- Resident Evil (2002 on GameCube, 2008 on Wii, 2015 on Windows...)
Description official descriptions
A team of S.T.A.R.S (Special Tactics And Rescue Squad) members are called to investigate a series of murders near Raccoon City. While searching the woods near the city, the team is attacked by bloodthirsty dogs and they have to retreat to a nearby mansion.
The player chooses between Jill Valentine or Chris Redfield and starts to explore the mansion. It soon becomes very clear that it isn't just any mansion, but a hellish place where the undead walk the corridors, and other horrors are lurking in the darkness, waiting to eat some heads. While solving puzzles, collecting keys, and shooting monsters, the player has to unravel the mystery behind this mansion and, if possible, get out alive.
Exclusive to the SEGA Saturn version is a Battle Mode bonus mode, where, with limited ammo and under the threat of limited time, the player must survive a series of rooms filled with monsters.
- バイオハザード - Japanese spelling
- 惡靈古堡 - Chinese spelling (traditional)
- 生化危机 - Chinese spelling (simplified)
- Biohazard / Resident Evil series
- Boss Fight Books games
- Gameplay feature: Multiple endings
- Games made into books
- Games made into comics
- Games made into movies
- HUDless games
- Live action cut-scenes
- PlayStation Platinum Range releases
- Setting: 1990s
- Setting: Future now past
- Theme: Law enforcement
- Theme: Zombies
- Video games turned into board / card games
- White Label releases
Credits (PlayStation version)
94 People (90 developers, 4 thanks) · View all
|System Plan / Camera Works|
|Character Model / Motion|
|[ full credits ]|
Average score: 85% (based on 51 ratings)
Average score: 3.9 out of 5 (based on 214 ratings with 13 reviews)
When was the last time you ever brought a Playstation and start thinking a title that defined taking the pages out of every horror movie?
For starters, I never heard of a video game titled "Resident Evil" before. I know it stands for BIOHAZARD in Japanese, but I will never ever forget the great and wonderful work the big bad guys of Capcom introduced to the genre called "Survival Horror." But "Resident Evil" killed it! It has great cutscenes, including my favorite moment in the beginning of the game, when you play Jill Valentine trying to investigate through a haunted police station until all of a sudden, a vicious type of zombie dog came though the window and I was totally freaked out. It's like "Saw" meets "Friday the 13th."
The characters are outstanding. My favorite "Resident Evil" character was Albert Wesker. He was the Hannibal Lecter of evil geniuses. When he starts making a eerie grin on his face, you know that something bad is going to happen when it comes to flesh-eating zombies and disgusting creatures.
Although I had a few problems on how the game starts, here's how the game almost lost its mark:
Voice Acting: This was a bad example of dialogues in a video game. Remember when Barry used to say to Jill: "Jill, Here's a lockpick. It might come in handy if you, the master of unlocking, take it with you." I wasn't sure what that means but as far as I concern, he should be taking shooting lessons instead of stand-up comedy. I know Jill won the hearts by many critics and nicknamed her "The Master of Unlocking" or "The First Female Protagonist of a horror game," but Barry is by far the utmost worst character in Capcom history.
Another bad idea in the game is the "You Died" or "You Are Dead" game over screens. I hope Capcom should get rid of those pesky screens. What happens when your ammo is running out and there's nowhere left to run with no safe rooms to save the game data and hordes of zombies shows up and you got eaten by brain food? I hope this will be the last time in every "Resident Evil" game with those restrictions to be disappointed by fans.
The Bottom Line
Everyone should revisit the same year that "Tomb Raider" got started. 15 years, more "Resident Evil" games coming out, 4 successful movies, a book series, everything. Man, I wish I was the only one stranded in the house playing the game for more than "an hour."
"Resident Evil" is not just the greatest franchise of all time, it's truly reminds me of a flashback of what makes horror so much fun. A truly, great classic and a masterpiece. That's what the first "Resident Evil" game was all about. "Resident Evil" is the greatest game of the Playstation Era.
PlayStation · by Kadeem Gomez (31) · 2011
Not the first third-person survival horror game -- Alone In The Dark beat it to the screen by a few years -- but certainly the best known, most successful, and most POWERFUL example of the genre. I've been playing this game for the better part of ten years, and it STILL has the power to scare the bejabbers out of me. A textbook example of what a scary entertainment experience (movie, videogame, or otherwise) should incorporate. Also made a point of incorporating multiple endings, based on YOUR actions along the way... a neat way of pumping up that replay value...
There's not much NOT to like, if you're a fan of third-person action games and/or survival horror. The graphics are a bit dated by today's standards, and since it's a Playstation port, there are some minor control issues -- it plays best with a gamepad.
The Bottom Line
Third-person action shooter; the archtypical romp through a haunted house. You take the role of Chris or Jill, two members of a police team assigned to investigate a string of murders near an old mansion on the outskirts of town. Once there, things go horribly wrong, trapping you in a bizarre mansion laden with traps, zombies, and hideous horrors from hell. ...all of which is leavened by a PLOT, actually, which leads you deeper and deeper into the situation, trying to learn more as you try to survive and finally escape... and STILL one of the most compelling games I've ever played. Three thumbs up!
Windows · by Dr.Bedlam (55) · 2002
In spite of its flaws, Resident Evil remains one of those classic games. This port from the PS1, captures the essence of the original game. First off, Resident Evil is scary. Not so much in the second half, but the first half will have you creeping around corners. Great use of audio means that you faintly hear the shuffling of the undead mixed with their moans.
Resident Evil effectively uses camera angles too, I don't believe I ever found myself trapped. The design of the house and labs was terrific and the puzzles were pretty straight-forward.
Finally, I loved how the story was revealed by finding journal entries and multimedia presentations.
1. Voice acting/dialogue. What were they thinking? Acting isn't bad, it's terrible. "Master of unpicking," "Jill sandwich." "Oh Barry."
- The Second Half. The second half of the game is boring and repetitous, which is why you never hear anyone talk about it. Zombies, yes; dogs in the hallway, yes; gremlins, no.
The Bottom Line
Great survival horror game with B-movie plot and actors. If George Romero and Roger Corman had cybersex, the offspring would be this game. This port seems to be the "Director's Cut." Pixelated blood might not be for the squeamish.
Windows · by Terrence Bosky (5375) · 2001
|What is your favorite Resident Evil?||TwoDividedByZero (114)||Apr 16th, 2010|
1001 Video Games
Resident Evil appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Significant work on a port to Game Boy Color was completed before Capcom pulled the plug citing quality concerns. This port was a fairly direct adaptation of the original with characters moving about in 3D on prerendered backdrops.
- When originally released in the US and Europe (for the PlayStation), the game had several cuts in its cutscenes, and some death sequences. Thankfully the PC version (excluding the UK version) restores all the missing stuff and plays like the original Japanese release.
- The Japanese version had a color intro but in the Western release the intro was Black & White and was censored.
Bravo Team's pilot, Dewey, was originally conceived as a thin African-American member of STARS who would've also served as the game's comic relief. He and another character named Gelzer (a giant man with cybernetic implants) were planned to appear in the game, but were discarded from the final version. The Edward Dewey in Biohazard 0 is a tall Caucasian and is a departure from the character's initial concept. The thin African-American 'comic-relief' character was eventually recycled into Jim from Resident Evil: Outbreak.
Along with the remake, this is the only Resident Evil to feature a "best-case-scenario" ending which does not elude to a possible sequel or spin-off and suggests that "everything is finally over". The reason for this is possibly because the company was uncertain how well the game would be received, so this game could stand on its own story-wise if it failed economically.
Completely redone for the Nintendo GameCube: includes better graphics, CG FMVs (rather than live-action), different item placement and other goodies. Part of the Resident Evil exclusive GameCube deal which includes ports of other instalments as well as Resident Evil Zero.
- Resident Evil was originally inspired by the Japanese game Sweet Home for Famicom (NES).
- The American film Night of the Living Dead was credited as inspiration for this, the first game in the series.
Although Japanese games with English text/dialogue are not uncommon, Resident Evil was originally intended to have Japanese dialogue for its domestic release. These were discarded before release, however, and to date the only Resident Evil media to not have spoken English in its home land has been Resident Evil: 4D Executer, a short movie that played over an "interactive ride" that was only shown in Japan.
Originally entitled Biohazard, the game's name had to be changed to Resident Evil in US and European versions because of copyright issues - the name Biohazard was (and is) being used by an American metal band.
Novels and Movies
A book adaptation of this game was published in 1998 by Pocket Books, written by S.D. Perry and entitled The Umbrella Conspiracy, launching a seven-book series of novels by the same author adapting from the Resident Evil games (described under the individual games' trivia sections) and inspired by their themes and premises -- of those latter, notably number 2 in the series, 1998's Caliban Cove, and #4, Underworld, published in 1999.
A separate series of novels inspired by Resident Evil has been published in Japan:1. Biohazard: The Beginning (1997), by Hiroyuki Aniga; 2. Biohazard: The Beast of the North Sea (Biohazard Hokkai no Yôjû) (1998), by Kyu Asakura; 3. Biohazard: to the Liberty (2002), by Suiren Kimura; and 4. Biohazard: Rose Blank (2002), by Tadashi Aizawa.
Of course, the series has also inspired two movies starring Milla Jovovich: Resident Evil: Genesis and Resident Evil: Apocalypse, with which you are likely to be far more familiar, each of which also boasts novelizations of their own.
Parental Consent Trial
In 2002, St. Louis Judge Stephen Limbough reviewed a videotape of four games, in order to decide whether or not parental consent would have to be granted for children to purchase M-rated games. There was much hilarity online when the original Resident Evil, one of the four games, was incorrectly identified by the court and its reports as The Resident of Evil Creek. In the end, the judge's decision said the city could regulate video games because they were not free speech protected by the First Amendment.
References to the Game
This game is referenced in the Eiffel 65 song My Console.
According to publisher Capcom, Resident Evil has sold 2.75 million copies worldwide since its initial release (as of June 30, 2016).
Sega Saturn Release
The Japanese Sega Saturn release of Biohazard does indeed contain the uncensored introduction but it is still monochrome. Joseph's death is extended and there are shots of the Cerberi being torn to pieces by the gunshots.
- Electronic Gaming Monthly
- May 1996 (Issue 82) - Game of the Month
- March 1997 (Issue 92) - Adventure Game of the Year runner-up (PlayStation / Saturn version) + PlayStation Game of the Year (Readers' Choice) + Adventure Game of the Year runner-up (PlayStation version) (Readers' Choice) + Game of the Year runner-up (All Systems) (PlayStation version) (Readers' Choice)
- November 1997 (Issue 100) - ranked #1 (Readers' Top 10 Games of All Time) (PSX version)
- Retro Gamer
- October 2004 (Issue #9) – #37 Best Game Of All Time (Readers' Vote)
Related Sites +
- MobyGames ID: 1195
- Wikipedia (en)
Know about this game? Add your expertise to help preserve this entry in video game history!
Contributors to this Entry
Game added by Matthew Bailey.
SEGA Saturn added by Kartanym.
Game added March 27th, 2000. Last modified September 13th, 2023.