Mars Saga
Description official descriptions
You're a stranded space jockey in a rugged frontier settlement on Saturn's moon, Titan. Your one chance to get off this ice cube is to assemble a team and find... a lost city!
This early Westwood title is a turn-based RPG set on the surface of Mars. Your characters have attributes and 21 skills that can be raised during the course of the game. You gather your party throughout the game. Much of the game is viewed from a first-person perspective with a small top down map and status line, but combat is all top-down. Combat can be handled directly by the player or left to the AI.
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Credits (Commodore 64 version)
5 People
Commodore 64 Programming | |
Associate Producer | |
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Reviews
Critics
Average score: 79% (based on 9 ratings)
Players
Average score: 4.0 out of 5 (based on 25 ratings with 4 reviews)
In 1990 this was top of the line for graphic adventures.
The Good
All the cool stuff infocom included in the games. The interface was easy to learn. The battle flow went smooth. The little animated graphics were great for those of us that were used to zork like text adventures. And the little casino games are still cool to play.
The Bad
It's all good
The Bottom Line
Take a classic Infocom text adventure and add graphics and color and a sci-fi plot. This is a great old EGA graphic game.
DOS · by gametrader (208) · 2000
Great gameplay, but over time, monotony ensues
The Good
This was my introduction to a party-based computer RPG. I saw it in the store, noticed the "Infocom" logo, and figured I would be in for a treat.
I wasn't disappointed - I played this game for quite a long while. I was impressed with the party system, and the need to have different characters with specialized skills (for example, carting around a skilled Computer Programmer in your party allows you a very high level of access to the cities' public computer networks - just be sure to keep him off the front line in combat).
The game world seemed enormous, and there was more than enough to do if you simply wanted to ignore the plot and play.
The Bad
Unfortunatly, when I did attempt to follow the plot, and actually complete the game, I noticed that the interval between random combat encounters was becoming smaller.. and smaller.. until it disappeared entirely, and I was being attacked by mobs of enemies every turn. Some of them didn't even "fit", such as, getting attacked by surface aliens while inside a city.
Sadly, this caused me to stop playing entirely - getting from one end of a city to the other took close to forever.
The Bottom Line
If you've got an old enough system to run this game, it can be an entertaining distraction for a while, until you progress to the point where you're constantly hassled by enemies, and can no longer progress at a resonable rate.
DOS · by Dave Schenet (134) · 2001
My first introduction to the wonderfull world of Pc Gaming
The Good
This was a reproduction of a commadore 64 game "mars saga". I played both and there was almost no difference in either. I just loved this game. there was so much depth to the play and the options. I was hooked and for years to come I would spend hours and hours loving other games because of this one. Although by today's standard this game is very old and cranky. When Mars Saga came out in the 80's it was so far above other commadore games. It would be like having played Mario 64 on the atari. It was way above all the other games.
The Bad
I never did beat this game. I know there was a couple of things that I did not like but I have long forgotten what they were.
The Bottom Line
What can I say..... If you have been playing games as long as I have and you like to play old commadore games go find a copy of this one. I know that I often think of this game even though its been at least 10 years since I played it.
DOS · by William Shawn McDonie (1131) · 2000
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Related Sites +
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Commodore 64 Boxed Sets
For C64: game packaging digitalisations. Include box, manual, brochure, additional material. -
Lemon 64
For Commodore 64: game entry database; advertisement; magazine reviews; music; documentation; cover art; additional material. -
Museum of Computer Adventure Game History (C64)
For Commodore 64: game packaging; manuals; media; additional material. -
Wikipedia, the free encyclopedia
Encyclopaedic entry for combined platforms.
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Contributors to this Entry
Game added by Belboz.
Commodore 64 added by Roland Kippenhan. Apple II added by JRK.
Additional contributors: Roland Kippenhan, Corn Popper, formercontrib, ZeTomes.
Game added April 1, 2000. Last modified March 27, 2024.