Far Cry

aka: FC, Far Cry Classic, X-Isle, X-Isle: Dinosaur Island
Moby ID: 12534
Windows Specs

Description official descriptions

You play Jack Carver, a charter-boat businessman in Micronesia, on a job to escort Valerie Cortez, an ambitious journalist, to the island of Cabatu. The next thing you know someone's blown up your boat (and with that, everything you owned in the world), kidnapped Valerie, and left you for dead. Your job now is to rescue Valerie and get back at the soldiers who destroyed everything you had.

Proprietary Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, surround sound and the ability to render an entire kilometer of actual terrain in real time all showcase CryTek's new CryENGINE.

Advanced A.I. means enemy soldiers make realistic decisions based on observations of the current state of the world. These highly trained mercenaries are designed to utilize environmental features, attack in groups, divide and conquer, respond to player actions, and call in reinforcements from air, land, or sea.

Far Cry ships with a Sand Box Editor, allowing you to create and edit your own maps with an easy drag and drop interface.


  • 孤岛惊魂 - Simplified Chinese spelling
  • 極地戰嚎 - Traditional Chinese spelling

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Credits (Windows version)

428 People (351 developers, 77 thanks) · View all

Developed by
  • Crytek GmbH
CEO and President
COO/CFO & Executive Vice President
CMO & Executive Vice President
Creative & Technical Director
Executive Producers
Assistant Producers
Lead Programmer
AI Lead
Multiplayer Lead Programmer
AI & Game Programming
3D Engine Lead
Physics Lead
Sandbox Lead
Renderer Lead
Animation & 64bit Programming
CryEngine Optimisations
Optimisations & Dot-3 Lightmaps
Multiplayer Programming
[ full credits ]



Average score: 87% (based on 50 ratings)


Average score: 3.9 out of 5 (based on 201 ratings with 13 reviews)

A Far Cry from your typical FPS

The Good
Taking a shapely photojournalist to an archipelago in the Pacific sounds like easy money to charter boat captain Jack Carver, but as Val’s Jet Ski disappears behind an island, Jack spots a rocket homing in on him. Thrown clear from the explosion, Jack finds himself floating amongst the wreckage of his boat. Alone and unarmed, Jack swims toward the nearest island. How can he find Val and get the hell out of here?

Since Far Cry is a first-person shooter, Jack isn’t unarmed for long. A tutorial level puts a gun in Jack’s hand, as well as a handheld communication device and a pair of binoculars. The communication device connects him to a man named Doyle. Doyle can help Jack find Val and get away, but he needs Jack to do something for him first. The device also has a compass which points Jack towards his objectives. The binoculars include a microphone set up, so Jack can spot enemies from a distance and overhear their conversations. Once Jack has spotted an enemy with the binoculars, they show up on the handheld device as a blip.

Jack’s first objective is to steal a jeep from a mercenary camp and drive it to a dock on the other side of the island. Here’s where Far Cry shines. Jack can use stealth to sneak around the back of the camp or he can go in guns blazing. He can blow-up gas canisters to thin the ranks or he can climb a sniper tower and take the mercs down that way. He can stay concealed and make it to the jeep unnoticed or he can announce his presence with a few well placed grenades.

Far Cry places very few constraints on the player. While Jack isn’t going to be able to talk his way out of any situation, usually there are multiple ways to do what needs to be done. Far Cry encourages exploration. A path might be the fastest way to your objective, but flanking around an area helps avoid patrols and shows how lush and detailed Far Cry’s levels are.

When it comes to beautiful islands, Far Cry outdoes Myst. The islands are rich with detail. The jungles hide crashed Japanese Zeroes and vine-strewn ruins. Wild boars run through the trees and parrots fly overhead. Even at the minimum specs, Far Cry looks great, but kick the graphics up and the sense of realism explodes. The archipelago would be a great vacation getaway if it weren’t for vicious bands of mercenaries and the secrets they protect.

You know a game is challenging when the medium difficulty setting is the second option out of five. Far Cry has smart, tough opponents. Mercs follow intelligent patrol paths. They are quick to spot you and are able to hear you. They work in packs, drawing your fire while flanking you. They are quick to use grenades and aren’t afraid to call in for reinforcements or helicopter support. Luckily Jack has some tricks up his sleeve.

Calling on his military background, Jack is capable of using any weapon he gets his hands on: from lowly machete to the sophisticated OICW Advanced Assault Rifle. Jack can carry four weapons and a few grenades at a time. He can replenish his armor (which conceals his orange shirt making him harder to spot) and his health, but he can’t carry power ups. He also takes full advantage of the turrets scattered around and the variety of vehicles available. Far Cry lets you off-road in Hummers, cruise in patrol boats, hang-glide and more.

The Bad
Out of the box, Far Cry has a check point save system which can be player unfriendly. Patching the game adds a quick save function, but this is handled awkwardly through the console and isn’t something you’d want to attempt during combat. Frankly, the lack of a save anywhere function is usually a game killer for me, but here I wasn’t as bothered. It almost hearkened back to Fallout for me, in that if one battle plan fell to pieces, I was eager to try a different approach.

The thing that bothered me more was the rocket launcher. First up, I’m never sure why villains are given rocket launchers. Invariably, they blow themselves up or cause massive collateral damage. Rocket launchers versus vehicles, okay, against people, that’s different. Anyway, Far Cry has its share of henchmen who use rocket launchers more against themselves than Jack, but conversely, Far Cry also has the slowest rockets I’ve ever seen. Of course this is purely the result of a balancing issue: if the rockets traveled at a respectable clip Jack wouldn’t stand a chance, but you shouldn’t be able to mosey away from a rocket.

The Bottom Line
In terms of gameplay, Far Cry isn’t wildly different from other first-person shooters, but it comes across as more polished. There’s much more attention to level design and much more attention to story. . Reluctant hero Jack Carver tackles a storyline that feels pulled from a Bond flick (to a point). Almost half the game passes before Far Cry reveals its secrets, but until then game play is so enjoyable you almost don’t expect more. Far Cry doesn’t define what a first-person shooter is, but it does illustrate what a first-person shooter can be. I eagerly await the next entry.

That Uwe Boll has his hands on this franchise kills me.

Windows · by Terrence Bosky (5375) · 2005

A delicious, well-designed, well executed example of what a 3D shooter should be.

The Good
The graphics are stunning. There is an extremely long draw distance for every exterior environment, yet the coding (i'm assuming) is tight enough that the incredible graphics that characterize this game don't require a godly rig to enjoy. I play on a middling-range athlon XP with a 7200/8meg HD (this upgrade seemed to make a huge difference) yet I am able to enjoy it on 1024 with high graphic detail. Character models are cutting edge as are the shading and light effects. Explosions are decent. The physics engine is also top of the line and is far more realistic than other attempts at such an engine. The sound in the game is overall quite good, though not as good as the graphics are. The gun sounds are particularly fitting. I'd argue they're the best gun sound effects I've heard. The music fits well both in the low-paced and "alert" modes. I had some minor technical issues with voice vs overall sound levels, as you can't control this in game, but it works well enough. The voice acting is good if at times the main character seems a bit canned. It's good enough. The conversations held by enemies are humorous and frequent. The gameplay is superb. I know a great many people enjoyed the single player in Halo, but I feel that far cry is much more well implemented. The prone and crouch positions have expected effects on accuracy. You can also right-click to bring up the iron-sights of each weapon. Stealth is somewhat lacking in this game, but it's not that type of game. That said, it is very easy to disappear into the jungle and take people out somewhat surreptitously. There is a "stealth meter" on your HUD, and if you use the binoculars (most useful game binoculars in any game, ever) you actualy get little spots on your "radar" that indicate whether an enemy is on to you, looking for you, etc. Regardless of the lack of focus on stealth, the gameplay is still incredible. It's a 3-d shooter, so you get what you'd expect, but it never feels dull. The environments you find your character in are dynamic and interesting throughout. The AI is great. Perhaps not as relentless as in Halo, but it's clear that the enemies are working together. They throw grenades and converge on your position in an intelligent manner as well. Overall, it's far above par and the comparison to halo is not accidental. The story is reminiscent of Half-life. It's one of those stories that starts simple and gets more complex as you run through it. this is common in action games, but there are very few (half-life and the original deux ex are my reference group) games that take you on a ride as you play through. The story is compelling enough to keep one interested, but not so omnipresent to distract from the task at hand.

The Bad
My only complaints about this game are minor. the lack of detail on items found in the game. Ammo boxes, weapons, etc, are uniformly undecorated. Another minor complaint is the, at times, flat voice acting. Truly, the weakness are entirely eclipsed by the strengths.

The Bottom Line
For those who enjoy 3-d shooters, this is a must-play. I prefer it over any strictly-action 3-d shooter I've ever played, including Halo or the WW2 ilk.

Windows · by Marty Bonus (39) · 2004

A great piece of first person shootery

The Good
I marveled on the graphics when i first saw them and I still do now, even though I don't have the best computer they still look damn good. The game was also very fun, I loved how you could be stealthy, or (for most of the game) just go in guns a blazing. The story, characters and voice acting were also good.

The Bad
I thought this game was overly hard in some places and I had to keep trying in the same place over and over again.

The Bottom Line
This game is worth the purchase because it has great gameplay, great graphics, and lots of big explosions. If you haven't got it, get it now!!!

Windows · by Charles Auger (2) · 2005

[ View all 13 player reviews ]


1001 Video Games

The PC version of Far Cry appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


The game actually started out as a tech demo made by Crytek, to demonstrate the capabilities of Nvidia's (then) new graphics chip, the GeForce 3. Much like what happened with Serious Sam: The First Encounter, it then got turned into the complete game it is now.

German version

The German government agencies for the protection of children are not to be trifled with – a lesson that publisher UbiSoft learned the hard way with Far Cry.

Due to realistic violence, especially with regard to the ragdoll model of the enemies, the full English version of Far Cry was banned in Germany by the federal agency BPjM on April 2nd 2004, meaning that any kind of advertisement for this version is forbidden, and it may only be sold on request to persons aged 18 or older.

UbiSoft and developer Crytek had anticipated this, and created a special version of Far Cry for the German market – the usual procedure to abide by the strict German standards. In this version, ragdoll models were disabled. As expected, the modified version was rated “18+” by the USK, the official German rating board. Any game with a USK rating may only be sold to persons of the specified age group, but is protected from being banned. UbiSoft produced and shipped a large amount of copies of this German version, which hit stores on March 25th 2004.

At that time, the BPjM judgment on the English version was pending. The BPjM testers quickly found out what was already widely circulated in the Internet: Crytek had not physically removed the ragdoll model from the German Far Cry, they had just disabled it -- and every user could turn the feature back on with just a few simple modifications. This made the German version identical to the English one. Identical content is the one criterion that would allow the BPjM to ignore a USK rating and ban a game. That, however, had never happened.

Up to now. On April 2nd 2004, the BPjM banned the German version of Far Cry along with the English one, on accounts of identical content. From one day to the next, stores nationwide were no longer allowed to display the boxes of the most popular, extremely successful action game.

UbiSoft’s reaction was feverish, yet professional. As soon as word had spread that a ban was imminent, the company started the production of a new, non-modifiable German version to replace its now worthless predecessor. This second edition retained the USK rating “18+” and was distributed two weeks later, on April 15th. UbiSoft took back all copies of the previous version at its own cost.

The German second edition cover of Far Cry is easily recognizable by a big red box in the upper right corner containing the line “Deutsche Version” (German version). If you happen to own one of the banned first editions, you should probably hold on to it; over time, it may become a collector’s piece.


The game allows you to set a way to render it, such as the bright "Paradise," the dim "Cold," or the cel-shaded "Cartoon."

Patch 1.3 of the game adds support for HDR lighting (high dynamic range lighting) on the new nVidia GeForce FX 6xxx line of graphics cards. Its inclusion makes Far Cry the first commercial game to support HDR lighting!

This feature increases visual quality in the game tremendously, improving the detail and dynamic range between light and dark, and simulating lens exposure effects between light and dark areas of the image.

The feature is not accessible from the game configuration screen, but must be enabled via the command line, console or config file. The feature is not available on ATI's competing generation of graphics cards due to the implementation/hardware limitations.


Far Cry fans have created an unofficial modification that adds a Capture the Flag multiplayer mode and comes with five new maps.

Far Cry seems to be on its way to become the most longevous game in history. Following the visual change that patch 1.3 meant by enabling HDR, two patches were released to bring the game up to the world of 64 bits. While they don't really take advantage of any 64-bit specific features, these patches do improve graphics even further, and they add a couple of new levels and some other stuff.

What, you didn't make the jump to 64-bit yet? Fret not. Most of those graphical enhancements are available for 32-bit users as well, via a little thing called the FC 64ecu to 32os conversion patch.


The game became a movie in 2008. The main character Jack Carver is played by Til Schweiger. Although it does not stick to the game's storyline, it cuts close with the setting and game elements. German investor Boll KG bought the rights to turn the game into a movie franchise in February 2004, a month before the game hit stores.

Patch 1.2

In July 2004, patch 1.2 was soon recalled after the release, due to unexpected behaviour on specific hardware configurations. There was no fix released afterwards. Users had to revert to 1.1 and then wait until October 2004 for a new patch (1.3).


On May 28, 2002, developer Crytek changed the game’s name from X-Isle to Far Cry. The “X” was too allusive of Microsoft’s game console X-Box.


  • 4Players
    • 2004 – Biggest PC Surprise of the Year
  • GameSpy
    • 2004 – #9 PC Game of the Year
    • 2004 – Special Achievement in Graphics Award (together with DOOM³)
  • GameStar (Germany)
    • February 2005 - Best German PC Game in 2004 (Readers' Vote)
  • Golden Joystick Awards
    • 2004 - Runner up to DOOM³ in the "PC Game of the Year" category
  • PC Gamer
    • April 2005 - #18 in the "50 Best Games of All Time" list
  • PC Powerplay (Germany)
    • issue 01/2005 - Best German Game in 2004

Information also contributed by -Chris, Dr. M. "Schadenfreude" Von Katze, MAT, piltdown man, Sciere, Tiebes80 and Zack Green

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Contributors to this Entry

Game added by Cyberzed.

PlayStation 3 added by Sciere. Xbox 360 added by Kabushi.

Additional contributors: Unicorn Lynx, Jeanne, tarmo888, Sciere, Kabushi, PhoenixFire, Yearman, Patrick Bregger, Victor Vance, FatherJack, 一旁冷笑.

Game added March 24th, 2004. Last modified November 28th, 2023.