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Far Cry

aka: FC, Far Cry Classic, X-Isle, X-Isle: Dinosaur Island
Windows Specs [ all ]
(prices updated 9/17 11:21 AM )

Description official descriptions

You play Jack Carver, a charter-boat businessman in Micronesia, on a job to escort Valerie Cortez, an ambitious journalist, to the island of Cabatu. The next thing you know someone's blown up your boat (and with that, everything you owned in the world), kidnapped Valerie, and left you for dead. Your job now is to rescue Valerie and get back at the soldiers who destroyed everything you had.

Proprietary Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, surround sound and the ability to render an entire kilometer of actual terrain in real time all showcase CryTek's new CryENGINE.

Advanced A.I. means enemy soldiers make realistic decisions based on observations of the current state of the world. These highly trained mercenaries are designed to utilize environmental features, attack in groups, divide and conquer, respond to player actions, and call in reinforcements from air, land, or sea.

Far Cry ships with a Sand Box Editor, allowing you to create and edit your own maps with an easy drag and drop interface.


  • 孤岛惊魂 - Simplified Chinese spelling
  • 極地戰嚎 - Traditional Chinese spelling

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Credits (Windows version)

428 People (351 developers, 77 thanks) · View all

Developed by
  • Crytek GmbH
CEO and President
COO/CFO & Executive Vice President
CMO & Executive Vice President
Creative & Technical Director
Executive Producers
Assistant Producers
Lead Programmer
AI Lead
Multiplayer Lead Programmer
AI & Game Programming
3D Engine Lead
Physics Lead
Sandbox Lead
Renderer Lead
Animation & 64bit Programming
CryEngine Optimisations
Optimisations & Dot-3 Lightmaps
Multiplayer Programming
[ full credits ]



Average score: 87% (based on 50 ratings)


Average score: 3.9 out of 5 (based on 199 ratings with 13 reviews)

Fun is Inversely Proportional to Difficulty

The Good
Well its finals week for college kids living it up in pollution-bathed North Jersey, and like all good college kids I find myself wanting to procrastinate from studying. FarCry gave me good enough reason to do this, as I assumed it would be a quick play and it would be something fun and mindless to do with all of my free time now that classes were over. I turned out being wrong on both parts, and having had enough of a drawn out experience with FarCry, I feel that it warrants some kind of review as a follow-through ordeal.

I really had no idea what to expect going into FarCry except that it was an FPS in the jungle and there was something special about the open environments. About 10 minutes into the game I knew just about the same amount. The opening intro is a collage of explosions and a dude swimming somewhere. What I got is that you and your wife/girlfriend/next rape victim were sailing in the Pacific Ocean for no reason at all, the girl drives off on a jet ski for no reason at all, people come and destroy your boat for no reason at all, you find your way onto an island, and ultimately having nothing else available to have sex with, grab a gun and go looking for the girl for no reason at all. About five minutes in a random black scientist appears on a PDA type thing and decides to help you, and despite the fact that you have no idea who he is or why he wants to help, you decide to follow all of his advice to the letter, most of which is "Go here, kill people, and blow this thing up."

Even then it became apparent that FarCry's plot was going to be as ridiculous as a James Bond movie. Add on top of this an evil corporation trying to take over the world, a mad scientist genetically mutating an army, and a completely obvious plot twist about a third of the way through and you've got one hell of a thin plot line.

Despite this, I was pretty giddy over FarCry at first because it was fun and challenging. The general appeal of the game is the open environments the game provides. Now, don’t be stupid, the game is not GTA. There is obviously a linear progression from village to village and point to point. But each village is always assailable from every angle, and there are always multiple ways through the jungle. This makes it kind of fun planning out your route and your attack method. I remember sitting in a little rubber boat off shore for the first time and using my binoculars to spy out each guard on shore, planning out which guards I kill first before alerting the others.

Thanks to the abrupt introduction and the generally unpolished impression the game gave me, I was actually surprised but the stunning graphics the game has to offer, or rather, the stunning settings in the game. The jungle levels are lush with vegetation; and you can see every faraway building as it stretches onto the horizon. Even as you zoom in on faraway locations through the scope, you can still see (and shoot) guards, people having conversations, etc. over a kilometer away. Indoor levels are equally as nice, with fairly detailed environments and crisp graphics. What's truly nice about playing an old game later is that I was able to turn the graphics up to very high without a single hit to my FPS rate. Not even a single stutter.

Even more so, this game has some amazing AI. Enemies genuinely react to how you act, forming up in teams and moving depending on how you move. You can hear them shouting things like "You take care of him while I go get help," and unless you kill the guy running for help he will call out to his buddies to join him. Another thing I was shocked about is that they also shoot up flares to signal helicopters and boat patrols. Helicopters also interact with ground troops as they pick them up and drop the down behind your position to flank you.

Because of this, FarCry is different every time you play it. There's so many ways to go and new places to explore that you, and the game adapts to how you play so that it always feel like a new experience. For some this is where the strength of FarCry lies. You can always go back and do something different, and even dying sometimes gives you a new chance to try a situation from a different angle.

FarCry cashes in on its fun factor. It's got a stupid plotline, so here's a gun and shoot some people. It's always a blast trying to decide whether to assail a camp and steal their jeep, or to trek to the top of a mountain and use a hang-glider to float overtop of the level. Had they stuck with this, FarCry would have been a fun game for me all the way through

The Bad
Unfortunately, FarCry suffers from something I call "Half-Life Syndrome," which is when a genuinely good FPS becomes long, frustrating, repetitive and tedious about half-way through due to stupid, arbitrary tasks popping up along the way. You see, it's natural in any FPS to continually up the difficulty as the game goes on until it plateaus somewhere between "Impossible" and "Anal rape." Despite its razor thin and ridiculous plot, I was having an absolute blast frolicking in the jungle until the appearance of these skinless ape things that looked eerily similar to those monsters from Doom 3.

Whoever thought up these things clearly thought the game was not hard enough because these "trigen" as they call them will seriously FUCK YOU UP. On the second easiest mode they will kill you in one hit. That's right, ONE HIT. The only time that mechanic has worked in a video game is when the monster is a one-time-boss, and you're actually meant to run away than actually fight it. But no, once these guys appear they never go away. And what's more is that they're never alone. It's always two or three at a time. The most I've ever fought is seven at a time, after which I needed a fresh application of deodorant. But the true kick in the balls is their twenty foot rape reach of death. So even when you've got your gun trained on them, they can still bridge the distance in under a half a second. I quickly figured out that if they'd already locked eyes with yours then it was already too late and you should just wait for death.

In order to survive the rest of the game I realized needed to bind my left mouse button to quick save and my right mouse button to quick load. That is, of course, if there was saving. It's shocking to see no save feature in a modern computer game. Rather, the game has a checkpoint system which will save for you after it's arbitrarily decided you've done enough tedious shit. This honestly isn't too bad after a while because it gives you a chance to rethink certain situations and how you tackled them and you honestly don’t die enough for it to become an annoyance. Unfortunately, after previously said arrival of trigens, just killing a room full of them becomes a heroic accomplishment in itself, yet you won’t be able to save the game until you blast through the next three rooms full of them. This turns the game into a mad rush to the next checkpoint and makes the game an utter chore. Imagine doing ten minutes worth of frustrating tedious work only to be sent back by a pissant little ape thing with a bad attitude.

After about half way through the game you start to have problems with the crap Doyle gives you. As soon as you're done the three hour monstrous task of getting from point A to point B to take care of arbitrary task C, Val and Doyle arrive to whisk you away for your next ten mile trek of death. I originally assumed Jack must have had balls the size of oranges due the sheer audacity of wearing a bright red Hawaiian shirt during jungle combat. However, after ten hours of taking orders from two people sitting in a quiet bunker shoveling snacks from the nearby vending machine into their mouths, one does begin to wonder who the man in Jack and Val's relationship is.

After the trigen, the game lost its charm. It became more about surviving until the next checkpoint rather than finding fun ways to sneak up on people and lobotomizing them with a rifle. It became less about freedom and more about getting from point A to point B. All in all the game became a total chore. I found myself wanting to have the game be over with so I could uninstall it to free up some space on my hard drive for a new game.

The Bottom Line
However, for a game that came out in 2004, FarCry is rather spectacular for its adaptive AI and open environments. If you can get past the frustration of dying a lot (and there are tons of people out there that can do this much better than I can), then FarCry is game you shouldn't miss. All around, it’s an FPS gem, one which I'm glad I decided to finally try out. FarCry will certainly keep you entertained and is worth shelling out $20 for.

Windows · by Matt Neuteboom (975) · 2008

FPS (First Paradise Shooter)

The Good
Far Cry is one of the most revolutionary shooters in a long time. It's difficult to classify a game like that, a game that allows you to experience a complete freedom in your actions. We're talking about a FPS game, but you can play it as a perfect tactical shooter.

What makes the game different isn't the diversity of the environments in the game. What makes the game different of another FPS game is its own essence. We're used to play games (not just FPS games) where everything is planned. When the programmers set the enemies on the stages of a game, they set them thinking about the best way to get rid of them, like if everything was planned. Far Cry is the opposite. This game has huge stages with many enemies but we can feel that the programmer didn't mind about how we take care of them. He had no plans about how to kill them when he set the enemies there, they're only there and nothing more. How to take care of the enemies is something that depends just on your decision.

Talking about that, you can kill the enemies in many ways. You can sneak and kill them with your knife (well, some of them...) or just going berserk and killing everything that you see on your screen from a stationary place with a rocket launcher.

Graphics are good, with a high quality physics for everything. We have many stages including heavenly places where to spend your holidays. There are also some inside structures stages, ruins, factories and many more (even a volcano!) that will increase the game's length, which will be increased by game's difficult too (specially in the harder difficulty levels, we will die a lot of times 'till we pass through).

There are many weapons but you can carry just 4. Choose those weapons that you like more because none of them is specially better than the others, it will depend on how do you want to play the game. For example, if you want to be noiseless you'll need the knife, but if you want to kill everything fast you won't need it. There are different vehicles too, from the classic jeep to a hang glider.

Storyline is a bit typical and it reminds me the 80's movies. The main character is something like a superman who may kill a whole camp without messing his hair up (even if we needed 10 attempts...)

The Bad
Checkpoints are a good save system for a game that needs it. To use a manual save system could have ruined many games because it'd be easy to save your game in an inappropriate moment. However, the game is really difficult and that's why you'll hat the checkpoint system many times. Every time that you see the "Saving game" you'll think "well, that's a relief!"

The sound should have been better, specially the radio communications because the default volume is really low. It's the same problem that we have in other games like Bioshock. Even if you're in silence it's difficult to hear what they say (there's no need to say what happens if you're in a middle of a fight). No subs available.

When you start the game you don't know exactly what you're playing. You don't know if you're playing a classic shooter or something more tactical (anyway, you don't know in any moment of the game), that's why in the beginning you'll feel like you're not playing the game as "it should" be played. For example, you take cover on a determined place, hidden in the grass or behind a rock, and you kill a mercenary, the rest of the mercenaries of that area will go there to see what happens and then you start killing them one by one (well, it's not as easy as it sounds, but it could be done), taking care of a whole camp with that strategy. That sensation is something that only happens at the beginning when you don't know what you're playing, but once you've understand how the game works you won't feel it anymore.

Sometimes you want to move stealthily, and of course you go on crawling, but he's too slow. When you try to kill some bad guys that way, you could fail on your attempt, and it's possible that you've spent like 20 minutes to go there with that strategy. If you die, the next time you try, you won't do that again because it needs a lot of time and you'll go there killing everybody as fast as possible (it doesn't mean that you'll survive if you do that way, of course...).

There are many weapons, that's true, but most of them look the same. There are many different machine guns and just one shotgun and one rocket launcher.

The Bottom Line
A really different FPS from other games of this genre. It has many elements of the tactical FPS games but it's not a tactical game at all (but it could be if you want, that's the magic of this game). It's a good choice if you're looking a different game with an almost perfect AI of the enemies and many different ways to progress. If you have no patience don't try unless you want to lose your temper.

Windows · by NeoJ (398) · 2009

A Far Cry from your typical FPS

The Good
Taking a shapely photojournalist to an archipelago in the Pacific sounds like easy money to charter boat captain Jack Carver, but as Val’s Jet Ski disappears behind an island, Jack spots a rocket homing in on him. Thrown clear from the explosion, Jack finds himself floating amongst the wreckage of his boat. Alone and unarmed, Jack swims toward the nearest island. How can he find Val and get the hell out of here?

Since Far Cry is a first-person shooter, Jack isn’t unarmed for long. A tutorial level puts a gun in Jack’s hand, as well as a handheld communication device and a pair of binoculars. The communication device connects him to a man named Doyle. Doyle can help Jack find Val and get away, but he needs Jack to do something for him first. The device also has a compass which points Jack towards his objectives. The binoculars include a microphone set up, so Jack can spot enemies from a distance and overhear their conversations. Once Jack has spotted an enemy with the binoculars, they show up on the handheld device as a blip.

Jack’s first objective is to steal a jeep from a mercenary camp and drive it to a dock on the other side of the island. Here’s where Far Cry shines. Jack can use stealth to sneak around the back of the camp or he can go in guns blazing. He can blow-up gas canisters to thin the ranks or he can climb a sniper tower and take the mercs down that way. He can stay concealed and make it to the jeep unnoticed or he can announce his presence with a few well placed grenades.

Far Cry places very few constraints on the player. While Jack isn’t going to be able to talk his way out of any situation, usually there are multiple ways to do what needs to be done. Far Cry encourages exploration. A path might be the fastest way to your objective, but flanking around an area helps avoid patrols and shows how lush and detailed Far Cry’s levels are.

When it comes to beautiful islands, Far Cry outdoes Myst. The islands are rich with detail. The jungles hide crashed Japanese Zeroes and vine-strewn ruins. Wild boars run through the trees and parrots fly overhead. Even at the minimum specs, Far Cry looks great, but kick the graphics up and the sense of realism explodes. The archipelago would be a great vacation getaway if it weren’t for vicious bands of mercenaries and the secrets they protect.

You know a game is challenging when the medium difficulty setting is the second option out of five. Far Cry has smart, tough opponents. Mercs follow intelligent patrol paths. They are quick to spot you and are able to hear you. They work in packs, drawing your fire while flanking you. They are quick to use grenades and aren’t afraid to call in for reinforcements or helicopter support. Luckily Jack has some tricks up his sleeve.

Calling on his military background, Jack is capable of using any weapon he gets his hands on: from lowly machete to the sophisticated OICW Advanced Assault Rifle. Jack can carry four weapons and a few grenades at a time. He can replenish his armor (which conceals his orange shirt making him harder to spot) and his health, but he can’t carry power ups. He also takes full advantage of the turrets scattered around and the variety of vehicles available. Far Cry lets you off-road in Hummers, cruise in patrol boats, hang-glide and more.

The Bad
Out of the box, Far Cry has a check point save system which can be player unfriendly. Patching the game adds a quick save function, but this is handled awkwardly through the console and isn’t something you’d want to attempt during combat. Frankly, the lack of a save anywhere function is usually a game killer for me, but here I wasn’t as bothered. It almost hearkened back to Fallout for me, in that if one battle plan fell to pieces, I was eager to try a different approach.

The thing that bothered me more was the rocket launcher. First up, I’m never sure why villains are given rocket launchers. Invariably, they blow themselves up or cause massive collateral damage. Rocket launchers versus vehicles, okay, against people, that’s different. Anyway, Far Cry has its share of henchmen who use rocket launchers more against themselves than Jack, but conversely, Far Cry also has the slowest rockets I’ve ever seen. Of course this is purely the result of a balancing issue: if the rockets traveled at a respectable clip Jack wouldn’t stand a chance, but you shouldn’t be able to mosey away from a rocket.

The Bottom Line
In terms of gameplay, Far Cry isn’t wildly different from other first-person shooters, but it comes across as more polished. There’s much more attention to level design and much more attention to story. . Reluctant hero Jack Carver tackles a storyline that feels pulled from a Bond flick (to a point). Almost half the game passes before Far Cry reveals its secrets, but until then game play is so enjoyable you almost don’t expect more. Far Cry doesn’t define what a first-person shooter is, but it does illustrate what a first-person shooter can be. I eagerly await the next entry.

That Uwe Boll has his hands on this franchise kills me.

Windows · by Terrence Bosky (5375) · 2005

[ View all 13 player reviews ]


1001 Video Games

The PC version of Far Cry appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


The game actually started out as a tech demo made by Crytek, to demonstrate the capabilities of Nvidia's (then) new graphics chip, the GeForce 3. Much like what happened with Serious Sam: The First Encounter, it then got turned into the complete game it is now.

German version

The German government agencies for the protection of children are not to be trifled with – a lesson that publisher UbiSoft learned the hard way with Far Cry.

Due to realistic violence, especially with regard to the ragdoll model of the enemies, the full English version of Far Cry was banned in Germany by the federal agency BPjM on April 2nd 2004, meaning that any kind of advertisement for this version is forbidden, and it may only be sold on request to persons aged 18 or older.

UbiSoft and developer Crytek had anticipated this, and created a special version of Far Cry for the German market – the usual procedure to abide by the strict German standards. In this version, ragdoll models were disabled. As expected, the modified version was rated “18+” by the USK, the official German rating board. Any game with a USK rating may only be sold to persons of the specified age group, but is protected from being banned. UbiSoft produced and shipped a large amount of copies of this German version, which hit stores on March 25th 2004.

At that time, the BPjM judgment on the English version was pending. The BPjM testers quickly found out what was already widely circulated in the Internet: Crytek had not physically removed the ragdoll model from the German Far Cry, they had just disabled it -- and every user could turn the feature back on with just a few simple modifications. This made the German version identical to the English one. Identical content is the one criterion that would allow the BPjM to ignore a USK rating and ban a game. That, however, had never happened.

Up to now. On April 2nd 2004, the BPjM banned the German version of Far Cry along with the English one, on accounts of identical content. From one day to the next, stores nationwide were no longer allowed to display the boxes of the most popular, extremely successful action game.

UbiSoft’s reaction was feverish, yet professional. As soon as word had spread that a ban was imminent, the company started the production of a new, non-modifiable German version to replace its now worthless predecessor. This second edition retained the USK rating “18+” and was distributed two weeks later, on April 15th. UbiSoft took back all copies of the previous version at its own cost.

The German second edition cover of Far Cry is easily recognizable by a big red box in the upper right corner containing the line “Deutsche Version” (German version). If you happen to own one of the banned first editions, you should probably hold on to it; over time, it may become a collector’s piece.


The game allows you to set a way to render it, such as the bright "Paradise," the dim "Cold," or the cel-shaded "Cartoon."

Patch 1.3 of the game adds support for HDR lighting (high dynamic range lighting) on the new nVidia GeForce FX 6xxx line of graphics cards. Its inclusion makes Far Cry the first commercial game to support HDR lighting!

This feature increases visual quality in the game tremendously, improving the detail and dynamic range between light and dark, and simulating lens exposure effects between light and dark areas of the image.

The feature is not accessible from the game configuration screen, but must be enabled via the command line, console or config file. The feature is not available on ATI's competing generation of graphics cards due to the implementation/hardware limitations.


Far Cry fans have created an unofficial modification that adds a Capture the Flag multiplayer mode and comes with five new maps.

Far Cry seems to be on its way to become the most longevous game in history. Following the visual change that patch 1.3 meant by enabling HDR, two patches were released to bring the game up to the world of 64 bits. While they don't really take advantage of any 64-bit specific features, these patches do improve graphics even further, and they add a couple of new levels and some other stuff.

What, you didn't make the jump to 64-bit yet? Fret not. Most of those graphical enhancements are available for 32-bit users as well, via a little thing called the FC 64ecu to 32os conversion patch.


The game became a movie in 2008. The main character Jack Carver is played by Til Schweiger. Although it does not stick to the game's storyline, it cuts close with the setting and game elements. German investor Boll KG bought the rights to turn the game into a movie franchise in February 2004, a month before the game hit stores.

Patch 1.2

In July 2004, patch 1.2 was soon recalled after the release, due to unexpected behaviour on specific hardware configurations. There was no fix released afterwards. Users had to revert to 1.1 and then wait until October 2004 for a new patch (1.3).


On May 28, 2002, developer Crytek changed the game’s name from X-Isle to Far Cry. The “X” was too allusive of Microsoft’s game console X-Box.


  • 4Players
    • 2004 – Biggest PC Surprise of the Year
  • GameSpy
    • 2004 – #9 PC Game of the Year
    • 2004 – Special Achievement in Graphics Award (together with DOOM³)
  • GameStar (Germany)
    • February 2005 - Best German PC Game in 2004 (Readers' Vote)
  • Golden Joystick Awards
    • 2004 - Runner up to DOOM³ in the "PC Game of the Year" category
  • PC Gamer
    • April 2005 - #18 in the "50 Best Games of All Time" list
  • PC Powerplay (Germany)
    • issue 01/2005 - Best German Game in 2004

Information also contributed by -Chris, Dr. M. "Schadenfreude" Von Katze, MAT, piltdown man, Sciere, Tiebes80 and Zack Green

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Contributors to this Entry

Game added by Cyberzed.

PlayStation 3 added by Sciere. Xbox 360 added by Kabushi.

Additional contributors: Unicorn Lynx, Jeanne, tarmo888, Sciere, Kabushi, PhoenixFire, Yearman, Patrick Bregger, Victor Vance, FatherJack, 一旁冷笑.

Game added March 24th, 2004. Last modified September 11th, 2023.