Jumpman Junior

Moby ID: 12833

Jumpman Junior

On the far side of Jupiter lies the Jupiter Command Substation, a valuable outpost of planet Earth. The ALIENATORS, dreaded enemies from beyond our solar system, have already attacked Jupiter Command Station and are now invading the Substation! Can it be saved?

Jumpman, Jupiter's super secret agent, is desperately trying to restore communications at the Command Station. As the promising apprentice to Jumpman, you, JUMPMAN JUNIOR, have received an emergency request to drive back the ALIENATORS. You must defuse the bombs planted throughout the Substation's 12 levels before they explode, crumbling the outpost instantly. Your speed, jumping ability and courage are your only weapons against the enemy.

Using your joystick, you must move JUMPMAN JUNIOR up and down the ladders, ropes and elevators to reach the bombs. Push your joystick button to activate JUMPMAN JUNIOR'S jet boosters to leap away form electrocution traps, moving walls and ever-present bullets. GOOD LUCK! Jumpmanā€”and the entire planetā€”are counting on you!

Source:

Back of game manual

Jumpman Junior
Designed by Randy Glover

The ALIENATORS are back! And they have overrun the Jupiter Command Substation. It's up to Jumpman Junior with his speed and jumping ability, to defuse the bombs planted throughout the twelve levels.

Your strategy is important, analyze each screen before you begin, but don't take too long, the more quickly you clear the screen the more bonus points you get. Maneuver up and down the ladders, ropes, and dumbwaiters. Watch out for the electrocution traps, moving walls, hellstones and the ever present enemy bullets. If you think you can handle all that, be prepared for the hurricane winds that blow you off course every time you jump. Jumpman Junior, the cartridge sequel to Jumpman, has twelve exciting screens waiting for you. Can you master them all?

Source:

Game box, back


Contributed by Jacqke.


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