Resident Evil

aka: Biohazard, Biohazard: HD Remaster, REmake, Resident Evil Archives: Resident Evil
Moby ID: 12847

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GameCube screenshots

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Main menu
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Character selection lets you play as Jill Valentine of Chris Redfield
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Intro cinematic showing one of the S.T.A.R.S. members not being quick enough for these dogs
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Wesker saving Jill from a zombie dog
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Jill and Chris running away from some very hungry dogs
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Chris Scenario - Exploring the mansion may be longer than it may seem at first
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Chris Scenario - Found a shotgun, that will help against tougher enemies
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Chris Scenario - Once you get a close-up on you character, you start to details
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Chris Scenario - Exploring the area around the mansion
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Chris Scenario - Area map
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Chris Scenario - Inventory
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Chris Scenario - Use the typewriter to save the game progress
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Chris Scenario - Size doesn't equal menace, but standing still won't help in this case however
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Chris Scenario - No, I'm not looking at the poster, I'm concentrating on the game, honest
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Chris Scenario - Check various articles and newspaper clips to learn about the events that have transpired prior to your arrival
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Chris Scenario - A pool filled with sharks is one thing, an oversized underfed shark that comes in extra is quite another
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Chris Scenario - Seems like sharks protest up on the idea of draining the pool
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Chris Scenario - Water motion and mirroring effects are amazing whenever encountered
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Chris Scenario - When you hear a slow piano theme and see a typewriter, then you can be certain of two things - you're in a very small room, and none of the monsters will bother you here
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Chris Scenario - Camera will often play to your disadvantage during combat in close quarters
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Chris Scenario - Riding an elevator with Rebecca
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Chris Scenario - You even get to control Rebecca for a short period of time, the female protagonist of Resident Evil Zero
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Chris Scenario - Wesker has plans of his own on this mission
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Chris Scenario - And what would a RE game be without Wesker, who will this time be a bit more open
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Chris Scenario - Hard to believe, but extremely detailed and dynamic in-game situation such as this is a regular phenomenon
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Chris Scenario - When you want something done properly, let women handle it
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Jill Scenario - As camera sets static, the view casted upon your character will vary, and let you experience something a little farther away as well.
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Jill Scenario - Looks like Jill wasn't aware someone was taking a bath in a bathtub filled with dirty water
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Chris Scenario - Good thing about this zombie is that it's down, bad point is that you never know when he'll decide to get up
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Chris Scenario - What a single magnum bullet makes out of adaptive attackers is truly frightful
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Chris Scenario - Water effects are great, lighting effects are great, but once you combine them, it casts you to the outer limits of in-game graphic
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Jill Scenario - My, that is one big snake
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Jill Scenario - Ingame graphic is most what you will see character models in, and it equals the amazement of their surroundings.
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Jill Scenario - Jill struggling with one of the zombies
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Jill Scenario - Due to course of plot, you can decide how many and who all will be saved and who will be left out
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