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TransFormers

aka: Transformers Armada: Prelude to Energon
Moby ID: 12916
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Description official descriptions

On the planet of Cybertron, the Transformer war between the heroic Autobots and the evil Decepticons rages on. But the losses are mounting up, and the war's front has been pushed into the heart of Autobot territory. The Autobots’ last stand takes a turn for the worse when the Decepticons introduce their secret weapon: the new Decepticlone army.

As if by fate, a distress signal from the Mini-Cons, the long-lost third Transformer race, blasts onto the battlefield. Knowing that the Mini-Cons will tip the balance of power, the Autobots and the Decepticons race to Earth. On Earth, the Decepticons and their army invade the planet with extreme prejudice. It is then up to the Autobots to save Earth and prevent the Decepticons from controlling the universe.

The player takes control of one of 3 featured Autobots and can switch between them for any mission. These are: Optimus Prime, Hot Shot and Red Alert. All have the ability to transform into their vehicle modes, with classic '80s transforming sound effects.

Players have to find and retrieve Mini-Con robots (of which there are over 40), which then function as weapons or equip the Autobot with new abilities. These add-ons include offensive weapons such as Missile Launchers, Limpet Mines, a Tractor Beam, Electric Arc Guns, Ribbon Beams, etc.; defensive abilitles such as Shields, Armours and Recharges; and Abilities such as Glide Wings, Boost Jumps, and Dashes.

The player must battle the Decepticons and their Decepticlone army through a range of environments including the Amazon jungle, desolate Antarctica and a rugged Pacific island.

Level enemies take the form of uniquely-designed Decepticlones - champions from an army of robots created to serve the Decepticons.

All of the famous Decepticons are featured as game Bosses - including Starscream, Cyclonus, Tidal Wave (as a full-scale Aircraft Carrier/robot) and of course... the Decepticon leader, Megatron.

A classic battle of good versus evil...

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Credits (PlayStation 2 version)

202 People (175 developers, 27 thanks) · View all

Director & Executive Producer
Producer
Technical Producer
Technical Director
Programming Director
Lead Programmer (A.I. Group)
A.I Programmers
Lead Programmer (Player Group)
Game Systems Programmer
Weapons Programmer
Lead Programmer (Physics & Simulation Group)
Physics & Simulation Programmer
Lead Programmers (Visual Effects)
Visual Effects Programmers
Lead Programmer (UI Group)
UI Programmer
Senior Programmer (General Arts)
[ full credits ]

Reviews

Critics

Average score: 75% (based on 21 ratings)

Players

Average score: 4.0 out of 5 (based on 28 ratings with 4 reviews)

A Decent, If Difficult Transformers Game.

The Good
While not the original Autobot/Decepticon war, this game makes more than enough references to the original series to make it almost a virtual trip down memory lane. FINALLY, players get the chance to take Optimus Prime out for a spin in a world populated by Decepticons and the new Mini-Cons. And what a beautiful world it is.

This is one of the most beautiful games Atari has ever put out, and a PS2 visual feast. The game is stunning to look at in terms of detail, and the cinematics are equally as impressive. The game pulls out all the stops when it comes to special effects, and it shows.

Sound effects are great, especially the familiar transformation noise when going from robot to vehicle. Soundtrack is suitable, but the themes make subtle hints to the original cartoon theme. Lot of explosions and ambient sound effects full out the aural aspects. The voices are also suitable.

As far as bonuses go, the game excels here as well. Toy blueprints, original PSAs from the '80's, music, cinemas, storyboards.... You can find a lot throughout the worlds. And there are equally as many Mini-Cons to find and configure to add strategy to the game. The more you build on yourself, the more you can find in the worlds.

The Bad
H-A-R-D. HARD. This game will beat you within an inch of your life, then laugh as it takes that final inch. Don't be fooled by the "toy" license. This game can be downright ruthless in terms of difficulty, especially when facing bosses like Starscream and Cyclonus. As much as I enjoy the game, I have to set it down and walk away at times due to the frustrating difficulty.

Load times can be a bit long as well. It's not the worst I've experienced, but you can feel them when you are ready to leap back into combat.

The control also takes a bit to get used to, in light of its use of dual-analog, but within a few moments, it becomes more second nature. It becomes frustrating at times when you're being bombarded by missiles from all sides.

My final complaint is a personal one. As close as it is, I wish this game had been based off the Generation One Transformers. Finally, a decent Transformer game is given, and "legends" such as Jazz, Prowl, Hot Rod, or Bumblebee are nowhere to be found. This also goes for the gun version of Megatron. Or Soundwave. One can't help but feel a little left out after waiting all of these years.

The Bottom Line
For years, there has never been a "good" Transformers game, which in itself boggles the mind as the license seems perfect for video gaming. The NES version was ghastly, the PSX version wasn't much better.... Even the Japanese games haven't been entirely up to snuff. But this game? It gets it right... mostly.

But Atari did a fine job overall, though I wish the difficulty had been balanced more, especially against the bosses.

But there are few sights more impressive than some of the bosses that they put in this game. Full credit should be given to the developers for their imaginative use of making some of these characters absolutely HUGE.

Recommended, but just know that you're going to be in for a battle for the long run.

PlayStation 2 · by Guy Chapman (1747) · 2004

Over-hyped and underrated

The Good
First impressions last, and what I will probably remember most about this game in ten years is that Melbourne House used the Playstation 2's graphic hardware in ways I had never seen before, the first thing that comes to mind is the wonderful draw distance. It is almost like Far Cry, says my eyes, and my mind is bound to agree. Climbing the mountains and gazing out over that beautiful first level is a lot like the first time I ever sailed out on the great sea in Legend of Zelda: The Wind Waker or the first time I saw the light of day in the aforementioned Far Cry. It was stunning. And it still is, the graphics are super, but that's not why this game is so good.
The action is top-notch, this really feels like Transformers should feel, heavy and brutal mechanical battle goodness. The weapons are not spectacular, but there is enough variation that you can try different tactics, and thanks to some gadgets and the fantastic view distance you can actually stand on a, say, hilltop, and watch your enemies for a while before launching your attack.
There are several kinds of standard enemies; we have the small Decepticlones (nice name, huh?) that die from small arms fire, the slightly bigger ones that can sustain a bit more damage, and sometimes wear shields. Then we have the missile launching giants, the laser spiders, the flying robots, the laser snipers and the powerleeching gorillas. There are some other minor types, too, but you mostly encounter the first four mentioned above. Choosing which Autobot you should use isn't really that important, personally I go with Optimus Prime all the time, because even if he's slow, he can take a punch or two before going down, and trust me, you'll need it.
Boss fights are quite tricky, you encounter some famous ones, Starscream, Cyclonus, and Tidal Wave. Tidal Wave must be the "coolest" boss I have seen in a game for a long time. Think about Shadow of the Colossus, and you'll get an idea. Quick reflexes and a careful consideration as to which Mini-Cons you should equip are required for success.

The Bad
There are some control issues, and it feels like Optimus Prime (or which of the other two you use) isn't nearly as powerful as he should be for the later stages of the game, it's quite hard - stupid hard - with too many enemies that are slightly tougher than your average popcorn-type enemies (one shot, one kill-type) at one time. Overall the difficulty is good, but sometimes... The story is not really worth mentioning, it's the standard fare; evil boss threatens world, noble hero saves world. Other than that I can't really think of anything, except perhaps the bit about collecting stuff. There are two types of stuff to grab; Mini-Cons (basically small Transformers that grant special abilities and weapons) and Data-Cons. Data-Cons just unlock extra material, and Mini-Cons are essential for your survival. The problem is that there is no way to tell the difference between the two unless you get close. They all glow with the same yellow light, you see. And fighting hordes of evil robots through hard terrain, suffering heavy damage and seriously hurting your thumbs just to find that you fought well and hard for an ugly render of some basic Transformer that you won't even look at... well, it's annoying sometimes.

The Bottom Line
Every magazine review I have read says the same thing; Transformers is fantastic, Transformers is next-gen graphics on the graphically challenged Playstation 2, Transformers is the best toy license game yet, and so on. But the players I have talked with pretty much all say the same thing; it's overhyped, and I sit somewhere in the middle.

I love this game, I think it's great, but by no means fantastic like some would have it, and neither is it a bad game at all, I find no boredom, the difficulty level is almost perfect when running on the Veteran (normal) difficulty setting, and controls, graphics and sound are all good. Sure, it's tough but almost never unfair - except perhaps on the last level sometimes - and the physics sometimes cause problems...but seriously, how often do you see a ten ton bipedal robot walk, run and jump like this? This is a great action game, looks and plays great, sounds totally ok but nothing special, and it's long enough, with lots of stuff to collect, that you won't finish it in one day, or even one week. Big plus for the Tidal Wave boss fight.

PlayStation 2 · by optrirominiluikus (70) · 2006

Play it on hard, harder or the hardest level of difficulty

The Good
Ever as a kid, I remember those transformers cartoons where Auto-bots fought (huh, Decepticons?) Aero-bots of some kind, hey, I doubt I knew any english back then and I am not sure if it was dubbed to begin with. Still, it was always fun to watch Optimus Prime with the rest of the goodguys messing up the plans of Megatron and the rest of the badguys. Still, those badguys just looked way cooler, I mean c'mon, do you prefer jet fighters or simple cars? ;))

Alright, I didn't know what to expect from this game except it's going to be an action shooter one way or another. Turns out it was pretty cool game with nice physics, transformation animations, and general abilities you could mount on your bot with the little help of Mini-bots. The levels were visually amazing and cinematics were fine, not too much and not just a few, and yet recognizable enough to realise it's not an in-game graphics.

Gameplay controls are not as hard as once might think with all the options and all, but will require abundance of quick reflexes to save your skin... I mean, metal, especially when it comes to boss battles. Audible and visually this game is a real treat, but otherwise it may come to annoy you here and there.

The Bad
Game was hard, and my guess is that it tried to cover up for being rather short or people would feel cheated for paying the full price if they'd select recruit level and finish the game in a single day. Levels are nicely designed and surprises are afoot, but there really is no fun when game actually offers you three levels of difficulty just to realise they are all variations of the meaning "hard".

I must admit I remembered a friend of mine who claims RPG battles are always possible if you give it enough time and those that require reflexes can annoy you much more, and almost gave up to that claim, but with a couple more different approaches I managed to prove different. The game that does not let you level up puts you in charge of situation while those that make you level up present you with an impassable situation. So yes, I still think this game is much easier than some early Final Fantasy games, but that it's hard I won't dispute. Makes me really proud being able to kick Megatron's a$$ back to his home planet.

The Bottom Line
I can't say I'm usually proud when I finish some game on an easy level, but this one was clearly an exception. I cannot even begin how normal or hard levels are, but easy one is way too difficult in certain boss battles, but still possible. This game is a true experience of TransFormers with loads of fun if you're into blasting stuff, but I don't think it's worth the full price, discount at its best.

PlayStation 2 · by MAT (241285) · 2012

[ View all 4 player reviews ]

Trivia

1001 Video Games

Transformers appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled sequel

There was sequel planned based on the Cybertron series, but Atari moved Melbourne House onto another project, effectively canceling it.

Cut content

Some characters were dropped from the game. Demolishor, one of the Decepticons, was to be a boss, and Ramjet, Tidal Wave's Minicon partner, was meant to be an enemy harassing the player prior to entering one of the stages.

Inspiration

This game is based on the series Transformers: Armada, the first series of the Unicron Trilogy. The name comes from the fact that the planet destroying Transformer of the same name has an important role in the series. In fact, the minicons are supposed to be its creations. The other two series are Energon and Cybertron.

Launch party

At the game's launch party, Atari's venue served several signature drinks named for the game-exclusive Mini-cons.

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Contributors to this Entry

Game added by //dbz:.

Additional contributors: Mark Ennis, FatherJack.

Game added May 4, 2004. Last modified February 22, 2023.