Description official descriptions
Take control of the RAH-66 Comanche attack helicopter in the revered Griffin squadron, through over 30 missions. US test pilots ensure that the simulation is realistic, and real physics are used for object interaction. Stealth capabilities are included. Easy and advanced flight models and a full tutorial are provided. HoverHold precise placement and V-Stab vertical stability are among the advanced functions of this devastating flying machine.
Novalogic's VoxelSpace2 provides landscapes such as jungles, mountainous ranges and sand dunes. A playback mode is also included, allowing you to jump back into a mission and re-do it more successfully.
Credits (DOS version)
64 People (56 developers, 8 thanks) · View all
|Graphics / Artwork|
|Lead Mission Design|
|[ full credits ]|
Average score: 83% (based on 17 ratings)
Average score: 3.9 out of 5 (based on 12 ratings with 4 reviews)
For its time, Comanche 3 offered a significantly realistic flight-model, but was still quite fun to play. The game offers a wide variety of missions, set in a broad assortment of environments. The cockpit model is right-on, and the training missions designed to teach the player all of the "bells and whistles" located there are adequate. Virtually any camera angle you can think of is attainable, but my favorite was the "chase" version which allows you to keep a close eye on your aircraft, but also be aware of enemies in front of you. Although Comanche 3 offers linear campaigns, the player can find pretty much any terrain to fly over, and a wide assortment of enemies, both in the air as well as on the ground.
Learning to fly the helicopter took a bit of time, and even the "easy flight model" offered wasn't always that easy. Your computer-controlled wingman's AI leaves a little to be desired, as you can almost always bet that he'll be dead within 2 minutes of the mission's start-up.
The Bottom Line
Comanche 3 is a combat helicopter flight-sim, set in the early to mid-1990's that offers spectacular graphics and realistic simulation as an Army attack helicopter pilot.
DOS · by Paul Budd (426) · 2000
This was a smart voxel-based flight sim, intended as a more arcadey version of Digital Integration's 'Apache'. The graphics stand out - using a 'Delta Force'-esque voxel engine, the terrain undulates by as in no polygonal game, but at the expense of CPU power. The upside of this is that the graphics haven't dated too badly, as you can just bump up the resolution. There is a decent variety in the missions, and the gameplay is challenging to say the least.
It's very hard in places - you grow to fear the 'beep' of an incoming SAM, because you can't really dodge them. And the flight model is unforgiving, and really requires a joystick and throttle combination for effective play. It's not all that large, either.
The Bottom Line
A decent voxel-based chopper sim, worth it on budget.
DOS · by Ashley Pomeroy (225) · 2000
Beautiful graphics, tremendous production values, lots of action and military hardware... Those are the best things about Comanche 3, a simplified (make that VERY simplified) helicopter simulation by Novalogic. Clearly catering for the "weekend warrior" and those that get a hard on with all things military instead of the hardcore simmer, Comanche 3 provides a spectacular and flamboyant simulation that goes easy on AI, damage and flight models, and concentrates on delivering flashy (if substantially realistic) action, and for the most part it does it right. The game has a collection of tutorial missions and then throws you into a linear campaign that has you blasting enemies in no time. You'll get to blow tanks, bridges, enemy helicopters, buildings, trains, etc... you name it. The missions are relatively simple but due to the Comanche's stealthy fighting profile (which make it the helicopter equivalent of the F-117) they become exciting affairs where you usually sneak on your enemies and then start picking them off until the inevitable showdown goes down.
As I mentioned above the game boasts tremedous production values, meaning that you get incredible Dolby Surround audio, as well as a streamlined interface with plenty of options including a very handy flight recorder that can replay the mission up until the point you got toasted (or any point before it) and gives you the chance to jump in anytime and modify it's outcome. Truly a godsend when you are faced with a mission that you just can't beat.
While the game is a significantly realistic simulation (complete with complex controls and authentic units) there are many concesions to the action-oriented player that set it pretty far from hardcore simulations realism-wise. For starters the flight model is tremendously forgiving and enables you to virtually fly anyway you want, anywhere you want. I realise that the Comanche is the ultimate in helicopter technology, but unless it's some sort of alien hover-vehicle there should be more turbulence and drag effects. Similarly, the Comanche may be super-durable but there are some damage-related issues that are just ridiculous. Regardless of how much armor it has, several times I continued flying even after mid-air collisions or after my rotor blades cliped a canyon ridge... yeah, right. Then you have the weapons, which are absolutely perfect in their accuracy and stopping power (I think years of "collateral damage" have taught us no such thing is possible) and the lack of any real use for most of the on-screen displays that are there mainly for show.
Last but not least the AI in this game is terrible, you usually don't get to see this with the enemies since their reaction flaws fall in with the concept of the game, but your wingman has got to be the most stupid thing ever programmed for a game, most of the time I just sent him around and prayed for him to suffer a quick death (since he is absolutely inept in combat) simply because keeping him around you is a death sentence! What you have here is a wingman that will try to shoot through you to get it's foes, and that will consistently (get this) Ram you if you make sudden stops or just happen to, you know, try and pilot your helicopter in any way....
The multiplayer aspect is nice, but I really couldn't get much enjoyment out of it, a little more time tuning the player placement and coordination options would have definetively made an improvement.
The Bottom Line
Nice combat-oriented simulation. Some key flaws and the lack of a decent campaign model make it a no-no for serious simmers, but those of us insterested in just blowing some shit up will find it an amusing, if irritant at times (that damn wingman!!!), action game.... thing is, why don't just get a Real action game for that??
DOS · by Zovni (10504) · 2003
- PC Player (Germany)
- Issue 01/1998 - Best Simulation in 1997
- Power Play
- Issue 02/1998 – Best Simulation in 1997
- MobyGames ID: 1346
- Wikipedia (en)
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Contributors to this Entry
Game added by Derrick 'Knight' Steele.
Additional contributors: Patrick Bregger.
Game added April 17th, 2000. Last modified September 8th, 2023.