King's Quest: Mask of Eternity
Critic Reviews 78% add missing review
GameGenie ( )
King's Quest: Mask of Eternity is a whole lot of fun to play, and it is recommended to anyone who enjoys playing computer games. The graphics are great, the interface is easy and powerful, and the story is wonderful. Not too many games can compare to any of the King's Quest series, and this game shows off the power of King's Quest. The bottom line is that this game sets standards for future adventure games, and I hope everyone can get a chance to play this engrossing game.1999 · Windows · read review
Adventure Classic Gaming (5 out of 5)
King’s Quest has long stood as the best selling adventure game series of all time. Sold over 7 million copies, adventure fans are all too eager about the next installment of the series—King’s Quest: Mask of Eternity. Roberta Williams, creator of the series, has spent over a year in sabbatical after finishing Phantasmagoria doing background research for this game. She is determined to bring King’s Quest to the next level, in 3D! This sequel also marks the first title in which the main protagonist is not a member of the Royal Family of Daventry. After all, how many times can the Royal Family save the Kingdom of Daventry?Jan 1st, 1999 · Windows · read review
Just Adventure (A+)
As you enter the world of game reviews, you feel the cold wind of Opinion sweep across the darkened land. The citizens of this fine land have all been turned to stone by the evil difference of opinion concerning the worthiness of adventure games. You hear the eerie caw of the Raven Randy, who leads you to the Crafty Craig, a powerful wizard who explains your task: find the five pieces of the Mask of the Reviewer. He conjures a special map for you to use in your quest. You realize that you, and only you, can find the lost pieces and free the people from the curse. You have thus completed the introduction and now must begin-eth your quest with one piece of the Mask.Aug 3rd, 2002 · Windows · read review
Secret Service / New S Service (9 out of 10)
Gorąco polecam wszystkim wielbicielom komputerowej przygody w wyśnionych światach. Nie pozwólcie, by królestwo Daventry zostało bez swego bohatera!Jan 1999 · Windows
PC Joker (90 out of 100)
In Sachen Sound sind knackige Effekte, viel deutsche Sprachausgabe und wechselnde Musikstücke zu vermelden, die je nach Spielverlauf mal bedrohlich, mal beschwingt aus den Boxen schallen. Ärgerlich dagegen die enormen Ladezeiten zwischen den sieben Abschnitten. Doch etwas Geduld ist ein geringer Preis für ein wirklich gelungenes Programm, das eingefleischte Abenteurer ebenso begeistern wird wie die Freunde intelligenter 3D-Actionadventures.Dec 1998 · Windows
PC Zone (1993-2010) (8.9 out of 10)
For the moment, however, King's Quest: Mask Of Eternity fits the bill. It is good. It's a very playable game, it has a very engaging story, and it's a great advert for the future. Change is good, after all.Aug 13th, 2001 · Windows · read review
Power Unlimited (8.8 out of 10)
King's Quest 8 zal voor de fans van gemoedelijke sprookjes, grappige wezens en humoristische adventures wel even slikken zijn. Eind 1998 gaat King's Quest hardcore en tilt het adventure genre het jaar 2000 in. Een adventure met RPG-elementen en veel aktie in oogstrelend 3D. The King is back!Dec 1998 · Windows
PC Action (Germany) (86 out of 100)
Nachdem ich den ultrasüßen siebten Teil der King’s Quest-Reihe nur widerwillig mit der Beißzange anfaßte, bin ich nun wieder versöhnt! The Mask of Eternity bietet genau die richtige Mischung aus Fantasy, vielseitigen Rätseln, Action und Humor, um einen ambitionierten Helden nächtelang vor den Monitor zu bannen. Wer hier angesichts der nicht eben spektakulären (aber dennoch stilvollen) 3D-Grafik noch Bedenken anmeldet, sollte mal einen Level probespielen: Sie werden erstaunt sein, wie leicht Ihnen alle Aktionen mit dem genial ausgetüftelten Interface von der Hand gehen, wie dicht die Atmosphäre rüberkommt und wie abwechslungsreich die Puzzles strukturiert sind. (...)Nov 1998 · Windows
Svenska PC Gamer (86 out of 100)
Sammanfattningsvis så är detta ett välgjort och stämningsfullt äventyr som nog inte kommer att avskräcka seriens gamla fans - och kanske till och med värvar några nya. Det är stort, ser bra ut och är banne mig ett ypperligt hantverk!Jan 1999 · Windows
PC Games (Germany) (86 out of 100)
Tatsächlich entpuppte sich der achte Teil von Sierras Erfolgsserie während des Tests als taffes Action-Adventure. Zwar sind noch immer eine Reihe hochkarätiger Rätsel zu lösen, aber in jedem Level muß man unzählige Kämpfe gegen böse Dämonen bestehen. Mir gefiel das neue King‘s-Quest-Feeling weitaus besser als beim allzu niedlichen Vorgänger, allerdings hätten die Entwickler noch ein wenig an der Grafik feilen können - und die langen Ladezeiten machen einem das Leben in den riesigen Fantasy-Welten unnötig schwer. Überwog in Deathtrap Dungeon oder Tomb Raider 2 noch der Action-Anteil, so findet man hier ein deutlich ausgewogeneres Verhältnis von Action und Rätseln. Die Fans des alten Kitschkönigs Graham und seiner Prinzessin Rosella wird Mask of Eternity wenig begeistern. Wer jedoch in einem zeitgemäßen Adventure Spannung pur erleben will, sollte sich unbedingt auf Abenteuerreise ins düstere Daventry begeben.Dec 1998 · Windows
Gameplay (Benelux) (85 out of 100)
King's Quest 8 blijft een prima spel. Ze hebben wel serieus leentjebuur moeten spelen bij verschillende andere spelen, maar hetgeen Roberta en vrienden hier uit hun mouw schudden doet mij, alle minpuntjes ten spijt, uit volle borst roepen: "SIERRA IS BACK IN TOWN!"Dec 31st, 1998 · Windows
Gamesmania.de (85 out of 100)
Pro: Sieben verschiedene Welten, gelungene Mischung aus Action-Adventure und Rollenspiel, Musik sehr passend, Animationen flüssig, Story wird durch 3D-Engine erzählt, freie Kontrolle über die Perspektivenkamera, Motivation sehr hoch (der "nur-noch-zehn-Minuten"-Faktor)
Contra: Körperliche Mangelerscheinung der Hauptfigur: Unfähigkeit, ohne Haken und Seil zu klettern (Kisten in gleicher Größe werden zu unüberwindbaren Hindernissen), lange Ladezeiten vor Spielbeginn, Objekte werden leicht übersehen
Fazit: Anders als die anderen. Besser als die anderen. Der Höhepunkt der Saga.
PC Player (Germany) (84 out of 100)
Trotzdem, unterm Strich bin ich angenehm überrascht, was die Sierra-Leutchen um Roberta Williams aus dem Sprung über die Genre-Grenzen gemacht haben. Ich bin gespannt, wie viele King's-Quest-Fans ihnen dabei folgen werden - es lohnt sich auf jeden Fall für Adventure-Quereinsteiger.Dec 1998 · Windows
Power Play (83 out of 100)
„Mask of Eternity“ war für mich eine Überraschung, denn an sich hatte ich eine Art rätsellastiges „O.D.T.“ erwartet. Was stattdessen auf meinem Monitor zum Leben erwachte, war jedoch eine ziemlich coole Adventure/Rollenspiel-Hybride. Ich würde sogar so weit gehen (auch wenn Sierra anderer Ansicht sein wird), das Game in erster Linie als modernes 3D-Rollenspiel zu betrachten. Schließlich hat es alles, was dieses Genre so benötigt: einen Helden, der kämpfen und (mit Hilfe von Potions) zaubern kann, Erfahrungspunkte, Beförderungen (die sich in mehr Hitpoints und größerer Schlagkraft bemerkbar machen) sowie nicht zuletzt eine lässige, abwechslungsreiche Story. Trotz der eher soliden als herausragenden Grafik kam das Spiel aufgrund seiner außergewöhnlich guten Spielbarkeit sogar für einen Award in Betracht — und scheiterte eigentlich nur wegen der exorbitanten Wartezeiten beim Start bzw. beim Laden von Saveständen.Dec 1998 · Windows
Pelit (83 out of 100)
Kokonaisuutena vaikutelma King's Quest: Mask of Eternitystä on kahtalainen. King's Questina peli ei ole onnistunut lainkaan luomaan sitä tunnelmaa, mitä siltä odottaisi. Myöskään puhtaana seikkailuna se ei toimi, koska se ei sitä ole. Jos taas unohtaa, että kyseessä on King's Quest, ja tarkastelee peliä pelkästään rooli- ja seikkailuelementtejä sisältävänä 3D-toimintapelinä, se on aivan toimiva yritys sarjassaan ja miellyttää varmasti fantasia-aiheista toimintapeliä kaivanneita.Feb 1999 · Windows · read review
Overall, however, Mask of Eternity is one of the most memorable adventure of the year, breaking all the old adventure rules by brilliantly mixing action and RPG elements with brain twisting puzzles and state-of-the-art graphic and auditory eye-candy. William's powerful witch's brew may just be palatable enough to satisfy everyone—adventure, role-playing and action game fans alike.Jan 19th, 1999 · Windows
GamesFirst! ( )
This series has gone from a family-oriented experience, to a darker, more violent one. Is this such a bad thing? Only if you're an adventure game purist, or a King's Quest purist. In either case, Mask of Eternity will probably leave a bad taste in your mouth and will cause you to dig out The Curse of Monkey Island or Grim Fandango. I welcome the change wholeheartedly, and look on it as a breath of fresh air in a dated genre. If you're looking for a game with a pinch of adventure, RPG, and 3D shooter; a dash of 3D acceleration; and a smidgen of atmosphere; then overlook the few flaws it has, pick up this potent mixture, and get to adventuring!Jan 1st, 1999 · Windows · read review
Adrenaline Vault, The (AVault) ( )
As problematic as the interface is, this game still managers to garner an overall high score, and a very strong four stars at that. I thoroughly enjoyed my eighth journey into the land of Daventry, and although there is not much there that is noticeably similar, I still liked it nonetheless. This game has an undefinable charm that it all its own. With nothing in particular that stands out as a revolutionary step in adventure gaming, a lot of little things add up to a really fine game. The additional role-playing elements, the large number of weapons to use, and features such as the hook-rope are enough to win me over. It's not the best adventure of the year, but it's well worth playing.Dec 14th, 1998 · Windows · read review
Computer Gaming World (CGW) ( )
Despite these problems, I found myself playing this game a lot—and enjoying it. There’s just something appealing about thwacking monsters one moment and racking my brain with tough puzzles the next. These elements require an open mind before playing. The old-school puzzles may frustrate newbies, while the veterans may he annoyed at the jumping and the combat. If you’re looking for a saccharin-sweet family adventure like the earlier games, don’t go for this. But if playing an old- school adventure with lots of combat and a dash of RPG leveling seems fine for you, then get that sword and brain in gear and go save Daventry.Apr 1999 · Windows
Electric Games ( )
As far as adventure games go, this one has a good story and some difficult puzzles. Beginner adventurers should probably think twice before tackling this one. Advanced players will still find challenges in the way of tricky, although sometimes illogical puzzles. The story is very well written, and certainly worth any adventure fan's time. Bottom Line: Well worth any adventure fan's time. Good story and characters, very well crafted environment. Satisfying, although short, ending. Long load times, large hard drive requirements. The interface could have been a little friendlier.1999 · Windows · read review
IGN (7.8 out of 10)
KQ:MOE shows that you can teach an old graphical adventure a few new tricks.Jan 8th, 1999 · Windows · read review
GameSpot (7.6 out of 10)
A vast, sprawling experiment that, while falling short of its goal, is enjoyable and noteworthy nonetheless.Dec 29th, 1998 · Windows · read review
Game Revolution (B)
Frankly, taking the genre into the third dimension was a nice idea, but it just doesn't make much of a difference. If you like adventure games and the earlier King's Quests, than this one's a good choice. But, those of you looking for a little more oomph in your gaming will tire of the same old gameplay. Good effort, Roberta, but it seems your best days are behind you...Dec 1st, 1998 · Windows · read review
Electric Playground (7 out of 10)
The Mask of Eternity is far from being a must buy. It is rather, an expand your horizons sort of experience.Apr 26th, 2004 · Windows · read review
GameStar (Germany) (67 out of 100)
Man kreuze mittelprächtige Rätsel mit lauen Actionelementen, und was kommt raus? Ein enttäuschendes King’s Quest. Hier habe ich nie das Gefühl, durch eine phantasievolle Märchenwelt zu marschieren, sondern hetze wie ein gedopter Marathonläufer durch die großen, aber leeren Levels. Schade, daß den Entwicklern keine originelleren Puzzles eingefallen sind. Von Ausnahmen abgesehen, liegen Gegenstände einfach irgendwo auf dem Boden. Genauso offensichtlich ist auch, wo ich sie einsetzen muß. Ärgerlich, daß sich das Programm gerade in heftigeren Kämpfen schwertut, mir trotz gedrückter Taste einen dringend benötigten Heiltrunk gutzuschreiben. Oder daß man wegen der begrenzten Sicht nicht taktisch kämpfen kann, sondern meist plötzlich von Gegnern umzingelt ist. Auf der Haben-Seite verbucht King’s Quest 8 viele aufwendige Animationen sowie eine interessante Story – mir ist das zuwenig.Dec 1998 · Windows
PC Gamer (66 out of 100)
There's no question that Mask of Eternity has plenty to offer adventure-gaming fans, but this is a case where too much attention was paid to technology and not enough to the concepts that attract people to adventure games in the first place. You'll likely get your money's worth out of Mask of Eternity, but whether or not you'll ever think about it again after you've finished it is debatable - and that's not the mark of a great game.Mar 1999 · Windows
ESC Magazine (6 out of 10)
King’s Quest: Mask of Eternity is, unfortunately, a good idea that somehow just doesn’t work. Roberta Williams’ KQ franchise was, early on, the backbone of Sierra On-Line -- and for good reason. The side-scrolling games featured a combination of puzzles and puns that won over its fans. It was also the proving ground for new concepts, like female player-characters and CD-ROM technology. No matter what, fans faithfully followed our hero Sir (and later King) Graham and his family throughout their various adventures in and around the kingdom of Daventry.Dec 7th, 1998 · Windows · read review
Adventure Gamers ( )
Just when you thought it was safe to play another King’s Quest game, designer Roberta Williams decided to change everything with the series’ eighth, and perhaps final, installment. Featuring real-time combat, 3D graphics and a hero outside of the series’ famous royal family, King’s Quest: Mask of Eternity is a significant departure from the previous seven games.Mar 19th, 2003 · Windows · read review
Quandary ( )
I did contemplate reviewing Mask of Eternity as an action game after dismissing it as a King's Quest. I decided against this because it is sold as a King's Quest and the front box cover promotes it as a continuation of the much-loved saga. It isn't. Borrowing from the familiar, yet terrible puns of the earlier titles in the series, all I can say is: King's Quest: Mask of Eternity: To Forgive is Beyond Me!Dec 18th, 1998 · Windows · read review
Game Over Online (38 out of 100)
The Kings Quest series is definitely getting worse. The last title was already pathetic, but this one is worse. It is like playing Tomb Raider without Lara, mixed in with cheap puzzles that a 2-year-old can solve. With many flaws, Kings Quest is definitely not a game worthy of a game player's time.Dec 2nd, 1998 · Windows · read review
Who cares if the final KQ game is a Tomb Raider clone?
by Katakis | カタキス (43228)
In the mid-Nineties, a new 3-D action game called Tomb Raider was released, and many triple-A companies capitalized on its success. Sierra was one of these companies, and in 1998 they released Mask of Eternity. It is the first and last KQ game not to feature a single member of the royal family. Sure, there is King Graham, but it isn’t long until he gets turned to stone courtesy of Lucreto, along with the rest of the kingdom. You see, Lucreto, the head of the Archons, was once the protector of the Mask. Now, he has turned to dark magic and shatters it. A young knight named Connor, who for is some reason completely immune to all of this, is Daventry’s only hope of recovering each piece and finding a way to restore the kingdom back to normal.
You start the game in Daventry itself and need to find two important items to proceed through the game; one of these is the map. Although this appears blank, you can start filling it in by venturing into unexplored territory. I like the heavy use of exploration Mask of Eternity has to offer. Besides exploration, you also have to talk to people and do jobs for them in order to proceed through your quest. I guess the game is set in a historical period, given that Connor uses words like ‘tis, ‘twas, and forsooth.
You also fight monsters along the way, and more often than not, any dispatched ones will leave behind a potion or two you can retrieve. If Connor is hit by a monster, he loses health but can restore it by eating magic mushrooms found lying on the ground in each region. The game ends when Connor is killed by monsters, falls off cliffs, or goes up in flames. There are seven more regions to explore, and a chest in each region is hidden somewhere containing a mask piece. Once Connor takes it, he will have to kill a brute that emerges behind him. You leave each region by activating a teleporter.
One impressive bar is on both the top and bottom of the screen. The top bar is hidden, but can be accessed by pointing the mouse cursor somewhere along the top edge. It includes all of Connor’s inventory items, the number of coins he has, and the mask pieces he has obtained. I like how the inventory items are laid out nicely, with each individual item having their own sections. The bar at the bottom is much bigger and lists Connor’s weapons he has picked up, available potions, armor, and spaces for the grappling hook and rocks. There are also counters for health and experience, and a small portion of the map. This bar can be hidden with a keyboard shortcut.
You use the mouse to perform some actions like selecting inventory items and using them on objects, activating spells or potions, speaking with people, fighting monsters, and rotating the camera (with the right mouse button). Like King’s Quest VII, the cursor is dynamic. It starts with just an ordinary cursor used for fighting, examining objects, and talking to people. Select an inventory item, however, and it morphs into a miniature version of that item. Choose a weapon, and it changes to a weapon cursor. The keyboard is used for walking or jogging, jumping, centering the camera, and opening and closing the interface, among other things. The game uses a third-person view as the default, but it offers a first-person view as well.
Graphically speaking, both the buildings and terrain are well designed, and the 3D models look amazing. I enjoyed looking at the sketches that appear when the game is loading the next region. Part of the overworld map on the same loading screens is colored in to reflect the region you are about to enter, and I think this looks very good.
A three-man team including Mark Seibert created the soundtrack for the game, and most of it is brilliant. I like how a few of the soundtracks have a relaxing mood to them, then morph into something sinister (an example of this is the music used for the Frozen Reaches). A nice touch is the dynamic soundtrack in some regions. You enter houses in the first region and hear peaceful music, only for it to morph into something disturbing when you walk back out. Other soundtracks have that energetic feel to them. As for the sound effects, I really liked the one that’s heard when you are awarded points.
A cheat mode is available, but activating it causes some side effects. For example, with god mode activated in some regions (especially the Barron Region), Connor will keep walking or jogging on thin air until you bump into a wall. I could also teleport to another room, but I couldn’t see anything and I was able to go off the edge of the map.
A tedious puzzle near the end of the game requires you to put together a huge picture resembling the Mask of Eternity. You don’t see the whole scrambled puzzle at once, so you have to walk all the way around to see where you have gone wrong. What’s more frustrating is making sure you aren’t carrying a weapon before you attempt to push a block. There was nothing stopping the development team putting the same puzzle on the wall, scaling it down to size, then having players solve it using the mouse.
Even on my P133, the loading time between regions is just too long.
The Bottom Line
Mask of Eternity hardly bears any resemblance to the King’s Quest games before it. Sierra saw how successful Tomb Raider was and, just like most triple-A companies at the time, wanted to copy the formula. But they also didn’t want to make a straight-out clone, deciding to make a 3-D action/adventure hybrid that has mouse support. This is also the last game Roberta Williams did for Sierra; she took some leave before returning to the company, only to resign as she disagreed with CUC's business practices.
In the final KQ game, you don’t play a member of the royal family, but rather someone named Connor, who has to travel between different regions full of lush environments and many interesting characters he can interact with, while looking for the pieces that resemble the Mask of Eternity and restore the kingdom to normal. The soundtrack is excellent, and some of the pieces are dynamic and sinister at the same time.
The bottom line is this: if you’re thinking of purchasing this KQ game, expecting a true point-and-click adventure featuring the royal family, then maybe you should think twice about making the purchase. However, if you have completed Tomb Raider and want to play something similar, then this game is definitely worth a shot.
Nov 18th, 2022 · Windows
a dark day for adventure gamers
by ETJB (479)
The buzz in the gaming industry at the time was all over Tomb Raider and Resident Evil. The buzz was that adventure games had to be more like these two games or else they would become extinct.
So, this entry into the King 's Quest saga tried to be an action-adventure game in the mold of Lara Croft or "survival horror". The graphics are Ok.
Switching over to the world of polygons and camera angles couldn't have been easy for the developers. The result looks Ok, but rarely inspires anything nearly as great as experiencing Tomb Raider or Resident Evil for the first time.
The story and overall tone try to be gritty/dark - another change from the King 's Quest series -and the result is just Ok. It does not help that the game has little to do with the previous games - storywise -and has the player going after pieces of a goofy looking Halloween mask.
Tomb Raider and Resident Evil - in contrast - had amazing graphics and the right balance of action and more traditional adventure gaming puzzles. They also had stories and character development that drew u into the game's world. Sadly, none of this can be found in KQ.
You playable character has the standard sort of fantasy attack moves, but using then does not feel remotely as smooth as in Tomb Radier or Resident Evil. Instead the KQ attacks feel cumbersome, if not tedious.
The KQ bad mixture of hack n' slack action with cerebral puzzles is probably it most serious problem. The game never manages to find the right balance between the two, and that is it biggest downfall.
I can overlook the average graphics and silly storyline - which has little to do with the KQ I grew up with -, but the game isn't fun to play. Not as an action game and not as an adventure game.
The Bottom Line
The eighth and final KQ game attempted to find a new path for the franchise by looking at the success of Tomb Raider and Resident Evil. It put the KQ developers in a tricky situation, given the fact that KQ games had a different set of game play mechanics, then Tomb Raider. Judging from the results, the developers did not fully understand how to design a good, much less great, KQ game in the mold of Tomb Raider or survival horror.
Dec 30th, 2013 · Windows
Kings Quest laid to rest...the final saga...
by Thekwane Black (34)
I liked the idea that it was an attempt to bring a first and third person perspective to the game. Running around trying to find the broken masks pieces fighting blocky enemies was different.
Being able to fight creatures with your sword and bow added a bit more, entertainment to the otherwise dreary boring scenarios.
What I liked about this game is that it probably encouraged better RPG games to follow (such as Ultima IX Ascension) which was way more exciting and entertaining.
It was not the Kings Quests we are used to. Very dreary, sometimes difficult to follow the plot line at all, and extremely linear.
The original release was very buggy and often things weren't where they were supposed to be or events did not trigger when they should have.
The levels were boring, especially running down similar corridors or same looking areas within a scene. Climbing up steep walls etc..
Unfortunately this is a game that you cannot really replay. Even after the game has sat on your shelf for a couple of years, you will still be reluctant to want to pick it up again.
You will probably use a walkthru or a cheat just because of sheer frustration in trying to figure out what exactly you are supposed to be doing, often leaving you running around a scene for hours encouraging mental irritation and heart burn in the process.
The Bottom Line
This was probably a failed attempt to bring the King Quest Series into a semi quest adventure/ RPG game.. lacking in most of the important aspects of each of these type of games.
Apr 1st, 2009 · Windows
A very good 3d action/adventure. Ignore the letters 'Kings Quest' and you will love it!
by frank rieter (148)
We had a lot of fun playing it. The graphics are nice, the music is good: general atmosphere is drags you into the game. Puzzles are sometimes difficult, but never impossible, as is the fighting.
There was barely anything wrong with it. In every aspect it lives up to what you might expect from a 3d action/adventure in 1998. It never excels and there is nothing astonishing or renewing about this game. I never played another kings-quest before and while playing I didn't feel I should have. Most maps / levels were fine. The last on (realm of the sun) was not to exiting and lacked the inspiration the rest of the has.
The Bottom Line
Mask Of Eternity is nice action adventure game, well worth playing.
Jul 27th, 2001 · Windows
Let's get into action!
by Pat White (5)
Great thrills - seeking & finding bad guys - before they find you. Hard puzzles - three levels of play (easy medium & hard).
Some moves are hard to master, Although I killed everything & completed all missions in hard mode, I never got as high of a final rating as I would have expected. Reloading lands after saves is very tedious & slow.
The Bottom Line
The first of the really good role playing games! Some puzzles may require you to log on-line & find the best way to solve them Very good graphics.
Jan 10th, 2002 · Windows
Disgusting. Are you sure that Sierra did this game?
by esural (13)
The character graphics are bad but the backgrounds are perfect. (With the poor map designs) The puzzles were designed perfect. Scenario is not bad but not good.
Map designs are too bad. The first level is not that bad but later they become horrible. I think the designers don't have any creativity. The good graphics that gave a good atmosphere to the series were destroyed. The game's graphics are made with a new graphic engine and that destroys the good atmosphere of King's Quest series. It gives an atmosphere like an action game... ...And it is, this game is mostly an action game with too little puzzles. There are always fights. And the fights bore you quickly. To kill a monster? At first click on the weapons picture and click on the monster repeatedly. To kill a boss monster? Click on the weapon's picture and click on the boss repeatedly but this time do it much faster than a crazy person can. And this time Roberta Williams didn't think much about the scenario this time. The scenario is too bad for an adventure game (well, saying action only is better than saying adventure) There are many bad things to say about this game but it will take your life to read this review if I tell them.
The Bottom Line
This game is a dirt and it must be cleaned.
Aug 17th, 2000 · Windows
Contributors to this Entry
Critic reviews added by Jeanne, Scaryfun, chirinea, Adam Wojciechowski, Patrick Bregger, vedder, Tomas Pettersson, Cantillon, Wizo, Picard, Foxhack, deepcut.