Tomb Raider: The Last Revelation

aka: Tomb Raider 4: La revelation finale, Tomb Raider IV, Tomb Raider IV: The Last Revelation, Tomb Raider: A Revelação Final, Tomb Raider: De laatste onthulling

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Critic Reviews 82% add missing review

Computer and Video Games (CVG) ( )

Setting the game almost entirely in Egypt is smart. Lara looks far more at home in dark and dingy tombs than in hi-tech underground bases. The series has finally got a decent baddie too: Von Croy will have you guessing his allegiance until the very end. But the greatest addition is pace. The Tomb Raider games have always been a bit slow in the past. Now key events mean Lara will have to stay on her toes in some levels as she's chased through sections. Get it. If you've never ventured into tombs with Lara, this is the one to discover what you've been missing.

Jan 2000 · PlayStation · read review

Absolute Playstation (97 out of 100)

The Last Revelation goes back to it's roots for a feast of varied puzzles, but moves forward in terms of graphical quality. The fact that there is less action in between the puzzles doesn't make the gameplay boring. In fact it has the opposite effect. It actually generates an unsettling trepidation as to when and where you will be attacked. Fear is a powerful weapon. There will always be a few groans and grumbles but lining up TR4 against some of the other dross I have had to endure over the past twelve months bares no comparison. If you didn't enjoy the last 3 Tomb Raider adventures then stay well clear of Lara's latest quest. For the millions of others I say this is the best yet. Go get some!

Nov 1999 · PlayStation · read review

NowGamer (9 out of 10)

The Last Revelation, we can confidently reveal, will sell by the truck-load, and deservedly so. It’s the definitive Tomb Raider experience and one that shouldn’t be missed by veteran ‘Raiders’ and Lara virgins alike. So what are you waiting for? Get off your Sphynx-ter and walk like an Egyptian down to your nearest stockist.

Nov 22nd, 1999 · PlayStation · read review

Mega Fun (90 out of 100)

Lara gehört wahrlich noch nicht alten Eisen und sorgt auch in ihrem viertem Abenteuer fĂŒr spielerische Höchstleistung. Die Fokussierung auf einen begrenzten Schauplatz, die zahlreichen Neuerungen (RĂ€tsel, Schalter und GegenstĂ€nde) und die ungemein dichte AtmosphĂ€re sorgen gegenĂŒber dem dritten Teil fĂŒr durchweg positive Impulse. Dass Last Revelation keine Revolution ist - also keine spielerisch neuen Wege, wie beispielsweise MGS, geht - war uns schon im Vorfeld klar. Die Grenzen der Technik sind erreicht und so manche Grafikfehler einfach vorprogrammiert. Des Weiteren mĂŒssen die zahlreichen dunklen Areas und die zu unprĂ€zise (analoge) Steuerung dies Charakters kritisiert werden. Dennoch wird jedem Spieler, der sich mit Lara auf Abenteuerreise begibt, wieder eine packende und atmosphĂ€rische Geschichte geboten, die Winterabende mit stundenlangem Spielspaß fĂŒllen wird.

Dec 1999 · PlayStation

Super Play (Sweden) (89 out of 100)

PÄ det hela taget kÀnns Laras fjÀrde Àventyr som en bonusversion av de gamla spelen. Allt Àr lite bÀttre, men ingenting Àr nytt.

Dec 1999 · PlayStation

Video Games (88 out of 100)

...und Klassenziel erreicht! Selbst Leute, die Tomb Raider III wutentbrannt in die Ecke gefeuert haben, sollten der smarten Hot-Pants-Lady diesmal wieder eine Chance geben. Bekanntes Gameplay gemixt mit ein paar neuen Zutaten und einer 3D-Umgebung, die euch wieder eine faire Chance lassen (kein RĂ€tselraten mehr Ă  la „Könnte es da weitergehen?“ und nach 20 SprĂŒngen ins Verderben “Na ja, wohl doch nicht.“) ergeben wieder das attraktive Action-Adventure-Flair, dass in den beiden letzten Teilen auch durch die falschen Locations nach und nach verloren ging. Großartige Innovationen dĂŒrft ihr aber nicht erwarten - 90 Prozent des Spielflusses laufen genauso ab wie Ende 96 und deshalb bleibt der letzten Offenbarung auch eben diese unsere hĂ€rteste Spielspaß-HĂŒrde und edelste Auszeichnung - der Platin-Classic - knapp verwehrt. Dennoch sicher wieder einer der Top-AnwĂ€rter fĂŒr kuschelige Knobelabende bei eisigen Außentemperaturen.

Dec 1999 · PlayStation

Power Unlimited (8.3 out of 10)

Dat er gekozen is voor Ă©Ă©n grote lokatie, in plaats van verschillende plekken over de gehele planeet verspreid, is een prima idee geweest. Nu nog Lara en de gameplay in een nieuw sausje dippen en we kunnen weer een paar jaar vooruit met deze babe.

Feb 2000 · PlayStation

Game Revolution (B)

Tomb Raider: The Last Revelation is easily the best game since the original, ground breaking Tomb Raider. However, besides a couple new moves and some better textures, it's exactly the same game. It's a breath of tomb air: spooky, challenging and enthralling, but perhaps a bit stale, sealed underground for a little too long.

Dec 1999 · PlayStation · read review

Player One (75 out of 100)

La Révélation Finale n'est pas une véritable révolution. Les détracteurs de Lara le resteront, ses fans la retrouveront avec plaisir.

Dec 1999 · PlayStation · read review

Quebec Gamers (7.4 out of 10)

Je ne crache pas sur Tomb Raider: The Last Revelation cependant. C’est un jeu que je conseille surtout aux fans de la sĂ©rie, car c’est tout de mĂȘme un excellent jeu et beaucoup de travail a Ă©tĂ© mis dans ce dernier et il a dĂ©finitivement ses moments. MĂȘme que parfois, il nous semble ĂȘtre le meilleur Tomb Raider jamais fait! Mais dieu que je n'aime pas les deux derniers mondes. Le jeu aurait bĂ©nĂ©ficiĂ© d’ĂȘtre plus court et moins rĂ©pĂ©titif vers la fin. Du genre, Ă  la place d’étirer le jeu pour rien, prendre ce temps pour corriger certains dĂ©tails pour en faire un jeu plus court mais mieux balancĂ©.

Dec 20th, 2011 · PlayStation · read review

PSM (3.5 out of 5)

Well, it took three sequels, but Eidos and Core have finally got the formula right again. The Tomb Raider series has finally returned to the glory that was first uncovered in the first game. However, it is still too little too late. If Last Revelation had been the first sequel then it would have been a much better game overall. However, since it's the fourth in the series, we were expecting more and not just more of the same.

Feb 2000 · PlayStation (14 out of 20)

Tomb Raider 4 reste un bon jeu qui contentera (je n'en doute pas :) les passionnés de Lara. Mais Eidos est loin de nous avoir offert le renouveau tant attendu et la déception est grande quand on voit que les erreurs persistent et que rien ne change vraiment au pays de Lara Croft.

Dec 3rd, 1999 · PlayStation · read review

GameSpot (6 out of 10)

tThey say the third time's a charm in most cases. With each of the first three Tomb Raider episodes, released one year after another, there were incremental improvements (some would call them innovations) added to entice gamers to come back. But who's kidding who? The reason most gamers came back, aside from a secret, archaeological desire to spelunk, was to lead buxom Lara through a never-ending series of catacombs and labyrinths. That's not to detract from the often near-genius level design, displayed in abundance in the seminal "part two." Unfortunately, Eidos is all too well aware of its greatest asset, but now that we've progressed beyond the difficult part one, the deviously designed part two, and the more-of-the-same-but-look-at-Lara's-two-new-moves part three, what exactly is there to bring us back to the unofficial part four, The Last Revelation?

Nov 29th, 1999 · PlayStation · read review

Player Reviews

The best Tomb Raider game in history!
by Michael B (331)

The Good
I loved the further improvements to the graphics in the game. Very beautiful. For the first time you can see the clouds on the sky moving. The various sounds in the background are stunningly beautiful to listen to. Another great thing about this game are the little movies in the middle of a level. Not to mention the story. Fantastic! Wonderfully crafted. It is almost like it has happened in real life.

The Bad
There is not much to say here. The only thing that I can think of is that the animals and people that you have killed disappear after a few seconds. There wasn't many weapons here like it was in the previous games. The urban levels can be very confusing at times.

The Bottom Line
A little bit easier than Tomb Raider 3, but much better. Everybody should by this game.

Mar 2nd, 2006 · PlayStation

The Last Revelation elevates its predecessors by channelling Legacy of Kain: Soul Reaver
by john perkins (12)

The Good
By the late nineties, Eidos Interactive had just deployed Legacy of Kain: Soul Reaver, which had nearly put Tomb Raider to shame. Thus, Jeremy Heath-Smith and his brother Adrian at Core Design had already hired a new team to reassemble their outdated Room Editor and replicate the competition. As a result, Tomb Raider: The Last Revelation was released just several months later and is most notable for its peculiar level design.

Core Design challenged the formula by using inspiration from Legacy of Kain: Soul Reaver. The Last Revelation is set exclusively in Egypt via traversal hubs implemented into their Room Editor. That means Croft must backtrack to levels already visited and solve the bigger puzzle. This poses new threats, as the A.I. is tweaked so that skeletons à la Army of Darkness and ninjas straight out of Raiders of the Lost Ark can mimic most of Croft’s moves. Core Design introduced a rope swinging mechanic, that you might remember from Pitfall on the Atari 2600. Players will find themselves at home with The Last Revelation by shooting down even more crocodiles, but this time at The Temple of Karnak near the Nile River. Later in the game, Croft visits Cairo during toxin-like overcast sky in perhaps the most menacing set of levels by artist Andy Sandham. Thankfully, Croft sports a R75 to speed through an Armageddon, but sadly without Sean Connery in the sidecar.

For The Last Revelation, Peter Connelly makes his mark on the series with grandiose Egyptian melodies and still alluding to McCree’s playbook. With The Last Revelation proposed as the series finale, Connelly’s main title theme is composed to be melancholic. Much of his score is heavily influenced by The Mummy (1999), which came out the same year as The Last Revelation. Overall, Connelly mimics a variety of exhilarating Egyptian instruments over McCree’s heavy use of choirs, and this is a nice change of pace for Core Design’s fourth Tomb Raider entry.

The Bad
For their fourth Tomb Raider game, Core Design retained the archaic grid system from previous Tomb Raider games to maneuver Croft. In The Last Revelation, players will continuously pull levers, leap over chasms, and move crates as before.

The Bottom Line
The Last Revelation elevates its predecessors by channelling Legacy of Kain: Soul Reaver. Core Design had pushed their antiquated Room Editor to its limits in what was supposed to be their last game headlining Tomb Raider.

May 12th, 2021 · PlayStation

Plus 34 player ratings without reviews

Contributors to this Entry

Critic reviews added by Tim Janssen, Scaryfun, Patrick Bregger, Parf, vedder, nyccrg, Alsy, Lain Crowley, Jeanne, Evil Ryu.