Sudeki
Critic Reviews 70% add missing review
VGPub (9 out of 10) (90%)
Sudeki is a great game that isn?t given the justice it deserves.?There was a lot of hype surrounding this game when it was first announced and as far as I am concerned it has delivered.?It may not be the greatest RPG out there, but it is a nice divergent for the standard tactical RPGs that are all too common.
2004 · Xbox · read reviewGamePro (US) (4.5 out of 5) (90%)
The Xbox is not a console known for its large library of RPGs, so Sudekiâs release was anticipated by many a gamer hungering for a bit of role-play love. While it would have been nice to see the title last year, the delays were put to good use and the final version shines brightly.
Jul 21st, 2004 · Xbox · read reviewExtreme Gamer (9 out of 10) (90%)
The general overall feeling in Sudeki is one of familiar ground with a good variety of quests to accomplish using a strong cast of characters. Sudeki tries a new path and gives us real time combat instead of the normal turn-based style which works. Sudeki plays like an eastern role-playing game, with western combat ideas. The best of both worlds you could say, but you'll need to judge that for yourself. Sudeki is defiantly worth the money.
Jul 26th, 2004 · Xbox · read reviewGame Over Online (87 out of 100) (87%)
I really had a lot of fun, Sudeki. I think youâre a great game no matter how they spin you. Iâll admit I was a little hesitant to give you such a high score (because of how it would contrast with popular online opinion) but darn it, Sudeki, you deserve an 87%.
Aug 16th, 2004 · Xbox · read reviewGamesmania.de (85 out of 100) (85%)
Die gesamte XBox Gemeinde hat ja unglaublich viel Hoffnung in diesen Titel gesetzt. Ich muss sagen, mich hat Sudeki in keinster Form enttĂ€uscht. Der Titel bietet mit seiner wunderschönen PrĂ€sentation, den kurzweiligen KĂ€mpfen und RĂ€tseln die perfekten Zutaten fĂŒr einen entspannten Zock nach Feierabend. Die Idee mit den grundverschiedenen Charakteren, in deren Rolle ich jederzeit schlĂŒpfen kann, ist erstaunlich gut umgesetzt und lĂ€sst trotz kleiner SchwĂ€chen immer wieder Raum fĂŒr taktische Manöver und getimte Attacken. Hardcore-Rollenspieler dĂŒrfen ruhig ein wenig meckern, Fans von locker leichten, recht linearen Action-Rollenspielen dĂŒrfen aber bedenkenlos zugreifen.
Sep 1st, 2004 · Xbox · read reviewXbox Front (85 out of 100) (85%)
Das Reich von Sudeki ist gespalten in zwei Welten: Licht und Dunkelheit. Vor langer Zeit erschuf der Gott Tetsu einen Zwilling von sich, Heigou, der ihm in seiner Einsamkeit Gesellschaft leisten sollte. Jedoch Heigou wandte sich von seinem Zwillingsbruder ab. Tetsu entsandte vier tapfere Krieger, um dem Treiben seines Bruders Einhalt zu bieten. Den Helden gelang es, die PlÀne von Heigou zu vereiteln, jedoch wurde das Reich entzweit. Seither ist viel Zeit vergangen und Heigou steht wieder kurz davor die Macht zu erlangen.
Jan 10th, 2005 · Xbox · read reviewFOK!games (81 out of 100) (81%)
Sudeki is een welkome verrassing voor Xbox gamers. De gehele ervaring is vrij standaard maar hoe je het ook wendt of keert, het is een goede RPG. Met solide graphics en een fantastisch vechtsysteem vind ik Sudeki een prima spel. De laadtijden zijn amper te vinden en het spel duurt toch wel een dikke 15 a 20 uur voordat het uitgespeeld is. Langer zou dit spel ook niet moeten duren. Het is nu eenmaal niet zo'n RPG waarvan je zou zeggen dat je echt alles wilt ontdekken en elke steen en item gevonden wilt hebben. Je speelt er eenmaal doorheen en daarna misschien niet meer, alhoewel het vechtsysteem zo goed is dat het verleidend zou zijn er na een half jaar ofzo nog eens doorheen te wandelen. Gamers die sowieso een voorkeur voor RPG's hebben moeten dit spel gewoon gaan halen. Er zijn te weinig RPG's voor Xbox en dit is zeker geen teleurstelling.
Sep 6th, 2004 · Xbox · read review4Players.de (80 out of 100) (80%)
Machen wir uns nichts vor: Viele Elemente in Sudeki sind bekannt und von dem Anspruch, ein innovatives Rollenspiel-Spektakel abzuliefern, sind Microsoft und Climax weit entfernt. Doch das bedeutet nicht, dass man das Action-RPG gleich abschreiben sollte. Der Mix aus KotOR, einschlĂ€gigen Japano-Rollenspiel und Titeln wie BaldurÂŽs Gate Dark Alliance bietet ein schönes Echtzeitkampfsystem, logische RĂ€tsel, eine gute Steuerung und vor allem eine stimmige Welt. Allerdings bleiben sowohl Charaktere und Story bis etwa Mitte des Spiels zu blass, um fĂŒr AtmosphĂ€re sorgen zu können. Auch die sehr eingeschrĂ€nkte Interaktion mit der Umgebung und die NPCs, die nur ĂŒber wenige Standard-Antworten verfĂŒgen, stören die Stimmung, die durch die malerischen Umgebungen aufgebaut wird. Unter dem Strich bleibt gute Unterhaltung, die ausreichen sollte, um die Wartezeit bis zum nĂ€chsten Rollenspielkracher auf der Xbox in Form von Fable zu ĂŒberbrĂŒcken.
Aug 23rd, 2004 · Xbox · read reviewX-Power (8 out of 10) (80%)
Om Sudeki tot een goed einde te brengen, zal je 15 tot 20 uurtjes van je kostbare tijd moeten investeren. Tijdens deze uurtjes krijg je een actie/RPG op je bord met erg mooie graphics en een uitstekend geluid. Samen met de vlotte besturing en erg duidelijke en toegankelijke menu's zorgt climax voor een prima game. Minpuntjes zijn er natuurlijk bijna altijd en zijn het ontbreken van uitdagende puzzels en de te makkelijke eindbazen een kleine smet op het voor de rest schitterende blazoen van Sudeki.
Sep 3rd, 2004 · Xbox · read reviewGame Chronicles (7.9 out of 10) (79%)
Sudeki is an enigma. It has all of the components of an epic RPG yet it never manages to live up to its own potential. The combat system is totally unique but flounders in some clunky timing issues. The skill strikes are cool but few in number and lose their âwow factorâ about six hours into the game. The game world is colorful and amazing to look at and the people are interesting with hours of spoken dialogue, but the story and character development are weak and you never really become part of the adventure.
Sep 3rd, 2004 · Xbox · read reviewIGN (7.8 out of 10) (78%)
It's been a long time coming, but Climax Studios' promising RPG Sudeki is finally at hand. With the Xbox RPG lineup split between some of the very best RPGs of all time (KOTOR, Morrowind) and the true dregs (Metal Dungeon anyone?), it was only a matter of time before a few average RPGs began to show up on the list to split the difference. Welcome, Sudeki, an RPG that manages to create an absolutely balls-on fantastic combat system only to stifle it with some very plodding, predictable, and overall uninspired RPG elements. That's not to say Sudeki isn't worth your hard earned bills, but buyer beware, this is not the game of the year, or even the game of the summer.
Jul 20th, 2004 · Xbox · read reviewGameplay RPG (7.5 out of 10) (75%)
Toujours est-il que Sudeki, Ă dĂ©faut d'ĂȘtre la bombe Ă laquelle on s'attendait, n'est pas entiĂšrement une dĂ©ception. C'est un (trĂšs) bon jeu plein de bonnes idĂ©es auquel il manque quelque chose, mais il a le mĂ©rite (en tout cas, je le pense) de se classer parmi les meilleurs jeu de la Xbox, pour ne pas dire qu'il le meilleur... ne soyons pas mĂ©disants.
Oct 2004 · Xbox · read reviewComputer and Video Games (CVG) (73 out of 100) (73%)
Good, wholesome RPG fun for the young and infirm, but far too twee for those who like some balls, with their Balrogs. Besides, it's far too limited and linear.
Oct 2004 · XboxComputer Bild Spiele (2.43 out of 6) (71%)
Die bunte Grafik kann technisch ĂŒberzeugen, das Aussehen der Spielfiguren und die Geschichte ist dagegen ziemlich klischeebehaftet und langweilig. So sieht zum Beispiel der fiese Gegenspieler Ihrer Truppe wie eine abgekupferte Mischung aus zehn anderen Fieslingen bekannter Rollenspiele aus. Ab und zu plagen zudem einige Ruckler das ansonsten rasante Spielgeschehen â gerade noch âgutâ.
Sep 2004 · XboxConsole Obsession (7 out of 10) (70%)
Sudeki is a decent game, which without its faults could have been so much more. The biggest culprit is without doubt its poor AI and relatively short length. On the other hand the combat is tremendous fun. The story although not outstanding is entertaining and the beautiful graphics will immerse you in to the world of Sudeki. Not quite the definitive Xbox Japanese style RPG we were hoping for, but Sudeki is still a nice first attempt from developer: Climax and could easily turn into something special if there is to be a sequel, hereâs hoping, eh?
May 31st, 2010 · Xbox · read reviewJeuxvideo.com (14 out of 20) (70%)
Sudeki compte parmi ces jeux qui vous emportent dans un monde lointain dont on a bien du mal à se détacher. Le soft ne comporte pourtant rien de véritablement marquant, la réalisation et le gameplay sont perfectibles et l'aventure plutÎt linéaire, mais on prend plaisir à découvrir cette aventure pour peu que l'on aime l'action/RPG. Un titre sympathique qui souffre surtout d'une durée de vie beaucoup trop faible.
Aug 24th, 2004 · Xbox · read reviewKombo.com (6.8 out of 10) (68%)
At its core, Sudeki really is a good game. Unlike Microsoftâs previous failures, the combat in Sudeki is very enjoyable. If this was a single player game or the other players could control characters, much like Tales of Symphonia, or even if the AI showed a modicum of actual intelligence, this couldâve been one of the greatest adventures to grace the Xbox. As it is, Sudeki is a passable game. Itâs much better than Azurik or Nightcaster could ever dream to be. Unfortunately, with Fable releasing very soon, itâs not as much of an evolution as I expected.
Jul 30th, 2004 · Xbox · read reviewGameSpot (6.5 out of 10) (65%)
The world of Sudeki is actually two. The lands were rent--light from shadow--long ago, when a dark god decided that he'd rather not share with his kindhearted brother. The light god, Tetsu, appealed to the peoples of the world for aid, and four legendary heroes rose to strike down the evil deity, Heigou, to restore peace to Sudeki. That was several hundred years past, and since all ancient evil is unionized and contract-bound to rise again, you can bet that Heigou's resurgence draws near. This is where you come in. You'll take control of the swordsman, Tal; the sorceress, Ailish; the beast-woman, Buki; and the gun-toting scientist named Elco to fight and protect the land of Haskilia from invasion--so that you can ultimately save the world of Sudeki. Unfortunately, along with crowds of evil creatures, you'll have to contend with an often-cumbersome battle system and some odd design choices that rob much of the adventure of its luster.
Jul 26th, 2004 · Xbox · read reviewcontactmusic.com (6.5 out of 10) (65%)
With Microsoft at the helm Sudeki is very tightly constructed with very little in the way of obvious faults. Other than some rather weak voice over work you will find yourself lost in Illumina and will want to hurry back to your Xbox to further your quest at any given opportunity.
Sep 16th, 2004 · Xbox · read reviewGameSpy ( ) (60%)
Sudeki has a solid foundation on which to build a worthwhile sequel--namely, its combat system. It's obvious that the bulk of Climax's efforts were spent on making that element of the game compelling, and it paid off. I found myself wanting to continue playing the game, despite being turned off by pretty much all of its other elements. The character development system is pretty nice, too--it gives you enough options as to how you want your character to develop, but it doesn't overwhelm you.
Jul 26th, 2004 · Xbox · read reviewLegendra ( ) (60%)
Finalement, Sudeki peut se rĂ©sumer en ces mots : "bien mais aurait pu mieux faire". On ressort de ce jeu content mais avec cet arriĂšre-goĂ»t amer qui fait penser que Climax est passĂ© Ă cĂŽtĂ© de quelque chose de grand (si, si !!). Vu le peu de RPG sur XBox, je vous conseille Sudeki qui est loin d'ĂȘtre mauvais mais moins bon que Fable, KOTOR ou Morrowind. Monsieur Climax, maintenant que vous maĂźtrisez la forme, penchez-vous sur le fond.
Nov 10th, 2004 · Xbox · read reviewGames TM (6 out of 10) (60%)
Sudeki is sure to be seen as a letdown by the hardcore RPG community, but there are still enough features here to recommend it. Although the voice acting gives the game an element of Carry On Adventuring, this can easily be forgiven and explained away as part of the title's ingrained sense of humour. (...) Sudeki certainly has the potential but is littered with too many pitfalls, causing it to settle for something far less than greatness.
Aug 12th, 2004 · Xbox · read reviewGame Revolution (C+) (58%)
The battle between good and evil is as old as time itself, so itâs no surprise to see it showing up in Microsoftâs new action/RPG, Sudeki. The gods of light and dark are vying for control of Haskilla, yet it's up to a soldier, a princess, a scientist and a beast-woman to ultimately decide the fate of the world.
Jul 2004 · Xbox · read review1UP (5.5 out of 10) (55%)
Sudeki is an RPG, and a console RPG at that -- unlike Morrowind or KOTOR, which adapted PC RPG mechanics to a console format, Sudeki takes virtually all of its cues from Japanese-derived console games. There are notable exceptions to this in the gameplay, which we'll get to in a minute, but the story follows standard Japanese RPG tropes, the characters have the big eyes and wacky hair typically found in Japanese RPG designs, and the highly linear progression through the game is, again, something fans of Japanese RPGs are used to by now.
Jul 20th, 2004 · Xbox · read reviewEurogamer.net (UK) (5 out of 10) (50%)
In the end, we're forced to return to the issue of memories. Because, despite building most of the game upon fondly remembered Japanese RPGs, Sudeki doesn't really leave us with any that justify the time we invested in it. And even its cleverest ideas are generally just amalgamations of things we've seen before - like a puzzle where you have to replicate a five-tone tune by touching five symbols on the ground in the right order. It fails to take advantage of so many breaks - the technology, the voice actors at its disposal, the potential for the synchronicity of the two worlds, the use of four characters in designing dungeons. There will be enough here to keep most gamers interested, although it's certainly not scintillating by any stretch, but for us, disappointment is the overwhelming theme - not because it's bad, but because it could have been really good.
Aug 3rd, 2004 · Xbox · read reviewRPG Kingdom (10 out of 20) (50%)
Sudeki est donc un jeu trĂšs plaisant qui mâa rĂ©ellement surpris. Si de prime dâabord, il paraĂźt bĂąclĂ©, il recĂšle en fait beaucoup de bonnes idĂ©es. Juste pour cela, il mĂ©rite que lâon sây intĂ©resse.
Dec 17th, 2005 · Xbox · read reviewFactornews (5 out of 10) (50%)
Finalement à mi chemin entre un hack & slash et un jeu de rÎle, Sudeki brille par son systÚme de combat réussi et sa réalisation à la hauteur des attentes. Mais le design des personnages à la limite du mauvais goût, sa faible durée de vie pour un joueur confirmé couplée à l'absence d'un mode multijoueur, sa linéarité et les doublages calamiteux risquent de décevoir bon nombre de joueurs qui attendaient le RPG ultime. Mais il peut s'avérer finalement trÚs intéressant d'occase le temps d'occuper quelques soirées, en attendant Fable.
Sep 28th, 2004 · Xbox · read reviewGamezine (10 out of 20) (50%)
C'est d'autant dommage au regard du moteur 3D qui lui s'avĂȘre rĂ©ussi ! Aucun effet d'escalier, des textures net et sans bavures et cela malgrĂ© parfois le nombres impressionants de monstres qui nous assaillent. En revanche les personnages sont totalement dĂ©cevant. Leur modĂ©lisation manque de vie,ils ressemblent Ă des figurines en plastiques pour jouets amĂ©ricains. C'est bien rĂ©gretable au regard de l'ambiance qui pour une fois se dĂ©marque des productions Japonaises et qui veut instaurer une touche qui leur est propre. La bande son m'a enthousiasmĂ©, malgrĂ© des musiques un peu trop discrĂ©tes lors de nos parties, les bruitages mĂ©ritent de bons amplis pour se crĂ©er chez soi sa propre atmosphĂ©re. Mais malgrĂ© quelques qualitĂ©s Sudeki n'est pas un jeu extraodinaire. Une fois le pad en main on se rend trĂ©s vite compte de sa rĂ©pĂ©tition,nous proposant en permanence la mĂȘme chose, sans rajouter qu'il n'est pas trĂ©s jouable et que la diffilcutĂ© est parfois trop hard. J'ai trĂ©s vite laissĂ© tombĂ© !
Aug 8th, 2004 · Xbox · read reviewDiehard GameFan (4.8 out of 10) (48%)
Climax deserves praise for what they accomplished with this game. They did some things right and some things wrong. But they did well for their first try at the genre. They have a bright future ahead of them, so they shouldnât be disheartened. Ultimately this is an average game, and Iâd advise anyone to rent before buying it, unless you buy pretty much every RPG like I do. There are better games out there, but there are certainly much worse games as well.
Aug 8th, 2004 · Xbox · read reviewPlayer Reviews
A waste of time. Shows potential in so many areas, but little good ever comes of it.
The Good
What did I like about this game? Not much, I must say, which is sad because throughout the game there seems like so much more could have been done if only a little more time had been spent on it. A lot of things are hinted at, but nothing ever surfaces.
The intro is nice. It's a sort of shadow-puppet history lesson on the world(s) of Seduki with a nice rhythmic poem to go with it. The game thrusts you into the character of Tal, an apprentice knight of some sort, son of a drill sergeant or something. The world Tal lives in is very, very beautiful. The world is convincing enough while the graphics retaining a sort of...Warcraft-ish cartoon feel to it. I've heard this game compared to anime, but I don't really see it except in the eyes (see: "The Bad" below).
The game is very simplistic and very easy to get into. It's your standard console adventure/action/rpg fare: smash stuff to find money or healing potions, open random treasure chests to get more stuff, etc.
Combat is easy to figure out. You can do various combo moves, some more powerful than others. Using items in combat is fun, since it doesn't actually 'pause' the game while you do it, but rather slows time down. It slows it down enough for you to find and use the items you were looking for, but not so slow you can get up and use the bathroom while you do it. Two of the four main characters you can fight as have to fight in first-person, which has its own style of gameplay. You can switch weapons mid-combat, which can all have different strengths and weaknesses.
Weapon customization is very nice. You can imbue your weapon with various enchantments, like 'slow', 'weaken', 'poison', and so on. Some weapons have built-in enchantments, others have more enchantment slots. You could have a host of weapons, each with their own enchantments that you could switch in and out of during combat, making you one force to be reckoned with.
The world is a joy to wander around in. Many of the quests you undertake involve you traveling from one town to another, and the walk there is very nice. It's nice to just kind of sit back and look at the landscape around you. The other towns are unique enough not to look recycled, and there are tons of NPCs of various races to chit chat with.
The character Elco is a pretty cool guy. Frankly, I hated all the characters except Elco. The storyline picks up a bit towards the end, which, at least for a while, made the game worth playing.
The Bad
Ugh, but the game isn't worth playing. It's a waste of time and I wholefully regret spending fifty dollars on this load of crap. But where could I start?
Combat is about fifty percent of the game and it blows. It's either too easy or too hard. When it's too easy, you just have to keep using combo attacks over and over and over until the enemies die. When it's too hard, you usually have all four characters in battle at once, and while you fight the monsters your buddies seem to be committing sepuku. Keeping them alive is a chore, even when you change their AI settings.
The voice acting isn't too bad, but the quality of the sound and music is beyond awful. It sounds as though it were recorded in some kid's basement on his Counter-Strike microphone headset. And the volume goes up more than a few notches during cinematics, which I'm sure pissed off my upstairs neighbors.
The storyline goes nowhere until about halfway through the game, and even then while the storyline progresses, your actions don't. You spend your time hunting for these crystals and doing quests for various people to get them to trust you enough to let you do a different quest for them. It isn't until almost the very end that it finally comes together and you set out to do a quest that actually means something, by which time I really didn't care anymore. The sad thing is, the storyline actually IS interesting, and the game's lore IS interesting, but it just doesn't present itself until it's too late.
The characters are all uninteresting or stupid. There's the slut, the cat-slut, and then the main character, Tal, who isn't that annoying but there is so little depth to the guy (save for a cutscene halfway into the game in which he confronts his father...which like many of the game's promising moments, goes absolutely nowhere and contributes nothing to the game) and he doesn't say enough to be stupid, annoying, or interesting. Elco, on the other hand, is a cool character, and towards the end it was almost a reward to be spending so much time with him, but again, there just isn't enough THERE to make it worthwhile. He has a love interest, for instance, and while you hear about her a few times throughout the course of the game, she only shows up once for a very unthrilling escort mission.
Yeah, that's by far the worst part of the game: despite all its other flaws, it really could have been something with more depth. If the characters were more interesting, if the quests you went on had more meaning, if the storyline fleshed out more earlier in the game, it could have been better.
Graphics are pretty good throughout the game, but the faces look weird as hell. I'm not into anime, but last time I checked this wasn't anime. Unless 'anime' translates to "giant freaky eyeballs with massive pupils and enormous breasts".
The "puzzles" in this game are really annoyingly easy, too. Normally I hate block puzzles, but I was almost insulted by the simplicity of these. It's almost as though the developers had a block-puzzle quota to fill but knew how annoying block puzzles actually were so they just said 'fuck it' and left them half-finished. A good example of a Sudeki block puzzle involves about ten blocks to move around, but only two you actually have to move. It was more puzzling wondering why so many blocks were included in the puzzle at all.
Considering how annoyed with the game I was, by the time I reached the ending I wasn't very surprised to find it was just as bad as the rest of my experience with Sudeki was. You fight the big bad boss (after an almost hilariously useless ten minute-long cutscene) and then the credits roll. Which leaves a ton of questions unanswered. So what happened to the characters? What happened to the kingdom afterward? What about the mirrored worlds? Did the war end afterward? Did the light come back? It really makes the eleven hours I spent playing this game seem absolutely wasted.
The Bottom Line
A huge waste of time. Throughout the course of this game there are hints that there are greater things to come, but take it from me, there aren't. Uninteresting and/or annoying characters, a terrible combat system, stupid AI, kindergarten-level puzzles, terrible sound quality...oh, I could go on. Check out the 'screenshots' page -- you'll be experiencing the best the game has to offer and saving yourself fifty dollars.
by kbmb (416) on Sep 1st, 2004 · Xbox
Contributors to this Entry
Critic reviews added by Flu, nyccrg, Wizo, Patrick Bregger, Yearman, Cantillon, Alsy, Tim Janssen, Jeanne, Kabushi, CalaisianMindthief, Alaka.