Grand Prix II
Description official descriptions
All the circuits and drivers of the 1994 Formula 1 World Championship is recreated in Geoff Crammond's second racing simulation. The game is viewed from within the cockpit - external views are provided primarily for use in replays or demonstrations. Texture mapping and full detail in the rear view mirrors are available for almost every visible feature.
The game has 5 skill levels, 7 driving aids such as automatic brakes and a dotted 'ideal racing line' to follow available on lower skill levels, and variable race and practice session lengths. You will have to alter the car's setup to get the best possible car performance - this ranges from standard features such as brake balance and gear ratios onto more technical ones such as spring settings and the ride height. Multiplayer games involve either taking it in turns on a single computer, or on a linkup.
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Credits (DOS version)
51 People (42 developers, 9 thanks) · View all
Lead Programming | |
Lead Design | |
Menu Design & Additional Programming | |
Circuit Topography | |
Additional Circuit Research | |
Performance Analysis & Test Driving | |
Producer | |
Graphic Artists | |
Music | |
Sound | |
Guitars | |
QA Manager | |
Playtesting | |
[ full credits ] |
Reviews
Discussion
Subject | User | Date |
---|---|---|
empty post | W Willi (0) | 2007-09-05 00:35:40 |
Trivia
Amiga version
In late 1995 OTM, authors of technically impressive Amiga racer Virtual Karting, contacted MicroProse about doing an Amiga port of the game, but never received a reply.
Development
The game was being developed with the help of the Williams Renault Formula One team.
Mods
The huge GP2 internet community managed to improve the game in many aspects: F1 carsets from all decades can be included using GP2Edit; Thanks to GP2Lap it was possible to play the game over a local network; Using Paul Hoad's track editor over 200 racing tracks from all over the world were created. As on 2012 there are still people who build new addons for the game. They are all being published on http://www.grandprix2.de. There were various racing leagues being run using the game. The biggest was LFRS (www.lfrs.com) which had hundreds of drivers all using GP2 to race each other.
Reception
In 1996 F1 driver Jaques Villeneuve used the game to learn the tracks. One year later he received the FIA World Championship title.
References
The picture used after you crash out of a race features Irish driver Eddie Irvine surveying the scene after a crash. Also, in the background on the championship race screen is what appears to be a picture of the start of the 1994 Italian Grand Prix, seconds before Irvine collides with Johnny Herbert. If this appears to present Irvine in a bad light, this is unsurprising - as 'Irv the Swerve' himself once quipped "I got punched by Ayrton Senna after my first race, crashed in my second, wrote off 4 cars in my third and got banned form my 4th. People are going to think I'm some sort of nutter"
References to the game
Clips of the game can be seen in the 1998 film Taxi.
Weather
The weather modus was taken out of the game just weeks before the release, because the graphics did not look good enough. When some members of the internet community managed to activate parts of the weather code later on, they understood why it was taken out of the game.
Awards
- PC Games (Germany)
- Issue 12/1996 - PC Game of the Year
Information also contributed by GP4Flo and Martin Smith
Related Sites +
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Alpha F1 - Grand Prix 2 at archive.org
A fan created page that had add-ons for Grand Prix 2 as well as news. -
GrandPrix2.com
An archive from 2001 of a comprehensive fan site which features almost all you need for the game - the original site is now offline.
Identifiers +
- MobyGames ID: 1493
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Contributors to this Entry
Game added by Oli Norwell.
Additional contributors: Accatone, tarmo888, formercontrib, LepricahnsGold, Patrick Bregger, BlaringCoder.
Last modified March 9th, 2023.