Heroes of Might and Magic II: The Succession Wars
Description official descriptions
Heroes of Might and Magic II is a fantasy turn-based strategy game that takes place in the land of Enroth, a place of magic. There is a multitude of creature types, from griffins to rocs, golems to pikemen, unicorns to hydras, and four different dragons. Each castle type has six different creatures, from the weak to the strong. There are six castle types, each corresponding to a hero class: Knight, Sorceress, Wizard (Good side), Barbarian, Necromancer, and Warlock (Evil side). There are also six different types of neutral creatures you can recruit in special structures scattered about the maps.
Compared to the first game, this sequel has larger and more interactive combat screens. The spell system is now based on spell points instead of spell memorization.
The maps themselves range from small two-player maps to huge maps that all six player types could fit in easily. There is a map maker included, and you can multiplay via hot-seat, modem, or IP.
- 魔法門英雄無敵2：王位爭奪戰 - Traditional Chinese spelling
- Fantasy Creatures: Dragons
- Fantasy Creatures: Dwarves
- Fantasy Creatures: Elves
- Fantasy Creatures: Goblins
- Fantasy Creatures: Halflings / Hobbits
- Fantasy Creatures: Orcs
- Fantasy Creatures: Trolls
- Fantasy Creatures: Unicorns
- Games that include map/level editor
- Games with randomly generated environments
- Heroes of Might and Magic series
- Middleware: Smacker Video
- Might and Magic universe
- Sound engine: AIL/Miles Sound System
Credits (Windows version)
63 People (59 developers, 4 thanks) · View all
|Designed and Directed|
|Programming and Design|
|Assistant Art Director|
|[ full credits ]|
Average score: 85% (based on 26 ratings)
Average score: 4.0 out of 5 (based on 106 ratings with 4 reviews)
My feelings towards Heroes of Might and Magic II are a mixed bag. I both hate it and love it. How come? Difficult to answer... I guess I just keep comparing it to the glorious Master of Magic, and it consistantly fails to match it. But truth to be told, Heroes of Might and Magic II is an excellent game in all respects.
- High resolution, extremely sharp and smooth (on a P166) graphics. Animations are very good, landscapes and cities simply spectacular. While its
sequelimproved this aspect of the game considerably, Heroes II's graphics are certainly something to gawk at.
- Great music! Without a doubt the aspect of Heroes II I most appreciate is its music. Terrific MIDI soundtrack (which sounds particularly good with my AWE32), which has a few masterpieces and many great tracks.
- Good user interface. While I reckon it could be slightly improved, a lot of thought had been put into Heroes II, and to good use - the interface is very convenient, simple, easy to learn and makes a lot of sense.
- Great gameplay! Campaigns aside (I don't particularly like built-in campaigns anyway), Heroes II has great gameplay, without a shadow of a doubt. This game is addictive, so much in fact that I spent the better part of two months playing it and it alone.
I'd say that the real caveat in Heroes of Might and Magic II is the pretty daft AI. Even in the most difficult setting the game isn't particularly hard (once you get past the computer's incredible spreading in the beginning of the game), and at the lower settings the game is particularly easy. The worst that the computer can do is annoy you.
Another caveat is the pretty lame in-game campaigns - they're just plain boring.
The Bottom Line
A true classic. Everyone knows this game, most people love it and everyone will remember it in years to come.
Windows · by Tomer Gabel (4539) · 2000
The music is GORGEOUS. CD based, hell, I'd cut me a copy just to listen to in the car.
The graphics are quite attractive.
I think the spell system is an improvement over the original (spell points instead of memorization). And certainly the wide range of abilities now available to characters is great fun.
I think the campaigns are EXCELLENT. In fact, I played them to the exclusion of the single shot scenarios. During a lull in work I got so hooked on this game that I spent 10 days straight, from the time I got up to the time I went to bed just beating the campaigns.
The strategy becomes early apparent. Build up one hero to disgusting levels, lump him with all your most powerful monsters and stomp some computer ass.
Other than that, flawless. I prefer this game to Heroes III.
The Bottom Line
One of the all time best fantasy strategy games.
Windows · by Jeff Sinasac (391) · 2001
Easy to learn, hard to master. It's a common sense phrase, but it fits great for this game. Better graphics compared to the first one, more units, more castles, two very well designed campaigns and a ton of scenarios to play. Wonderful music
Playing this game in 2023, AI feels old but the game is still great.
The Bottom Line
It's one of the game I played most when I was young...and after reinstalling it, I'm playing again. A must have (thanks GOG!) for every turn strategy based games fan
Windows · by Sberl · 2023
|MIDI music plays too fast||M Riker||Apr 12th, 2008|
- Computer Gaming World
- December 1999 (Issue #185) - Introduced into the Hall of Fame
- PC Gamer
- April 2000 - #19 in the "Readers All-Time Top 50 Games Poll"
Related Sites +
Age of Heroes - Heroes II Section
Detailed information about the game, strategy advice and map downloads.
Heroes 1, 2 and 3 Discussion Forum at Heroes Community
A place where many fans gather to discuss the game.
Interview with Jon Van Caneghem, HOMM 2 Designer
on Gamezilla.com (1996)
Torre de Marfil
Spanish fansite of the saga
- MobyGames ID: 1513
- Wikipedia (en)
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Contributors to this Entry
Game added by Jeff Sinasac.
Game added May 28th, 2000. Last modified November 23rd, 2023.