Batman: Dark Tomorrow
Description official descriptions
Become vengeance and take on the night in this Batman adventure. Batman: Dark Tomorrow reaches deep into the Batman canon, setting the Dark Knight against the villainous machinations of Ra's Al Ghul, the Joker, Poison Ivy, and more.
Batman is well-armed in this outing, having full access to every item in the Batcave. Thugs must be Batcuffed after Batman knocks them out. Batman navigates through the night using his Batgrapple. Batman uses Batarangs and smoke bombs to disable and disorient attackers.
Spellings
- ăăăăăł ăăźăŻăăĽă˘ăăź - Japanese spelling
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Credits (Xbox version)
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Reviews
Critics
Average score: 30% (based on 25 ratings)
Players
Average score: 2.0 out of 5 (based on 13 ratings with 1 reviews)
The Good
Batman: Dark Tomorrow isnât the worst game Iâve ever played, but Iâve played a lot of games. In terms of game play, itâs an exercise in frustration. At best, itâs like watching a bad movie devoid of MST3K commentary and, at worst, itâs borderline unplayable. However, Iâm getting ahead of myself.
Thereâs a gang war between Black Mask and Scarface, Commissioner Gordon is missing and a deck of playing cards in his office is missing all the jokers, and someone has opened Arkhamâs cell doors. Sounds like every other Batman game. Dark Tomorrow is a third-person, action/adventure game that puts the player in control of the Caped Crusader equipped with all his Bat-toys.
When it comes to fighting crime, Batman uses his fists and feet first. But once he knocks down an opponent, he must quickly Batcuff them before they revive. Batman can subdue opponents at a distance with Batarangs and smoke bombs and has a BatGrapple and a BatCord to swing through Gotham City or ascend to great heights. Rounding out his BatSupplies are health kits, nightvision goggles (which trigger a first-person perspective), a universal tool (which I felt like when playing this game), and assorted inventory items he picks up along the way.
If you could string the cinematics together, youâd have a good time seeing Oracle, Robin, and Batgirl assisting Batman in his struggle against the standard Batman villain roster. Unfortunately, the game itself is guano. Rounding up what passes for âgoodâ are strong voice acting, good music, and a decent endgame which doesnât excuse the rest of the game.
The Bad
My dream game has always been a Batman Survival Horror game based on the 1989 Arkham Asylum graphic novel. Welcome to my nightmare.
Dark Tomorrowâs problems are evident from the very first stage. Batman encounters a few thugs in an alley. Combat works pretty well, if you can make Batman face the thugs, but it never becomes more sophisticated than button mashing. Actually, this game would be a nice little brawler, if combat only involved knocking the thugs out. However, as mentioned above, Batman doesnât just knock opponents out, he must cuff them.
Cuffing someone triggers a cutscene, which does three things: it makes the game more cinematic, it drives home the point that Batman isnât a killer, and it leaves Batman defenseless. Yup, while Batman is kneeling down cuffing someone, a thug can walk up behind him and knife him in the backâall while the player watches helplessly. Fighting becomes a weird timing exercise in which Batman has to alternate knocking people down, cuffing them, and taking the odd sucker punch. Get through this and Batman takes to the rooftops.
Jumping or swinging from rooftop to rooftop is pretty much a game stopper. Mind you, this is not even five minutes into the game. The controls are so badâBatman has trouble walking in a straight lineâand the camera is so terrible that Batman repeatedly falls to his death. Luckily Dark Tomorrow has unlimited continues and you can mostly save anywhere.
Get past the rooftops and itâs on to the gang war and the worst boss fight ever (itâs needlessly hard; pointlessly stupid ones follow later). First you have to get through endless alleyways, with invisible snipers who gun Batman down, by a painful trial and error process, but eventually you end up fighting the Black Mask. This takes place in a large warehouse. Once again, Batman has lousy coordination and the camera wonât stop jumping around, so the hit-and-run attacks that Batman has to use on bosses are almost impossible to execute. Batmanâs direction changes every time the camera angle changes. A radar on the HUD shows Batmanâs path, but this doesnât help in the heat of battle.
Actually, for the large villain roster, there are very few boss battles against notable bad guys. Some of the baddies are defeated just by getting Batman close to them, others are defeated once Batman beats their henchmenâfor instance Batman fights two large rats, not the Ratcatcher himself. This can be disappointing since the Dark Tomorrow plays like Raâs al Ghulâs Game of Death. Did I mention that heâs the real bad guy? Thatâs the gameâs only twist, but itâs revealed in the opening cinematic.
Have fun getting to him, though. Batman batglides his way to Raâs al Ghulâs fortress in a level that rivals âVon Beckâs Revengeâ. Batman must make his way through a narrow canyon while adjusting for the air currents. Taking turns between inexplicably stalling (i.e. hitting an invisible wall) and crashing, since itâs easy to misjudge the Batgliderâs relative position, I must have retried this level for over an hour.
The Bottom Line
I canât explain why I played this game through to the end (getting two out of the four endings), while I barely dented Batman: Rise of Sin Tzu, but it must have been for magical moments like this:
At one point in the game, Batman bursts into a room in Arkham, where two nurses are threatened by two thugs. He dispatches the thugs and tries to talk to the nursesânothing. He tries a doorâlocked. He tries the door he came fromâlocked. He spends twenty minutes inspecting every section of the room and ceiling, throwing Batarangs and trying to use his universal toolânothing. Then he thinks, oh, I should kneel down and try talking to the nurses. Yup, suddenly they talk and doors magically unlock. Brilliant.
GameCube · by Terrence Bosky (5397) · 2004
Trivia
Cancelled PlayStation 2 version
When Batman: Dark Tomorrow was first announced, it was to be released for Xbox, GameCube and PlayStation 2. The PlayStation 2 version was ultimately cancelled.
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Contributors to this Entry
Game added by Terrence Bosky.
Xbox added by Kabushi.
Additional contributors: Ace of Sevens, Patrick Bregger, Zhuzha.
Game added November 19, 2004. Last modified November 20, 2024.