World of WarCraft
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Critic Reviews 91% add missing review
Quandary ( ) (100%)
Of course the one big thing to note if you are not familiar with MMORPGs is that there isn't a strong, tight story running through WOW leading to an ultimate end. This worried me at first, but only briefly, and the quests do sit within an overall framework of the two warring races of Azeroth. Neither have I been worried too much by lag. It's happened a few times in highly populated places but I managed to cope. Also, after playing solely CRPGs I do admit I have to make a special effort to acknowledge those around me as other 'real' players like myself. And I confess I don't always remember to watch the flow of conversation either, so I miss personal messages and greetings. This player interaction is something you get used to, although I'm sure I must have seemed discourteous sometimes! I am mending my ways at the moment and it's doubling the fun.
Jun 2005 · Windows · read reviewGameSpy ( ) (100%)
When Blizzard first announced that it was working on a massively multiplayer online game (MMO), the first thought that ran through my mind was "Why? Blizzard has no experience in this area. What can they bring that's going to be fresh, new, or different?" It's not until I began seriously playing the final version of World of Warcraft, though, that I realized just how foolish a question that was. Blizzard's particular genius has never been in breaking new ground; it's watching the mistakes other people make and learning from them. Blizzard games have the cache they do because they're polished and refined until they gleam.
Dec 7th, 2004 · Windows · read reviewUGO (UnderGroundOnline) (A) (100%)
WoW is an impressive display of storytelling, art direction, programming, and imagination, not likely to be surpassed any time soon. The sheer scope of the gameâs world is reason enough to play; it takes the creation of virtual fantasy worlds to an entirely new level. And with Blizzardâs reputation for providing substantial updates to their games, we can only imagine whatâs in store for the future of WoW.
Dec 8th, 2004 · Windows · read reviewGaming Age (A) (100%)
World of Warcraft is a fantastically beautiful and exceedingly friendly MMORPG. It's also nice to finally have a good-looking 3d RPG that doesn't suffer from terrible lag and massive server load-times. It's accessible to all, the quest system is tight, the graphics are seamless and the amount of play-time you wish to get from the game is quite literally up to you - to give you an idea of the time you could put into the game, it takes approximately 12 days of in-game play-time to reach Level 60.
Sep 12th, 2005 · Windows · read reviewBoomtown (10 out of 10) (100%)
The reason is that Iâve graded admittedly good MMORPGs for 8-9 but this one has gotten more things right. Thereâs always a hesitation in giving something 10 since you are essentially saying that itâs perfect but as things stand now thatâs exactly what World of Warcraft deserves.
Feb 16th, 2005 · Windows · read reviewLegendra ( ) (100%)
Et bien voilĂ , Wow câest fini, Quelle aventure !! Un MMORPG super immersif et entraĂźnant (surtout avec des potes !) VoilĂ je passe une derniĂšre fois sur le site officiel et je vais au do⊠QUOI ! Que vois-je ? Oh my god ! Il y a une suite ! Go mon paladin !
Nov 22nd, 2008 · Windows · read reviewJoystick (French) (10 out of 10) (100%)
Vous y viendrez. Tut tut tut, inutile de protester, toute rĂ©sistance est futile. Vous allez au moins essayer, mĂȘme si vous ĂȘtes peu attirĂ© par le genre. Un MMORPG se montre d'autant plus intĂ©ressant quand il a du succĂšs, et celui de WoW est assurĂ©. Les serveurs europĂ©ens seront blindĂ©s comme aux Etats-Unis : vous pourrez retrouver vos amis, rencontrer des inconnus (et les tuer), discuter, draguer, explorer, dĂ©conner, rigoler... Il y a tant de choses Ă vivre sur Azeroth, vous y viendrez, je vous dis.
Feb 2005 · WindowsJust Adventure (A+) (100%)
Online role-playing games can be a love/hate relationship for many gamers. On the upside, the possibilities are nearly endless. Exploring huge and complex worlds? Check. Creating your ultimate hero or heroine? Battling monsters and evil villains? Embarking on dangerous quests? You bet, all of the above. All this can be done while playing alongside (and sometimes against) fellow players, creating a more realistic environment and making everything feel so much more âaliveâ compared to standard single player games. Youâre basically living one of the Lord of the Rings movies.
Mar 15th, 2005 · Windows · read reviewG4 TV: X-Play ( ) (100%)
World of WarCraft is well worth the subscription fee, and may well be the only game you will want to play for months or even years to come. This is the best example of what a massively multiplayer online game can offer, and is highly recommended to anyone who simply enjoys playing games.
Mar 27th, 2006 · Windows · read reviewSilicon-Fusion.com ( ) (100%)
WoW is a triumph. Despite the niggles with servers, the doubters and naysayers who probably will never go near it and the still fledgling community, finding its feet slowly, World of Warcraft is quite possibly the best made, and most coherently thought out Massive Multi-Player Game there is currently. Do not miss.
Feb 25th, 2005 · Windows · read reviewDreamStation.cc (10 out of 10) (100%)
Blizzard has been known for making masterpieces such as Starcraft, and Diablo. This was Blizzard's first venture into the MMO universe, and they succeeded in making one of the easiest and most intuitive games to date. World of Warcraft is a roleplaying game that runs through the usual leveling gambit going up to level 60 and then keeps going full steam ahead. This game is a must buy for anyone who has ever played and enjoyed a MMO.
Nov 4th, 2006 · Windows · read reviewRPGDOT (98 out of 100) (98%)
Let me start out by telling you a little more about myself. After all, who am I that I should review a game? What qualifications do I have? Well, I have no English Degree, no formal journalism training, hell I never even worked on my school newspaper. What I do have is a LOT of gaming experience. I started playing Dungeons and Dragons in 1978. I still play this game table top now. I have run boxed adventures and created my own content for my players. That was the starting point of my gaming career. Since then I have played no less than 50 pen and paper RPGs. Then in the mid to late 80s I started playing online. There was a service called QuantumLink. They were like AOL but only for Commodore users. I played a D&D clone online there called the Red Dragon Inn. Eventually this lead to playing Vampire:The Masquerade on AOL for 4 years. Then someone told me about a game called Underlight. It wasnât 3D but it was graphical.
Mar 8th, 2005 · Windows · read reviewWorth Playing (9.6 out of 10) (96%)
It's not often that a game comes along that completely immerses you within a world of its own creation and enthralls you to the point that you find yourself playing into the wee hours of the night. Many of my friends who play this game tell me that it is the first MMORPG that they've played that genuinely felt fun. Certainly all games in this style provide some entertainment value, and they are particularly effective at wasting large chunks of time, but how many do you enjoy so much that you play it more because you're having fun and less because it's something to pass the time? I've played many MMORPGs in the past, and while I've more or less had fun with all of them to some extent, World of Warcraft by far exceeds anything that's come before it.
Dec 7th, 2004 · Windows · read reviewGameSpot (9.5 out of 10) (95%)
Though massively multiplayer online role-playing games have been around for years, it has taken this long for the genre's breakthrough hit to finally emerge. Here is the online role-playing game you should play, no matter who you are. This is because World of Warcraft brings out all the best aspects of this style of gaming, if not many of the best aspects of gaming in general. It also features many of the specific characteristics that have made Blizzard Entertainment's previous games so entertaining, memorable, long-lasting, and successful. Of course, the company's past track record did not guarantee that World of Warcraft could have turned out this well. Such high quality simply cannot be expected, nor should it be missed.
Nov 29th, 2004 · Windows · read reviewgames xtreme (9.5 out of 10) (95%)
The game is a very satisfying MMORPG experience. There is a massive amount of content for each of the games starting areas, and the game feels very complete. My main issues are that the game does feel a little shallow at times and can be a touch underwhelming. As time goes by Iâm certain more items and content will be added which will drastically change how the game feels. The PvP system also contributes towards the game and is far superior to other games such as Anarchy Online. The game has made an impact and Iâm certain that its success will continue.
Mar 22nd, 2005 · Windows · read reviewCyber Gaming Network (CGN) (4.75 out of 5) (95%)
So here it is. Take the most brilliantly realized world in gaming, fill it with an endless list of things to do, and apply enough polish to make it shine from here to Jupiter, and you have World of Warcraft in a nutshell. Itâs impossible to even scratch the surface of all the factors that make this one of the best games to come out in the last few years, so itâs in your best interests to just go buy the damn thing and see for yourself. If youâre a fan of Warcraft, MMORPGs, gaming, or happiness in general, then odds are, youâll dig it.
Jan 27th, 2005 · Windows · read reviewPC Powerplay (95 out of 100) (95%)
Ăber ein Jahr ist es jetzt schon drauĂen, und trotzdem habe ich noch lange nicht die Lust an World of WarCraft verloren. StĂ€ndig gibt es Neues zu entdecken, neue Herausforderungen zu bewĂ€ltigen. Einziger Wermutstropfen: Solospieler mit Level 60 saĂen lange Zeit auf dem Trockenen. Hier wird fleiĂig nachgebessert. Was Blizzard hier abgeliefert hat ist ein absolutes Meisterwerk, das mich hoffentlich noch viele Jahre begeistern wird.
Jun 28th, 2006 · WindowsPC Gamer UK (94 out of 100) (94%)
This review is not for the hardcore. The hardcore know the truth already, and they've only come here to mock my inability to get higher than level 33 before having to sit down and start writing. This review is for you, my friend. Yes, you. Because I was just like you.
Jan 2005 · WindowsPC Games (Germany) (94 out of 100) (94%)
Was hĂ€tte ich nicht alles in dieser Zeit anfangen können: eine Fremdsprache lernen oder viele, viele ApfelbĂ€umchen pflanzen. Aber nein, ich musste stattdessen ja meine Helden groĂ und stark machen, seit die US-Beta von World of Warcraft startete. Kein anderes Online-Rollenspiel hat die Balance zwischen KomplexitĂ€t und Fun auch nur annĂ€hernd so gut hingekriegt. Klar ist der Charakter-Aufbau ein Langzeitprojekt, aber Blizzards Meisterwerk ist bemerkenswert solo- und quickiefreundlich. Von den toll abgestimmten Heldenklassen bis zur Spielwelt-AtmosphĂ€re gibt es viele gute GrĂŒnde, hier Wurzeln zu schlagen.
Feb 1st, 2005 · Windows · read reviewPC Action (Germany) (93 out of 100) (93%)
Unser Fazit: Blizzard hat es wieder einmal geschafft. World of Warcraft ist ein Muss fĂŒr Zocker! ZunĂ€chst sogar unabhĂ€ngig davon, ob Sie Online-Rollenspiele mögen oder nicht. Auch wenn die deutsche Ăbersetzung nicht perfekt gelungen ist, der Comicstil nicht jedermanns Geschmack trifft und Ihr Held in den hohen Stufen weniger Abwechslungsreiches zu tun bekommt: World of Warcraft packt Sie, ohne wieder loszulassen. Sie selbst verabreichen sich die Dosis. Eigene CharakterstĂ€rke kann hierbei von entscheidendem Vorteil sein.
Mar 23rd, 2005 · Windows · read reviewGameWatcher / Strategy Informer (9.3 out of 10) (93%)
All in all, World of Warcraft is an impressive game that shouldnât be missing from your games collection. Buy it, install it and prepare for a high quality experience that will make you to forget the daily routine. So get it, and take a deep breath, it will be a long nightâŠ
Apr 16th, 2005 · Windows · read reviewGamesFire (93 out of 100) (93%)
Ein MĂ€rchen am Bildschirm miterleben. Neu erfindet Blizzard das Genre zwar nicht, aber besser gut kopiert, als schlecht erfunden. âEverquestâ und âDark Age of Camelotâ machten es vor, doch World of WarCraft macht es besser und brilliert mit Neuem und schon Dagewesenem im Genre Der MMORPGs. Einsteigerfreundlich wie Diablo und doch komplex genug um Profis vor den Bildschirm zu fesseln. In der FĂŒlle aus Quests und interessanten Persönlichkeiten die in WoW rumschwirren, ist fĂŒr monatelangen Spielspass pur gesorgt. Das Spiel ist ohne Zweifel in den Top3 des Genres einzuordnen, wenn nicht ĂŒberhaupt Spitzenreiter. Von der Zahl der WarCraft-Fans und der MMORPG-Gemeinde ausgehend, wird World of WarCraft in Europa reiĂenden Absatz finden.
Feb 6th, 2005 · Windows · read reviewFiringSquad (92 out of 100) (92%)
Every great once in a while, thereâs a game that doesnât do anything new or incredibly inventive but manages to do everything right. World of Warcraft is this game. Thanks to the fine people at Blizzard and my friend/editor Jakub, I havenât lost this much sleep in quite some time.
Feb 8th, 2005 · Windows · read reviewGameSpot (Belgium/Netherlands) (92 out of 100) (92%)
World of Warcraft is een gigantische wereld, en deze acht tips lichten niet meer dan een tipje van de sluier. Laat deze hints vooral je spelplezier niet in de weg staan, en gebruik de links die we meegeven om je karakter en de wereld beter te leren kennen. Strength and Honour!
Feb 21st, 2005 · Windows · read reviewPC Powerplay (92 out of 100) (92%)
Wenn ich den Aufwand bedenke, den es gekostet haben muss, World of Warcraft einzudeutschen, kann ich nur sagen: Hut ab! Vor allem die Quest-Beschreibungen sind absolut gelungen. Bei der Sprachausgabe haben es mir die Untoten angetan. Die Sprecher haben sich wirklich alle MĂŒhe gegeben. Trotzdem kommt fĂŒr mich die deutsche Fassung atmospĂ€hrisch nicht an das englische Original heran. SpĂ€testens wenn ich einen Breitkiefer-Matschklatscher in mein Inventar aufnehme, sinkt bei mir die Motivation. Deshalb werde ich die UK-Version spielen. Doch alle, die nicht auf englischen Texten und Sprachausgabe bestehen, können bei der deutschen Version ohne allzu groĂe Bedenken zugreifen.
Mar 2005 · WindowsFragland.net (91.8 out of 100) (92%)
World of Warcraft was without a doubt the most hyped and anticipated MMORPG in the history of pc gaming. Thanks to the many excellent predecessors in the RTS genre (Warcraft) and the promise of beautiful worlds, accessible gameplay and an uncountable amounts of quests Blizzard couldn't only count on the attention of the classic online role-players but of almost every gamer worth that name. Whether the publisher managed to live up to its reputation and the expectations is known by now but we wanted to check it out for ourselves.
Apr 24th, 2005 · Windows · read reviewGameStar (Germany) (91 out of 100) (91%)
(v1.5.1) Auf die Schlachtfelder habe ich mich lange gefreut und wurde nicht enttĂ€uscht â trotz Bugs und Wartezeiten. Alterac-Tal und Warsong-Schlucht sind unterschiedlich und dennoch spaĂig. Guild Wars bietet dem PvP-Fan zwar mehr Abwechslung. Weil die Schlachtfelder sowohl vom Grafikstil als auch von den Quest-Geschichten her in die WarCraft-Welt passen, stört mich die mangelnde Vielfalt aber nicht. So werde ich mich die nĂ€chsten paar Monate auf den Schlachtfeldern tummeln. Danach bin ich gespannt, wie Blizzard nachlegen will.
Jul 2005 · WindowsActionTrip (91 out of 100) (91%)
The Blizzard Formula didn't work as well as they'd hoped this time around, but in all honesty, this game needs to be played. Pay the money. You know you want to. The next chapter in the WarCraft saga will be unveiled here, and what better seat would you want to have? When the Burning Legion comes stomping down the lane, where will you be? Wielding sword and shield, a spell dancing on your lips? Or will a few technical issues keep you away from what is the best MMO on the market this holiday season? As for me, I'll be in Azeroth, fighting the evil dead. Or with the evil dead, I haven't quite decided.
Dec 1st, 2004 · Windows · read reviewIGN (9.1 out of 10) (91%)
MMOs are a strange beast. They are designed to make you play as much as possible, yet addictiveness does not always equal fun. In the field of pyschology, there are several kinds of rewards systems, and the one that seems to be the most successful is the random reward introduced at a random time. Sometimes you click the button, and nothing happens. Sometimes you click and get the food pellet. It's this mechanism that fuels the slots in Vegas, and when you walk away empty, as is statistically inevitable over a long enough stretch of time, you tell yourself that the overall value was the experience itself, since you come away with nothing tangible. MMOs take away your time and they never deliver a discreet conclusion.
Dec 10th, 2004 · Windows · read reviewGame Revolution (A-) (91%)
We at GR like our games like we like our women: humongous and violent. Sometimes we can be tempted by the petite, minimalist Japanese types, like Katamari Damacy, and thereâs nothing like a good romp through a sturdy adventure game, like Sly 2: Band of Thieves. But our hearts truly belong to the ladies so large we almost get lost in their virtual folds. Pardon the imagery.
Dec 2004 · Windows · read review4Players.de (91 out of 100) (91%)
World of Warcraft ist zweifellos ein in sich stimmiges Online-Rollenspiel, das vor allem Einsteigern den Weg in die Welt der MMORPGs öffnet. Knuddelbunte Optik, ein leicht zugĂ€ngliches Kampfsystem, ein durchdachtes Quest- und Craftingformat sowie minimale Hardware-Anforderungen: alles passt wunderbar zusammen und riecht schon fast nach dem Online-Spiel des Jahres. Doch bei all dem Jubel sollte man nicht vergessen, dass sich hinter der Hochglanzfassade und den spielerischen StĂ€rken altbekannte Elemente verbergen. Nichts ist neu, aber alles wurde auf einem extrem hohen Niveau vereint. Den Erfolg, den WoW haben wird, wird das nicht schmĂ€lern. Ich ziehe aber lieber durch die Hardware-intensive Welt von EQ 2, lasse mich auf spannend inszenierte PvP-KĂ€mpfe in Dark Age of Camelot ein oder genieĂe unkomplizierte Action in der Stadt der Helden.
Feb 10th, 2005 · Windows · read reviewGameplay (Benelux) (91 out of 100) (91%)
Zo goed dat ik serieus overweeg dit spel niet aan te schaffen teneinde mijzelf te beschermen tegen de krachtig verslavende effecten.
Jan 31st, 2005 · WindowsGamePro (US) (4.5 out of 5) (90%)
Ever since the dawn of time (maybe even before), MMORPGs have been struggling to figure out exactly what they want to be. Society simulators? Meta-models of group dynamics? Excuses for angry denizens of the Internet to beat up on each other in player vs. player combat? Vast, pointless time sinks? World of Warcraft is the first MMO to figure out that it merely wants to be fun.
Dec 16th, 2004 · Windows · read reviewGamerDad ( ) (90%)
In the end, World of Warcraft is much better than most of the MMORPGs out there, and different enough to be clearly labeled as a 2nd generation title in the genre. Even new players to the genre should find it fairly easy going, as Blizzard has made a sincere effort to make the game enjoyable to those who are hardcore players as well as the casual player with just a few hours to spend each week. Some might find the monthly fees annoying, but they are low enough to be compared to buying a new computer game every few months. If World of Warcraft is continued to be played regularly, it still comes out as a good buy.
Nov 8th, 2005 · Windows · read reviewFactornews (9 out of 10) (90%)
World of Warcraft m'a rĂ©conciliĂ© avec le jeu en ligne, grĂące Ă un systĂšme de quĂȘtes bien fait qui nous donne toujours quelque chose d'amusant Ă accomplir, mĂȘme s'il est assez difficile de se plonger dans le scĂ©nario quand on sait que dix autres personnes sont en train de sauver le monde en mĂȘme temps que soi. C'est une sorte de Diablo en mieux, avec en plus l'aspect massivement multi-joueurs, que demander de plus ? Peut-ĂȘtre que le jeu soit moins cher, car l'abonnement n'est pas donnĂ©. On verra sur ce point ce que donnera l'arrivĂ©e de Guild Wars sur le marchĂ©. Je lui mets 18 non seulement parce que c'est, je pense, le meilleur jeu du genre, mais en plus il plaira Ă des joueurs qui ne sont pas intĂ©ressĂ©s a priori par les MMORPG, y compris les joueurs occasionnels.
Mar 13th, 2005 · Windows · read reviewJeuxVideoPC.com (18 out of 20) (90%)
Vous pouvez lĂ©gitimement vous demander en quoi consiste WOW. World Of Warcaft est un jeu en ligne massivement multi joueurs qui reprend la lignĂ©e de la sĂ©rie Warcraft. Ce jeu est une pure merveille : simple, pour tous les niveaux, de beaux graphismes⊠Mais quelques problĂšmes persistent comme les bugs de serveurs, la lenteur dans certaines zones. A peine sorti, ce jeu fait un tabac : des millions dâexemplaires ont Ă©tĂ© vendus Ă travers le monde, au point que mĂȘme les chinois y auront le droit ! Ce jeu existe sur PC, Mac.
Apr 3rd, 2005 · Windows · read reviewGamer 2.0 (9 out of 10) (90%)
Many gamers have worried that the MMORPG genre became stagnant before it ever had a real chance to take off, and they certainly have a valid point. Many MMO's with great promise are simply recycled versions of Everquest, with a few tweaks here and there to make them stand out from the crowd. Attempts at true originality, such as The Sims Online and Planetside, were bland and uneven, further cementing the notion that persistent online worlds may have stalled before they ever got started. Enter World of Warcraft, Blizzard's answer to the jaded naysayers, and a superb game that proves that online RPG's are far from dead. WoW does not turn the genre on its head; instead, it brings that unquantifiable 'it' that the developer has infused into its previous titles to a vast, detailed world brimming with activity and personality.
Dec 3rd, 2004 · Windows · read reviewGame Informer Magazine (9 out of 10) (90%)
15 years later, the original World of Warcraft still has what it takes to captivate adventurers.
Sep 17th, 2019 · Windows · read reviewComputer Gaming World (CGW) ( ) (90%)
Rather than focus on a bunch of explicit, boring tutorials, WoW teaches you the ropes and eases you into the game so slyly that you'll barely even notice you're in school. Instead of pitched battles against rabbits, cats, rats, and other tiny animals that you could kill in real life without much effort, the game immediately pits you against actual monsters. Garden-variety animals exist--you're just not expected to fight them. They merely hop around and occasionally get devoured by a passing predator. Since there aren't any artificial zone boundaries, you're free to wander wherever you want to right from the start, which removes the penned-in feeling common to low-level characters in most other MMORPGs.
Aug 22nd, 2005 · Windows · read reviewEdge (9 out of 10) (90%)
It's simple arithmetic that wins out in the end. For every flaw there are two dozen flares of brilliance: in the characterisation and the game balancing, in the innovations that challenge the stultified assumptions of the MMO genre, in the aesthetics and the atmosphere, in the magnificent music, in the flexibility of solo and party play. For all its problems, this is a game of rare and wonderful accomplishments, a creative vision that has a completeness and a rigour few can match. Tens of thousands of decisions have been made which strengthen the game; tens of thousands of those decisions have been implemented with extraordinary skill and flair. But in the end, the hallmark of a great game isn't in its spec sheet or its design document. It's in its players' eyes and in their faces as they tell you of adventures past and planned, of encounters unexpected and unforgettable.
Aug 4th, 2005 · Windows · read reviewGameStar (Germany) (90 out of 100) (90%)
Blizzards
Sucht erregendes Online-Epos schlĂ€gt fĂŒr mich
selbst
RPG Site (9 out of 10) (90%)
While I don't play it anymore, Blizzard really got this game right. This game is the standard to which all MMORPGs need to live up to. I'd be willing to say this is the best MMORPG out on the market with things to do for those who only have 15-30 minutes as well as those who have hours. Even better, Blizzard is constantly fixing and tweaking the game, ever loyal to their fanbase. Congratulations, Blizzard, on a job well done.
May 31st, 2006 · Windows · read reviewJeuxvideo.com (18 out of 20) (90%)
Pour un coup d'essai, c'est un coup de maĂźtre ! Ce premier MMORPG made in Blizzard est en effet un excellent titre qui parvient Ă nous scotcher devant notre Ă©cran dĂšs les premiĂšres minutes de jeu grĂące Ă une interface pratique et Ă un gameplay riche et intĂ©ressant. Seul petit bĂ©mol : le nombre de classes et de races est infĂ©rieur Ă ce que l'on voit chez la concurrence. DĂ©faut qui sera certainement corrigĂ© par un probable add-on. Toujours est-il que World of Warcraft parvient de fort belle maniĂšre Ă tenir son pari et plaira aussi bien aux novices en matiĂšre de jeu de rĂŽle massivement multijoueur qu'aux vieux briscards du genre qui recherchent un titre sans prise de tĂȘte. Un classique est nĂ© !
Feb 14th, 2005 · Windows · read reviewGames TM (9 out of 10) (90%)
Admittedly, there are flaws. Many of these are the kind that will annoy experienced MMORPG players and hold up novices, but they merely smack of Blizzard not having found its feet with the genre rather than being anything serious. (...) But with WoW only a few months into its potentially extensive lifespan (and taking into account the number of things that the game gets right), such kinks are but a single fly in a vat of silly smooth ointment. Blizzard has its reputation for a reason; and if this is only the beginning of what this newly imagined version of Azeroth has to offer, we can see ourselves living there for a very long time.
Mar 24th, 2005 · Windows1UP (9 out of 10) (90%)
"Stop living in your real world and get back to fantasy." To date, there hasn't been a single Massively Multiplayer Online RPG that could honestly live up that reversal, but by far the closest yet to hit this mark is Blizzard's newly-released World of Warcraft. For discerning MMO-ers and MMO novices alike, World of Warcraft is one for the ages.
Dec 3rd, 2004 · Windows · read review2404.org PC Gaming (9 out of 10) (90%)
Just in case you have had your head in a gaming hole for the past few years, one of the industry's most anticipated MMORPGs, based on the much-lauded Warcraft series, was released last week. If you look at the history of Blizzard Entertainment, you will see that they have a habit of making all-time best-sellers, and this one lives up to the legacy (think: Starcraft, Diablo, Warcraft). 2404 has had an opportunity to delve into World of Warcraft at length, and found a surprisingly polished and well-founded game in Blizzard's first venture into the massively multiplayer world.
Dec 2nd, 2004 · Windows · read reviewStrategy Gaming Online (8.8 out of 10) (88%)
World of Warcraft is simply a captivating title. The game world and variety is simply mind boggling. You could literally play this game for months straight and never experience everything there is to see and do. If you are itching to try a MMORPG, look no further. If you are currently subscribed to another, try this one and never look back. Gamers have come to expect great things from Blizzard, and WoW once again delivers the goods.
Mar 29th, 2005 · Windows · read reviewNetjak (8.6 out of 10) (86%)
World of Warcraft has done it. WoW is officially the first online only game in twelve years that I can actually enjoy for a long period of time. The vastness of the story, the volume of things to do in combat, the art direction, and the realm combat all rolls up into a wonderful package. World of Warcraft is the new standard that MMORPGs in the future need to live up to.
Jan 10th, 2005 · Windows · read reviewGames Finder (8.5 out of 10) (85%)
World of Warcraft is particularly good at avoiding the grind that the MMO space is known for by packing the game world full of quests that offer good rewards to keep you trucking along in experience and items without too much problem. Guilds are also an integral part of the whole experience with plenty of end game style content orientated towards being part of an active guild.
Jan 30th, 2014 · Windows · read review3DAvenue (82 out of 100) (82%)
All in all, World of Warcraft is a very good game for a beginner to the genre. Its ease of play will allow anyone to pick it up and get stuck in. That ease of play however will turn off people looking for a more challenging in-depth game. Graphically it really depends on ones taste, most people are going to love it or hate it. If youâre looking for something simple to play, that you can solo relatively happily then this is the game for you. If you are new to MMORPGâs then it is a great introduction and you can graduate to games with more depth.
Jan 7th, 2005 · Windows · read reviewMMORPG.com (8.1 out of 10) (81%)
These are important areas and they need to be fixed quickly, but they are not endemic to the actual game. In other words, it's not a design flaw that will requires millions of dollars to reprogram. All it will take is a few more servers, an effective population management plan, and some more warm bodies on the Blizzard customer support team to make it all better. With 1.5 million people paying $50 for the game and $15 a month, that should be no problem. World of Warcraft is a fantastic game in almost every respect. It's a shame to see it tarnished by things that are so easily remedied.
Apr 13th, 2005 · Windows · read reviewGame XC (GXC) (8 out of 10) (80%)
World of Warcraft starts out as an addictive, expansive ocean of content, but eventually whittles down to a colorful pond. The game is constantly changing, so hopefully Blizzard will fix the myriad issues that exist, but for now the game is not the most admirable Blizzard endeavor.
Jul 1st, 2005 · Windows · read reviewRPGamer (4 out of 5) (80%)
In conclusion, we have ourselves a fine, fine game here. It's well-balanced, pretty fun, has plenty of charisma, lets the player choose how they want to advance, and more. It's not perfect, but for an MMORPG it comes pretty close. However, those not familiar with MMORPGs might find there's more game play here than those desensitized to the genre. It is, however, definitely recommended to Warcraft fans looking to further their knowledge on the story of the Warcraft universe.
Jan 19th, 2005 · Windows · read reviewEurogamer.net (UK) (8 out of 10) (80%)
Wasn't expecting this to be a difficult review. Having Played and loved the Beta of World of Warcraft already, I was expecting this to be easy. Play some more on the Euro servers, slap a 9/10 at the end and wander down the pub in time for a swift round before closing.
Feb 18th, 2005 · Windows · read reviewJeuxvideo.fr (8 out of 10) (80%)
En rĂ©alitĂ© et de par ses nombreuses possibilitĂ©s, World Of WarCraft nous a vraiment impressionnĂ©. Il est aussi complet que les meilleurs titres du genre, mais apporte en plus un confort de jeu sans Ă©gal. Compte tenu de la qualitĂ© du suivi de Blizzard, on peut sans prendre trop de risques parier sur de nombreuses amĂ©liorations Ă venir et sur une rĂ©solution rapide des problĂšmes inhĂ©rent au lancement de ce type de jeu. Avant de vous laisser tenter, il reste tout de mĂȘme Ă peser le pour et le contre. World Of WarCraft est un trĂšs bon jeu, il nây a aucun doute Ă avoir lĂ -dessus, mais pour y jouer il vous en coĂ»tera tout de mĂȘme 45 euros pour la boĂźte de base et ensuite pas loin de 13 euros par mois. Ătes-vous prĂȘt Ă une telle dĂ©pense ? Comptez en tout cas sur nous pour suivre les Ă©volutions de ce MMORPG d'ores et dĂ©jĂ enthousiasmant !
Feb 11th, 2005 · Windows · read reviewMMORPG.com (7.9 out of 10) (79%)
Because we are really looking at the end-game scenarios for Warcraft in this review I think the value of the game goes down tremendously. I look at the score of seven almost like a C in school, average. The Raid dungeons are difficult and require a lot of players to be in synch with each other. However, once these bosses and dungeons are mastered, the run through begins simply to get the best loot. The sheer repetition of raids takes away the value of the game. Also, faction grinding to gain better items is again very repetitive. It's funny; the leveling system in WoW seems very player friendly. The real grind comes at level sixty when you want to get your epic gear. Also, the PvP rewards I think the value in the end game is much lower than the experience of leveling up a character.
Sep 4th, 2006 · Windows · read reviewGotNext (3.5 out of 5) (70%)
Why did World of Warcraft sell as much as it did? The answer is a combination of an ingenious ad campaign over the net hyping the release of the game, the incorporation of an already immensely popular game universe, and the including of elements that make the game newbie-friendly. These new elements allow the game to appeal to not only the most die-hard of MMORPG players, but to the casual gamers who donât have hours to play on a daily basis. By adding features that cater to the more casual style of gaming, World of Warcraft appealed to the masses. And the masses responded by rushing to stores and giving Blizzard their hard-earned money.
Jan 23rd, 2005 · Windows · read reviewGameCell UK (7 out of 10) (70%)
I know many, many people will probably read this review and probably think Iâm missing the point. The game certainly has a hardcore following and I risk the wrath of all of them by writing negative comments, but the fact is that despite trying hard to like it, the game was just not for me, I just donât have the time needed to dedicate myself to it, and canât imagine that all that many people do. To get the most out of the game you really need to be able to spend a good couple of hours a day with it as well as being able to keep up with various updates and know the ins and outs of all the skills, characters, careers etc.
Mar 31st, 2005 · Windows · read reviewPlayer Reviews
Welcome to World of Grindcraft!
The Good
I've been an adventure and role-playing game player for nearly three decades. I witnessed the pioneering of graphical gaming and every leap and bound of technology ever since. And almost every great adventure game or RPG in the history of PC gaming has a place of reverence on my shelf. But until June of 2006, I had never played an MMORPG.
When I logged onto World of Warcraft for the first time, I was awed and enthralled. The universe that unfurled before me was overwhelming - a real virtual reality, with 24 hour days, sunrises and sunsets, a calendar with celebrations and events that occur only on certain days of the year... I was convinced I had seen the undeniable future of role-playing gaming as we knew it.
However, mine was a novelty that was soon to fade, and when it did, it faded hard and fast...
The Bad
As I played on over the months, small bothersome things began to come to my attention. Individually, or even in small numbers, these could be seen as the small quirks every game has - no game is ever 100% perfect in every player's eyes, of course. But these flaws began to multiply, and rapidly. And they were issues not just with the game itself, but with the very concept of the game. Too numerous to mention all of them, these little problems ranged from droll terrains, to poor character class balance, to ridiculously unrealistic area transitions. But worse, was the side of humanity that World of Warcraft not only attracted, but amplified and gloried in. Truly, my years in chat rooms, IRC channels, and weblogs never prepared me for the level of pure human stupidity that gravitates to WoW like iron filings to a magnet. Soon enough, 'phrases' like "cn i hav sum gold plz???", "rofl omg u sux0r!!!!1", and the inevitable "cn sum1 plz run me thru rfc PLZZZZ???" soon took their toll on my sanity, to the point where some days, I truly wanted to go on a postal rampage, killing all members of the same species who could manifest that mentality.
But, alas, perhaps that's simply the nature of online gaming. With World of Warcraft being the only MMORPG I had ever played (and because of it, now likely ever will!), I can't say with certainty that this is a failure of this game, or just this genre. But by contrast, the flaw which I found to be the worst failing of World of Warcraft, can most certainly not be blamed on the pathetic mental acuity of its players.
World of Warcraft is - and I state this with great vehemence - the dullest, most boring, most unimaginative, repetitive excuse for a "role playing game" I have experienced in nearly three decades of gaming.
When you play an RPG, one expects there to be puzzles, or quests, and solutions to these. In RPGs like Eye of the Beholder, Baldur's Gate, Fallout, Neverwinter Nights, and so on, one is prompted to use one's creative and logical mind to solve each quest. Some are simple, some are challenging, some are downright complex, some are even funny or clever or ironic.
But in World of Warcraft, though there are literally thousands upon thousands of quests to be completed in the world of Azeroth, there is ultimately only one solution to them all: Kill X monsters, and/or collect Y loot from their corpses.
I need to emphasize this again for clarity - the ENTIRE GAME is comprised of people telling you go somewhere, kill a predetermined number of things, and often bring back a number of things, usually dismembered body parts or items they may be carrying, to the questgiver.
For example: Kill 12 gray bears, and collect 12 bear hearts. Or, collect 15 tail feathers from slain swoop birds. Or, collect 8 tiger's claws, 6 bird's eggs, and 15 spider's legs.
And this is how THE ENTIRE GAME goes on...
To make things even worse, often, the percentage chance that you will find one of the required items on the corpse of your enemy (aka. the "drop rate") is unrealistically and infinitesimally low. And, the further you get into the game, the lower these drop rates get. In the very beginning, you may only have to slay six tigers to get six tiger's claws. But by level 30 or 40, you'll find yourself having to spend three straight hours killing dozens upon dozens of raptors just to make your quota of the 8 lousy raptor eyes you need for the quest. Not only does this repetitive and mind-mushing grinding eventually wear one's soul down to a longing for blessed death, but the lack of realism is vile to witness. I mean, let's face it - granted, in the fury and carnage of battle, it's fair to assume that not every creature that meets your sword, axe, or gun, is going to come away with it's carcass intact. Things like paws or eyes, perhaps even hearts, may just be unsalvageable. But when the quest calls for you to return with the creature's entire head, or even, in several cases, a sample of its blood, and yet still only one in every fifteen kills yields you the rewards, well, that just starts to make me angry.
And that's only the half of it. As you progress to the highest echelons of the character levels, the need for mindless grinding becomes positively unimaginable. For some quests, you have to collect around three thousand pieces of unrefined metal ore to improve your reputation with a particular faction just so that they'll allow to shop in their stores. In others, you have to collect several hundred of a crystal that is only dropped by the end boss of a dungeon, or "instance" - and even then, only dropped sometimes!! - in a dungeon which can only be completed by a 40 man "raid group", which is essentially 40 players working as a team to complete the dungeon. So, IF you and 39 of your friends clear the instance, and IF you kill the boss, and IF he drops the item, and IF, by group consensus or a fair dice roll, you are the one allowed to have it as opposed to the other 39 people who might want it, then you have ONE. Then you only need several dozen more before you can complete the first part of that quest!!
Personally, I would rather be forced at gunpoint to remove my own genitals with a rusty spoon without anesthesia than to even attempt a grind of that magnitude.
The more I played World of Warcraft, the more I felt my will to live slipping away. When I heard on the news about the teenager who committed suicide as a result of the game, I couldn't even muster a glimmer of surprise. Every day, faced with the constant spamming of utterly illiterate children shouting "WTF LOL NO U R TEH NOOB STFU!!!!!" at eachother, while I trudged out the city gates to spend another hour hacking at animals for another few lousy pieces of silver and a small dose of experience, I wondered to myself, "Why am I paying $15 a month to torture myself with what is the equivalent of working in a sweat shop while being forced to watch 40 straight hours of reality television?".
When I discovered no answer to that question, after weeks of soul searching, I canceled my World of Warcraft account.
The Bottom Line
When I came to MobyGames today to post this bleak review of the worst game I've played in over a quarter of a century, I read first a glowing review posted by Corey Cole, a man whom I once positively idolized as the co-creative legend, with wife Lori-Ann Cole, behind the Quest for Glory series, which was the pinnacle of role playing adventure games of its time. When I read that this man, whose inspirational work on computer game development shaped a large part of my life, was now a self-confessed WoW addict, I honestly nearly wept. The notion that he and Lori, the hearts and minds behind Erasmus's Mage's Maze, the shimmering sands of the lands of Shapeir, the mentally and emotionally charging land of Tarna, and so much more, are now grinding day and night in this tiresome game hurts me to my soul. The blurb on the back of the box for Quest for Glory III: Wages of War says, "And if you succeed, it will be because you cut to the core of the mystery with your mind, not because you managed to sort through a series of stats or slashed through a thousand mindless monsters.". But that is precisely how you succeed in World of Warcraft. You slash through some monsters. And then you slash through a thousand more. And then, when you've done that, you move to another region, and slash through a few thousand more. Rinse, repeat.
Oh, and don't forget to pick up their heads, on the off-chance that they drop them. Remember, you'll need to take a few dozen of those back to your questgiver to "solve" the "quest".
I'd rather just withdraw $15 from my bank account each month, and set fire to it.
by Vaelor (374) on Apr 3rd, 2007 · Windows
The Definitive MMO experience.
The Good
This game doesn't really need to be reviewed, its faults and success are visible for most people interested in playing an MMO to see. Yet, I still feel like I have something to say about the game.
I've played quite a few MMO's and this one was the best. Not the most fun, but it was the best. The game is the quickest to get into and has a very stable feel.
Another good thing about the game is how they are pretty delicate with character deaths. A lot of games totally punish you when a character dies in the game which I think is one of the reasons why this game is so easy to pick up.
The graphics and control are also very solid as well as the characters graphics and control. In some MMO's for some reason controlling the character is really awkward. In this game it's not the case. Everything just feels so standard and put together, which makes it easy to play the game.
World of Warcraft reminds me a lot of multiplayer Starcraft. Just like Starcraft the game has a very high learning curve that you may never achieve. And just like Starcraft the game is done to death that it doesn't feel like you're doing anything new, yet the game is so balanced that it still is the definitive experience for its Genre.
The Bad
Overview: The game falls into the problems that any other MMO falls into. It simply engrosses such a large amount of time and for what? A few bits of gear, etc. But, the thing is, that's just how MMO's are right now. And most people are fine with that.
The Bottom Line
The game deserves to be so popular, It really is a good game. However, its an MMO. And because the game is an MMO, it is a really time consuming game that has a huge learning curve at later levels.
What makes the game addicting is that you cannot just stop and pause the game. Many people are very competitive gamers and this game has no pause button. What this does is cause the game to demand giant scores of time. If you don't put in enough time as your peers you will literally fall behind. If you leave the game you're not pissing off some game characters you're pissing off real people. And secondly, the MMO has become so competitive that at the highest levels you must spend gargantuan amounts of time playing. All of this comes together to make a person, susceptible already to playing a game too much, spend an enormous amount of time on the game.
by Evan Agresti (6) on Oct 17th, 2009 · Windows
Amazingly simple yet amazingly addictive
The Good
In my opinion, World or Warcraft (more simply abbreviated WoW for the rest of this review) does not do anything so amazingly revolutionary or new from the rest of its counterparts in the MMORPG genre. It doesnât do anything totally or completely unexpected from many other MMOâs out there. Most elements can be seen borrowed from other RPG franchises, and as a whole one could possibly label it âgenericâ. But what WoW so brilliantly does is that it takes what its other brethren have created and made it easier and more fun to play. It has taken its content and made it a perfect form as to create a perfect gaming environment that is both easy and fun to play in, is not vague or confusing, and is addictive as Hell. And that, my friends, makes all the difference.
WoW has a lot of elements borrowed from every other genre. It has a talent system, and two professions from which you can choose. Youâve got a wide variety of classes from rogues to warriors to mages to warlocks. All around, WoW is just plain fun. You can do instances (dungeons and such) with your friends, or enjoy some relaxing fishing alone. You can explore the land or do quests. You can join a group for some amazing PvP, or go to a role-playing server to immerse yourself within the World of Warcraft (I have tried an RP server and the role-players for the game are very enthusiastic). WoW even has one of the biggest maps I have ever seen. To explore the entire map easily takes weeks just walking from place to place. I am still debating which gameâs map is bigger, WoW or Guild Wars, and I have yet to come to a conclusion. To tell you what WoW holds in store would take pages upon pages more of a review. However, this is not how WoW differentiates itself among other RPGâs. You can get all of this stuff on other MMOâs, so whatâs so special about this one?
What WoW does is it takes the simplicity of console RPGâs and mixes it with expansive environment, controls, character customization, and social abilities of the MMO world. In simpler terms: WoW is easy, it eliminates the frustrations of other MMOâs, and simply makes the game just plain fun. I was once a player of another MMORPG. That was the game Dark Age of Camelot. While I was playing it, I thought it was an okay experience. However, I now realize what a terrible experience it truly was. While games like those are far too hard and required hours of work, WoW is simple, clean, and so easy to use that casual gamers can easily be on the same level as hardcore addicts.
WoW appeals to casual and hardcore gamers alike. New players can begin enjoying the full experience as soon as they start, and itâs a huge and welcoming change for the RPG franchise. It makes it feel like you arenât too low of a level to get the games full potential. Quests and monsters are just the right level of difficulty, making it easy for a person to just jump right into combat. Epic quests do not require hours of time devoted to playing the game. Even as early players, noobs can enjoy the same features as many players who are 50 levels above them. The fun begins as soon as you log in.
Casual players are rewarded heavily in this game, because soloing is possible, easy, and rewarding. Players who donât play as often, will become âwell-restedâ while they are logged out, allowing them to gain double the experience as players who play all the time. It is this welcoming incentive that continues to draw me into WoW, and finally I am no longer penalized for enjoying doing the quests alone and sporadically.
Even early in the game players can enjoy a slew of highly entertaining skills and abilities, and each level you gain significantly adds a number of new abilities at your disposal. This makes combat throughput the game fun and different, as you have tons of skills at your disposal to toy around with. Both items that new players can use and higher experienced ones are distributed pretty much perfectly throughout the game, making finding a weapon perfectly suited for you as easy as walking down to a shop or slaying a beast. Early players have the ability to choose the same professions as later players, which makes getting to the higher levels easier for new players. The game makes noobs feel welcome. As I said before, new and casual players can begin enjoying the full experience as soon as they start, and itâs a huge and welcoming change for me.
I think one of the reasons WoW is so welcoming to casual and new players its how it practically eliminates all of the frustrations of other MMOâs. One of these things that comes to mind for me is grinding. WoW utilizes the simple system that has been a requisite for console RPGâs for years: it allows the player to gain levels while they are adventuring. Simply put: no grinding. Read that again. Eventually it hits you in this game that you never have to stop what youâre doing to bolster your stats. It is easy to gain a level once or even twice per day, even between on and off adventuring and exploring. You may even be able to achieve more levels that, if you really play it that much every day, only trying to level. Most of the time, the leveling is done while your adventuring and on quests, making repetitive monster-slaying trials and experience quests almost non-existent in WoW. Doing simple tasks such as gathering ingredients for a recipe do not require hours of work. Developing skills can be easily done by the most casual or newest of players. These reasons and many more are good reasons to get WoW. It has so many elements that are nice and user-friendly that makes it fun to play without making it a complete chore.
Another one of these features that comes to mind is that death brings no toll to those unfortunate to have to go through it. Your only punishment is that you must bring your dead spirit from a nearby graveyard (there is usually one or two in every region) to your corpse, which is a trivial walk. It does not require you to lose points or skills, or require you to pray at some alter to get your stats to full potential. I cannot being to explain how great this makes the game, being able to actually âplayâ without having to worry about taking risk. I could sit here for hours iterating stories of how Iâve lost days of experience (from grinding no less) simply by accidentally aggroing some monster that is a couple levels higher than me. This feature is a god-send, and you will praise Blizzard for making such an amazing decision in the game design.
One of the fundamental reasons of the underlying simplified gameplay I mentioned before is the clean character and item management. WoW is not as ambiguous as many other MMOâs. The system of professions, talents, pets, classes and other sorts are semi-self contained. Its easy to use interface contains just a few menus and an action bar, and each menu serves major purposes. All your professions, stats, pets, and other things are all tabbed in one menu for your character, while everything pertaining to social (guilds, friends) are all tabbed under another. It keeps the screen clean of anything that gets in the way and makes it easy to find what you are looking for. Looting is simple, even in massive groups. You can easily discern which professions go with which, and character class limitations are well-defined. Items arenât vague as to what they are used for or what they add to your stats. Many games I have played include strange numbers and stats that I have no idea what they do. In WoW, almost every item is useful, so if you find something on an item, its usually used for something pertaining to a quest and will tell you so. If its armor, a quest item, and weapon, or just food, it will tell you, which makes item handling much easier, as you feel like your not throwing away something very important when you clean out your inventory. In WoW, what things do are so clearly defined it will make you wonder how the Hell other MMOâs didnât think of doing this sooner.
And as mentioned before, WoW is incredibly user friendly. All around, WoW makes it easy for new users to gain ranks and earn experience, and still keeps everyone challenged. Socially, the people you meet in game are some of the kindest people on the internet. The role-playing servers can be lots of fun for those looking for a Dungeons and Dragons type of game, while the regular servers have people who are always willing to help out new players or go on raids or quests. The Blizzard Support must also be duly noted. If you seem to have an annoyance within the game, itâs as if Blizzard reads your mind and fixes it the next day. It almost seems as if the Blizzard staff plays the game themselves, and sees what annoys them that must be fixed. Blizzard constantly releases automatic updates that fix small bugs and glitches to make for a better gaming experience. Server crashes are fixed within minutes, and problems with servers are usually fixed within hours to get the servers back up and running. Itâs simply amazing how well they treat their players. Blizzard definitely goes to great lengths to make sure you are completely satisfied with your gaming, and you can surely tell.
Aside, the gameâs great atmosphere also perks you up. The graphics of the game are astounding and pleasing to the eye. The graphics almost remind me of a fairy-tale: colorful and beautiful landscapes with exaggerated features and rounded textures. The trees in the game can be a host of colors like blue or purple, and the cities are magnificent. The gates of cities are stories tall, and the streets are curvy, twisted, and almost cartoon-like. The cheery yet atmospheric music adds greatly to this. Above all, the atmosphere does something for your brain. When you look out upon a bouncy forest of bright trees that are the size of skyscrapers, it makes you feel warm inside. Even some of the more âevilâ environments have vivid palettes and continue to have bouncy textures and exaggerated landscapes that make them feel more alive. Other MMOâs, for some reason, like to include some desolate wasteland with destroyed cities, hopeless people, and an atmosphere that makes everyone seem dead. WoW, however, does just the opposite. The bright, cheery characters and environments do more to bring up your spirits. Instead of drawing on dark, desolate feelings, they inspire feelings of warmth, happiness, and liveliness, almost as if the very air itself is alive. Because of this, WoW is a game that will drawn you in and keep your there for hours on end.
They call this game the âWorldâ of Warcraft for a reason. All around, this game feels like a living, breathing thing. If you let it, WoW can become your second home. The colorful characters and world, the uncountable number of things to do, and the infinite character and profession combos will ensure that WoW has near endless replay value. Hell, all I do is questing and instances, and that still manages to take up all of my day. Iâve barely touched PvP, raids, and end-game quests, and yet I still fill my day with fun-filled questing in the world of Azeroth. Let WoW charm you to death as you discover all of the games little quirks, interesting characters, fun story arcs. No matter where you are or what youâre doing, there are always other people on, doing other things, and there is always something going on. And as you play, you will become part of that rich tapestry which has practically evolved into its own society. Invite yourself into the World of Warcraft, and you may never want to leave.
The Bad
A-D-D-I-C-T
A-D-D-I-C-T
A-D-D-I-C-T
And ADDICT was his name-O!
More and more these days video game addiction is a major problem. People have reported to leave work, school, relationships, and even families over video games. Some have even reportedly committed suicide. The idea of a video game worse than drugs is scary, but it todayâs world I find that it is honestly a very real entity. This game does not seem to erode this idea. World or Warcraft is addicting, with a capital âAâ. For some, itâs because you feel that you have to keep playing hours to get âjust one more levelâ, or you feel that you may miss something. But also, itâs because World of Warcraft is utterly and uncontrollably fun to play. Between quests, raids, dungeon runs and profession training, time slips away at a mind-boggling pace. The first two days after I got this seem nothing but a blur. Yes, the sad truth is that I spent a two full days, over 10 hours each day, playing the game from the time I got up until about midnight. Whatâs weirder is that I did not actually realize that this time was slipping away. When I emerged from my basement, I wondered where the time had all gotten to. At that point I realized that time consumption was a factor I needed to seriously consider while playing WoW. Thatâs something very new for me, a person who generally plays video games and socializes in moderation. WoW, however, affects ALL gamers. It has been called names like âWorld or Warcrack.â Itâs something to deeply consider when buying or playing this game. Donât put a video game in front of family. Consider how much time you have before buying this. Hell, make sure you consider how much time you have when youâre in the middle of playing it! As my friend Pete (a dedicated WoW player and someone I actually played the game with) says, âWoW destroys livesâ. And itâs true. Consider what you are going to give up for this game. Many gamers may find it easy to play in moderation, but even those who donât normally have addictive personalities can exhibit WoW addictions and late-night sessions. People with addictive personalities should avoid the game altogether.
As the game drifts on you may notice that the quests are very much uninspired. Unlike traditional one-player console RPGâs, the quests are pretty mindless. Quests are almost always a âkill-questâ, where you either have to kill a certain number of monsters or a specific one. Occasionally you will get an item collecting quest, which invariably leads to having to kill a number of monsters just to get those items. Traveling quests are a nice and easy change but hardly offer anything fun or interesting. If the game did not make up for itself with good combat, quests would be a nightmare. Perhaps thatâs why the game gets so much better when playing with a friend. Related to this is the fact that the game can be very repetitive when played alone or âsoloâ. Quests are almost always alike, and seem to be big repetitions of each other. As a result, restarting characters is a nightmare since you will invariable be replaying dull missions that you had to do with other characters. Quests are easily the least entertaining part of the game, and while they offer plenty of experience, are only bearable up to about level 30, where they become a terrible pain. An unfortunate factor that must also be taken into account is that all of the gameâs story is driven by quests, and that the game really lacks direction without them. Bummer.
The patches are also one of the most major problems. Blizzard frequently releases patches for this game. All around it does much more good than it does bad, however the downloads are incredibly annoying. Of course, for your convenience you do not have to keep track of versions or go to download sites. Itâs all done automatically by the in-game updater. However, patches can be released almost once every two weeks. And while the small ones are pretty much an annoyance rather than a pain (15 minutes isnât all too bad), the larger ones are a nightmare, with up to an hour (or more!) or download times. This only makes it worse for players installing and playing the game for the first time. All of the patches created before that point must be downloaded, meaning 4 or 5 patch downloads (sometimes to avoid lengthy downloads they take older patches and incorporate them into the new ones so they donât have to be downloaded). Usually one or two of these is the nightmare patch mentioned above. And while load times are swift and painless, prepare for a monstrous install time, and even more waiting just to get the game patched up runningâŠ
The Bottom Line
World of Warcraft is a landmark in MMO design. In my honest opinion, MMOâs have too long been bogged down by boring grinding, terrible adventuring, and annoying features and controls. WoW eliminates all of these things, keeping what makes the game fun, and this is what appeals to me and 7 million other gamers so much. Itâs the fun a video game should give you, without all the tiresome work that come along with other MMOâs. Itâs incredibly friendly, incredibly fun, incredibly imaginative, and incredibly addicting.
And even to mention all of the great content that WoW offers would take a lifetime. Things like professions, talents, all of the classes, a HUGE world to explore and tons of social interactivity make WoW my choice MMORPG. But I could never tell you about everything, so letâs just leave it at that. Itâs up to you to discover all the amazing possibilities and the rich gameplay that the World of Warcraft is just waiting to offer.
by Matt Neuteboom (975) on Oct 4th, 2007 · Windows
Vaelor made some good points, but there are redeeming factors
The Good
World of Warcraft's world is simply gigantic with many different areas. I personally think the game was at it's best before the expansion packs because all the areas feel so great, when I used to walk around in Elwynn Forest it felt so peaceful while the "Undercity" feels very chaotic and aggressive. This gives the world a nice balance, if you ever get sick of the destruction and death of the Badlands you can always go back to Loch Modan to rest for a while.
When you take the title of RPG, I think it's important to live up to the title "Role-playing game" and World of Warcraft does that very well. There are servers where you can make a character and you have to act like him or her. This means talking to people like you're having a real conversation and joining a guild that offers the kind of job you want your character to have. I decided to have my character join the Stormwind city-guard and I had a great time patrolling the city and following orders.
Fighting the monsters in instances and raids was really awesome and succeeding felt like a real achievement. I always loved it when we had a group of forty people and managed to take down a monster, it just made us look so organized and skilled. I did dislike it when the expansions decreased the number of player in a raid to twenty-five, but in the end I did agree that the raids were way too hard sometimes and keeping a total of forty people alive was nearly impossible.
World of Warcraft is full of wonderful experiences that I count among some of the best I have ever had in a video game. My days as a role-player are still very dear to me and stand-out between the rest, but there was also a guild called "The Brotherhood of Wisdom" which I created myself and which grew to become the biggest guild on the server. We had a lot of fun and some of the most stupid events ever (like a snowball-war or races). I still have contact with a few people that were in our guild and we love nothing better than to talk about "the days of the Brotherhood".
The music is very good and often even awesome. While most songs are not that great, there are a few that still manage to make me feel like the hero the game wants me to be. One of my favorite examples is the Stormwind theme which I swear has to be one of the best songs in video game history. The title screen music is also pretty nice and the music in the Night-Elf lands are pretty sweet as well (they mix nicely with the forest). It's too bad that they couldn't have every song be as awesome, but there is still not enough to complain about.
The story is amazing and that is mostly due to the army of RTS-games that preceded this game. The "Warcraft" series form the background for this game and some characters even make appearances (The Night Elf priest and Thrall for example). I have to give Blizzard credit for taking a very popular franchise and taking such a massive risk with it, in the end they created every Warcraft-fan's dream and I am sure a lot of people love Blizzard for this.
The game is very easy to control and gradually builds-up the difficulty. It's unlikely that you will die at the start of the game and there are barely any enemies that attack you on sight, but soon there will be more enemies that do and you will have to pay attention to your surroundings. The game also starts with a very limited library of spells and attacks, but nearing level thirty you already got a few pages full of them and you have to decide which ones you want to bind to to the keys.
The Bad
Like Vaelor pointed-out already: World of Warcraft has one of the worst communities ever. Take the Halo 3 community, multiply that by the youtube trolls and then multiply that by the people who make jokes about disasters and you're almost close. The worst thing is probably that Blizzard doesn't take any action whatsoever, there is literally an entire city where everybody acts like assholes on roleplay servers, but nobody ever even tried to ban people there. It would take five minutes! The worst memory is when my cat died and I told my guild about it and someone actually started making fun of me and laughing. Blizzard's advice?, just ignore him...
There isn't a lot of roleplay to be found on the servers that are made specifically for that kind of playing. Unless you join a guild or always check the forums for events, there is a good chance you won't ever find any roleplay. This makes it very hard for new people to join these servers and since the first city they run into is the earlier mentioned place where all the assholes hang-out... If the new people don't fall prey to that city, they mostly end up joining the huge army guilds which have as much soul as bricks, this always causes smaller guilds with more daring themes to die due to the lack of members.
The quests used to be a big grindfest, but now that has been partially fixed. There is still a gigantic barrel of grinding, but there are also other quests which require you to perform tasks that actually change the world around you. The quests that didn't get this treatment are as boring as ever and make you feel like a factory machine. The worst thing is that it's incredibly addictive and that is NOT a good thing, in fact it's terrible because the game charges you fifteen dollars a month for this. This is a problem I have with a lot of services, I bought the game, so why does it still charge me to play it. Xbox Live comes to mind, but at least you can offline for free, here you can only play offline and there is no 1-man option for dungeons.
The Bottom Line
World of Warcraft is a great game, but it has some terrible problems that are mostly the fault of Blizzard. The story is great, the game has a nice difficulty curve, you can have a lot of amazing experiences and the roleplaying in this game in unmatched, but Blizzard is just way too passive when it comes to helping the players.
The roleplay servers are overrun with douchebags who ruin it for everybody, a large part of the community is acting like the absolute lowest a human being can sink and they take massive advantage of people's addictions. After so many years and with so many active players, the least they could do is give the people more. If you buy the game you only get one free month which is barely enough to get you going. I would suggest asking five dollars a month or giving two months for the same fifteen dollars.
by Asinine (957) on Jun 23rd, 2011 · Windows
WoWtastic, at least for a while
The Good
It would be pointless to list all the cool stuff you can find in WoW in this review. Needless to say, there's plenty. There are things that you will remember for a very long time. The first time I rented a flying "taxi" and whooshed through the countryside is something I will remember for a long while. As do I remember many magnificient locations that I had to stare in awe for a long time. Or some of quests and people I met and had a good time.
But after a while WoW hits a snag. Suddenly you realise that mostly you just do the same things over and over again. I hit this snag after my second character got somewhere around level 25 (first one I got to level 17). There are lots of missions, but they tend to be the same thing every time and involve lots of killing and/or taking something to someone. You also tend to grind a lot just to get to next level and improving your trading (blacksmith, mining, alchemy etc) skills is about as much fun as your day job (at least you get paid for that). And the trouble is it's usually not worth the bother because you usually can't get them to a level allowing you to do anything useful until you already have better equipment, so the whole thing is just about making money. But if you are after maximising profits, the best tactic is to go for gatherer professions. So the whole profession thing tends to get boring quite quickly when you realise you can't quite make it worthwhile, even if it looks that way. The worthwhileness always seems to be just out of your reach.
The best and worst part about WoW are the instants which are tough multi-player levels. The idea is to gather a merry band of adventurers and beat the instant for some very nice rewards. This can be a real blast with a good group. Unfortunately in my experience, unless you play with people you know already, more often than not the group has at least one player who hasn't understood the concept of team work. They just go to the instants to maximise their own loot and in worst case leave the rest of the group in trouble. Not very nice if your healer leaves the party meaning you can't finish the instant after several hours of intense playing. The problem with playing with people you know is that you have to spend roughly as much time in WoW as them, otherwise you will be at such a different level to them that it's not worth being in the same party (because of the way the game distributes experience). The other choice is to get close to the level cap (level 60) as there the characters are roughly as powerful, but that takes months of very intense playing.
Ultimately WoW is just another ego trip. People spend weeks getting that one ultra-powerful item just so they can show everyone they have it. Gaining levels is gaining prestige among other players. As is the whole player-vs-player system. This is the main attraction of the game in the long run, once you have seen all the cool stuff and tried most things. There might be something wrong with me, but ultimately I don't see the point in that. If I want prestige, I get a better return for my time by doing something in the real life. Most people could get quite proficient in some skill, say playing the guitar, if they spent as much time practising it as they do playing WoW. But then again, it's harder to show your guitar playing skills to hundreds or thousands of people.
WoW is succesful because it's simple to play, gorgeously looking and full of that WOW! (pun intented) feeling. It also means it has lots of not-so-serious gamers, people who don't have the experience and so don't understand (or don't care) that they could be destroying someone elses enjoyment through their actions. This is something that exists in most multi-player games (heck, go to any chess server and you see people logging off when they are loosing just to avoid loosing points!) but WoW with it's massive following and easy appeal seems to have more than it's fair share. Mostly you can avoid this, and if you have friends to play with you can mostly disregard this problem. It's also a good idea not to get provoked when some higher level character tries to pick a fight (this happened to me numerous times - the trying to pick a fight part).
The Bad
At least half of your time is spent doing some mundane tasks. It's also hard to find a good group to play with, and the game looses a lot of it's appeal if you always play it solo.
The Bottom Line
WoW is definitely worth trying. It's well worth the money, much better so than most stand-alone games sold at 50 euros or thereabout. So what if you get bored in it after a few months? You still got tens or even hundreds of hours of fun. I still sometimes miss WoW but I just can't justify paying the monthly fee because I know I wouldn't play it enough until I had to have another break.
by Marko Poutiainen (1151) on May 21st, 2006 · Windows
My most played game ever! (And I've played games for decades)
The Good
I have more positive things to say about World of Warcraft than any other game made. Here are some reasons why:
It empowers players to successfully solo or group to complete quests.
Roleplay lives in RP guilds and has designated RP servers.
Finding quests is not difficult, completing them are reasonable.
PvP rewards are worthwhile. Battlegrounds can be fun and challenging.
Character creation is flexible.
Mods are encouraged.
Graphics are good, lag is minimal.
Tradeskills can be helpful.
There seems to always be something to do.
The Bad
It'd be nice to have a graphics update in the game and perhaps more variation on types of quest. Most of the time it is either killing, gathering or courier but is the case with most MMORPG's.
The Bottom Line
This is the best video game ever made. If you don't like it, then maybe video games is not the past-time for you.
by nullitilium (4) on Aug 25th, 2008 · Windows
Incredible game balance and FUN
The Good
Two high points of WoW are the quest system and the overall game balance. I've been told that there is "nothing original" in WoW -- All the major play elements were first seen in other online games, and many are done "better" elsewhere -- but in WoW the sum is much greater than the parts. You can play in your own style -- slowly exploring the lands and quests, racing through levels to experience the level 60 "endgame", farming for game money and items, buying and selling at the auction house, adventuring solo, doing massive 40-player quests with a guild, or just sitting in a tavern role-playing. Hunters travel the world trying to tame exotic rare pets.
You can also spend your time fighting other players either in the regular adventuring areas or in specially-designated battlegrounds. You can choose whether to play on a "PvP" server where you can be attacked at any time or on a "PvE" or "RP" server where player-vs.-player combat only occurs in the battlegrounds.
I have been playing WoW for over a year now and have had to restrict my play so I can do other things (such as my work). Beyond that, your enjoyment will depend heavily on finding other players with whom you enjoy gaming. So far, I've found that pretty easy.
There are many other ways in which WoW is a truly great game -- the lush graphics, wonderful game music tailored to where you are and what you're doing, the variety of races, skills, and areas to explore, etc. Blizzard has once again succeeded in creating a game that makes it unnecessary to get any other game for a very long time.
The Bad
Sometimes play gets too repetitive, killing the same monsters over and over. This is especially true late in the game when you work on building up your "reputation" with various factions.
WoW is (probably inevitably) a serious resource hog. You will want a fast processor, at least 1GB of RAM, and a high-end graphics card to best enjoy the game. Even with all this, WoW is sometimes very laggy. In particular, there seem to be problems with the database systems that handle your inventory and in-game mail. Again, this might be inevitable in a game that now has over 5 million subscribers, but it detracts from an otherwise incredible game.
The Bottom Line
"The game I wish I'd written" works. :-) I think of WoW as playing Dungeons & Dragons with a group of terrific gamemasters and with a game available at any time of day or night.
by Corey Cole (35) on May 15th, 2006 · Windows
You'll turn that MOM tattoo to a WOW tattoo...
The Good
I loved absolutely everything. The environments were wonderfully rendered and the combat system,purely and simply fun. You will literally say good-bye to everyone you love and go play this game. The massive amounts of campaigns and side quests are just mind blowing. Blizzard has succeeded with all of the Warcraft series. This is a must have for any lover of MMOs and any hater if them, because after you've tried it, you just can't stop. And also I love the fact that after you die you can run around the spirit world and find you're body. But I messed around for a while and found some really cool things. Don't pass that up. And the skills and abilities you can learn just make the game all the more sweeter. I've always dreamed of an MMO where you could craft armor and World Of Warcraft has pleased me most. The monsters are one of the best things about this game. Blizzard will often put you up against an unstoppable foe and see what you can do.
The Bad
The only thing I didn't like is....wait. I loved it all. There is nothing bad about this game.
The Bottom Line
A masterpiece composed by the geniuses at Blizzard. WARNING:If you play this game even once, you will be addicted.
by Lord Dayin (9) on Feb 23rd, 2007 · Windows
The Good
This is, by far, the best MMORPG currently out there and you hear many in the game saying the same when comparing to all other MMORPGs they have played. Although the graphics may not compare with ones like FFIX, they fit the game universe perfectly. The somewhat cartoony look to various creatures and characters is what you would expect in a Warcraft game.
The game is set up in such a way that quests will build your character up to a good level, then move you on to the next area, and so on. You have the choice of not doing all of the quests, but doing so reveals the story and plot in the game as well as helping to keep your level where it should be for the area you are in.
Professions in the game are great, though not perfect. Depending on your character's class, you pick from the various professions to select 2 that are going to be useful either to you or to your guild members... or just so you can make money off them. The professions can help you to have better equipment than you usually can find for your character, though not always. If you keep your professions' skills increasing, you can make some powerful items. And the minor professions -- fishing, cooking, and first aid -- help to give you some more to do. Fishing, in particular, can be very useful. Besides getting fish that can be used for health, feeding pets, or cooking to make even better, you can also catch equipment. Sometimes this can gain you some excellent equipment.
The enemies and varied considerably in the game. No matter how long you play the game, as long as you aren't staying in the same area, you will find many new enemies to fight that look vastly different from previous ones. Granted, spiders look similar, wolves look similar, etc... but you also find many enemies that look completely different.
Each race and class have special abilities and skills that define them. These help you to create your own unique character that is different from everyone else's characters. And the vast amount of equipment available also help to change how your character looks compared to everyone else. Once you're out of the beginner areas, you don't usually see two characters who look the same.
The emotes included with the game are fun to mess around with when you want a break from killing. The best of which is dancing. Each race and gender have their own unique dancing style... from the human female doing the macarena, to the undead male appearing to be a hard rock star. Getting many races and genders together to dance can make for a very interesting display.
The world is absolutely huge. It would take a very long time to see the entire world, if you wanted to try and do so. It can be deceiving when you look at the default map, because it seems small. However, when you zoom it out all the way, you notice how huge it really is. I have no idea really how big the world is, but I would estimate it to be over 500 miles x 500 miles (or 250,000 square miles)... and it may be even larger than that. For a game world, that is ridiculously huge! And that size helps keep areas from being too filled up with people.
Because of the number of classes and races available and because people want to try them all out and also be on multiple servers, the game allows you to have 10 characters on any one server, with a maximum of 50 characters. For most people, this basically allows you to have as many as you want, since most don't want more than 50 characters.
The Bad
If you have a problem, GMs take a very long time to respond. This is perhaps the worst issue with the game as it is still new and problems can happen more frequently now than they will in months to come.
Some quests require you to loot, or kill, a specific enemy, and when you have 20 people trying to complete the quest, this can take forever before you manage to get the kill so you can loot it. You can group with others and that can help, but it still can become troublesome.
Lag is an issue in the game, but usually not a huge problem most of the time. When it DOES hit, however, it can be severe. Blizzard is working to correct that and may have it taken care of soon.
The Bottom Line
If you like MMORPGs and don't mind paying some money for monthly access, this game is the best one you'll find. I don't usually play games with monthly fees because it's not worth the cost to keep playing the game. However, this game is so great that, for under $0.50 per day, it's worth the cost. I can actually sit and play the game for 6-8 hours a night, every night... and many play much more than that!
by Riamus (8448) on Nov 27th, 2004 · Windows
Contributors to this Entry
Critic reviews added by Jeanne, Riamus, Scaryfun, Alsy, Alaedrain, Wizo, Cavalary, Silverfish, Xoleras, Cantillon, Patrick Bregger, Emmanuel de Chezelles, ryanbus84, yenruoj_tsegnol_eht (!!ihsoy), Tim Janssen, PCGamer77, Jess T.