Outpost 2: Divided Destiny
Description official descriptions
Outpost 2 features colony-building strategy and a mission-based, real-time, active environment that allows players to find many paths to one common goal. That goal is to build a spaceship and escape from New Terra, a planet that is ravaged by a terraforming microbe gone bad. Outpost 2 includes real-time multiplayer combat with over 2,000 types of terrain and 16-bit color including the ability to choose open-ended play or defined missions.
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Average score: 64% (based on 14 ratings)
Average score: 3.6 out of 5 (based on 20 ratings with 5 reviews)
After six years you would think I would have either given up or mastered this one, but it just isn't the case. The interface with its logged events, "savant series" computer announcing my impending doom, and easy keyboard shortcuts make this an easy game to navigate around and I seldom find myself cursing at the actual interface; just my own stupidity as a ballet of lava, blight, and enemy units pummel me in a painful slow-motion ballet.
I know there's got to be some trick to mastery but I still haven't found it, and since it seems easy enough yet continues to kick my ass, I'll continue playing it.
This game is an early example of real-time-strategy, and there's no queuing method for unit creation or building functions, which means you're forced to keep on top of what's going on. The logged events definitely helps in this regard, but it's not quite as smooth as more recent titles like "Age of Mythology."
The Bottom Line
A primitive "Age of Mythology" in space.
Windows · by Aaron Grier (31) · 2003
First of all as you'll find in the opening movies... a scientific disaster has happened. The gist of it is that that there is a planet wide disaster going on and it's having a domino effect on other parts of the planet. You can choose from two factions, Eden or Plymouth... (aka the colonists or the rebels of the original Outpost game, and about the only thing that links the series) and no matter which you'll choose... a good part of the game will be spent fleeing the disaster areas and trying to figure out what's going on.
You'll notice I put all that in the positive area. Because truely, the concept is unique and fun. A typical mission is as follows... setup your base, gather resources, research new technologies and defend against attack.... and then... gather up as much of it as you can and evacuate a convoy of vehicles to a safe place at the edge of the map.... possibly while you're also still defending against attacks. Name another Real-Time Strategy game that includes all that tension?
After every mission, you're treated to a small cutscene animation and a few pages of text storyline in the form of a diary to move events along. Both factions are filled with distrust for one another and the panic of the situation means that most times they probably won't be getting along, even for survival.
It becomes even more interesting when you need to quickly educate children to aid with your research and evacuate certain items and artifacts..
There are plenty of interesting weapon types and ways that you can defend your base and the two factions develop nearly everything differently.
First of all one of my major beefs with this game is the cd itself. I believe it to be copy protection, as I cleaned my own CD several times and found not a scratch. The summary is that I distinctly remember spending up to half an hour waiting for the cd to verify and recognize itself between missions and sometimes whenever it went to grab the audio information for background music.
ahem having said that, there is absolutely no good reason this game should have been called "Outpost 2". It seems an especially bad marketing decision considering that "Outpost 1" was so full of bugs as to leave many with a bad feeling over the name. The games are related, but not very much, and the factions could have been easily renamed to anything else without anyone ever noticing.
Also, since the bulk of the storyline is moved along by diary entries, that amounts to a lot of reading. While that's not necessarily a bad thing, there's a lot of text... and most of it is read in a simple window that doesn't even fill the screen.
As for gameplay itself, I can't really think of anything I'd consider too negative about it. perhaps the screen size it too small considering the scope of the action.
Oh I know... there is only one building that repairs units (a garage) and the queueing system for getting your vehicles into the garage doesn't work that well... and is especially bad when you're needing to attend to other things. You must manually move vehicles one at a time into and out of the garage... and there is but a single entry point, which frequently can get jammed. Furthermore your units don't automatically leave the garage when they're fully healed, requiring you to manually select the building, select the unit, wait for it to come out and then give it new orders to someplace on the map....
The Bottom Line
It's Command & Conquer... only you're running away. That's was the original one-line summary of this review and certainly the best way to describe it. The race against time is all consuming and you will see the Blight and the Lava flows appear on the map, threatening your entire operation.
It's also a refreshing storyline for survival and humility as the dream of colonization goes awry. If nothing else, the game is unique. I've never seen anything quite like it and enjoyed playing through both of it's campaigns.
Windows · by Shoddyan (14587) · 2006
What OUTPOST failed to deliver, Outpost2 did perfectly. With great graphics, fitting music and a blend of single-player campaigns with multiplayer abilities, Outpost 2 was able to capture my heart all over again.
The lack of a 'queuing system' to develop and produce both structures and vehicles makes it difficult to manage a lot of things all at once. At least that's the case for me. I'm not quite as fast as some players are and so I end up very often falling behind and having basic weaponry when the other player comes and blasts me out of the water with an army the size of the US Marine Corps. It's not fun.
Other than that, I really don't have too much bad to say about this game.
The Bottom Line
If you're looking for an alternative to the blood and gore FPS type games but you still want multiplayer action, OP2 is a great game for you. Despite the fact that SIERRA pulled the plug on the SIGS/WON server a long time ago, games are still being played over the net with a dedicated forum and community.
So if you're looking for a great sci-fi real-time strategy game and you want to play against human opponents, OP2 is your game and the Outpost Universe is your community! (visit the links section!)
Windows · by Leeor Dicker (7) · 2005
OP2's novella author, J. Steve York, has contacted the Outpost Universe (OPU) community about OP2 and its following.
Related Sites +
The Outpost Universe
The OPU is where players of Outpost 2 meet to play Outpost 2. We have a gaming room (IRC: #Outpost2 @ QuakeNet), message boards/forums, tournament's and many new files to offer including map editors, new maps for the game and lots more. If you like Outpost games please come and join us in keeping the great game alive. Extinction is not an option.
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Contributors to this Entry
Game added by Seer.
Game added June 13th, 2000. Last modified October 29th, 2023.