Description official descriptions
4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them.
You progress through the game by taking on a succession of increasingly difficult fighters and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.
- 4Dボクシング - Japanese spelling
Credits (DOS version)
29 People (27 developers, 2 thanks) · View all
|Graphics & Animation|
|Sound & Music|
|[ full credits ]|
Average score: 75% (based on 18 ratings)
Average score: 3.6 out of 5 (based on 59 ratings with 4 reviews)
The game has an incredible feeling of freedom because of the free-form nature of movements and controls. It sort of resembles the feeling of games like Die By the Sword. You can't control the direction and swing of your arms but you can put together combos very freely in a way that captures the feel of boxing, even though the animations are sort of odd.
To me, pure action games with characters that have the same abilities all through the game are not always that interesting. I usually have more interest in games that let me start out with a weak character and build him up, and this game is one of those. There are boxing skills that you can train and improve in between matches, so not only do you climb your way up in rank due to your skills as a player, your character also can grow to become more powerful in the way that you choose (feels like leveling up in an RPG).
Many people complained about the graphics, but I thought they were simplistic in a charming way (a lot like Alone in the Dark). Still, anyone who plays this game now for the first time would probably be horrified by the boxy 35 polygon (I'm guessing) characters.
The Bottom Line
Overall this is a classic game that combines character building with an extremely addictive free-form style of action. It would be a shame to overlook this one.
DOS · by John Lucas (12) · 2005
The movement was way ahead of its time and is still fluid and smooth by today's standards. It ran on a 386 and was fast action with a floating camera. I would love to see this game remade with better models and textures, but keep the gameplay identical.
I still have it on 5.25" disks with a pristine manual but I cannot install it without dismantling my PC to temporarily install a drive. I think the copy protection would prevent it from being backed up on my hard drive. =)
The Bottom Line
Great. If you can find it, try it out.
DOS · by sean squier (1) · 2001
This game came out in `91, but it still has not been surpassed as the best boxing game, beating out Sierra Championship Boxing. There hasn't exactly been a lot of competitors since then, but I doubt they could beat the sheer fun of this game. The graphics were pretty damn good for the time (except for on an 8086, in which they sucked royally), but the gameplay really makes this. The game is just sheerly FUN. You could play it many times, and it still would be fun. It is just a triumph of game design.
Copy protection sucks, but it was virtually a requirement back then, so that can be overlooked. Also, you could beat the game hitting two buttons, but you didn't HAVE to. I truly cannot think of anything else.
The Bottom Line
Mah children, do not be scared off by the age of it; this is one of the best sports games ever made.
DOS · by emerging_lurker (160) · 2000
The game didn't take itself very seriously. For example, the game package stated that the (low-polygon) boxers had "faces only a mother could love", and some examples of the boxers' names are "Duster Bugreport", "Biggus 'Stinky' Bonus", "Ugotabe Kidding", "Sadie Mazo-Chisholm", "Ivan Orrible Attitude", "Mohamed Ali Baba" or "Phlatulent 'Ffft' Phil".
On the Create a Boxer feature, there was a good selection of different heads to choose. Two of them were directly inspired by the two main characters on Dire Straits' "Money For Nothing" music video, which also featured tridimensional computerized characters.
"Rotoscoping" means that the moves for the boxers were taken from real footage of boxing moves. The resulting movements are fairly lifelike.
4D Boxing used the digital channel of the Sound Blaster to play the drum track of all the music passages (the remaining 9 FM channels were used for notes). A unique concept that DSI used in a few more games before they were absorbed into EA.
One of the actions in the game was "taunt", which includes waving a first in the air, making the "come get me" gesture, even a backflip. It's really funny to look at.
- ACE (Advanced Computer Entertainment)
- March 1991 (issue #42) - Included in the list Greatest Games of all Time in category Sports Simulations (editorial staff choice)
Related Sites +
- MobyGames ID: 162
- Wikipedia (en)
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Contributors to this Entry
Game added by Brian Hirt.
Game added July 8th, 1999. Last modified August 14th, 2023.