Description official description
Another update of the hardcore simulation Falcon from Spectrum Holobyte with everything that fans of the game expect, while taking advantage of the latest computer technology. Better missions in this version, as well as being able to fly in an 8-plane force, which you can do while linked to another computer, either by dialup modem or the ever loveable null-modem!
Credits (DOS version)
115 People (76 developers, 39 thanks) · View all
|Original Design Concept|
|3-D World Building|
|[ full credits ]|
Average score: 88% (based on 14 ratings)
Average score: 4.1 out of 5 (based on 18 ratings with 2 reviews)
Really fantastic movies and menus screens leading to a great variety of missions and campaigns, get to manage your squadron logisitics and missions. This game goes beyond a simple flight sim to add a real war mentality to make your missions more believable and important. Most of the major and complex electronic systems of the F-16 are modelled...the manual is 300 pages long!
This is a 1st generation 3D object game (NOT 3D texturing/acceleration), flat shading colours and simple polygonal models. Some of the weapon and radar modelling seems very simplified, but hey it runs on a 12MHZ PC!
The Bottom Line
This is a 386 game but if you can get past its dated appearance (and get it to run on your modern PC) it has great depth and realism for those wanting a whole flight sim experience.
DOS · by taly01 (6) · 2005
Spectrum Holobyte at one time planned an additional expansion pack for Falcon 3.0 in the same vein as MiG-29: Deadly Adversary of Falcon 3.0, Hornet: Naval Strike Fighter, and Falcon 3.0: Operation - Fighting Tiger that would let players fly an A-10 Warthog. Advertisements were even made and distributed with Falcon Gold (a CD-ROM version that boxed all of the above in a single set), but the game never saw the light of day.
Falcon 3.0 was one of the few games released before 1995 that specifically utilized the optional add-in math coprocessor (now standard on everything made since the 80486) for additional functionality. With a math coprocessor, the game would give the player the option of using it to improve the accuracy of the flight model and increase detail, without slowing down the simulation.
- Computer Gaming World
- November 1992 (Issue #100) – Simulation of the Year
- March 1995 (Issue #128) – Introduced into the Hall of Fame
- November 1996 (15th anniversary issue) - #10 in the "150 Best Games of All Time” list
- November 1996 (15th anniversary issue) – #7 Most Innovative Computer Game
- November 1996 (15th anniversary issue) – #9 Hardest Computer Game
- PC Powerplay (Germany)
- Issue 07/2006 - #4 Best Packaging (together with Falcon 4.0)
- PC Games (Germany)
- Issue 01/1993– Best Simulation in 1992
- Power Play
- Issue 02/1992 – Best Simulation in 1991
Related Sites +
IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games.
- MobyGames ID: 1629
- Wikipedia (en)
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Contributors to this Entry
Game added by Old man gamer.
Game added June 17th, 2000. Last modified November 11th, 2023.