Doom³: Resurrection of Evil
Description official descriptions
In this expansion pack for DOOM³, return to the devastated facilities on Mars (where the unexplained disaster took place two years prior) to find a beacon buried in the ruins. There are new enemies, weapons, locations and puzzles - and multiplayer for up to 8 players.
The Xbox version introduces new multiplayer maps for up to four players with various modes: Deathmatch, Team Deathmatch, Last Man Standing and Tournament, via System Link or Xbox Live. It also contains classic DOOM content: Ultimate DOOM, DOOM II and the DOOM's Master Levels version. You can play those in single player, cooperative or with deathmatch for up to 4 players on a split screen.
- Doom 3: Resurrection of Evil - Alternative spelling
- 毁灭战士3：邪恶复苏 - Simplified Chinese spelling
Credits (Windows version)
144 People (137 developers, 7 thanks) · View all
|[ full credits ]|
Average score: 77% (based on 55 ratings)
Average score: 3.5 out of 5 (based on 62 ratings with 4 reviews)
I'm aware that no-one gives a crap about Doom 3 any more (that's the problem with engine showcase games, they age at the same rate as the technology that powers them), but it still made a big enough splash to justify an expansion, which id co-designed with Nerve Software. It's a sad fact that most expansions suck, particularly when the developer "co-designs" the expansion with someone else (read: the less famous name does 90% of the work). Fortunately Resurrection of Evil is far from being a bad game. It fixes most of the things that were wrong with Doom 3, adds a decent amount of new content, and manages not to ruin the what wasn't broken to begin with. It is Doom 3 Done Right.
The game takes place one year after events in Doom 3. A strange signal is been sent from a Martian satellite, and a UAC team is sent to investigate. Predictably, all of hell breaks loose and the marine ends up having to lone-ranger things by himself. Like in Doom 3 the story plays only a backseat role, and is mostly advanced through PDA emails and the occasional cutscene. It might not be Shakespeare but the game makes up for this with great ambience and atmosphere. I'm prepared to call Resurrection of Evil an even scarier game than its predecessor.
One of the things that killed Doom 3 for me was the repetition. Let me first say that Resurrection of Evil takes big steps in the right direction. Gameplay is still the brainless old-school shooter formula, but they spiced things up with better and more varied level design, a greater number of environments to play in, and some well-chosen weapon and monster additions. Instead of endless "metal corridor"-themed levels we get creepy Martian temples and archeological digs as well as the required jaunt into hell. Resurrection of Evil brings a lot of variety into what was a stagnant and repetitive game, and this is nothing short of commendable.
If you were sick of monsters jumping out at you every couple of seconds, take heart because this problem is significantly lessened in Resurrection of Evil. The levels are overall brighter and better lit, so it's not as if you'll be using your flashlight more than your gun any more. Levels are also less cramped and you've got lots of room to circle-strafe in. Enemy placement is way better, and no longer will you have to deal with massive swarms of weak enemies that come at you in twos and threes and force you to stop every few feet and pick them off. Stronger, fewer enemies are the rule here. There aren't as many "go find the email/PDA log" puzzles as there were and the cutscenes are fewer and further between. Resurrection of Evil is even more of a straightforward action game than before.
Most expansion packs try to unfairly ratchet up the difficulty by limiting health and ammo packs. Resurrection of Evil skirts this temptation and in fact is more generous with health and ammo then its predecessor was. And since there is no longer such a huge over-use of monster ambushes, Doom 3's frustrating moments "go to pick up health and ammo, billions of enemies charge at you, and by the time you've killed them all you have less health and ammo then you had at the beginning" are for the most part ameliorated. So you can see Resurrection of Evil fixes a lot of Doom 3's weak spots and makes the game a lot less frustrating and a lot more cohesive.
New stuff: there are three major additions in the weaponry department. Firstly, there's the super shotgun, which is extremely satisfying to use. Second, there's the Hell's Artifact, which enables you to suck out the souls of corpses and use them against enemies. Each time you kill a boss you get a new power to use, berserk (kill anything with 1 hit), bullet time ((c) Wachowski Brothers), and invulnerability, in that order. Not the most original thing in the world, but let me just say it is an very well balanced weapon and was exactly the thing the original game needed. The effects stack, so by the late game you'll have a really powerful weapon. To counterpoint this, the corpses it needs for ammo get fewer and fewer, so it's not worthwhile using it unless you really need it. A nice touch is that your hands actually start to rot and get covered with gangrene when you try to use it, as if it's corroding your soul with its very presence. That leaves us with the grabber, which is a gravity-manipulator physics thingie. Doom 3 doesn't have quite as good a physics engine as Half-Life 2 but you can still do some pretty cool stuff with it (picking up barrels, snagging enemy projectiles out of the air and throwing them straight back, even tossing small demons.) And guys, stop whining about how they ripped off Half-Life 2 . The grabber was actually present in Doom 3's code before Half Life 2's release!
The game doesn't mess with the horror-movie presentation of the original, and the visual design is still very effective. Make no mistake, the atmosphere is one of Doom 3's greatest selling points and you can see they've gone to great efforts to preserve the Alien-style creepiness. If there's one thing there's almost universal consensus about, it's that Doom 3 had perhaps the best graphics of its day. Eight months on and it's inevitable it would start to look a little dated, but Resurrection of Evil more than compensates with a greater variety of environments. Several other reviewers on Mobygames have commented that the game lacks music. This wasn't a problem for me since Doom 3 relied almost totally on background ambiance and it makes sense they'd do the same thing here.
The game's lackluster multiplayer mode is much improved with less lag and better weapon balance and a greater variety of game modes. They even doubled the number of players you can have in a game (which isn't so impressive when you consider the original number was four but I appreciate the gesture).
It's still the same kind of game...for better or for worse.
Also, I'm really annoyed about how they traded off the chainsaw for the grabber. The chainsaw was one of Doom's signature weapons! What next? Zorro without his mask? Don't they have any respect? The grabber also gets highly annoying, with complicated controls and the fact it drops objects if you try to hold them for more than a few seconds at a time. And since it snaps objects up in front of the screen and obscures your view of what's ahead (especially if "what's ahead" is an imp throwing a fireball and "the object" is an exploding barrel you're trying to throw) it's usually far more hassle than it's worth.
The final levels are rather anti-climatic and the final boss is a joke. I took him down using only the chaingun, the rocket launcher, and two souls from the artifact. I guess I can't be surprised since id Software has a history of crappy final bosses. The new enemies are a lackluster crew consisting of three "Hunters", a wimpy Mancubus rip-off and a new kind of imp that is so similar to the old kind it might as well be the same enemy with a replaced skin texture. Groan.
The Bottom Line
I got this anticipating a full-blown disaster. I was pleasantly surprised. Resurrection of Evil is actually pretty good and an example of how not all expansions have to suck. It's not exactly a must buy but it's worth a look for jaded Doom 3 owners.
Windows · by Maw (833) · 2007
With Doom 3, an expansion was practically guaranteed. With the way Doom 3 ended we were all expecting one. Few thought that it would be released on the Xbox however. But a few months after the release of Doom 3 we got this expansion.
In Doom 3: Resurrection of Evil you play yet another nameless, voiceless marine, who, two years after Hell broke loose on the UAC Mars base, returns in a mission to finish the research they began. ROE is a shorter campaign, but still holds the thrills and challenges of the original. There are new monsters as well as new weapons. Using the double-barreled shotgun is tons of fun, and brings back fond memories of Doom II. The Grabber is a Half-Life 2 Gravity Gun rip-off. You can grab demon projectiles and fling them back at them and this is more fun than you can shake an Imp at. The artifact replaces the Soul Cube, you use it to suck up souls and it can help you to slow down time and go berserk. It’s like Max Payne 3: Doom - ROE. There are more bosses in Doom 3: ROE, and as we have come to expect they all require a special means to defeat.
The graphics are just as good as in the original. And while not as good as the PC, they are still quite impressive. The lighting effects are spectacular, and all the monsters look scary. The weapons all look formidable. Make no mistake this is one the best looking Xbox games and truly shows its processing power.
The Audio department still shines or should I say booms? In 5.1 surround sound this game is aural bliss. There is still scant music and most of it is from the original.
The Gameplay does not stray far from Doom 3. And this is a good thing. Its new elements are all satisfying and well implemented. This one, like many expansions, is more challenging than the original game. Your return to the UAC is a good one.
Would it have killed them to make more music? The extras are not as good if you bought the Collectors Edition of Doom 3.
The Bottom Line
Return to the UAC and finish what you started. What are you waiting for?
Xbox · by MasterMegid (723) · 2006
The game had a lot of improvements from the original, the new monsters look cool, especially note how they replaced the Lost Soul with the Forgotten One, just to make it more classic Doom like, also they added the Double-Barreled shotgun, the favourite from Doom 2, and level design was also improved, not so much repetitive designs, and overall, the expansion had a great single player campaign, and good improved online gameplay.
There is nothing seriously bad about the expansion, only some few things which were disappointing - there is no Chainsaw in this game, and as long as you have the Grabber, you don't have any melee weapons. But that's basically it.
The Bottom Line
For those who didn't like Doom 3, and wished it was more like the original Doom, then i must say to them - God heard their praying, or at least id Software did.
Windows · by Medicine Man (328) · 2009
On May 31, 2005, DOOM³: Resurrection of Evil was put on the infamous German index by the BPjM. More information can be found in the game group.
The game has taken a lot of flak because of one of its weapons: the grabber, which people claim is just a stupid copy of Half-Life 2's gravity gun. id Software has countered this by saying that the grabber was in DOOM³ long before Half-Life 2, but wasn't released in the original due to bugs. id Software also claims that the grabber was instrumental in designing DOOM³'s levels. The level designers would do a pristine laboratory, use the grabber to smash things up a bit, and save it as a whole new level, thus giving the game's levels a more "rugged" feel.
The Bruiser's television screen in place of its mouth, with the image of a mouth projected on it, might be a reference to Cain from the movie Robocop 2.
Related Sites +
- MobyGames ID: 17441
- Steam App: 9070
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Contributors to this Entry
Game added by Jeanne.
Game added April 20th, 2005. Last modified May 19th, 2023.