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Advent Rising

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Critic Reviews 70% add missing review

2404.org PC Gaming (9.3 out of 10)

Advent Rising was actually a tougher game to review than I imagined. It is always easy when you enjoy a game as much as I did this one to get carried away and score it high, solely because it was fun. Still, there is more to a game than whether or not I liked it and all of its parts were factored in to the final scoring.

Aug 28th, 2005 · Windows · read review

Game Chronicles (9.1 out of 10)

Advent Rising is interactive fiction at its finest. This is what Halo wanted to be; hell, it’s what Star Wars wanted to be. Orson can write circles around George Lucas when it comes to stories, characters, and dialogue.

Sep 18th, 2005 · Windows · read review

Game Vortex (87 out of 100)

With a PC polishing, Advent Rising looks to spread its stellar visuals, story and sound to a whole new set of gamers. It is also a modest $30 bucks, so you can save the galaxy on a budget. With word of upcoming sequels, I can only imagine the kind of fan base this game will generate. I, for one, eagerly anticipate further tales of Gideon Wyeth and his defense of humanity.

2005 · Windows · read review

Looki (85 out of 100)

Ich bin schlichtweg beeindruckt: Warum wurde uns diese Actionperle so lange vorenthalten? Advent Rising hat mich in so ziemlich sämtlichen Belangen umgehauen. Endlich geht mir das Schicksal einer Spielfigur mal nicht am Allerwertesten vorbei und hier werden Euch garantiert keine stereotypen Charaktere langweilen: Die toll inszenierte Geschichte ist das dicke Plus von Advent Rising. Auch die Action an sich hat mehr gerockt als in anderen vergleichbaren Shootern und ständig war ich in Angst, dass nicht vielleicht doch noch ein "Seeker" mir von hinten den Garaus macht. Ebenfalls positiv zu erwähnen ist die grandiose Soundkulisse, die mir in mehreren Fällen so richtig ans Herz gegangen ist. In welchen Sequenzen das war, verrate ich natürlich nicht.

Feb 24th, 2006 · Windows · read review

Gameplay (Benelux) (82 out of 100)

De degelijke gameplay wordt gedwarsboomd door enkele vervelende bugs. We hopen alvast dat de rest van deze trilogie er komt!

Mar 30th, 2006 · Windows

Gamesmania.de (80 out of 100)

Wie wichtig ist die Story eines Spiels? Das ist die Kernfrage, die man sich beim Kauf von Advent Rising stellen sollte. Mich jedenfalls hat das epische Drama, das uns SF-Autor Scott Card präsentiert, von der ersten Sekunde gepackt – der Holocaust ist trotz der bunten Bilder so bedrückend inszeniert wie die persönlichen Verluste, die Hauptcharakter Giddeon erleidet. Selten hat ein Actionspiel eine so wendungsreiche Geschichte mit so interessanten Charakteren geboten. Und auch sonst stimmen die Zutaten: Die farbenfrohe, Unreal-getriebene Grafik ist in einem interessanten Stil gehalten und strotzt nur so vor Effekten. Das actionreiche Gameplay des 3rd-Person Titels profitiert von einem innovativen Auto Targeting, Jedi-ähnlichen Fähigkeiten unseres Helden sowie Halo-ähnlichen Sequenzen mit Buggies, Gleitern und Geschützen. PC-Besitzer, die auf der Suche nach einem schnellen Actionspiel mit einer packenden Story sind, dürfen bedenkenlos zugreifen.

Sep 30th, 2005 · Windows · read review

VGcore (8 out of 10)

On the whole, Advent Rising is a good game that didn't quite live up to its full potential. While it's an exciting and fun experience, it doesn't quite live up to the lofty expectations many had for it, and some of the features promised didn't make it in, either. Despite its technical shortcomings, however, and its lackluster storyline, there's still hope for the sequels to expand upon and tie-up the games loose ends. For the time being, Advent Rising is merely a good game that has hopefully set a course for a great trilogy to come.

Jul 29th, 2006 · Windows · read review

PC Powerplay (80 out of 100)

Ich mag Ballerspiele, in denen ich vor pompöser Inszenierung mit quietschbunten Explosionen das Geschehen auf dem Bildschirm nicht mehr sehe. Einfach abschalten und auf alles schießen, was nicht bei 1,5 auf den Bäumen ist. Advent Rising bietet mir genau das, packt aber dummerweise noch einen unausgegorenen Schwierigkeitsgrad obendrauf. Dass ich alle lang in Kämpfen gescheitert bin, die zunächst vor sich hin plätscherten und plötzlich knüppelhart wurden, hat mir den ansonsten großen Spaß vermiest.

Oct 2005 · Windows

IGN (7.9 out of 10)

I said it before and I'll say it again, Advent Rising is a perfect example of a game that falls into our 7 range. It has some first-rate elements along with some glaring flaws, but looking at the score alone does not do this title justice. It has a lot to offer in terms of gameplay, story, and sound. The PC is a tough arena for a shooter and in no way does this game compete against the heavy hitters. Instead, it brings original ideas and a good dose of personality to a genre that often focuses too much on just shooting people in the face. If you are able to ignore some technical shortcomings and enjoy cut-scenes and character development, this title is worth a look.

Aug 9th, 2005 · Windows · read review

Krawall Gaming Network (78 out of 100)

Zeit, den Aliens in den Hintern zu treten! Oder doch noch mal die Knutschszene von Gideon und Olivia anschauen? „Advent Rising“ bietet mehr, als man anfangs annimmt und macht, je weiter man kommt, immer mehr Spaß. Das Spiel ist sein Geld wert!

Feb 15th, 2006 · Windows · read review

Game Captain (78 out of 100)

Zu den großen Stärken von Advent Rising zählt die fast filmreif erzählte Geschichte, welche den Spieler trotz manches Klischees bis zum Ende an den Bildschirm fesselt. Zu verdanken ist dies nicht zuletzt der mustergültigen englischen Sprachausgabe und dem atmosphärischen Soundtrack, während die effektvolle Grafik nicht ganz das hohe Niveau anderer Actiontitel dieser Hardware-Generation erreicht - und es vor allem dem Missionsdesign ein wenig an Abwechslung mangelt. Zur Mängelliste gesellen sich außerdem dümmliche Gegner, kleine Steuerungsschwächen und leider auch einige echt unnötige Bugs.

Mar 6th, 2006 · Windows · read review

Yiya (B)

Da hat Publisher Majesco gerade mit Psychonauts gezeigt, wie man erstklassige Unterhaltung abliefert und jetzt legen sie gleich ein weiteres gutes Produkt hinterher. Advent Rising ist eine äußerst gelungene Mischung aus 3rd Person Action und Egoshooter, die besonders durch spannend inszenierte Kämpfe zu begeistern weiß und dazu mit rasanten Fahreinlagen gewürzt ist. Graphisch mehr als eindrucksvoll, mit packender, erwachsener Story aus der Feder des SciFi Autors Orson Scott Card und einem der besten Spielsoundtracks inszeniert, bekommt man für ca. 15 Stunden Spielspass pur. Aufregende Schauplätze, atemberaubende Action und stimmiges Gameplay. Advent Rising spielt sich wie ein Hollywoodactionfilm der besseren Sorte, bei dem jedoch weder Story, Action noch Taktik zu kurz kommt.

Sep 21st, 2005 · Windows · read review

GameStar (Germany) (74 out of 100)

Entschuldigung, Herr Card, aber diese Story haben Sie doch in der Mittagspause auf die Serviette gekritzelt! Die Scifi-Pampe vom Macho-Helden reißt mich jedenfalls nicht vom Hocker. Feine Zwischensequenzen holen zum Glück die Kohlen aus dem Feuer. Die Baller-Action ermüdet anfangs schnell, aber halten Sie bis zur Spielmitte durch: Sobald Sie die Spezialkräfte haben, wird’s wieder cool. Denn das Experimentieren mit den Waffen-Magie-Kombos macht Laune. Schade: Die US-Spieler hat das offenbar nicht überzeugt, dort ist das Spiel schwer gefloppt. Ob wir die anderen Episoden der als Trilogie angelegten Advent-Serie jemals zu sehen bekommen, wage ich deshalb zu bezweifeln.

Sep 2005 · Windows

GameZone (7.3 out of 10)

Advent Rising is a solid game with some excellent features. Average graphics for most of the game, indistinct sounds during combat, and a difficult targeting system are its only flaws. The average sounds and graphics are not drawbacks, but the targeting system can lead to some frustration from time to time.

Sep 8th, 2005 · Windows · read review

Gameswelt (70 out of 100)

'Advent Rising’ macht vieles richtig, allerdings auch vieles falsch. Durch den zu niedrigen Schwierigkeitsgrad gerät die Geschichte eigentlich in den Hintergrund, da auch ungeübte Spieler durch die Levels rasen. Die Atmosphäre stimmt allerdings: Grafik und Sound sind solide umgesetzt und auch die Sprecher bieten im Unterschied zu vielen Spielen gute Arbeit. Durch die sehr 'Halo’-esquen Szenarien des Spiels kommt kein richtig originelles Gefühl auf. Schade, da hätte man sehr viel mehr draus machen können. Wollen wir hoffen, dass die nächsten Teile der Trilogie das wieder gutmachen.

Feb 15th, 2006 · Windows · read review

GNT - Generation Nouvelles Technologies (7 out of 10)

Une bonne surprise pour l'année 2006, Advent Rising s'en sort très honorablement malgré des défauts majeurs. Le jeu touche un public large s'adressant tout particulièrement aux fans de Science Fiction. Advent Rising nous propose une courte expérience. Elle n'en reste pas moins immersive et riche scénaristiquement. On espère de tout cœur que cette trilogie saura écouter le public, et s'améliorer avec le temps.

Feb 6th, 2006 · Windows · read review

Cheat Code Central (3.5 out of 5)

Advent Rising is one of these games that just can't seem to get it all together. Despite excellent production values and a compelling sci-fi story there are some less-than-perfect gameplay flaws that mar what could have been one of the best games of the year.

2005 · Windows · read review

JeuxVideoPC.com (14 out of 20)

Advent Rising est le premier jeu de la société GlyphX Games, dont le métier est initialement d'agir comme sous-traitant pour d’autres développeurs. Leurs graphistes ont ainsi créé du contenu 2D, 3D ou cinématique pour certains grands jeux ou ont participés à la promotion d’autres, à travers la création de jaquettes ou le montage de bandes-annonces.

Jan 25th, 2006 · Windows · read review

Gameplanet ( )

Overall, Advent Rising seems a little too much like Halo in third-person. While that isn't necessarily the games' undoing, we found Advent Rising to be more like the poor-man's version. With no multiplayer option available, Advent Rising managed to lift off the space station, but somehow found itself crashing back to Earth all too soon.

Mar 31st, 2006 · Windows · read review

PC Action (Germany) (70 out of 100)

Fans von Sciencefiction-Abenteuern frohlocken: Mit advent rising startet der erste Teil einer Weltraum-Action-Trilogie. Es gibt zur Zeit ein Wort in der Spielelandschaft, das man eindeutig überstrapaziert. Ein Begriff, der auf jeder zweiten Spielverpackung Verwendung findet. So auch auf dem Titelbild von Advent Rising, einer epischen Sciencefiction-Action. Uahhhhh! Und wie fast jedes Mal erweist sich die Formulierung auch hier als übertrieben - schlecht ist Advent Rising deshalb nicht.

Mar 22nd, 2006 · Windows · read review

PC Games (Germany) (64 out of 100)

Dass Sie die Erde vor Alien-Aggressoren retten, ist nicht neu - aber in Advent Rising tun Sie das mit PSI-Kräften. Fiese Außerirdische wollen die Menschheit ausradieren und leisten dabei ordentliche Arbeit. Der Held des Spiels, ein Typ namens Gideon Wyath, ist schon beim ersten Kontakt zugegen und sofort gefordert. Der Spieler übernimmt die Steuerung Gideons, während ihm computergesteuerte Gleichgesinnte zur Seite stehen.

Feb 20th, 2006 · Windows · read review

GameSpot (6.3 out of 10)

Released earlier this year on the Xbox, Majesco and developer GlyphX Games' Advent Rising was one of the most tragically ambitious games to come along in a long time. In development for a few years, Advent Rising tried to do an awful lot of things at once, attempting to combine a cinematic gameplay experience with an all-new sci-fi universe and some unique control and combat mechanics. Unfortunately, it failed, thanks to a fairly uninspired storyline, extremely irritating gameplay flaws, and a whole smorgasbord of technical problems that completely wrecked the experience. Now on the PC, Advent Rising has improved. The hideous frame rate problems that plagued the Xbox version are all but gone, as are some of the sound bugs and control issues. With that said, the new control scheme devised for the PC feels a lot more generic in comparison with what the Xbox version tried to accomplish, and the story and general difficulty of the game have remained relatively untouched.

Aug 12th, 2005 · Windows · read review

Computer Gaming World (CGW) ( )

Fortunately, the technical issues don’t go much further than that. The PC version of Advent isn’t saddled with the same number of bugs and performance issues present In the Xbox game, though we still encountered a fair share of quirky moments—from aliens standing in midair to characters walking up through the ground—but no true game stoppers surfaced. Ultimately, Advent Rising shoots for the stars but barely breaks orbit.

Nov 2005 · Windows

GBase - The Gamer's Base (6 out of 10)

Wir werden wohl niemals erfahren, wieso THQ für die halbherzige deutsche Version so lange gebraucht hat. Zwar bietet Advent Rising absolute Feinkost, was die Story angeht, doch der Rest mag nur teilweise überzeugen. Das Gameplay ist zu linear, die Grafik zu schlicht und die KI zu dämlich. Zudem gibt es im Laufe der Geschichte zahlreiche logische Fehler. Es scheint fast so, als ob die Entwickler schlicht und einfach ein paar erklärende Zwischensequenzen vergessen hätten. Positiv hervorzuheben ist jedoch der geniale Soundtrack, der fast schon filmreif ist. Dennoch, Advent Rising ist leider nur ein durchschnittlicher Halo-Klon geworden, der in fast allen Belangen kaum Innovationen bietet. Fans epischer Science-Fiction-Geschichten können jedoch trotzdem einen Blick auf das Spiel werfen. Es ist dessen ungeachtet jedoch mehr als fraglich, ob die zuvor gross angekündigte Trilogie jemals ein Ende finden wird, wünschenswert wäre es aufgrund der exzellenten Erzählung allerdings allemal!

Feb 14th, 2006 · Windows · read review

1UP (6 out of 10)

The PC version of Advent isn't saddled with the same number of bugs and performance issues present in the Xbox game, though we still encountered a fair share of quirky moments--from aliens standing in midair to characters walking up through the ground--but no true game stoppers surfaced. Ultimately, Advent Rising shoots for the stars but barely breaks orbit.

Oct 12th, 2005 · Windows · read review

Absolute Games (AG.ru) (57 out of 100)

Возьмите у приятеля диск, установите Advent Rising, откройте подкаталог /Music, загрузите .ogg-файлы в Winamp и слушайте музыку. Она, в отличие от остального, того стоит.

Sep 2nd, 2005 · Windows · read review

Game Freaks 365 (5.7 out of 10)

Overall, I felt that Advent Rising came out of nowhere, despite its long, delay-filled development; it really appeared out of nowhere on the release date calendar. It is the first game of a trilogy, and I'm really hoping that the next two games don't take as long and fix the many problems with this game.

2005 · Windows · read review

FileFactory Games / Gameworld Network (55 out of 100)

All in all, Advent Rising manages to disappoint on almost every level possible, making it hard to believe that the publisher, Majesco, also brought us the critically acclaimed PS2 title Psychonauts. With all the promise that Advent Rising had and the stellar way it failed to deliver, it is one title that can easily be filed in the “avoid at all costs” category.

Aug 31st, 2005 · Windows · read review

Jeuxvideo.com (10 out of 20)

Glyphx terminera-t-il sa trilogie ? Allez savoir, en attendant, ce premier volet ne donne pas vraiment envie de voir arriver une suite. Sans saveur, le gameplay est alourdi par une prise en main l'inefficace et une progression pataude. Trop confus au début, beaucoup trop simple ensuite, le titre lasse vite, si tant est qu'il ait même jamais intéressé.

Feb 10th, 2006 · Windows · read review

GameDaily (5 out of 10)

The developers, Glyphx, approached Advent Rising with a great deal of ambition. Unfortunately, it does not achieve all that it set forth for itself. After gaining psychic powers, the game becomes amazingly easy. Additionally, the storytelling isn't very good and the game is riddled with bugs and design flaws. This is a bad way for a game that held so much promise to go, but there it is. While playing, you can't help but think of other games that achieve most of that Advent Rising strives for, and does it much better.

Dec 14th, 2006 · Windows · read review

GameSpy ( )

While Advent Rising could easily be labeled a mediocre-to-poor Halo 2 knock-off, that really misses the big picture. If videogames are ever to truly emerge into a full-fledged "art form," it's going to take attracting talents like Orson Scott Card into designing games. That's why, while it's hard to fault the good intentions that underlie the creation of Advent Rising, a game of this quality does more than just eventually stink up some EB bargain bin; it misses a huge opportunity to put the medium forward. Advent Rising has fallen -- it's time for us to move on.

Aug 30th, 2005 · Windows · read review

Player Reviews

Easy and smooth gameplay, a game that really feels epic
by MichaelPalin (1418)

The Good
The story of Advent Rising is rather sad. Sent to the game's hell by the critics, what was supposed to be a successful franchise, as it is the first of a trilogy, ended up being an underrated game that little people knows. It's sad because there are some things that make the game a worthy one. All its achievements can be summarize in the statement that this is an epic game that really feels epic. I'll explain myself. Both story and gameplay make this game remarkable, and both make the game epic and very spectacular. I'll star with the story.

We are before another revision of the recently hyped human race vs. alien race topic. This time, rather than the usual marine-fights-bad-aliens, we have a different story, closer to the Titan A.E. movie, as a lonely guy has the key to the destiny of the human race, and he must fight only one concrete alien race, while other races feel indifferent or helpful to him. You are this guy and through different levels of non-stop action and with the help of a friendly alien race, you will learn which the real power of the humans is. There are coop fighting, levels with vehicles and spaceships (a couple), a level about escaping out of a falling spaceship, fights in low gravity, vast scenarios, combats with more than 10 enemies at the same time, against giants too, and a lot of cool stuff that make not only the game to really feel epic, but also non-repetitive.

As for the gameplay, I really love it when you find a fast-paced game where you can control every aspect of your character in a very dynamic way. In Advent Rising, you barely control your character for something out of fighting, but far from being something negative, it really makes the game fluid and enjoyable. With time you will gain experience in three kind of combat disciplines: human weapons, alien weapons and human inner powers (don't remember the exact name, it's something like the force in "Star Wars"). With the mouse you control your right and left arms, you can have one and only one weapon/power in each arm at each time, and cycle between them while game slows down to make the change of weapon/power easier (notice that you can't do this just by mouse wheel, neither by number keys, as they are too much weapon/powers). The more you use some power or weapon, the more experience you gain with it and you gain new possibilities (like faster reload or alt-fire) with every one of the 5 levels every weapon or power has. The guy also jumps, dodges and fights with bare hands and gain experience in these abilities. This all help making every combat a different one, as you can combine different weapons and powers according to the situation; it's specially remarkable how well the powers fit in the game, with defensive and offensive powers, some of them really effective for mass-killing.

There are another aspects of the game that help it being a great one. Voice acting is good (nothing remarkable, but good), and the development of the characters is also well done. Even if you wont really care too much about them, you wont be willing them to die as in many action games or movies; and the hero tries hard to be a charismatic one. In addition, the graphic design is very well done. Some people say that they are to low quality, but I only know that it went superb in my Mobile Radeon 9700 Pro, and they don't look ugly at all. The textures are simple (one polygon, one color philosophy), but it gives a cartoonish look that works very good, and, as I said, it make the game run very smooth, even with very well used DirectX 9 effects. And just look at those scenarios, they are huge!

To finish I should talk about the sound. Like always I have forget how the game sounds, :) I have read a bit and they ("they" means a guy in imdb.com) say that the soundtrack is comparable to the one of Halo. As I have said, the feeling of the game is very epic, so I suppose that the soundtrack should really be something like Halo. As for the sounds, watching a trailer, I remember that they were a bit average, but in the context of epic battles (that is, a lot of sounds at the same time) they sound good. Maybe they have also choose average sound, so the superposition of a lot of them don't push the sound hardware to the limit, in analogy with what happens to the graphics.

The Bad
What happens to the game was sad, but the negative reviews have some point.

First of all, if you play it in an Xbox, it seems that you will find a lot of annoying bugs. That was probably the first reason for the infamousness of the game, and even if in the PC version most of the bug where solved (but not all of them), the company didn't seem to be like wasting more money on marketing at the time. For example, this is one of those games that fails to synchronize the audio in the intros. I usually think that videogames hate my laptop, and probably it happens only to me, but it happens. In any case, in the PC version the bug level is very low.

Another of the great battle horse of the critics against this game seems to be its similarities to Halo. It is not similar to Halo, but, as Halo is the king of epic anti-alien action games, the little resemblance to this game transform Advent Rising into something sacrilege. Advent Rising is not specially original, the powers look like jedi powers, some combats do make you remember Halo, and the graphics too have a lot details in common, and some parts of the story are very similar to Titan A.E.. You may think that this game is completely unoriginal, but just think how unoriginal the most of the games are. Advent Rising is actually more original than the average and I wouldn't point its originality as a flaw of the game.

Apart from that all, there is little flaws in this game. Maybe the usual linearity and usual combat-based nature of the game can be consider defects of the game, but those are so usual that people already think that videogames are just interactive action films. Even if you are fed up with action games, this is one of the best in the field of 3rd person shooters and that is a big merit.

Maybe there is some big defect in this game, and it's its marketing. As I mention at the beginning, this game is supposed to be the first of a successful trilogy, with novelization, some comics, some unnecessary merchandising stuff and so on. If we (the consumers, the gamers) have some luck, all the problems of the franchise will lead the company to only develop the three games and little more, and the game wont be as hyped as the publisher wanted. In the worst of the cases, the franchise will just die of lack of ultra-rentability (this well know paradox of the entertainment/culture industry), that is too bad.

The Bottom Line
When any entertainment industry collapses, (as there are to much products to sell), the usual tendency is to develop the products as little doses of big emotions that will create some (cultural) addiction in the consumers, as there is nothing in real life that produces faster or/and bigger primary sensations. Those doses will be consume as fast as possible (How much time do you need to finish any PoP?) so the consumers need to buy another one soon (if you don't understand me, think why there is so many porn in internet). In videogames, this traduces to a big amount of products based in combat, with guns or blades/blunt weapons and explosives or cool offensive magics; and a successful horror genre. Most of the time, storytelling is a privilege for the gamer, and intellectual effort is just anecdotal.

You may think that this paragraph is unnecessary, but it really helps me stating what the place of this game is. This game is a big success in the philosophy of the big emotion, and it has an enough good story not to have that usual sensation that the developers think you are stupid. As this is not very usual, it makes me really appreciate this game. As for the game itself, the easiest way to describe it is through Halo (OK, there are some similarities with Halo, but it's not such a problem). Both are based on human fighting against aliens in alien scenarios, but AR is better. Apart from the human and alien fire weapons you have 10 special powers that add to the spectacularity and variety of the combats, that are also faster than in Halo. Plus, the main hero is not the topical supersoldier like "Master Chief" (it's a fancy pilot, pilots are better than soldiers, ;)) and the development of characters and story is more serious. Plus, Ati cards are not humiliated in favor to NVidia cards.

If you still don't know what to expect, another good point of AR is that the gameplay trailers are accurate to the game itself. Even if they look as over the top as the trailers use to be, when the game reaches its climax it does look that spectacular.

Feb 25th, 2006 · Windows

Plus 25 player ratings without reviews

Contributors to this Entry

Critic reviews added by Jeanne, nyccrg, Wizo, Cantillon, Patrick Bregger, Alsy, Emmanuel de Chezelles, Xoleras, beetle120, Max Tikhonov.