Myst V: End of Ages
Description official descriptions
Myst V: End of Ages is the final wrap-up of the successful Myst saga. It begins several years after the events of Uru, To D'ni, and Path of the Shell. This final chapter starts in the Age of K'veer, where Atrus, the creator of the linking books, lived in both Myst and Riven.
Players of previous Myst games learned of the D'ni, the people whose world died due to wrong-doings and neglect. Meet again an older and discouraged Yeesha, the daughter of Atrus and Catherine, who implores you to reconstruct a powerful tablet comprised of 4 parts. Explore beautiful Ages to find the pieces that will make the whole, solving puzzles which require logic and deduction. Once the tablet is reconstructed, it will be up to you to make the right choice .. Revive the D'ni world .. or destroy it. Three distinct endings can occur depending upon your final decision.
Besides RealMyst, the remake of the original Myst, this is the only game in the series to use real-time 3D which allows you to move fluidly throughout scenery that is alive with movement. Using new technology, facial expressions and movements are rendered by motion-capturing the faces of real actors and actresses as they spoke and then combining the result with the graphically rendered characters.
The interface is mouse-drive in point-and-click fashion traditional to the 4 previous games, but with options to play in "classic" or "free move" mode. An original, fully-orchestrated musical score compliments the gameplay.
Spellings
- 神秘岛V:时代的终结 - Chinese spelling (simplified)
- 迷霧之島5:最終章 - Chinese spelling (traditional)
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Credits (Windows version)
154 People (141 developers, 13 thanks) · View all
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D'ni Historian, Design | |
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[ full credits ] |
Reviews
Critics
Average score: 79% (based on 51 ratings)
Players
Average score: 3.7 out of 5 (based on 31 ratings with 2 reviews)
All good things must come to an end...
The Good
Now that I've played all of the Myst games, I can look back and realize that each one was a marvel. The story put before us was indeed a great one. All of the characters came to life in the telling of it and End of Ages' conclusion will stay with players for years to come. In fact, now I want to read all of the Myst books that Rand Miller has written so that I can relive the whole story.
In this game, you play the anonymous "friend" of the family as you have in the past. You begin in the D'ni room in which Atrus was imprisoned because pages were torn from the book linking to Myst island. One door is unlocked and you find your way down a elaborately decorated passage to the ground floor. It is then that you meet an apparition of Yeesha, daughter of Atrus and Catherine. She is quite a bit older than the last time you saw her (in Myst 4). She speaks of an all-powerful tablet divided into pieces that must be joined together. She also tells you of an important decision you must make when the tablet is whole again. Thus, finding those 4 pieces is the essence of your quest and, along the way, you will also piece together enough information to make the proper decision to restore D'ni and its people.
Your journey will encompass 4 distinct ages, each one with different terrain, structures and puzzles. You will visit an age of ice and snow, one in outer space, a tropical island world and an age of sand and rock. Reach them by finding the linking book to a "limbo" area and then by touching pedestals that are enclosed in translucent bubbles. You can return to the in-between gardens at any time you wish.
You will meet strange little creatures called the Bahro and learn how to communicate with them in an odd way. You'll be drawing symbols on carry-along tablet pieces and placing them on the ground for the Bahro to find. If you've drawn the correct symbol, your "command" will be carried out. Many times the drawings you make are the last part of a puzzle that you must complete.
I had read that the puzzles were not as hard in this final episode. Not True! I thought they were pretty darned complicated, with clues that evaded my understanding in many instances. I must admit becoming impatient and needing the help of a "guide" often. When all is said and done, though, the puzzles were integrated into the story very well and seemed natural for worlds that were long forgotten.
It goes without saying that the graphics are beautiful and the soundtrack mesmerizing. The way in which the character faces are done using the capture of real faces, and the ways they move are wonderful! Voice acting in the English version is exceptionally good.
The interface is an easy point and click, but you do have the option to use the keyboard instead. You can use the "classic" method or one that allows for more looking around, which I liked best. There's no inventory (except for the tablet piece which stays in front of you when you have it). Saving games is done by taking a snapshot. When you exit the game, your place is saved automatically for when you return.
When you have a completed Tablet, you'll get one of three possible endings depending upon whom you give it to. Only one decision will save the D'ni. If you made the wrong choice, continuing the game will put you back before your decision so you can try again.
The Bad
Supposedly the Bahro were set free in one of the Uru episodes, but I didn't remember them and felt a bit confused in not knowing. I wish there had been more background story about them and how they related to the D'ni.
The Bottom Line
I loved End of Ages and will probably play it again sometime in the future.
It's sad knowing that this is the final chapter of Myst. This game DOES close the story well, but it still left me thirsty for more. I would have liked to see the rebirth of the D'ni on-screen, for instance. Now that Cyan Worlds is reorganizing, I look forward to what new stories will come from them.
Windows · by Jeanne (75877) · 2005
Innovative, fitting conclusion to the series
The Good
Installation is painless and the CDs do not need to be swapped during play.
The graphics are the main selling point of the Myst series and the final installment does not disappoint. The graphical style of Myst V is reminiscent of first person Uru with some additional bells and whistles tacked on, such as heavily used reflective and particle effects.
The first three ages (Tahgira, Todelmer, Noloben) feature some of the most impressive artwork in the series. The drab color scheme of Riven has been discarded in favor of lively hues and high-contrast shadows, much like Uru. Just look at the screenshots, fantastic!
With a modern graphics card the game will maintain high framerate even with all of the graphics settings turned up. A great achievement considering the visual density of any given scene in the game. Textures will still blur if you get too close however.
While using realtime 3D graphics in a game like this works as a double edged sword, the resulting freedom of movement certainly adds a lot to the game. My advice is to switch to "advanced" at the beginning of the game. The environment can be fully explored and you need not be frustrated that the "rail track" does not quite go or look where you want it to.
The mostly logical puzzles are not nearly as demanding or obscure as in Riven. There are times when you will want to write something down but for the most part you can use the handy save-game camera to take a screenshot of anything of interest. With minimal cheating, the game will take a Myst veteran around 12 hours to complete.
As you may know, the game introduces a tablet on which the player can draw symbols for the Bahro creatures to interpret as commands to run errands or perform some kind of magic (these guys can align planets!). The recognition accuracy is quite good although I did have to redraw a symbol or two. Drawing the symbols is fun and sets up the bread-and-butter puzzle structure wherein you must find the right symbol to move the game forward. (You can actually complete each of the ages by simply drawing the final symbol on the age's tablet!) Finding this symbol is of course not so easy and involves going through 3-4 "checkpoint" pedestals first. This kind of puzzle fits very naturally into Myst gameplay.
Finally, the plot offers what is probably the most satisfying ending in the series. It beats being chucked into a starry fissure in any case!
The Bad
I've tried to write as much praise of the game as I can muster because overall the game is very enjoyable. However, it has its fair share of problems.
To start with, it's buggy -- buggy enough to break the game (do NOT ask the Bahro to start the heat when it is already running!!). Save regularly!
There are also visual glitches, many associated with the tablet. It will disappear when dropped in many locations. The Bahro animations are inconsistent -- they touch the tablet to link out even when they leave it behind. There are also occasions when model transparency is not stacked in the proper order -- parts of the ground rendered in front of steam for instance.
Although I stated that the framerate is usually high, there is one glaring exception. All of Laki'ahn lags terribly for no apparent reason and regardless of graphics settings. This Age in general seems very poorly designed, visually boring, and has numerous texture alignment glitches.
Free movement, while a good idea in general, is poorly implemented. Mouse sensitivity and movement feel unusually unresponsive -- even with full sensitivity and sprinting. You can reach a number of places you are clearly not supposed to be able to visit (try dropping down onto and running around on the pipes in Tahgira). Trying to manipulate puzzle objects from non-standard positions (i.e. not aligned with "classic" nodes) will offset the hitboxes for the levers/buttons and you will have to "feel around" to find where to grip them.
The human 3D characters, although modeled well, never really come across as fully human. The facial animations are ineffectually implemented as multiple textures with jerky transitions (see Half-Life 2 for convincing facial animations). They also fail to convincingly interact with each other or the environment -- often hovering above or intersecting inside surfaces they are supposed to touch.
Speaking of characters, the newly introduced Bahro come across as the Ewoks of Myst. They are apparently ugly relatives of the Krall from Unreal 1, and have about as many polygons. Just seeing one usually made me wish for a shotgun. While they are used directly to hold up the plot and in several puzzles, the tablet mechanic could have just as well been done without them.
The mythos of any series that has been running this long will undoubtedly become convoluted. Myst has the added burden of having to harmonize the plot between the Myst books and Uru. Conversations about Yeesha's family history and D'ni Restoration Council stamps only serve to confuse an already difficult to follow plot line.
Perhaps my biggest gripe with the game is the discarding or demotion of a number of conceptual pillars of the previous games. Whereas Riven was so effective at always keeping the player's view firmly planted where his or her eyeballs would be in the game world, in Myst V there are times when 3rd person perspective kicks in (blasphemy!) and the player's controls are frequently hijacked to move and orient the player toward an animation (remember how Myst IV allowed you to look around during animations?).
The idea of the linking book is used only incidentally in the game. Bahro and human characters link in and out from any place in the world, at will, by simply touching a glyph. Wasn't "the Art" about writing something in a book? Why did the Riven linking books require so much machinery to work when only a little glowing squiggly line was really necessary?
Lastly, there is almost no supporting material scattered throughout the game world. In Riven great effort was expended to make the world appear to have been created for a useful purpose. In Myst V however you will find no lengthy journals lying open on the table for your reading pleasure, no signs of previous inhabitants, and scant evidence that any of the worlds you explore are anything more than toy worlds created for the puzzle sequence.
The Bottom Line
Once you get past the game's foibles and accept that some things have changed in the Myst universe, Myst V has a lot to offer. The heart of the game is in the right place and there is much to explore. Ultimately, the biggest disappointment of Myst V is that there won't be another one like it.
Windows · by Risujin (8) · 2009
Trivia
On 25th October 2005, Tim Larkin's original soundtrack was released on CD. It contains 17 tracks, runs over 50 minutes and also serves as an homage, of sorts, to the entire franchise. It can be ordered here.
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Related Sites +
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Apple Games Article
An article discussing Myst V: End of Ages, including comments from the developers. -
Bert Jamin's Walkthrough
Complete solution with graphics -
GameFaqs Guides
Walkthroughs and FAQs for Myst 5 -
Hint Guide
on Myst Obsession, a series fan site -
Myst V: End of Ages
Official US website -
Rand Miller Speaks About Myst V
A transcript of a meeting held with Rand Miller at the 2005 E3 trade show as provided by news site Just Adventure. -
The Myst Guidebook
The End of Ages subsection of the Guidebook fansite that provides information about the game and a brief background on the game's production. -
UHS Hints
Full guide with solutions arranged in question and answer format -
Wikipedia: Myst V
A general article about the game on the open encyclopedia. -
Zarf's Mini-Review
A mini-review of the Macintosh version of End of Ages by interactive fiction writer Andrew Plotkin (Feb. 24th, 2010).
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Contributors to this Entry
Game added by Jeanne.
Macintosh added by PolloDiablo.
Additional contributors: Unicorn Lynx, JRK, Sciere, Zeppin, Paulus18950.
Game added September 21, 2005. Last modified May 29, 2024.