Tom Clancy's Rainbow Six: Gold Pack Edition
Description official descriptions
A compilation set including:
- Tom Clancy's Rainbow Six
- Tom Clancy's Rainbow Six Mission Pack: Eagle Watch
- A Prima Strategy Guide which covers both the main game as well as the add-on (included in US release only)
Groups +
Credits (Windows version)
4 People
Producer | |
Design | |
Art Director | |
Composer |
Reviews
Critics
Average score: 86% (based on 4 ratings)
Players
Average score: 4.2 out of 5 (based on 8 ratings with 1 reviews)
The Good
This game had some great maps and interesting mission variations. Although, primarily a hostage rescue game, Rainbow Six has some incredible counterintelligence levels that promote stealth and avoidance rather than shooting everyone up. The graphics and sound were fitting and the pre-game planning stage ended up being one of the best parts. The add-on provided great real-world locations as well.
The Bad
There are serious problems with the artificial intelligence. Enemies don't respond to being shot at and they don't respond to seeing their partners shot. The AI for the teams is worse. Rather than going for cover when they are under fire, your team mates stay in formation. Also should the lead team member die, the next in line will blunder into the same trap. I highly recommend taking control of breaching sequences too. If you let the computer throw a grenade your team will die. Also walking up ladders and turning corners can be horrendous.
The Bottom Line
All said and done, Rainbow Six is one of the best games ever made. There are no crates full of weapons of BFG's to be found. This is probably one of the most realistic games ever made.
Windows · by Terrence Bosky (5397) · 2001
Trivia
From an anonymous Red Storm Entertainment engineer (as posted on fastclan.com): "Way back when, Rainbow Six was going to be a third-person game (which is also the reason why auto-targeting was implemented). We even had a real cool second targeting window that had first-person in it. Then we allowed you to switch so your main window was first-person and the small window was third-person. Then we came to our senses, got rid of the small targeting window, and went completely first-person. Third-person was left in because some people still liked the view, and it was useful for observing."
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Related Sites +
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Bill Brown - Music Composer
Listen to streaming and downloadable MP3 music tracks from this title at the composer's official site.
Identifiers +
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Contributors to this Entry
Game added by Paul Budd.
Additional contributors: AdminBB, COBRA-COBRETTI.
Game added July 14, 2000. Last modified November 24, 2024.