Burnout: Revenge

aka: Burnout 4
PlayStation 2 Specs [ all ]

Description official descriptions

The fourth Burnout racing game puts you once again in the eye of traffic storms, where you do not only rush to be the fastest, but brutally, yet stylishly, take down your opponents. This is emphasized by impact time, which shows crashes in all their slowed-down glory, and the boost you receive after a successful wrecking. Reckless driving bumps your Revenge rank, unlocking new events. This can also be achieved by medal placings that grant new vehicles.

Collectible signature takedowns, crashbreakers (detonate your vehicle, now also in some regular races) and aftertouch for precise havoc remain, but one of the major changes is the ability to check traffic. Non-racing vehicles are no longer a nuisance with the sole purpose of slowing you down. They can now be actively used to obstruct traffic or send them into your foes. The Road Rage mode (take down a set number of rivals within a time limit) and Crash mode make a return, but Traffic Attack is new - race against the clock and level the traffic at the same time. Other modes include regular races, grand prix races, Burning Lap (high-speed time attack), Eliminator (last one after each round is out) and a normal time attack mode.

In the Crash mode, the multipliers and bonuses have been removed, and you cannot drive at full speed towards a crossroads. You have to time your start to receive a proper boost and then it is only about steering, crashbreakers and aftertouch. There are many new tracks and cars, a soundtrack with lots of famous artists, and a new world tour in different countries.

Online multiplayer is available for up to six players. New off-line additions are the split-screen Traffic Attack and a hot-seat Crash Tour for up to six players, next to the familiar Road Rage, Crash Party and Crash Battle modes.


  • 横冲直撞:复仇 - Chinese spelling (simplified)
  • 번아웃 리벤지 - Korean spelling

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Credits (PlayStation 2 version)

505 People (439 developers, 66 thanks) · View all

Criterion Studio GM
Creative Director
Creative Manager
Executive Producer
Senior Development Manager
Development Managers
Production Coordinators
Lead Race Designer
Lead Crash Designer
Level Designers
Additional Design
Art Director
Lead Artists
Presentation Visual Style
[ full credits ]



Average score: 89% (based on 116 ratings)


Average score: 4.0 out of 5 (based on 74 ratings with 5 reviews)

I said, “No ice in my coke!”

The Good
Everyone likes fun. That’s why it’s called fun, the same way money is called money—if everybody didn’t want it, it’d be called something else (thank you David Mamet!). If you do not like fun and would rather flog yourself with a whip, well, while not technically called fun it still takes place during your spare time for recreation. Video games are fun just the way games should be, which is just the plain and simple reason why people love to play them; once again, if this is not your thing, I do believe there is a self-flagellation nunchuk attachment for the Nintendo WiiFit you ought to give a try.

While everyone likes fun, video gamers have their own ideas about what type of fun is best. It’s personal preference, and is always a topic of heated debate for gamers. Of course, what someone likes is an incontrovertible argument to outside influence: “I know what I like”. After all, something you like is an opinion, and opinions aren’t right or wrong by themselves: it’s a belief.

However, while opinions can’t be right or wrong in and of themselves, they can suck. If you believe in something without knowing why, your opinion sucks. If you cling to an argument stubbornly by only choosing which facts to believe, then your opinion sucks. In fact, facts are irrelevant in the Information Age when they are so plentiful, unconfirmed and can be spun by both sides of an argument to prove a point. Instead opinions matter, opinions that don’t suck that is, because from now onwards there will always be too much information and so thus too many facts. And right or wrong, your opinion better not suck because someone somewhere will always disagree with you.

Having said that, there exists an honest-to-goodness type of fun that is the best in all of videogames. It isn’t a genre, it isn’t a type of platform, and neither is it an era. It’s an attitude to have the most fun possible. It’s hardcore fun in the form of hardcore gaming. It’s gaming with all the dials set to 11. They are video games that are difficult, that are long in length, that are fast in pace. In fact, as video game become more difficult, long and quick the more fun they become.

Some people, like casual gamers, feel satisfactory with an average amount of fun in their video games. If a video game is played and enjoyed and a good time was had by all, then where is the problem? After all, how does one measure fun? How is it possible to objectively quantify such a abstract concept? Why can’t fun be fun?

The problem is that in the world of video games these two types of fun are not mutually compatible. In terms of Darwinism, the gene pool from casual gaming is diluting the gene pool from hardcore gaming. While the hardcore game play of Grand Theft Auto III or Burnout 3: Takedown appealed to a mass audience and to casual gamers, the same can’t be said going the other way. Burnout: Revenge is such a game that perfectly encapsulates this idea.

Burnout: Revenge is a game that is made completely for the casual gamer, and it suffers because of it. The Burnout series has always been about crazy speed and difficult racing; that’s what made it so good. However, this 4th reiteration of the franchise keeps the speed but has lost all the difficulty, something that is made all the worse from having no adjustable difficulty level. Personally, I’ve played the game for over three hours, finished a third of it and am still waiting for it to get hard (the game, I mean).

While this could be attributed to my oversized thumbs and my ability to not blink for five minutes at a time, my modesty informs me that the game is built from the ground up to be exceptionally easier than that ballbreaker deluxe, its predecessor Burnout 3. The tracks are much easier to navigate, especially now there are a multitude of short cuts that are conveniently marked with flashing blue lights that can’t be missed even by a blind man in the dark with no eyes and has been dead two weeks. Even though there are now a number of barriers you can crash into that really weren’t there in the previous game, this all means Jacques if every turn is a big ass ballpark you could drive the Millenium Falcon through. These tracks are all easier so that Joe Blow weekend-racecar-driver can burnout at top speed without much difficulty.

Your opponents in the single player mode race against you using a rubber band AI you can use to bungee jump to the Earth from the moon. Several times I would win a race on the last lap from the last position. Winning these races felt like getting a free blow job from a crack whore street walker because “you have an honest face”. No, I want to win a race because of my superb driving technique, the same way I would want to pay top dollar for the sweetest ‘tang this side of ‘Nam. Likewise, takedowns on other cars is so easy it makes you think if you missed contact they would still crash in the same way a striker is quick to fall down by the opponent’s football goal.

This isn’t the worst sin Burnout: Revenge has to make amends with a thousand “Hail Mary’s”. A new feature for this game is the hilarious ability to check same way traffic with cars the same size as yours. What this means is so long that it isn’t a bus or tractor trailer, if it is moving in the same direction you can run into it, thus negating any driving skill you picked from a video game. In fact, Burnout: Revenge is the perfect game to play while enjoying a tasty snack, while driving a real car in your real life, or if you don’t have any hands. While “checking traffic” mode is cool as a “psycho driving home from a bad day at work simulator”, as a part of races it makes as much sense as playing tennis without a net or watching professional baseball without beer.

Burnout: Revenge does a complete U-turn from the genius of Burnout 3: Takedown, and STILL forgets to bring home milk like it was asked to. This is one cheap experience where every victory is a hollow one. Burnout 3 succeeded because it was so difficult, which made each victory that much more satisfying because it depended upon your mad racing skillz, yo. This is the appeal of old school gaming for hardcore video gamers: despite any kind of reward a game can give you the best reward is your own satisfaction. Nothing satisfies like success.

Burnout: Revenge mollycoddles the player’s ego with surefire success and provides an arcade racer with an enormous sense of speed that is gorgeous at which to look. While it can’t be denied some modicum of fun can be shimmied out of this game, it isn’t FUN. Not the best fun you can have. As more and more game franchises become catered to casual gamers, the more these same game franchises will suffer like the Burnout series did with this unfortunate entry.

What was once a fun game franchise full of satisfaction and fun is now watered down like a Super-Sized cup of Mountain Dew full of ice cubes. Casual gaming in video games is on course for ruining it for everybody: hardcore gaming won’t get the fun they’re jonesing for and casual gamers will never get to know what true hardcore fun is. Of course, Burnout has since moved on to greener pastures of NOX-fumed asphalt with Burnout: Dominator and the recent Paradise City release; let's hope they are still fun in the way that made this game franchise great.

This isn’t to say that casual gaming doesn’t have its place. Games like DDR, Guitar Hero, just about anything Wii that average Joe Blow taxpayer just wants to play for five minutes at a time work well as ambassadors to the public at large; they introduce video games to the uninitiated as a fun, harmless hobby. Or, they can serve as a “gateway” game to lure virgin gamers to explore seedier and seedier electronic crack dens until they wind up lying in their own filth desperately trying to reach 100% completion on some game the same way desperate party-people try to dry a wet packet of coke in a microwave at seven in the morning.

Hardcore games with casual gamer appeal that are successful are so because they are good hardcore games and, by nature, are all the things hardcore games are: difficult, long, fast-paced. Hardcore games that try to please everyone and appeal to a wide audience end up being a compromise that negate any integrity it once had and wind up as a disaster. Something that is perfect for anyone is not necessarily perfect for everyone.

Casual gaming: please stick to your plastic guitar peripherals and your grandmothers. Don’t ruin it for everyone. Lets keep casual games casual and the hardcore games hardcore, the same way we all segregate our straight and gay porn.

Casual gamers: you think you know fun, but you don’t know real, hardcore fun. Every time one of you buys and enjoys a copy of Burnout: Revenge, a hardcore gamer on the other side of the world starves for lack of hardcore fun and must go to bed early.

The Bad
Paralell parking is still a bitch. Girlfriend still nags you to ask for directions. No way to pick up hookers and get a “highway hummer”.

The Bottom Line
You know, it’s hilarious how violent games get all the bad press but something like the Burnout series doesn’t register in the media at all. Besides being fun, addictive crack the Burnout series is the proverbial spinach that could empower a teenage male driver to run red lights and drive through a fruit stand in real life. In fact, it was a hot topic in the city I used to live in when one of the two street racers that caused a crash, killing a cab driver in the process, had a copy of Need for Speed in his car. Just as the internet is teaching kids today about sex (for example, everyone swallows and shaves), video games like this are teaching kids how to race even before they learn how to drive.

Along with gambling games, it’s racing games like these that have a more damaging influence on kids that watching head shot after head shot. Violence is funny and entertaining. Fifty years ago, the act of dropping a grand piano out of a building onto someone’s head wasn’t only funny, it was funny for everyone, including children. Especially for children.

Of course, these are musings that are off topic and unsubstantiated by the main argument (which summed itself up properly, I think) so I’ll close with -- Game responsibly: don’t blink.

PlayStation 2 · by lasttoblame (414) · 2008

Best in Series

The Good
The graphics are easily the best the XBOX has ever seen. There is no major slowdown. This game looks very nice in the details. The sparks, the mangled cars, the explosions all look beautiful. However, the enviroments look very drab and dull, especially in the city industrial section, but at least it looks realistic. Ability to use customizable soundtracks and trust me, if you have Sammy Hagar's "I Can't Drive 55" in your XBOX, play it while racing, youwon't regret it.

The Bad
The sound is great, but standard for a racing game. The soundtrack is quite frankly a God-awful mix of punk and metal that isn't metal. If you like punk and emo , then you won't mind this soundtrack, but I do not like those two genres of music.

The Bottom Line
This game is a racing game that allows you to crash into other cars. You can crash into the back of other cars to get them into a "Takedown". A takedown is where a car crashes and momentarily does not race. You can also run other cars into a wall or other obstacles for a Takedown. As mentioned above, in the later stages, if you crash, you can blow up your car and takedown a lot of the other cars.

Xbox · by Cody Cooper (5) · 2006

Everything you ever secretly wanted to do in a racing game.

The Good
When I first saw Burnout, the game objective was described as "try to make a highway pile-up as spectacular as you can". I was instantly sold.

Burnout doesn't compromise; the whole game is a hundred percent aggression with lightning speed. Flashes, sparks, flares, blurred objects in the distance suddenly becoming an obstacle, sunday drivers trying to desperately pull away the wheel when you're ramming them head first... and the tanker trucks, oh God, the beautiful tanker trucks falling into pieces when you shunt a foe into their sides.

It's the Destruction Derby 2 of the new millennium - more degrees of freedom, slicker graphics, and of course a lot more tricks to do.

The Bad
The local multiplayer mode of the game was a HUGE disappointment: there's literally NOTHING to configure. No number of laps or maximum takedowns, no splitscreen orientation... you can't even play with more than two players! Very very disappointing, especially when you consider the party-game potential in it.

Oh yeah, and the music was just a horrible selection of weak, non-violent soft-metal tunes. And Doors - which is just an insult towards both Doors and Burnout. (The sound effects weren't too fresh either.)

The Bottom Line
The best description of Burnout I ever heard was "It's actually a spaceship game, only with cars." It really is the ultimate 150% adrenaline rush game for hyperactive people.

We've been playing with the game for a few months now, and I haven't really seen anyone who DIDN'T get addicted to it.

Xbox 360 · by Gargaj (545) · 2007

[ View all 5 player reviews ]



On 1st November 2007, EA closed their servers for multiplayer games, for the Xbox and PS2 versions.

Savegames from other games

  • If a savegame from Madden NFL 06 is detected on the hard disk or memory card, a hidden Madden Challenge Van is unlocked.
  • If a savegame from Burnout 3: Takedown is detected on the hard disk or memory card, a hidden car is unlocked.


The full soundtrack includes the following songs:* Andy Hunter - Come On * Animal Alpha - Bundy * Apocalyptica - Life Burns! * Asian Dub Foundation - Flyover * Avenged - Sevenfold Beast... * Billy Talent - Red Flag * Bloc Party - Helicopter * Bullet For My Valentine - Hand Of Blood * The Chemical Brothers - The Big Jump * CKY - As The Tables Turn * Comeback Kid - Wake The Dead * The Dead 60s - Riot Radio * Dogs - Tuned to a Different Station * The Doors - Break On Through (To The Other Side) BT vs. The Doors Remix * Emanuel - The Hey Man! * Fall Out Boy - Dance, Dance * Finch - Ink * Funeral For A Friend - All The Rage * Goldfinger - I Want * Infusion - Better World (Adam Freeland Mix) * Junkie XL - Today * LCD Soundsystem - Daft Punk is Playing at My House (Soulwax Shibuya Mix) * Maximo Park - Apply Some Pressure * Mindless Self Indulgence - Straight To Video (KMFDM Remix) * Morningwood - Nu Rock * MxPx - Heard That Sound * Nine Black Alps - Shot Down * OK Go - Do What You Want * Pennywise - Stand Up * The Academy Is... - Almost Here * The All-American Rejects - Top Of The World * The Black Velvets - Fear And Loathing * The Bravery - An Honest Mistake (Superdiscount Remix) * The Outline - Shotgun * The Starting Line - The World * Thrice - Lullaby * Timo Maas - First Day (General Midi Remix) * Tsar - Band-Girls-Money * Unwritten Law - F.I.G.H.T. * We Are Scientists - The Great Escape * Yellowcard - Lights And Sounds

During development, a contest called Burnout Bandslam was launched, a European-wide music competition for a place on the videogame soundtrack of a future Burnout game. Unsigned bands could upload their tracks to a website. Four bands per country were chosen to perform at Hard Rock Cafés in Barcelona, Berlin, Paris and Manchester, and had a chance to win a Gibson Guitar prize package. The four regional finalists then joined the European final at the Hard Rock Café in Barcelona on 5th October 2005 where the winner was offered a session in a recording studio.


  • GameSpy
    • 2005 – #6 PS2 Game of the Year
    • 2005 – PS2 Racing Game of the Year
    • 2006 – #5 Xbox 360 Game of the Year
    • 2006 – Xbox 360 Racing Game of the Year

Information also contributed by DarkDante

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Related Sites +

Identifiers +

  • MobyGames ID: 19356


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Contributors to this Entry

Game added by Sciere.

Xbox 360 added by Kabushi. Xbox One added by Eufemiano Bullanga.

Additional contributors: Unicorn Lynx, Anthony Cooper, DreinIX, Patrick Bregger, Starbuck the Third, Rik Hideto, Victor Vance.

Game added October 1st, 2005. Last modified March 10th, 2023.