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1942: The Pacific Air War is a flight simulation set in World War II, more specifically the Pacific War between Japan and the United States.

The focus is on the realistic simulation of the ten aircraft. This means for instance that there is no indicator for ammo. The game features several missions which can be either played independently from each other or in two campaigns for the United States or Japan. The goals are mostly to liberate an area, to defend an area or to destroy a specific target.

The special feature of this game is that it also can be played as a strategy game. On an overhead map, the player gets presented with the position of all aircraft and they can order their troops around. The player can take control over any aircraft they wish to and switch between both modes instantly. They can also record their performance and cut small movies with different camera angles out of them.


1942: The Pacific Air War DOS Vought Corsair Panel
1942: The Pacific Air War DOS Sky Detail
1942: The Pacific Air War DOS Your Mission
1942: The Pacific Air War DOS Nakajima Frank Panel

Promo Images

1942: The Pacific Air War Screenshot
1942: The Pacific Air War Screenshot
1942: The Pacific Air War Screenshot
1942: The Pacific Air War Screenshot


Alternate Titles

  • "PAW" -- Common abbreviation
  • "1942太平洋空戰" -- Chinese spelling (traditional)

Part of the Following Groups

User Reviews

For the more serious simulator fan, an enjoyable tour of duty in the skies over the Pacific Theatre DOS Ray Soderlund (3571)
A sense of authenticity that's rare to this day DOS Mike Kew (7)

Critic Reviews

PC Gamer UK DOS Jun, 1994 93 out of 100 93
PC Format (UK) DOS Dec, 1995 88 out of 100 88
Génération 4 DOS Jun, 1994 88 out of 100 88
Play Time DOS Apr, 1994 85 out of 100 85
PC Games (Germany) DOS Apr, 1994 82 out of 100 82
PC Player (Germany) DOS Mar, 1995 81 out of 100 81
Computer Gaming World (CGW) DOS Aug, 1994 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Joker DOS Apr, 1994 79 out of 100 79
ASM (Aktueller Software Markt) DOS May, 1994 9 out of 12 75
MikroBitti DOS Sep, 1994 70 out of 100 70


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The AI in the game actually gives "stick and rudder" commands to each of the planes it controls. You can see the ailerons, elevators, and rudders move realistically.


1942: The Pacific Space War comes with a Pilot Handbook which, in turn, contains a magnificent historical overview of World War II.


Technically, it is NOT necessary for you to fly the planes personally. The game has a full strategic engine that can simulate all conflicts. You could just click on the carrier(s) and issue orders like arm for strike and things like that.

Information also contributed by Kasey Chang
Contributed to by Sciere (728529), MAT (222910) and me3D31337 (62167)