User Reviews

Basic but addictive. NES RussS (819)

Our Users Say

Platform Votes Score
Amiga 9 2.1
Amstrad CPC Awaiting 5 votes...
Arcade 7 3.3
Atari ST Awaiting 5 votes...
Commodore 64 7 3.3
NES 24 3.3
PlayStation 3 Awaiting 5 votes...
Xbox 360 Awaiting 5 votes...
ZX Spectrum 5 3.1
Combined User Score 52 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
NESHonestGamers (Apr 26, 2008)
The shooter genre has come a long way since 1988. We've battled aliens, marveled at screen-filling explosions and walls of bullets that undulate hypnotically. There's none of that here, but it doesn't matter. 1943: The Battle of Midway stands proud as one of the finest of its kind and it always will. Thank you, Uncle Jasper--for everything--and thank you, Capcom, for this game!
Atari STST Action (Oct, 1993)
The graphics are ok... the sound is a little dated, but other than that the game is a classic.
Commodore 64Your Commodore (May, 1990)
With the aid of this superb shoot-em-up with a difference, I earned my wings and who knows without my help we now might be all living our lives under the shadow of the Rising Sun. Well worth a fly!
NESRetro Game Age (Sep 01, 2014)
This is the game 1942 should have been and in my opinion is superior to the arcade game outside of the graphics. A few years makes all the difference as 1943 is one of the top shooters on the NES despite its age.
NESRetro4Ever (Nov 20, 2012)
This game would be a great candidate for the Virtual Console, but Capcom is yet to release it. If you want to play this exciting, polished shooter from the early NES days, you’ll need to track down an original cartridge. It will probably cost you around $10, and it’s well worth it at that price. I shouldn’t have to tell you that if you have the choice between 1942 and 1943 to go with the sequel. They might sound similar, but 1943 is light-years beyond what you get with the first game.
ArcadeAll Game Guide (1998)
Overall, while this may seem like a mindless shooter, it's still enjoyable as long as you want to improve your dexterity and not worry about a storyline to follow, because there isn't one.
Atari STAtari ST User (Jan, 1989)
Bandits at six o'clock ... Nip in the sun ... yes, it all comes back. Those steamy days in my Kittyhawk trying to pin down that illusive Zero before blasting it from here to eternity. 1943 is an exciting re-creation which will have you strapped in your cockpit for hours on end - well at least until you need to refuel.
NESVideo Game Den (Dec 14, 2011)
But, all in all, 1943 is an excellent port that you shouldn't miss if you're a fan of the 194x series.
1943: The Battle of Midway is an excellent game - everything that 1942 should have been and more! If you can find this one and you love shooters, ABSOLUTELY give it a shot!
75 (Jan, 2011)
This is war. 1942 was a schoolyard scrap compared to this apocalyptic year-after.
NESThe Video Game Critic (Oct 24, 2000)
Unlike 1942, taking a hit won't instantly destroy you - it just drains your energy. Upon meeting your demise, a password is provided, along with an option to continue. Unlike the incessant beeping of 1942, 1943 even features some nice upbeat music. A satisfying shooter with surprising depth, the game's only real disappointment is the lack of a two-player mode.
NESRetro Game Reviews (Mar 10, 2015)
1943: The Battle of Midway is well thought-out with tons more strategy and depth than most other NES shooters. It's by no means a bad game but I just wish Capcom would have included a difficulty setting and added some more variety to break up the monotonous action.
Commodore 64Commodore User (Oct, 1988)
1943 is less of a manic blast than it's predecessor in the early levels and accomplished zappers might get bored wading through the simple stuff before the real skill begins. Apart from that 1943 is well up to standard, although I can't help feeling this kind of game is well passed it. So if you've never done that loop the loop, this game's worth a try, but try to stifle those yawns if you have.
Commodore 64All Game Guide (1998)
1943: The Battle of Midway has some problems. Overall, though, it's a solid shooter and fits the bill quite nicely as an alternative means of play for Commodore 64 gamers who can't get to the arcade as well as those who don't want to continuously drop quarters or tokens in the slot.
ZX SpectrumYour Sinclair (Oct, 1988)
But where the game really falls down is on gameplay. Not because the responses are sluggish, or the enemy too fast, but because the game is soooooo easy. I didn't even break out in a sweat or swear once as I annihilated the enemy. Either this game is a cinch or I'm an expert gamesplayer with split-second reflexes and psychic anticipation. Make your own decision. And remember... never give a Kit Kat an even break.
Atari STPower Play (Jan, 1989)
Die ST-Umsetzung ist die bislang mit Abstand beste Version. Sanftes Scrolling, tückische Angreiferformationen und handfeste Extrawaffen sorgen für Aufregung. Sehr geistreich ist das Spielprinzip nicht, aber es bietet handfeste Action. Auf dem ST kann sich “1943“ durchaus mit dem Automatenvorbild messen.
ZX SpectrumSinclair User (Oct, 1988)
1943 is definitely nothing revolutionary. Indeed, it must be one of the few games around this month using only two colours (still) but it's quite fast and pretty difficult and the two player option is fun. If you've got access to two joysticks you can have a great blast flying both planes at the same time, swooping over each other and winning the war all over again.
NESSharkberg (Dec 03, 2015)
Somewhat bland graphics and lack of co-op aside, 1943 is a fantastic shmup that incorporates a lot of new elements fused with solid core gameplay, and everything runs so smoothly it’s amazing to watch. Seriously, I couldn’t believe my NES was running a shmup without slowdown. It’s just…unheard of. If you can handle the challenge, 1943 is certainly worth your time.
While still a fun title, this would have benefited from a more traditional approach to lives, time, and weapons.
ZX SpectrumComputer and Video Games (CVG) (Oct, 1988)
Sound is adequate and there's certainly enough gameplay to keep you going, although it is a mite easy due to the new "energy bar" system. The two-player option is well executed, but even so the game overall is a bit dated. One for the younger gamers perhaps?
NESGame Freaks 365 (2005)
In conclusion, I can say that 1943: The Battle of Midway is definitely a title for the NES that you should have at least played if you're a fan of the system, and maybe even of shooters. It's leagues beyond 1942, but yet it doesn't really pull off what they were trying and needed a bit of work to get it perfect in my opinion. Arcade ports aren't the easiest thing to do and can sometimes turn out hideous, which this isn't, but it isn't the best game either. I'm not even sure why I still own it, even from a collecting standpoint. If you're going to play it, keep the above in mind and don't say I didn't tell you to approach with caution.
Amstrad CPCThe Games Machine (UK) (Nov, 1988)
The Amstrad CPC version makes considerably better use of the host machine with very good use of colour, together with well thought out, excellent background graphics. Unfortunately, like the Spectrum 48/128 game in two player mode the P-38 aircraft are the same colour which doesn't help to make the game any easier at all. 1943 is a fairly uninspiring conversion of an uninspiring coin-op.
ZX SpectrumThe Rubber Beermat (Aug 03, 2007)
Essentially, you just get bored of 1943 a lot quicker than you should. This is certainly the case if you've got an average-level of games-playing skill in you. 1943 is competently programmed, it's just quite lifeless. There is some short-term enjoyment here and a limited challenge; i.e. it's not the easiest game in this category. And the intro music is really unpleasant.
ZX SpectrumASM (Aktueller Software Markt) (Sep, 1988)
Im Großen und Ganzen bietet CAPCOM mit seinen II.Weltkrieg per Joystick nichts Neues gegenüber der Elite-Version von 1986. Der größte Unterschied ist wohl die Jahreszahl. Man kann damit rechnen, daß dieses „COIN-OP“-Game genau wie seine Vorgänger einen Index verpaßt bekommt, sobald es auf bundesdeutschem Markt angeboten werden soll. Man braucht deshalb bestimmt nicht zu weinen, denn kennt man die Elite-Version, dann kennt man auch die neue. Ich persönlich hätte nach dem zehnten Durchgang keine Lust mehr, dieses unaufgeregte Kriegsspiel nochmal in die Finger zu nehmen.
ZX SpectrumThe Games Machine (UK) (Nov, 1988)
Although there is a good deal of on-screen detail, the bland playing area only reinforces the overall dullness of the game. All too often bullets and planes merge with the background, proving impossible to make out text.
Commodore 64Commodore Force (Jul, 1993)
It's predecessor may have given pleasure to the masses, but 1943 is every bit as horrific as the war it's subject time played host to. Dull sprites, appallingly short levels and sheer mindless tedium helps to make a duffer you'll want to forget. I'm off to jump up and down on the tape that it's code is contained on, but i'll leave you with the message; don't buy it, it sucks.
AmigaGénération 4 (Dec, 1988)
Beurk !.. Déjà, c'est pas original : non seulement on a droit une fois de plus au bon vieux scrolling vertical où l'on tire sur tout ce qui bouge en essayant de ne pas se cogner, mais en plus c'est mal fait : les sprites sont moches, les décors nuls, le son est catastrophique...
Atari STGénération 4 (Dec, 1988)
Beurk !.. Déjà, c'est pas original : non seulement on a droit une fois de plus au bon vieux scrolling vertical où l'on tire sur tout ce qui bouge en essayant de ne pas se cogner, mais en plus c'est mal fait : les sprites sont moches, les décors nuls, le son est catastrophique...
ZX SpectrumCrash! (Oct, 1988)
If you thought that 1942 from Elite was bad, you haven't played the year that comes next. The planes are detailed and so are the backgrounds they fly over - great, you can't see what's going on half the time in the colour-clashless blue! And the sound is just a blip when you fire. Decreasing power as a game element is all very well, but as this can always be topped up, it's almost impossible to die unless you are completely hopeless at shoot-'em-ups. I wasn't very pleased with this coming from Capcom, after all, they did the great Bionic Commandos didn't they?
Atari STThe One (Dec, 1988)
And what happened to the simultaneous two player option? Variety is also seriously lacking: successive levels, grow more difficult without proffering any rewards save for a few more naval targets. 1943's appeal is short lived and little mourned. This battle goes to the Japanese - through lack of interest.
The graphics are good, but it's a job to see the bullets most of the time. The game's fun to play but the lack of challenge means you'll soon be looking for something tougher.
Atari STThe Games Machine (UK) (Jan, 1989)
Attack waves on both versions are predictable and defeating the Japanese forces would be even easier if control was less sluggish. The original coin-op was a disappointment - which makes these good conversion.
AmigaAmiga Joker (Nov, 1989)
Alles in allem ist „1943" also wirklich nicht zu empfehlen, es sei denn, man ist ein ganz hartnäckiger Fan des Automaten. Aber selbst dann ist der Anschaffungspreis (Mark-)stückchenweise in der Spielhalle besser angelegt!
Amstrad CPCPower Play (Nov, 1988)
Scrolling und Sprite-Animation sind auf dem CPC recht müde; die Action hält sich in Grenzen. Auf CPC und C 64 ist “1943“ ein rechter Fliegerkrampf.
Commodore 64Zzap! (Dec, 1988)
The levels are just so short that the progress report which appears at the end of each stage is on screen for almost as long as the action. Anyone who considers themselves an even slightly hardened shoot 'em up veteran should be able to wipe the floor with this, so unless you're a very young player with a lot of money, I should leave it well alone.
Commodore 64The Games Machine (UK) (Jan, 1989)
Attack waves on both versions are predictable and defeating the Japanese forces would be even easier if control was less sluggish. The original coin-op was a disappointment - which makes these good conversion.
Commodore 64Power Play (Nov, 1988)
Scrolling und Sprite-Animation sind auf dem CPC recht müde; die Action hält sich in Grenzen. Richtig übel ist die C 64-Version geraten: Sie ist dermaßen leicht, daß ich vor dem Verlust eines Lebens vorzeitig einnicke. Auf CPC und C 64 ist “1943“ ein rechter Fliegerkrampf.
AmigaAmiga Action (Jun, 1992)
An awful conversion of what is supposedly a fine coin-op.