Quake 4
Description official descriptions
Quake 4 is the true sequel to Quake II, continuing the Strogg vs. Humans storyline from the point where Quake II ended. The Strogg is an alien cyborg race which, much like the Star Trek Borg race from which they seem to be partly inspired, wander the galaxy conquering planets and wiping civilizations. Their sole purpose is to collect organic body parts with which to swell their ranks. After a prolonged war, the united armed forces of Earth decided to launch a desperate counter attack on the home planet of the invaders, Stroggos. By some twist of fate a sole marine was able to disable the Strogg main planetary defense (aka The Big Gun) and kill Makron, their leader. That was the end of Quake II. The second wave of attack is meant to land on Stroggos and take advantage of the brief disorder, ending the threat of the Strogg forever. Of course it will not be that easy...
This time the lone soldier theme (of Quake I, II and the Doom series) is replaced by a war. Not as large scale as a military FPS or even Halo, but close enough. There are squad mates, some of which are important to protect, some vehicles (a hovertank and a mech) and frequently changing objectives to achieve. The arsenal contains elements from all Quake games (nailgun, rail gun, lightning gun) and the classic BFG has been replaced by the Dark Matter Gun. Weapons can be improved later in the game, making them much more effective. The game uses a somewhat improved version of the Doom 3 engine to good effect. Multiplayer options are rather limited, offering only the standard Deathmatch modes and CTF.
Quake 4 was developed by Raven under the guidance of id Software.
Spellings
- 雷神之锤4 - Simplified Chinese spelling
Groups +
- 3D Engine: id Tech 4
- BestSeller Series (Cendant / Havas / Vivendi Universal) releases
- BPjS / BPjM indexed games
- Console Generation Exclusives: Xbox 360
- Games that include map/level editor
- Games with official modding tools
- Green Pepper releases
- Launch title: Xbox 360 (North America)
- Middleware: Bink Video
- Middleware: PunkBuster
- Middleware: SDL
- Protagonist: Cyborg
- Quake series
- Setting: Space station / Spaceship
- Software Pyramide releases
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Credits (Windows version)
225 People (212 developers, 13 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 76% (based on 65 ratings)
Players
Average score: 3.5 out of 5 (based on 126 ratings with 8 reviews)
Does nothing new, but does it good.
The Good
The game feels like a cinematic experience, there are very few cutscenes and most of the important stuff happens ingame.
The Strogg have kick-ass new models and look pretty menacing, although there are a few bad ones.
Level design is pretty good, considering that you spend most of your time indoors.
The game does some neat things with the Doom 3 Engine, like if a rocket or grenade explodes near you, the screen blurs and you won't be able to hear much.
The Bad
Most of the new weapon models don't look too good, although there are some exceptions.
The vehicle parts of the game are boring and are not needed.
The Bottom Line
A great action game, you won't see anything new in this game, but what it does is good.
Windows · by Dakota Bob (72) · 2007
The Good
Basically, to me, this game is the party version of Doom 3. Same graphics, linear plot etc, only easier to stomach and less scary. Blowing stuff up and filling strogg with holes is still fun(-ish), but not anywhere near as rewarding.
Other than that I did really enjoy firing missiles in the mechwarrior type thing for a while. Meh. The operation cut-scene was pretty good. Sorta.
The Bad
This game just didn't grab me. At all. I didn't really care how it was going to end, and gave up about 3/4 of the way through. It was just so damn repetitive and uninteresting.
There's the odd novel moment, or nice design along the way, but that's all you have to go on. Even the pretty graphics get old after a while. It all just adds up to B-grade action.
The Bottom Line
I'd say stay away. Don't waste your time. This game is by no means revolutionary, important or even fun to play. There was no immersion/atmosphere for me.
I expected a lot more from this game but really, it's all been done before.
Windows · by phorque (123) · 2006
This game gives the Quake Series a bad name..Multi-player wasn't too bad....
The Good
The single player story mode started off ok but eventually got pretty boring. This is one of few games I actually gave up on. I quickly got bored with it and decided to just play it online.
The multiplayer deathmatch's aren't as 1/2 as much fun as Half-Life 2. There are some features however that are different from other online multi-player games that almost make the game interesting. For instance I really like the movement in this game. You can actually do a couple of cool things with some practice.
One of cool tactic was crouch surfing, which is when you hit a launch ramp and as you land you hold down crouch. This causes you to go really fast in a crouched position. Very effective tactic that is useful in a crowded area with crossfire everywhere.
Another advanced movement skill was strife jumping. It is when you would run to an edge and as you approach you turn your look to the side and side strife towards the edge. Then as you jump you whip your look (mouse) straight ahead. This causes you 2 soar appr. 10% farther. Doesn't sound like much but there are many situations you can only strife jump from one place to another.
There weren't to many server crashes online but I also noticed there weren't many people either. There were more empty servers than anything. It was nice to see some Quake 3 Arena deathmatch maps though.
The Bad
I really don't like how "cartooney" the ammo in this game was. It would have looked a lot cooler if the ammo looked like ammo, instead of these big bright boxes. At least in the older Quakes it looked like an ammo case.
The Bottom Line
An OK FPS multiplayer game, just don't bother with the story.
Windows · by DudeOfMonson (97) · 2007
Trivia
Development
Being the first time Raven Software has designed a mainline game based on a id Software license, id required overall approval of all design.
E-Sports
On 14 September 2005, prior to the release, The CPL (The Cyberathlete Professional League) announced Quake 4 as the one-versus-one competition game for 2006. With major cash prizes at stake, this is the duel game all the top gamers will be playing in 2006. 2005's duel game was Painkiller. In the past, The CPL also supported Quake, Quake II and Quake III: Arena.
German index
On 5 November 2005, the English version of Quake 4 (Windows) was put on the infamous German index by the BPjM. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS / BPjM indexed games.
Rifts
Kevin Long, the lead artist for Quake 4, was a longtime staff member at Palladium Books and was one of the original artists for the Rifts roleplaying game. Many of the designs in Quake 4 resemble his earlier work with Palladium. Some examples include Quake 4's Blaster, which resembles the early Coalition energy pistols from the Rifts rulebook and Quake 4's machinegun, which resembles the Triax Railgun from Rifts Sourcebook 1.
Version differences
The German version of Quake 4 is intensively cut, particularly bloody scenes (Strogg Medical Facility, as marines are going in the cage), some bodies, body parts are deleted or blacked out. You cannot fire at your team members.
Awards
- GameSpy
- 2005 – Most Disappointing Launch Game (Xbox 360)
Information also contributed by Edward Beezy, Independent Scott Monster and Xoleras
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Related Sites +
-
Aspyr
product page on the Macintosh version publisher's site -
Quake 4 Euro
European Quake 4 community (archived - 2008) -
Quake IV GNU/Linux FAQ
overview, download location and instructions for the Linux version (archived - 2020) -
Schnittberichte
differences between the USK 16 and the uncensored PEGI 18+ version (in German) -
The Humans Strike Back (March 2006)
Apple Games article on the Mac version -
id Software
product page on the developer's website
Identifiers +
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Contributors to this Entry
Game added by Silverblade.
Windows Apps added by Plok. Macintosh added by Sciere. Xbox 360 added by Kabushi. Linux added by Iggi.
Additional contributors: Unicorn Lynx, Sciere, UV, Independent, Zeppin, Patrick Bregger, Titan10, Plok.
Game added October 23, 2005. Last modified December 12, 2024.