Scooby-Doo
Description
Scooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders beat 'em up.
Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.
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Credits (Commodore 64 version)
5 People
| Programming | |
| Audio Programming | |
| Graphics | |
| Musician | |
| Sound Effects |
Collaborations
People credited on this game were also credited on:
- Double Take, a group of 2 people
- Repton 3, a group of 2 people
- Repton Thru Time, a group of 2 people
- And 3 more...
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Other Games
In addition to this game, these people were also credited on other games:
- Mark Cooksey on 102 other games
- Paul Hughes on 64 other games
- Michael Webb on 32 other games
- And 2 more...
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Critics
Average score: 75% (based on 9 ratings)
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Average score: 2.9 out of 5 (based on 15 ratings with 0 reviews)
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Trivia
When Elite originally got this license, they planned a six-level Dragon's Lair-influenced arcade adventure with elaborate cut-scenes and varied gameplay scenes. This was previewed and advertised, but realized to be impractical, hence the game they eventually released having simpler gameplay. Sinclair User magazine mocked the situation by giving the 'Scooby Award' to heavily-delayed games.
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Contributors to this Entry
Game added by Martin Smith.
Commodore 16, Plus/4 added by FatherJack.
Additional contributors: Garcia.
Game added November 17, 2005. Last modified January 16, 2025.