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Animal Crossing: Wild World

aka: Animal Crossing DS, Nolleooseyo Dongmurui Sup, Oideyo Doubutsu no Mori
Moby ID: 20448
Nintendo DS Specs

Description official descriptions

Animal Crossing: Wild World is a sandbox game in which players assume the role of a new resident in a town populated and run by animals. Players can interact with townsfolk, write letters, send presents, dig for fossils, fish, and perform other activities. The game also runs in realtime and utilizes the Nintendo DS' internal clock and calender to keep track of special events that occur on certain dates.

New additions in Wild World include touch screen support and online play. The touch screen gives players finer control when performing certain activities like designing clothes and creating constellations. The other major addition, online play, lets up to four players interact with each other through local wireless or via Internet through Nintendo WiFi. Players can open up their town gates and invite players on their Friends List to visit their town. Visiting players can chat with each other, play games like Hide-and-Go-Seek, or interact with local residents and shops. Other additions to Wild World include new characters, items, and events.


  • おいでよ どうぶつの森 - Japanese spelling
  • 놀러오세요 동물의 숲 - Korean spelling

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Credits (Nintendo DS version)

96 People (92 developers, 4 thanks) · View all



Average score: 86% (based on 85 ratings)


Average score: 3.8 out of 5 (based on 47 ratings with 2 reviews)

Uhh....What's this game supposed to be about?

The Good
So, creating your own designs to go on clothes, hats, umbrellas, walls, and floors is interesting. Being able to visit other people's towns would be interesting if there was anything to actually do. Creating constellations has many many possibilities. Collecting items and being able to show them off is usually fun.

The Bad
But, these things still don't make a good game experience. The whole purpose of the game seems to be to complete collections, for no reason at all. I say no reason because completing the collections doesn't really get you anything to help you out in the game. Also, you're working to pay off a debt on the house you're given. Once you pay off the debt... well you can get a bigger house to put more junk, and incur a bigger debt as well.

There're no fun mini-games to break up the monotony of it all. Just collect stuff to either put in the museum, your house, or sell so you can finish collections, have pointless junk around the house, or make money so you can pay off your debt to have a bigger house. I guess money can also be used to create designs or wasted on fortunetellers that tell you nothing.

The events are pointless too. While they sound interesting, like flower contests, flea markets, and room decoration contests they are boiled down to basically how many flowers do you have around your house, I can buy things for cheap while selling my stuff for more than at the store, and how much junk do I have in my house? It was a little fun to remove everyone else's flowers in the middle of the night and place them all around my house, but no one seemed to remember that they had flowers the next day, so any sort of expected reaction like "Where the heck did all my flowers go?" were sadly absent.

One last pointless activity I'll mention before getting back to the overall experience of the game is letter writing. About the only thing this gives you is collecting different kind of paper to write on when getting generic often empty letters from the AI to the effect of "Thanks for your letter and present, you're the coolest. Here's something from me." in response to my letter of "Attached is a red rose from your flower bed. If you want the rest, send money!"

The controls can be clunky, resulting in unexpected game play that you would like to go back to a previous save point to avoid. This results in a visit from a mole man that explains you should never play this game like that because it's not like other games. Getting scolded at for trying to reverse a gameplay error is just not encouraging. The error you ask? While having a watering can I tapped on some new grass, hoping to water it, which is supposed to be the default action in this case. But, I instead rip it out of the ground forever destroying it. This other similar control issues negatively affected my experience.

The Bottom Line
An exercise in meaningless socially meaningful actions. If you're looking for a game that can be played with friends for a long time to come, don't buy this game. However, it does have some redeeming value somewhere. I really didn't give the title a chance and ended up traveling through time in the game, it's real time even when it's off, and changing the clock on the DS will actually cause the entire town to change. About the most interesting thing there is to do is to see what your town would look like in 50 years without you being there.

Nintendo DS · by ZenicReverie (2133) · 2007

All the fun on the go

The Good
This game follows in the footsteps of Animal Crossing for the Gamecube, except it's portable! All the fun you had in the first game follows you around on your DS. Trading bugs, items, making money by selling, and now the addition of Wifi for your friends to come visit your town make this title a "must have" for the Nintendo DS. The stylus increases playability and eliminate the "clunky" button pressing of the first game.

The Bad
The NES games DO NOT appear in this title! And holidays have been reduced to generic offshoots of their more appropriate brethren to prevent offending others who do not share the same type of holidays. Graphics are the same as the console titles (no improvements), so those that were looking for a graphic enhancement will be disappointed.

The Bottom Line
This game is a great simulation and open-ended "sandbox" for you to play in day after day. The best part is it's portable, allowing you to easily check up on your village buddies from time to time without having to wait to rush home. If you like titles that have no real "ending", then this game is for you. Recommended for all age groups.

Nintendo DS · by Stephen Lambert (4) · 2006


1001 Video Games

Animal Crossing: Wild World appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

K.K. Slider

There is a troubadour called K.K. Slider in the game. He plays a song and then says: "Those industry fat cats try to put a price on my music, but it wants to be free." Some webloggers derived from this that Nintendo promotes music piracy or wanted to speak out against the RIAA. The story even got picked up by The New York Times, Slashdot and local TV stations.

In a statement, Nintendo vice-president Perrin Kaplan said no real social commentary was intended.

"People can read a lot into a little," Ms. Kaplan said, "but musician K.K. Slider - a guitar-playing cartoon dog - is saying only that he's a free spirit who cannot be bought and sold for any amount of money."

Ms. Kaplan also said that K.K. wanted his music to be free in the sense of being "freed from his guitar, free from any constraints." She added, "as a dog, it's understandable that he would not want to deal with any 'fat cats.'"

PEGI Rating

The original European release was rated 3+ by PEGI. This was later changed to a rating of 7, with a content descriptor of violence. It is unknown why this change happened, as the game features almost no violence and is on-par with other Animal Crossing games, of which the entire franchise has been rated 3+ by PEGI. It should also be noted that the PEGI 7 release appears to be extremely uncommon, with the vast majority of copies listed on Ebay UK being the original release.

Mr Resetti

This is the first game in the series where Mr Resetti's older brother Don Resetti is absent. This is also the only game in the series in which Mr Resetti's cousin, Vicious Vole Vinnie, is mentioned (although he does not make an appearance).

Regional differences

The game's tag mode is known as contact mode in European releases.


According to publisher Nintendo, Animal Crossing: Wild World sold 11.74 million copies worldwide (as of September 30, 2015).

Sewing machine

While at the Able Sisters' store, look at the pattern that Sable is making on the sewing machine. It's likely to be one of tomorrow's shirts!


  • GameSpy
    • 2005 – #3 Nintendo DS Game of the Year

Information also contributed by Nelson340 and Thomas Dowding.

Related Games

Animal Crossing: City Folk
Released 2008 on Wii
Animal Crossing: New Leaf
Released 2012 on Nintendo 3DS
Animal Crossing: Pocket Camp
Released 2017 on iPhone, Android, iPad
Animal Crossing: New Horizons
Released 2020 on Nintendo Switch
Animal Crossing: Happy Home Designer
Released 2015 on Nintendo 3DS
Animal Crossing: Amiibo Festival
Released 2015 on Wii U
Animal Crossing
Released 2002 on GameCube
Dōbutsu no Mori
Released 2001 on Nintendo 64

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Identifiers +

  • MobyGames ID: 20448


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Contributors to this Entry

Game added by LiveFire.

Wii U added by Michael Cassidy.

Additional contributors: Sciere, Alaka, gamewarrior, Ben K, CalaisianMindthief, Patrick Bregger, FatherJack, Deleted.

Game added December 15th, 2005. Last modified November 29th, 2023.