Risky Woods
Description official descriptions
Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning.
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Spellings
- לוחמי המערות - Hebrew spelling
- 邪神ドラクソス - Japanese spelling
Screenshots
Credits (DOS version)
12 People
| Game Design | |
| Music Composed | |
| Assistant Producer | |
| Producer | |
| IBM PC - Music Programming | |
| IBM PC - Additional Graphics | |
| IBM PC - Additional Programmers | |
| Cover Artwork by |
Collaborations
People credited on this game were also credited on:
- Biomechanical Toy, a group of 4 people
- Populous II: Trials of the Olympian Gods, a group of 3 people
- John Madden Football, a group of 3 people
- And 15 more...
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Other Games
In addition to this game, these people were also credited on other games:
- David John Rowe on 86 other games
- Víctor Ruiz Tejedor on 40 other games
- John Roberts on 22 other games
- And 6 more...
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Reviews
Critics
Average score: 75% (based on 27 ratings)
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Average score: 3.2 out of 5 (based on 39 ratings with 0 reviews)
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Trivia
Milestones
- Risky Woods was the last title developed by Dinamic Software before falling into bankruptcy.
- The Genesis/Mega Drive version was the first Spanish game to be ported to a console system.
Amiga graphics
The Amiga version of the game featured parallax scrolling with 16-colors in the back layer, which is quite an technical effort. The background was not implemented with the Amigas build in parallax scrolling possibilities, as this would not have allowed so many colors for the background -- other games with parallax scrolling featured 2 or 4 colors in the background, but these colors are usually changed in certain lines of the screens, creating the impression of more colors. Risky Woods work with an extensive Copper list (one of the Amiga custom chips), to create the complete background with sprite multiplexing (the limited amount of hardware sprites is constantly reused and synchronized with the cathode ray beam). This technique was very rarely used in commercial games.
Sources: Interview with developer Ricardo Puerto, Codetapper article about the sprite technique of Risky Woods
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Contributors to this Entry
Game added by Luiz Pacheco.
Windows added by Rik Hideto. Atari ST added by Kohler 86. Antstream added by lights out party. Amiga added by Katakis | カタキス. Genesis added by Syed GJ.
Additional contributors: chirinea, Kohler 86, Alaka, Martin Smith, Crawly, mailmanppa, Jo ST.
Game added July 27, 2000. Last modified October 20, 2024.