Tom Clancy's Splinter Cell: Chaos Theory

aka: Splinter Cell 3, Tom Clancy's Splinter Cell 3D, Tom Clancy's Splinter Cell: Chaos Theory HD
Moby ID: 20691

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PlayStation 2 credits (2005)

208 people (202 professional roles, 6 thanks) with 223 credits.

Ubisoft Montreal Developpement

Producer André Roy
Associate Producer Jean-Christophe Pelletier
Lead Programmer Dominic Guay
Lead Technical Director Jean-SĂ©bastien Morin
Artistic Director Martin Dubeau
Lead Level Designers Adrien Banet-Rivet, Josh Bridge
Creative Director Patrick Fortier
Animation Technical Directors Jim Jagger, Mathieu Huet
Sound Designer Brian Youds
Sound Collaboration Amaury La Burthe
Lead Character Modeler Pascal Beaulieu
Project Coordinator Éric Pépin
Graphic Project Coordinator David Anfossi
Localization Associate Producer Francois Ringuette
Special Creative Adviser Andrew Davis
Special Technical Consulting Richard Mister Jr.
Game Designers Christine Blondeau, François Lapikas
Level Designers Frédéric Simonin, Gaute Rasmussen, Gerhard Weihrauch, Heather Kelley, Jeremy Dowsett, Julien Fullum, Marc-André Clermont, Mathieu Bérube, Michael Janes, Michael McIntyre, Nick Sinkewicz, Philippe Turcotte, Becky Lathangue, Blake Politeski, Chris Haluke, Ethan Petty, Frédéric Forest
Sound Integrators Alice Bernier, Anick Teasdale, Jonathan Gosselin, Louis Bourbeau, Olivier Girard
Programmers André Beauchamp, Ashley Wayne Matheson, Christian Guy, David Lapointe, Éric Baillargeon, Francis Boivin, Francis Jentey, Frédéric Mizac, Grégory Garcia, Jean-François Vallée, Julien Bouvrais, Fengquan Wang, Raynald Bouchard, Saloua Ouassil, Sébastien Lussier, Xiao Wei Liu
Additionnal Programmers Alain Turcotte, Éric Allard, Frédéric Blais, Guillaume Plante
Data Managers Francis Paulin, Olivier Gauthier
Data Managing - Special Thanks Pierre-François Sapinski
Assistant Technical Director Jesse Houston
Graphic Team Leads Erwan Davisseau, Mathieu Fecteau, Shaun Stephenson
3D Artists Christophe Romagnoli, Dominique Demers, Donald Gauthier, Frédéric Chappart, Gwenael Heliou, Marc-André Deslongchamps, Mathieu Pontbriand, Mathieu Pontbriand, Nezam Jinnah, Nicolas Ferrand, Pedro Fernandez, Sébastien Laporte, Sébastien Paviot, Sidonie Weber, Stéphane Joncas, Steve Labrecque, Ewan Wan Woo Lee
Modelers Aline Desruisseaux, Chieh-Yang Chuang, Claude Gosselin, David Chapados, Gilles Copin, James Shih, Jean-Noël Léveillé, Marc Tétreault, Martin Rousseau, Patrick Charron, Sandy De Montigny, Stéphane Pinard, Tigran Akopian, Tyler De Block
Lighting Artists Audran Guerard, Benoit Carrière, Jean-Philippe Rajotte, Michelle Wu
Shadowing Artists Jean-Marie Seznec, Isabelle Gagnon, Lindsay Farmer, Marc D'Amico, Martin Pettigrew, SĂ©bastien-David Rousseau
Special Effects Artists David Bercier, Denis Girard, Mohanned Mansour
Menu & Interface Adrian Cheung, Fabien Jean-Claude, Ming Yin
Illustrators Patrick Desgreniers, Wayne Murray
Animator Josef Sy
Character Modelers Benoit Carrière, Jean-François Morier, Jean-Marie Seznec, Mathieu Faber, Shimon Cohen
Character Tweaker VĂ©ronique Fortin
Marketing Coordinators André Vu, Jean-François Poirier, Xavier Manzanares
Marketing Artists Joey Whelan, Karine Renaud, Roger Champagne, Thomas Giroux, Wade Konowalchuk

Ubisoft Montreal Cinematic Team

Team Director Mario Galardo
Tokyo Bar Scene Designers Alexis Nolent, Clint Hocking
Special Creative Consulting Andrew Davis
Senior Producer Jean Aubert
Producer Gaétan Richard
Associate Producer Jean-Jacques Tremblay
Artistic Director Kun Chang
Animation Director SĂ©bastien Racine
Lead Lip Synchronization Stéphanie Desforges
Lip Synchronization Odrée Veillette, Patrick Pelletier
Animators Allan Treitz, Audrey Geoffroy, Bruno Rochefort, Charles Le Guen, Dominic Vincent, Florent Revel, Gianluca Fratellini, Hytham Morsy, Kien Tran, Martin Mousseau, Mathieu Dufresne, Omar Morsy, Patrick Pelletier, Patrick Tassé, Richard Arroyo, Samuel Eniojukan, Sébastien Racine
Lead Modeler Frédéric Madore
Modelers Brad Waddingham, Ghislain Ouellet, Jean-Philippe Leroux, Maximilien Albert, Robert Delacruz, Steve Jubinville
Lead Texture Artist Pascal Savignac
Texture Artists Alexandre Gagné, Catherine Langevin, Frédéric Madore, Jessica Larivé, Luc Veillette, Mathieu Veillette, Steve Jubinville, Tram Luong
Lighting Director Jean-Philippe Leroux
Lighting Artists Caroline Boulay, Dominique Grandmont, Guylaine Rhéaume, Marc-André Carbonneau, Marie-Hélène Desbiens, Myriam Laforest, Mathieu Veillette, Odrée Veillette, Stéphanie Desforges, Simon Pelletier
Rendering Samuel Jacques
Lead Compositing Louise Mc Donald
Compositing Didier Bertrand, David Harrison, Dominic Tremblay, Jihane Geadah, Nick Buccella
Lead Special Effects Raonull Conover
Special Effects Artists André De Angelis, Patrick Parenteau
Storyboard Jean-Luc Trudel
Graphic Concepts Andrzej Tutaj, Simon Rodier
Concept Art Andrzej Tutaj, Meinert Hansen
Graphic Concepts Help Colin Pearson
Matte Painting André Bastien, Sardine Productions, Vincent Gauthier
Technical Director Biju Ramachandran, Marie-Jeanne LĂ©vesque
Additional Sequences Big Bang FX
Video Editor Akritas Akritopoulos, Alan Kohl, Pierre Ayotte
Special Thanks Emmanuel Kersale, Hana Cha, Rozenn Leard, Takashi Hashimoto, Tatsuhiro Nishiyama
Video Capture Gameplay for Solo Mode Mathieu Lamarche
Video Capture for Solo Mode Fabien Dostie, Jihane Geadah, Nick Buccella
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Credits contributed by exe.