Tom Clancy's Splinter Cell: Chaos Theory
aka:
Splinter Cell 3,
Tom Clancy's Splinter Cell 3D,
Tom Clancy's Splinter Cell: Chaos Theory HD
[ GameCube ] [ Nintendo 3DS ] [ PlayStation 2 ] [ PlayStation 3 ] [ Windows ] [ Xbox ] [ Xbox 360 ] [ Xbox One ] [ Xbox Series ]
Xbox credits (2005)
675 People (650 developers, 25 thanks)
Single Player & Coop Mode Development Team (Montreal) |
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Producer | |
Creative Director | |
Art Director | |
Lead Level Designer | |
Script Writer | |
Lead Animator | |
Animation Artistic Director | |
Single Player Lead Game Designer | |
Lead Artist | |
Technical Art Director | |
Lead Sound Designer | |
Lead Character Modeler | |
Single Player Associates Producers | |
Coop Mode Associate Producer | |
Coop Mode Lead Game Designer | |
Coop Mode Lead Level Designer |
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Coop Mode Lead Artist |
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Coop Mode Art Director |
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Co-producer - Project Closer | |
Project Coordinator |
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Marketing Game Manager | |
Special Creative Advisor | |
Special Technical Consultant | |
Creative Team |
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Single Player Level Designers | |
Coop Mode Level Designers |
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Technical Director | |
Lead Engine Programmer | |
Engine Programmer | |
Gameplay Programmer | |
Lead 3D Programmer | |
3D Programmers | |
Lead AI Programmer | |
AI Programmers | |
Animation Programmer | |
Interfaces/Network Programmer | |
Sound Programmer | |
Network/Multiplayer Programmer | |
Data Managers | |
Additional Programmers | |
Single Player Level Artists | |
Single Player Modelers | |
Single Player Shader Artists | |
Single Player SFX Artists | |
Menu and Interface Designer | |
Coop Mode Modelers |
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Coop Mode Texture Artists |
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Animation Technical Director | |
Single Player Animators | |
Coop Mode Animators | |
Character Rigger | |
Character Modelers | |
Sam Fisher's Original Design by | |
Coop Lead Sound Designer | |
Sound Integrators | |
Marketing Coordinators | |
Marketing Artists | |
Additional Writer | |
Directed by | |
Consultant for the Director | |
Tokyo Bar Sequence Directed by | |
Written by | |
Special Creative Advisor | |
Produced by |
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Artistic Direction by | |
Animation Direction by | |
Lip Sync by |
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Animation by | |
Modeling by |
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Rigging Technical Direction by |
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Texturing by | |
Lighting Technical Direction by | |
Rendering Verification by | |
Compositing by |
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Visual Effects by |
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Storyboard Art by | |
Graphic Design by |
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Concept Art by |
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Matte Painting by |
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Technical Direction by | |
Video Editing by |
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Special Thanks to |
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Additional Sequences by |
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Single Player Tutorial Video Game Capture | |
Single Player Tutorial Video Editing | |
Focus Tests Coordinator | |
Observers | |
Versus Mode Development Team (Annecy) |
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Producer | |
Associate Producers | |
Managing Director (Ubisoft Simulations - Annecy France) | |
Cost Controller | |
Hr. Lead Administrative | |
Lead Artists | |
3D Artists | |
Lead Animator | |
Lead Programmer | |
Programmers | |
Additional Programming | |
Lead Game Designer | |
Lead Level Designer | |
Level Designers |
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Scriptwriter | |
Lead Sound Designer | |
Artistic Directors | |
Sound Designer | |
Sound Effects | |
Data Managers | |
Focus Test Coordinator | |
Co-lead Focus Tester | |
Focus Testers | |
Sound Studio |
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Sound Studio Director (Montreal) | |
Music Direction | |
Music Composed by | |
Cinematics Scored by | |
Sound Technical & Artistic Advisor | |
Lead Engineers | |
Sound Engineers | |
Sound Editors | |
Foley Artist | |
Voice Director |
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Voice Coordinators |
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Voices Recorded in Montréal at Point D'Orgue Studio by | |
Michael Ironside Recorded in L.A. at PCB Productions Studio by | |
Voice Editors | |
Cinematic Dialog Editor | |
Audio Technician | |
English Version - Voice Talent |
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French Version - Voice Talent |
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Italian Version - Voice Talents |
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Deutsche Version - Voice Talents |
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Spanish Version - Voice Talents |
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Also Starring |
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Sound Studio Executive Producer (France) | |
Sound Studio Production Assistant (France) | |
Localization Studio Manager | |
Project Managers | |
Text & Localization Integration | |
French Translation | |
French Recording |
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Italian Translation and Recording |
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German Translation and Recording |
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Spanish Translation and Recording |
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Linguistic Tests |
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Quality Control Studio Manager (Montreal) | |
Lead Tester - Single Player | |
Assistant Lead Tester - Single Player | |
Testers - Single Player |
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Coop Mode Lead Tester | |
Coop Mode Assistant Lead Tester | |
Coop Mode Testers |
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Versus Mode Lead Testers | |
Versus Mmode Assistant Lead Testers | |
Versus Mode Testers |
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Lead Platform Specialist | |
Platform Specialists | |
Versus Mode Lead Tester (France) | |
Versus Mode Co-lead Tester (France) | |
Versus Mode Testers (France) | |
Credits - Ubi Soft Montreal |
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President - Ubi Soft Montreal | |
Executive Vice President - Editorial | |
Vice President - Technology | |
Vice President - Continuous Improvement | |
Vice President - Production | |
Vide President - Operations | |
Project Management Office Director | |
Director of Communications & Public Affairs | |
Production Marketing Director | |
Credits - Technology Group |
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Technology Group Director | |
Project Coordinator | |
Buildmaster | |
Credits - Sound Team |
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Lead Programmer | |
Programmers | |
Credits - Tools Team |
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Lead Programmer | |
Programmers | |
Credits - Animation Team |
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Lead Programmer | |
Programmers | |
Credits - Framework Team |
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Lead Programmer | |
Programmers | |
Credits - Publisher : Ubisoft International |
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President & CEO | |
International Production Director | |
International Content Director | |
Technology Board | |
Editorial Talent Manager | |
Editorial Scenarios & Cinematic Director | |
Editorial Game Design Director | |
Editorial Gameplay Director | |
North America Studios Supervisor | |
Editorial Marketing Director | |
Marketing Game Manager | |
International Production Studio Manager | |
Approval Coordinators | |
Marketing Deliverable Director | |
Editorial Content Manager - Tom Clancy Games | |
Editorial Music Advisor | |
Credits - U.S. Marketing |
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U.S. Vice-President of Marketing | |
U.S. Director of Marketing | |
U.S. Director of Brand Management | |
U.S. Senior Brand Manager | |
U.S. Associate Brand Manager | |
U.S. Senior Public Relations Manager | |
U.S. Senior Online Marketing Manager | |
U.S. Community Managers | |
Credits - EMEA Marketing |
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EMEA Marketing Director | |
EMEA Studios Supervisor | |
EMEA Marketing Group Manager | |
EMEA Brand Manager | |
Special Thanks |
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Additional Music - Cybercafe Song Composed by |
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Additional Music - "Resonance" and "One More Regret" Composed by |
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Additional Music - Hokkaido Exterior Garden Beat by | |
Additional Music - Soundtrack Composed by |
Other Games
In addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games.
- Yves Guillemot, 521 other games
- Christine Burgess-Quémard, 350 other games
- Tony Key, 349 other games
- Serge Hascoët, 345 other games
- Éric Tremblay, 299 other games
- Anne Blondel-Jouin, 248 other games
- Keith Arem, 242 other games
- Coralie Martin, 238 other games
- Hélène Juguet, 236 other games
- Cyril Derouineau, 222 other games
- Martial Le Minoux, 205 other games
- Lionel Raynaud, 180 other games
- Nicolas Schoener, 178 other games
- Didier Lord, 171 other games
- Alexis Nolent, 154 other games
- Martin Tremblay, 152 other games
- Josh Ostrander, 130 other games
- Joshua Milligan, 126 other games
- Thierry Kazazian, 122 other games
- David Lévesque, 113 other games
- Cyrille Monge, 109 other games
- Nicolas Rioux, 107 other games
- Laurence Buisson-Nollent, 106 other games
- Francesco Mei, 102 other games
- Cédric Dumond, 102 other games
Collaborations
People who have worked on this game have also collaborated on the creation of the following games:
- Tom Clancy's Splinter Cell: Conviction, a group of 200 people
- Far Cry: Instincts - Predator, a group of 193 people
- Tom Clancy's Rainbow Six: Vegas, a group of 192 people
- Assassin's Creed, a group of 169 people
- Assassin's Creed (Director's Cut Edition), a group of 167 people
- Far Cry: Instincts, a group of 165 people
- Prince of Persia: The Two Thrones, a group of 163 people
- Tom Clancy's Splinter Cell: Double Agent, a group of 157 people
- Tom Clancy's Splinter Cell: Pandora Tomorrow, a group of 157 people
- Tom Clancy's Splinter Cell: Double Agent, a group of 155 people
- Assassin's Creed: Brotherhood, a group of 143 people
- Assassin's Creed: Brotherhood, a group of 142 people
- Assassin's Creed II, a group of 132 people
- Prince of Persia: Warrior Within, a group of 132 people
- Assassin's Creed III, a group of 131 people
- Assassin's Creed II, a group of 126 people
- Assassin's Creed: Unity, a group of 121 people
- Tom Clancy's Rainbow Six: Siege, a group of 119 people
- Tom Clancy's Rainbow Six: Vegas 2, a group of 119 people
- Assassin's Creed: Revelations - The Lost Archive, a group of 118 people
- Assassin's Creed: Revelations, a group of 118 people
- Watch_Dogs, a group of 118 people
- Tom Clancy's Splinter Cell, a group of 116 people
- Assassin's Creed IV: Black Flag, a group of 111 people
- Assassin's Creed: Syndicate, a group of 109 people
Credits contributed by MAT.
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