Bad Blood

Moby ID: 2127

[ All ] [ Commodore 64 ] [ DOS ]

DOS screenshots

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Title Screen
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Intro: a nuke turns the countryside into a wasteland
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A series of pictures show the rebuilding of the village during the opening credits
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Village Elder speaks of the impending attack
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Choose your character: Human Male, Hybrid Woman, or Green Mutant
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Male: Fighting a spider out in the desert
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Woman: Chatting by the fire
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Daytime: Disciple trying to recruit you
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Mutant: Skeletons in the dirt
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Evening: Combat: Soda bottle is health meter!
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Nighttime: Tying in vain to find an unsoiled mattress
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Talking to the shaman of a village. Select the topic of conversation from the menu with dialogue options
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By using the binoculars you can see a decent part of the game map instead of only the limited area directly surrounding your character
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Jakka trying to buy ammo for her shotgun in a human city. Humans won't sell to mutants but she looks like a human. Must be a bug in the game
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At a certain point in the game you'll get a boat, which makes travelling the map a lot easier and opens up new areas
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Varigg fighting a large bear in one of a limited number of optional side-quests. He'd better change that club for a long range weapon
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Firing a rocket at a human guard in an underground city
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On the plains slave traders are always out to get you
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Jakka entering the underground subway system, one of the remains of an ancient civilization
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You'll need to find a safe & quiet place to sleep if you want to save your game. This dorm for mutant slaves will do
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Introduction: an explosion! (EGA)
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Title screen (EGA)
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Character selection (EGA)
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The starting location (EGA)
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Watch out for these giant spiders! (EGA)
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Title screen / main menu (CGA)
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I don't have the ability to cross water yet... (CGA)
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Title screen / main menu (Hercules Monochrome)
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Exploring the starting location... (Hercules Monochrome)
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