Star Wars: X-Wing - Collector's CD-ROM
Description official descriptions
The enhanced CD-ROM version of Star Wars: X-Wing features 6 new missions, improved 3D graphics, voice, and upgraded sound. In addition, the two Tour of Duty extensions are included: Imperial Pursuit and B-Wing.
Credits (DOS version)
75 People (74 developers, 1 thanks) · View all
|Design and Project Management|
|3D Polygon Programming|
|Cinematic Engine Programming|
|Mission AI Programming|
|3D Animation and Rendering|
|3D Flight Engine Models|
|Mission and Story Design|
|Additional Music and Orchestration|
|[ full credits ]|
Average score: 79% (based on 16 ratings)
Average score: 3.8 out of 5 (based on 42 ratings with 3 reviews)
Just like the original, the gameplay is second to none. The improvements in this version, better graphics and sound, more missions, etc., only make a great game even better. The depth of the story line is compelling, and real life can seem awfully dull after immersing yourself in the Star Wars universe.
It is absolutely perfect in every way.
The Bottom Line
This version is well worth having, even if you have the original.
DOS · by Steve Hall (329) · 2000
In my review of TIE Fighter I told you about a game that turns the Star Wars universe upside-down and lets you play on the side of the Galactic Empire, as one of its numerous TIE pilots. In X-wing, we are back to the classic model of the good guy fighting against evil - in this case, a Rebel pilot.
A quick glance at what the Collector’s CD-ROM edition has to offer. First, it includes both campaign disks that were released separately as well - “Imperial Pursuit” & “B-wing”. They add 54 new missions, as well as give access to a fourth starfighter (the B-wing). Exclusive to the CD-ROM version are 6 bonus missions that are not available elsewhere. They are both challenging and fun. Second, the CD version brings a few updates to the game engine, which improve graphics and controls. Third, pre-mission briefings have voices now - it’s a “talkie” game. Last but not least, the CD offers easier version of some missions that were considered to be too hard by players. There is an option that allows you to play the original (harder) versions of these missions too.
The first good impression I got about this game was the way it immerses you into the SW universe from the very start. You won’t see any of the traditional menus where you pick your character and mission - instead you find yourself aboard a beautifully animated Rebel cruiser. You create or select your character from a registration desk, then enter a concourse, which is something like a starport. From there you can visit two rooms where you can learn a few things about the spacecraft you’ll see in-game or view videos of your missions. Or, you can leave the cruiser from one of the three large doors on the upper level and head towards the three sections of the actual game:
The player’s first destination is usually the pilot proving ground - a training course designed to teach you how to fly (which is what this game is all about). This training is not mandatory, yet it is a great way to “feel” the different types of starfighters and learn how to maneuver them gracefully, while also taking accurate shots at targets. Speaking of which, you get the chance to fly in an A-wing (fast and agile, yet fragile), Y-wing (heavy and strong, but slow and sluggish), the X-wing (balanced all-around fighter) and the new addition - the B-wing (a heavy assault craft with some peculiarities).
Next comes the combat training - the so-called Historic battles. These training scenarios are very useful and a novice player should not skip them. They put you in actual combat situations, the likes of which you will face many times later in the game, allowing you to learn how best to handle them. Also, this is the best way to learn dogfighting without worrying about dying (it’s all just a simulation).
And finally - the real thing: tours of duty, which are actual campaigns against the dreaded Empire. This is where the game’s story takes place. You can choose which campaign to enlist for at another registration desk (there are no restrictions, yet it’s best to play them in order). And off you go to fight for freedom and equality!
The actual space flying and combat feel great. Flight is not 100% realistic, yet I consider this a good thing because it allows you to focus on the combat. The unshielded TIEs go down quickly, yet stronger spacecraft require some wearing down. Larger capital ships launch entire barrages of laser fire at you, yet you can weave between the shots, if you’re good enough, before you send a few torpedoes at them. Battle is intense and sometimes even hectic, but this only adds to the fun and excitement. Objectives vary - there are both offensive and defensive sorties.
Just like its younger brother, X-wing has an extensive award system, which allows you to earn a whole lots of merits and proudly display them on your uniform. The uniform looks completely “blank” and miserable when you begin, yet you can cover the available space with training badges (from the proving ground), battle patches (from combat training), and tour ribbons (from the tour of duty missions). Completing a tour gets you a big shiny medal, and achieving an extraordinary score in a mission can earn you a special medal, which can be upgraded with embellishments as you continue to earn even greater scores. You also get an additional merit case where you display the awards earned from the two expansions.
Apart from your proud displays of earned merits, you also have access to a Log feature that gives you detailed statistics about your performance - number of enemy kills (by type), scores earned in individual missions, accuracy and more.
And a few words about the story - it is very good and executed in the spirit of the classic Star Wars movies. It is related to the events of “A New Hope” yet without repeating them - the story remains independent and focuses on events that were not shown in the movie. Every mission has a background text to it, which details the present situation and recent developments, making the story easy to follow. Furthermore, there are several cutscenes presenting the most crucial moments in the plot (e.g. the destruction of Alderaan).
Difficulty is a problematic thing with these games - even with the option to play easier versions of some missions, X-wing still does not have a proper difficulty selection feature. What this means is that some missions will see way too easy, and others will be frustratingly hard, even to seasoned players. Some of the harder missions will most likely require more than one try to beat, which can be real let-down for many players.
I feel some missions have not been playtested enough - there are some sloppy moments, which usually require the player to react in a fraction of a second or risk failing the entire mission.
Due to the game’s length (considering the two expansions), there is a risk of monotony at some point. The number of possible objectives is limited, so at some point missions will have the same basic premise, they’ll just raise the difficulty.
The game is old and exhibits some technical problems here and there. I have experienced sudden freezes and crashes - not very often, but often enough to be noticeable.
The Bottom Line
Star Wars fans, retro gamers and space combat sim enthusiasts - this is X-wing’s primary target audience. The game is quite an experience (just like TIE Fighter) and is certainly worth a try.
Just stay focused and get the job done. And don’t get cocky ;)
DOS · by Gatekeeper (290) · 2015
When I found this on the shelf at my local second-hand games dealership, it was buy one, get two free. I forget the other two I bought, but this game has occupied pride of place on my shelf for about three years. Few other games have sucked as many hours out of my life as this one.
Basically, you take on the mantle of a fresh-faced rebel pilot, assigned to a Rebel cruiser, with the sworn intention of destroying the Imperial scum. So, hop into your snub fighter and charge them lasers!
The biggest plus point has to be the nature of the beast. Just remember how you felt when you saw Luke Skywalker blast the Death Star into a million pieces. Remember how cool you thought that was? Now, you can snuggle down into the confines of a real live X-Wing and teach those imperialistic pigs a lesson!
The graphics are functional, nothing to cheer about really. The sound is very sweet, from the low, quiet murmur during the waiting phases, to the strident song that heralds victory. Sound effects are all completely true to the films, and really add to the sensation of being there. The craft all handle differently, and the missions vary from simple escorting to all-out attacks on major Imperial installations.
The final plus for this game is a major one. It's incredibly, indescribably hard. There is quite literally zero room for mistakes. If you don't perform completely perfectly, you fail. And unlike other games, failing a mission doesn't cause the game to end or a large flashing sign to appear. It can be as little as a small text alert "Shuttle Lambda destroyed" at the bottom of the screen. And you are defending shuttles, and other weak craft, and it is very, very hard. But fun.
Most certainly the worst area of this game is the imposing face it presents to newbies. The training starts out with manouvering , at speed, through narrow gates in a tight time limit. If you manage to get past that, you have to do it again, with an even tighter time limit and gun emplacements shooting at you. The Historical Mission are equally tricky, and when you finally feel you are ready for the big time, the actual missions are harder still.
The Bottom Line
An astounding space combat simulation, certainly one of the best. Olden but very much golden, you can pick it up for a pittance. Worthy of $5 of anyone's money, any time, any where.
DOS · by Makkios Del (4) · 2004
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Contributors to this Entry
Game added by Belboz.
Game added August 13th, 2000. Last modified November 20th, 2023.