Flash Gordon

aka: Space Adventure, Spider City
Atari 2600 Specs [ all ]
Buy on Atari 2600


You are Flash Gordon. Many spacemen have entered Spider City but never returned. Your job, Flash, is two fold. Rescue any spacemen you find in the tunnels of Spider City and destroy all the hatching pods.

The lower part of the screen is a map. You are the horizontal line, the hatching pods are the vertical lines and the Disrupters are the crosses. The upper part of the screen is the close-up of the action.

You rescue spacemen by touching them with your ship. You destroy hatching pods, and the spider warriors that hatch, by flying to the pods then shooting the warriors.

You can also shoot generators, patrol ships and debris. Shooting the generator will keep the Disrupter from moving about the city for a little bit but the debris never stops while you are within, so don't hang out in the Disrupter.

If you destroy five warriors at one hatching pod or your ship is destroyed when it returns, you will have a shield for a short time. There will be two beeps to warn you of the shield leaving.

The scoring is as follows:

10 points = Debris

25 points = Patrol Ship

70 points = Rescued Spaceman

100 points = Disrupter Generator

You get 100 points for killing the first warrior at a pod, 200 for the second, 300 for the third and so on.

You lose 1,000 points if you shoot a spaceman, but Flash Gordon would never do that, right?

Every time you conquer a city, you get an extra man.

Groups +


Credits (Atari 2600 version)

Programmed by
Flash Gordon is a trademark of
  • King Features Syndicate Inc.
Cover Illustration



Average score: 46% (based on 4 ratings)


Average score: 2.6 out of 5 (based on 6 ratings with 0 reviews)

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Identifiers +

  • MobyGames ID: 22888


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Contributors to this Entry

Game added by LepricahnsGold.

Atari 8-bit, VIC-20 added by Kabushi.

Additional contributors: Kabushi.

Game added June 24th, 2006. Last modified February 22nd, 2023.