Description official descriptions
It is believed that at the dawn of time, there was a great war between the Titans and the Gods. During this war which spanned many centuries, humanity was born and stood beside the Gods. At the war's conclusion the Gods were victorious and the Titans were banished to the great darkness. Now the Titans have escaped and spread their evil over the ancient world of Greece (and beyond). A hero arrives in this time of need to fight the Titans and bring peace to the world once more.
Not unlike Diablo or Sacred, Titan Quest is a hack 'n' slash action RPG in which the player creates a character and level up by killing thousands of monsters based on real mythologies of ancient Greece, Egypt and Babylon. At the beginning of the game, the hero has no profession, but upon reaching level 2, a choice is given between eight unique "masteries". Upon reaching level 8, access is granted to a second mastery. This allows the choice of creating a warrior who is good magician or a necromancer who can also kill his enemies quietly. These skill points can be rearranged at will (for a nominal fee) by visiting a certain NPC in each act.
Up to 6 friends can play in multiplayer in the cooperative mode through the entire game.
- 泰坦之旅 - Simplified Chinese spelling
Credits (Windows version)
203 People (193 developers, 10 thanks) · View all
|Director of Technology|
|Lead Gameplay Designer|
|Lead Content Designer|
|Lead Engine Programmer|
|Lead Game Programmer|
|Senior Concept Artist|
|[ full credits ]|
Average score: 78% (based on 43 ratings)
Average score: 3.8 out of 5 (based on 64 ratings with 5 reviews)
Iron Lore and THQ have taken the action-RPG concept and dropped it right in the middle of ancient Greece. All the usual trappings of hack-and-slash gaming are present and accounted for -- you'll single-handedly slug it out with hordes of mythological creatures, chug more health potions than the human body could possibly assimilate, grab more loot than ten dump trucks could ever hope to carry, and do it all again in the name of somewhat repetitive, but still undeniably addictive dungeon-delving action.
As the hero, you'll be spun into an epic tale that spans from the shores of Sparta, through the Tombs of Egypt, the Hanging Gardens of Babylon, and the Great Wall of China, on to the eventual final confrontation on...er, well, no sense in spoiling anything now, is there? More to the point, the locales you visit in Titan Quest help keep this game fresh with a nice variety of environments to explore, as well as solid level design within each locale.
The monsters are also pretty interesting, from the lowliest satyr to some of the larger and more brutal animals like minotaurs or dragonkind. What really helps to differentiate Titan Quest's bestiary from other RPGs is that most of your opposition will don weapons and armor the same way you do, and if you see a piece of equipment on a creature, that piece will drop to the ground when you kill it. As well as equipment, some of the more powerful monster you face will have access to the same spells and abilities as you, which is a unique take on enemy design in this type of game.
The way your own skills are handled in the game is pretty unique as well. Instead of picking a class from the outset, you choose from one of eight completely independent skill trees when you gain your first level. Another tree of your choice will become available at level 8, giving you a total of two to play with. These trees are categorized by conventional RPG terms, and anyone who's ever played this type of game before will know what to expect from masteries like Hunting, Storm, Rogue, or Warfare. For the less initiated, there's a brief description of what each mastery is capable of so you can make a informed choice.
Those of us who have walked Diablo 2's hallowed ground for any significant length of time knows all too well how stale the graphics of that game were getting in the later years, and by comparison, Titan Quest is a serious breath of fresh air. Everything, from your character, the environments, your enemies, and even the items that drop from each kill are meticulously modeled in beautiful 3D. The effort on the part of the design team shows -- every facet of this game is gorgeous. If you're lucky like me, and you bought the Gold Edition of Titan Quest, you'll get treated to a book of the concept art for the game, and it's well worth tracking down.
The sound department deserves a nod as well -- there's lots of candy for the ears here, especially the soundtrack. There's a main melody which follows you closely throughout the game, but changes instruments and style depending on what part of the world you're in. The sound effects do an excellent job of adding to the experience in their own right - every roar, impact and spell effect hits with enough clarity to be effective.
While Titan Quest manages to do everything right in terms of being a solid Action RPG, it just doesn't do anything to move the genre forward. In spite of some innovations in terms of character development and presentation, this still feels very much like a by-the-numbers hack and slash game. In essence, this is Diablo 2 with better graphics and a few different features.
The voice acting, though not outright bad, does come off as over-the-top at times. This becomes especially evident when you start conversing with folks from Egypt and China, who try their very best to speak English while still maintaining as much of a foreign accent as possible. With some characters it's not too bad, but others are downright laughable, which puts a jarring chord in an atmosphere that Titan Quest works so hard to build.
On a more personal note, I really wish single player RPGs could structure a storyline in such a way that everyone isn't just sending you on random errands until you finish the game. The number of times someone said to me "You're our only hope!" during the course of this game seems to suggest laziness on the part of the writers. I know there's only so much you can do with the "one man against an army" storyline, but surely to God there's some writers out there that can pitch material that hasn't been recycled from Diablo 1.
The Bottom Line
Titan Quest is a solid and very playable action RPG, but aside from the source material, there's not a whole lot going on here that we could classify as "new". Anyone looking for something fresh and original probably shouldn't even look twice, but fans of this sort of game who aren't completely bored by the conventions of the genre will have a great time with Titan Quest.
Windows · by The Cliffe (1552) · 2009
This game is addictive. Not quite in the 'one-more-turn, Civilization' sense, but close.
I played a demo of Diablo when it first came out and at the time did not enjoy it. So I never played it, and for years afterward tended to shy away from the genre that Diablo essentially created (except for a brief and bored foray into Dungeon Siege and a bewildered jaunt through Sacred). The reason I picked up TQ at all was a simple intersection of 1) I'm bored and 2) it was on sale for cheap.
Needless to say I was quite surprised at how it drew me in.
The graphics are spectacular, given the game design and format. The sound design is sufficient, though not spectacular.
What really piqued my interest though, is the sheer volume of STUFF to be had. Over the years I'd read much about the Diablo games' variety of loot and not paid much attention to it. Once playing TQ though, it became a near obsession to get more and better stuff. So I played the game like mad until I beat it. And then I played it again, which leads directly into what I didn't like about it.
Repetition. Gobs and gobs of it. I beat the game and then was promptly invited to play it again on "Legendary" level. As I already noted I haven't played many games of this genre, the first being Dungeon Siege which I didn't finish due to boredom, and Sacred, which I did finish and have precisely the same complaint about:
Playing through the EXACT same game but with bigger numbers (hit points, weapon and character stats, monster stats etc.etc.) doesn't really qualify as "more game." Now I'll admit I played most of the way through it again with my original character, but quickly discovered some fundamental limitations of that character as I'd formed him that made it exceedingly difficult to proceed past a certain point. But I couldn't simply create a new character and play at the "Legendary" level, I had to start over at a lower level and work up to it. Again. So I never did get to see that wonderful, high powered stuff, because I sure wasn't going to play the SAME GAME four times. It replays EXACTLY the same each time, there is no deviation aside from character choices, and while there is a wide range of character advancement options, after 100+ hours of playing, they all blend together pretty well in execution... An arrow is a fireball is a whack on the head with an axe.
The Bottom Line
The story was mostly irrelevant, some drivel about a Titan on the loose, a chase through exotic locales, etc. etc. blah, barf, blah. Which is really quite odd when you consider that the writer is a chap by the name of Randal Wallace. Yeah, that guy. The one related to Mel Gibson's Oscar. The story in Titan Quest isn't bad in the same vein as "Killer Klowns from Outer Space" was bad, it's just..... inconsequential.
Ultimately, this game was a blast. The first time through, anyway. So if you're into hack n' slash, loot-heavy games your money is well spent on this one. Just get the expansion, too. It adds quite a lot of new loot immediately accessible in the original game.
Windows · by agamer (24) · 2009
I’m going to put this out there and say that the graphics are utterly charming. There is a crispness to them, and the attention to detail such as swaying corn and fluttering birds. This, coupled with some beautifully ambient sound effects, can make simply leaving your character standing still in the wilderness a really soothing experience. With all the effects cranked up water looks great too. As an aside it was sitting looking at these scenes for a few seconds that made me turn off the computer and haul my housemates down to the beach for a random excursion. Not that that has anything to do with the game or anything…
The main thing that really attracted me to the game was the setting. Anyone who watched Troy or knows a thing or two about legends and ancient history will be pleased with the aesthetics of the weapons and armour, although the Egyptian armour often looks silly. While many infamous heads from legend pop their heads in to say hi, they’re rarely much more than things to bonk on the head.
Yup… that’s about all I can manage.
Imagine this was a movie. Better yet imagine if the big-thighed protagonist were you. What the hell are you actually doing? You rampage across the countryside, silently bashing absolute hoards of creatures over the head again and again and again, never tiring, never sleeping, day in day out.
I’ve always had trouble with RPG’s in my head (though calling this an RPG is misleading), namely the principle of a group of people (occasionally made up of sassy teenagers) ganging together to go and massacre entire species of sentient animals, often by simply standing in front of them and swinging their weapon once, then stealing their clothes to sell for minute profit. Titan Quest has taken this formula completely to heart. It is, as it were, the embodiment of it.
Yet you really need to take a step back and observe what you’re doing. We’ve all played Diablo II, and this is essentially ‘Diablo: The Sunny Years’. We’ve all seen how addictive, though not necessarily fun, it can be.
But where are you going with this?
The principle driving force in RPG’s is the advancement system, although this is another idea that has always seemed peculiar to me. In Morrowind I started off with a certain numerical representation of my strength, lets say 20, presumably similar to what an average person can bench press, or whatever. By the time I stopped playing I had 100 “strength”. 100 what strength? Am I five times stronger than I was? Am I incapable of lifting something someone with 101 strength can?
The idea of advancing in Titan Quest is similar, but utterly flawed. The goal is to presumably get stronger in order to carry better weapons to do more damage. Yet from the very beginning, armed with a knife made of jelly and throwing custard pies, I slaughter the enemies with ease, often with one hit (save the occasional boss character, who you just hold the mouse button on for a bit). I continue to kill enemies throughout the game with one hit. Have I advanced?
Sure there is a choice of magic and archery and various buff spells and whatnot, giving you an option for replaying a game that got boring ten minutes in. But these do nothing different, save for some spangly effects, than just bonking the monsters over the head. Click, dead. Click, dead. It’s almost as bad as Dungeon Siege. One of my favourite things to do in the game is killing the crows (crows?!?) as they just leave a puff of black feathers and a disembodied “crawk”. Oh how I tittered.
I’ve mentioned Diablo, and much of its influence lingers here like morning-after breath on a girl who’s renewed your subscription to beer goggles.
There are the same non-descript, randomised weapons, each factoring up in newer, swishier models in tiny damage increments. Yet rather than the “Sword of the Badger” and other daft paraphernalia found in Diablo, these are Bronze, Copper, Iron etc. But what’s the difference between hitting someone over the head with a Bronze or Iron mace??!? A lump of rock will cause significant concussive damage to anyone wearing the thickest armour.
As in Diablo the enemies respawn upon reloading a saved game. Yet the town I emancipated from the terminally weak hoard of enemies, now reincarnated in the field next to the town, is ignored by the locals, who spout their repeating phrases of thanks for infinity. Also the Greeks speak in a Russian accent.
There are technical failings also, aside from the occasional crashes I suffered.
The hoarding aspect of Diablo was its main reason for playing. Yet Titan Quest’s makers somehow deliberately mar it here. There is no auto-sorting inventory, leaving you to carefully arrange each piece Tetris-style. The button you press to highlight the items literally piled around you doesn’t work, rarely showing every item. Even worse was the idea to include a physics engine! Profitable items such as rings are almost life-size for the character, therefore invisible to the player, often tumbling away into thick grass or hidden underneath the torrent of useless weapons and armour. And they truly are useless. The majority of objects will sell for pittance, even a big lump of Iron armour.
The game is relatively seamless and quick to load, but for some reason the occasional cave and indoor area would suffer awful stuttering.
But worst of all of this is that Titan Quest is boring. It takes you nowhere, does nothing new, and does established things badly. It is probably the most soulless game I’ve ever played.
The Bottom Line
If some of you terminal hoarders need another dose, you're presumably still replaying Diablo II. Otherwise there is zero I can say to encourage you to buy this. Unless you like men in skirts of course.
Windows · by Curlymcdom (44) · 2008
The game includes a hidden security check to battle piracy. Users playing the game using a modified executable have the game crash in the first cave. This however also damaged the game's reputation as illegitimate users reporting this issue on forums made the game appear bug-ridden. The PR department was not able to fully turn this around, especially as the code did not work perfectly and legit users were also sometimes confronted with the crash.
Titan Quest was named #5 "Game of the Year" by Games for Windows Magazine (March 2007). * Games for Windows Magazine + March 2007 - #6 Game of the Year 2006 * PC Powerplay (Germany) + Issue 02/2007 – #4 Best Game in 2006 (together with 1701 A.D.) + Issue 03/2007 – #2 Best RPG/Adventure in 2006 (Reader's Vote)
Related Sites +
- MobyGames ID: 22901
- Wikipedia (en)
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Contributors to this Entry
Game added by MDMaster.
Android, iPhone, iPad added by firefang9212.
Game added July 5th, 2006. Last modified November 11th, 2023.