Kid Kool and the Quest for the Seven Wonder Herbs

aka: Kakefu-kun no Jump Tengoku - Speed Jigoku
Moby ID: 23449
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Description

Kid Kool is a side-scrolling platformer. The king is sick and Kool must gather the seven magical herbs to cure him within three days.

Unlike most platformers, momentum is very important in Kid Kool. He takes several steps to get up to full speed when running and cannot stop on a dime. There is no air control, so how far he is able to jump depends entirely on how fast he was going when he left the ground.

Kool faces a variety of enemies. They can be defeated by jumping on their heads. The first jump drives them into the ground and the second eliminates them. They also can be beaten with a furry companion that Kool can pick up by running fast enough past the appropriate spots. He can be thrown with the B button, then retrieved by standing near him. He also affords some protection as if Kool is hit while holding him, he will only lose his companion, not a life.

Spellings

  • カケフくんのジャンプ天国 スピード地獄 - Japanese spelling

Groups +

Screenshots

Promos

Credits (NES version)

11 People

Illustration by
Producer
Main Programer
  • Big Hit Machiya
SFX Supervisor
Title Programer
Map Artist
Map Planner
  • Sugi Saku
Character Designer
Sound Composer
Responsibility
Director

Reviews

Critics

Average score: 34% (based on 4 ratings)

Players

Average score: 2.4 out of 5 (based on 8 ratings with 0 reviews)

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Trivia

Legacy

Kid Kool has two spiritual follow-ups: Psycho Fox on the Master System and Decapattack on the Mega Drive. Though they feature different characters and settings, the animation style and play mechanics are the same.

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Related Sites +

Identifiers +

  • MobyGames ID: 23449
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Contributors to this Entry

Game added by Ace of Sevens.

Additional contributors: Игги Друге, LepricahnsGold, Patrick Bregger, rotating head.

Game added August 28, 2006. Last modified March 29, 2024.