The Lord of the Rings: The Battle for Middle-earth II
Description official descriptions
The Lord of the Rings: The Battle for Middle-earth II brings extensive changes compared to the original.
The storyline follows the lesser known story of the War of the North, which took place at the same time as the Lord of the Rings trilogy. The game makes use of the book license in addition to the existing license of Peter Jackson's film trilogy, which also results in some characters which were not seen in the films being present in this game. Also included are some original characters, like Gorkil and Drogoth. The campaigns are once again split to the Good and Evil, but instead of taking place on a meta-map, they are entirely linear in nature.
The game features six playable factions: Men of the West (combination of Gondor and Rohan from the first game), Elves, Dwarves, Goblins, Isengard, and Mordor. The base system has been completely overhauled, allowing for free-form construction around the map. Resources are still primarily gathered by farm-type structures, but they have to be built far from each other and on suitable terrain for optimal income. Some neutral buildings like beacons, taverns and shipyards can be captured by infantrymen, much like tech structures in the later Command & Conquer games. In addition to this, production structures (unlike farm-type ones) have to be manually upgraded to be able to train higher-tier units. More units are available per faction, new support powers can be selected in the Palantir, and custom heroes can be designed and trained in skirmish and multiplayer. Taking the One Ring (from a killed Gollum unit which can occasionally appear on a map) to a fortress will allow the player to train a Ring Hero - Galadriel for the Good factions or Sauron for the Evil factions, both heroes being more powerful than any other unit in the game.
A new game mode is introduced - the War of the Ring, which is available in singleplayer and multiplayer. The player chooses a meta-map scenario and the armies which will be present on it, after which the game is played in a turn-based fashion over the regions of Middle-earth, where players establish bases and task forces. Battles between opposing factions can be resolved automatically or by loading a usual real-time mode map and playing a modified skirmish match with starting units and/or structures which match the state on the turn-based map.
Series +
The Lord of the Rings: The Battle for Middle-earth series- Previous: The Lord of the Rings: The Battle for Middle-earth (2004)
Groups +
- 3D Engine: SAGE
- Console Generation Exclusives: Xbox 360
- EA Classics releases
- EA Hit-Parad releases
- EA Most Wanted releases
- EA Value Games releases
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Fantasy creatures: Goblins
- Fantasy creatures: Halflings / Hobbits
- Fantasy creatures: Orcs
- Fantasy creatures: Trolls
- Gameplay feature: Recordable replays
- Games that include map/level editor
- Games with game-altering copy protection
- Games with official modding tools
- Inspiration: Author - J.R.R. Tolkien
- Real-time strategies with turn-based meta-maps
- Scripting language: Lua
- Sound Engine: AIL / Miles Sound System
- Technology: amBX
Media
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Spellings
- Властелин колец: Битва за Средиземье II - Russian spelling
- เดอะลอร์ดออฟเดอะริงส์: แบทเทิลฟอร์มิดเดิลเอิร์ธ II - Thai spelling
- 指环王: 中土战争 II - Simplified Chinese spelling
- 魔戒:中土戰爭Ⅱ - Traditional Chinese spelling
Screenshots
Credits (Windows version)
742 People (353 developers, 389 thanks) · View all
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Collaborations
People credited on this game were also credited on:
- Command & Conquer 3: Tiberium Wars, a group of 252 people
- The Lord of the Rings: The Battle for Middle-earth II - The Rise of the Witch-king, a group of 178 people
- Command & Conquer: Red Alert 3, a group of 165 people
- And 22 more...
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Other Games
In addition to this game, these people were also credited on other games:
- Fred Tatasciore on 623 other games
- Steven Jay Blum on 514 other games
- Lani Minella on 406 other games
- And 22 more...
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Reviews
Critics
Average score: 81% (based on 67 ratings)
Players
Average score: 4.0 out of 5 (based on 31 ratings with 0 reviews)
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Trivia
Copy protection
If the game detects an improper attempt at copy protection circumvention, all units and buildings belonging to the player are destroyed after 3 minutes and 30 seconds of starting a match, causing an automatic defeat. Triggers include but may not be limited to a missing or incorrectly entered serial key in the registry files, the latter sometimes occurring on legitimate copies on rare instances of the installation process encountering a bug.
Online servers
Electronic Arts closed the game's online servers (which were hosted on GameSpy) on 31 December 2010 for Windows and 11 January 2011 for Xbox 360, upon losing the Lord of the Rings license.
Awards
- Computer Games Magazine
- March 2007 - #3 Game of the Year* Games for Windows Magazine
- March 2007 - #7 Game of the Year* PC Powerplay (Germany)
- Issue 03/2007 – #2 Strategy Game in 2006 (Readers' Vote)
Analytics
Related Sites +
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X360A achievement guide
X360A's achievement guide for The Lord of the Rings: The Battle for Middle Earth II
Identifiers +
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Contributors to this Entry
Game added by Corn Popper.
Xbox 360 added by nullnullnull.
Additional contributors: PCGamer77, Jeanne, Sciere, Kola256, Stratege, Spenot, Paulus18950, Patrick Bregger, Starbuck the Third, Plok, swyter.
Game added August 16, 2006. Last modified September 21, 2025.