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But other than this caveat, 24: Special Ops provides a textbook example of how film and TV licenses should be approached. It looks great and works well with the brand. In fact, we're happy to say it's the best 24 mobile game to date. Jack, your time starts now.
Overall, this game feels like an old Sega Genesis game and I love it. It the controls and feel of the game pay respects to an older style of gaming and it really does play smooth with enough content to keep you interested. Now let's see the majority of you crack the codes in the game, they are quite challenging.
Between 24 Special Ops' wide variety and number of missions, the show-appropriate cutscenes, and the many collectibles and achievements to work through, we think it merits a buy at $4.99. DChoc probably could have come up with an experience better tailored to the iPhone's strengths--especially in the graphics department--but its original design is clever enough to withstand the test of time and change of platforms.
24: Special Ops is a good game betrayed by lackluster controls. Perhaps the arrow system worked for somebody in the testing department of Digital Chocolate, but the game needs options, such as being able to adjust the movement arrows or manual targeting. The minigames are also too simple. I like the story and pacing in 24: Special Ops and think the game looks really nice on the crisp iDevice screen. But right now it's hard to recommend it outside the diehard Bauer fanbase.
24: Special Ops surprises with its adaptation of the original mobile release in terms of gameplay, but it falters on the visual front. This clearly has been brought over from inferior hardware, the blocky pixels a dead giveaway of the game's port. It's a negative point, although one countered by the terrific job done to ensure that the gameplay feels right on Apple's device. While it would have been great to see more visual enhancement, it's the gameplay that really counts and on that front 24: Special Ops accomplishes the mission.
24: Special Ops is meant to be thrilling. Instead, it’s unintentionally comedic. I must admit that I’ve enjoyed playing through the game, but it won’t stay on my iPhone now that I have. Too frequently, my thoughts echoed one of Jack’s lines in the game: “Dammit, what the hell is going on?”