Star Wars: TIE Fighter
Description official descriptions
You are a member of the Imperial Navy, eager to fight the Rebel Alliance and other scum to strengthen the rule of Darth Vader and the Emperor.
The follow up to X-Wing is a space combat simulation set in the Star Wars universe. There are 7 campaigns, taking in over 50 missions. You often have wingmen who can be given orders to help you out. The detailed storyline is driven by cutscenes. You will fly a variety of craft from the lowly Tie Fighter to the speedy Tie Interceptor to the high-powered Tie Advanced. On each of these, balancing engine/laser/shield ratios in real time is crucial to getting the most power and safety.
Credits (DOS version)
76 People (66 developers, 10 thanks) · View all
|Project Leader / Translation|
|Translation of Manual|
|Layout and Design|
|Project Coordination and special assistance at LucasArts|
|Project Coordination and special assistance at Lucasfilm Ltd.|
|[ full credits ]|
Average score: 90% (based on 20 ratings)
Average score: 4.0 out of 5 (based on 117 ratings with 14 reviews)
The sequel to 'X Wing', 'Tie Fighter' added lots of improvements whilst not reducing the essential good-ness of the original. The most important addition is a difficulty slider - 'Tie Fighter' can be completed by mortal people. The plot, in which you defend the galaxy from from evil Rebel terrorists, is a nice touch. The graphics have been overhauled, and despite being gourad-shaded polygons they're effective, and move swiftly on a 486 DX/33. 'iMuse' is back (you get to hear the Imperial march in AdLib FM), and it's generally a more satisfying game, with a wider range of ships and an incentive to play it in the harder difficulty levels in the form of advancement into a 'secret society'. As a single-player game it's much more satisfying than the disappointing 'X Wing Vs Tie Fighter', too.
Truth be told, there isn't much wrong with this game. Some of the unfair, 'protect the vulnerable crates / transports' missions are back from 'X-Wing', but they're toned-down. Even the fact that you're flying an unarmoured light fighter isn't a great problem, as you're deceptively tough. The biggest problem is technical - it's quite possible this game won't work with your modern machine due to difficulties with VESA drivers.
The Bottom Line
Still great fun today, an addictive space combat game with ridiculously cool space hardware.
DOS · by Ashley Pomeroy (225) · 2000
I loved the ability to adjust the difficulty level. I also liked having the option of various goal levels so that you could survive the tough missions and rack up major points on the easy one.
Like the X-Wing game, I thought the maze race was so-so. I may not have played that part enough to get the "full enjoyment" out of it. I'm not sure yet how I would have improved it, but it seemed awfully boring.
The Bottom Line
Despite being 6 years old, this game is still highly competitive with current games. It's definitely a classic worth replaying over and over again.
DOS · by Spectre (127) · 2000
There is a good deal to like about TIE Fighter. First of all, of course, is a chance to fly for the Empire in all of its technologically advanced starfighters. All the elements that made X-Wing so great are there and there are several improvements. The graphics are excellent, the sound appropriate, and the famed Williams soundtrack is, of course, there to accompany you for the ride. The missions are exciting and interesting, with multiple goals to accomplish. You can get through the game by accomplishing only the main goals of the missions, as assigned to you by your commanding officer, but there are also hidden goals, often assigned to you by a secret agent of the Emperor. The dogfighting action is great and the new variety of weapondry makes it even better, adding such goodies as space-bombs and rockets. The Tour of Duty is the best of this game. Though there are "simulator" missions, like X-Wing´s "Historical Missions", this time around most of them are simple training exercises and not too challenging, though there are some real nutcrackers there. The final nice feature and a great improvement over X-Wing is the ability to back-up your pilot´s illustrious career, just in case you get blasted to kingdom come in the next mission.
Can´t think of anything in particular, except that joystick support for the Gravis Blackhawk is horrid (it kept jumping to the side when I was trying to get a good bead). It works great with a Sidewinder, however.
The Bottom Line
A great space-sim set in the inspiring stage of the Star Wars universe.
DOS · by Steelysama (82) · 2000
|Developer information||MrFlibble (17899)||Feb 13th, 2013|
|Star Wars: TIE Fighter||tuxu tuxu (2)||Jun 18th, 2008|
1001 Video Games
Star Wars: TIE Fighter appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
The high-orbit view Coruscant as seen in the intro (when the Star Destroyers approach it), looks curiously faithful to how Coruscant looked in the prequel movies, which were filmed five years after the game.
However, the collector's CD-ROM enhanced intro cutscene, features a different view of Coruscant orbit, blue with clouds, totally unrelated to the appearance of the planet-wide city we know.
In an early coup for advergaming, TIE Fighter's demo dropped jaws when it opened with a brief ad for the then-new Dodge Neon automobile.
Included with the game was the shortstory The Stele Chronicles which follows the young Maarek Stele, a top notch swoop jockey who's home planet has been at civil war for decades. When The Empire arrives and declares martial law in the system Maarek see's his chance to join up with The Empire and become one of the greatest Imperial pilot's of all time...
The manual has been merged together with shortstory, meaning that you learn tactics and instructions on how to operate your fighter whilst Maarek Stele is being trained at the academy. In the Offical Strategy Guide to Tie Fighter you learn more about what happened to Maarek Stele.
- In one of the training missions, you're called upon to protect a "Star Tours" ship from attack, a reference to the popular ride at the Disney theme parks.
- Many of the 'pirate' ships (neither Rebel or Imperial) have cryptic names. It's worth checking what they say in reverse. For example, on Mission 1 of Battle 11, the pirate ship is called 'yrabrab". In reverse, this spells 'barbary', which was a Mediterranean coast base for pirates from the 16th-19th Century. In missions that involve 'space pirates', look at the names yourself and try to figure it out!
- In Battle 9, mission 6, there is a Nav-Bouy with the designation CRM-114. If it looks familar, it should. It's the designation of the decoding device in Kubrick's Dr. Strangelove: or, How I learned to stop worrying and love the bomb.
- The creators were obviously quite fond of pop culture. In mission 1 of Battle 10, there is a buoy designated "MST-3K", aka the acronym for Mystery Science Theater 3000
- Computer Gaming World
- July 1996 (Issue #144) – Introduced into the Hall of Fame
- November 1996 (15th anniversary issue) - #56 in the “150 Best Games of All Time” list* PC Gamer
- April 2000 - #23 overall in the "All-Time Top 50 Games" poll
- April 2005 - #13 in the "50 Best Games of All Time" list
Related Sites +
- MobyGames ID: 240
- Wikipedia (en)
Are you familiar with this game? Help document and preserve this entry in video game history!
Contributors to this Entry
Game added by Droog.
Game added August 21st, 1999. Last modified August 24th, 2023.