Dune II: The Building of a Dynasty
Description official descriptions
The planet Arrakis (also known as Dune for its sandy landscape) is the only place in the known universe where Melange (more commonly known as the Spice) can be found. The Spice is the basis of interstellar travel and thus the standard of the Imperial economy. To increase productivity, The Padishah Emperor has invited three powerful Houses (Harkonnen, Atreides, and Ordos) to compete against one another economically and bring up spice production. Competition among these houses begins peacefully but soon turns ugly as they battle each other with armed troops, advanced weaponry, and spies. The planet itself is also hostile, with dangerous sandworms inhabiting the spice fields.
Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based on them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed.
The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on the sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility, or defense turrets and, for units, various ground troops, light vehicles, and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.
After a mission is completed, the player can select the next mission on a map of Dune. This choice determines the layout of the next map to be played but has no effect on the overall campaign.
- Dune II: Битва Древних Династий - Russian spelling
- הקרב על אראקיס :II חולית - Hebrew spelling
- 沙丘魔堡II :王朝的建立 - Traditional Chinese spelling
Credits (DOS version)
47 People (44 developers, 3 thanks) · View all
|Graphics / Artwork|
|Musical Lead and Soud Effect Verification|
|Project Coordination in UK|
|Writing / Dialogue / Story|
|[ full credits ]|
Average score: 86% (based on 33 ratings)
Average score: 3.9 out of 5 (based on 174 ratings with 16 reviews)
First of all, let me say that today, 2007, I still play this title on my shiny new computer. This surely means something. The ability to choose different houses, each equipped with its own unique weapon, plus with very challenging opponents makes this title one of the best strategy games ever.
Some minor control problems, like lacking the ability to choose multiple units at the same time.
The Bottom Line
If you like strategy games and never played this one - so go ahead and do so. With no doubt, this game started all of the strategy-games revolution that lasts even now. A MUST.
DOS · by Damian Fraimorice (8) · 2007
Well, just the simple fact that it takes place in the Dune universe is a good start. Also, the music is excellent. From the title screen, to House selection and into actual gameplay, the music is better than in many other games released during the same time. The graphics are pretty good, although they really aren't very exciting. The cinematics, on the other hand, are very well done and fairly well animated. A nice little feature is the mentat. When you begin your game, you receive a mentat (human computer) which will give your orders for each mission, and inform you on the various types of buildings and units you'll encounter in each mission. The game itself it fine, and is similar to other RTS games (you know, mine resources, build stuff, kill bad guys). There are some gripes though...
...namely, the fact that you can't select more than one unit, which is very annoying if your trying to assault an enemy base and you have to micromanage each and every one of your vehicle and infantry units. Also, conversing with your mentat is sort of a dry experience. The AI is also sort generic, resorting to tank/trooper rushes most the time. Another thing is that the Harvester AI doesn't seem to mind going to spice fields that are guarded by 10 or so tanks all the time. It doesn't learn from it's mistake(s), and returns to the same spice field again and again. It almost never tries to find another patch, which makes resource raids relatively easy, as long as you aren't getting shot at too much.
The Bottom Line
Dune II is a spin-off of the Frank Herbert novel and Ray Lynch movie Dune. However, instead of playing out young Paul Atreides' adventures, you must instead command a military force to take over Arrakis, the planet also known as Dune, the only planet known to have a organic substance called Spice. The spice extends life, increases psionic powers, and tastes like cinnamon (no joke, but ;) ). The spice also is the center of the economy.
The Spacing Guild (sort of like the United Airlines of space) needs spice to create and maintain Navigators, mutated humans who have regressed somewhat into a fish-like state. Guild Navigators are powerful psionics, and can see all the dangers in a hyperspace tunnel ahead of time, which is crucial for effective space travel. The Bene Gessrit, a powerful group of female psionics and martial artists, need the spice to make vials of the spectrum awareness narcotic, which in turn enhances their psionic powers to an extent when consumed. The Emperor needs spice because the Guild and the B.G. need it, and because they need it he gets lots of money out of the whole deal.
The Houses Major, chief among them House Atreides, the good guys, House Harkonnen, the bad guys, and, first appearing in this game, House Ordos, the in-between, money-grubbing guys, need the spice because they also get lots of money by harvesting it. House Harkonnen has, or rather had, governorship of Arrakis, but the Emperor has rescinded that recently. Instead, he wishes to have a contest to see who can own Arrakis. Whoever harvests the most spice wins, and gunplay is allowed. Only House Atreides, House Harkonnen and House Ordos can partake in the contest. You enter the game as the commander of military forces on Arrakis for whichever faction you choose.
Overall, this game is fun RTS exercise in the Dune universe, although it lacks in features and personality to an extent. Still, it's an ok game and a strong recommendation for purchasing if you can get a copy.
DOS · by Longwalker (723) · 2001
This game is a childhood memory for me, so most of the good things I have to say about it are filtered through the eyes of a kid with an overactive imagination who was barely getting his feet wet in PC games and played so much that I had all the details of the different units from the manual memorized. (Like how light infantry use 9mm RP Assault Rifles.)
For people who are familiar with more modern RTS games won't be finding new features of course, but many of the things that are found in today's games exists here in Dune 2.
While the unit tech tree is fairly linear (each unit is stronger than the last), there is some variety as you get into the final units of the game. Building nothing but your top tanks can give you a victory, but like current games its much more cost efficient to exploit the strengths of your top few units. There are limitations how where you can construct your buildings, and you have to monitor the power requirements of your base. Also, there is an element of "hostile" terrain if you factor in the sandworms that patrol the sandy portions of the maps that will eat your units.
The music, while of course outdated, was epic for me at the time. Hearing the tracks today throws me back to those Sat mornings and still gets my adrenaline up. The quality of the sound is low, but the quality of the music is high. It's a shame that the tracks were played with the tech of the time, because I think they are really well written.
Some of the frustrations of the game were that the different factions you can choose from really weren't that unique. Other than a limited few units and weapons, all 3 forces in the game had totally identical units. While some later games still had this, it was still annoying to suspend the belief that 3 futuristic factions with different cultures, technologies, and goals would have carbon-copy tanks and arm their infantry with the exact same rifles.
Another problem was that the tech tree could be so linear, that each mission I often only used the most powerful unit available. Weaker units had very little purpose except for scouts or baiting sand worms. The only real tactical use of your units was to include rocket tanks with whatever your strongest unit for that mission was.
I won't bother touching the predictable AI. That should be expected. :)
The Bottom Line
The bottom line is that this is a classic game that is worth the play if you are into the RTS genre. Be prepared for many of the faults of the older games. The more awkward gameplay, the poor AI, and the simple strategy. However this game is definitely entertaining despite it's flaws, and worth playing!
DOS · by Mental Pyre (2) · 2008
|Old third-party extras for Dune II (PC)||MrFlibble (17899)||Aug 29th, 2012|
1001 Video Games
Dune II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
The computer cheats. The AI does not get unlimited money per se, and its economy can be drained. However there are several situations where the AI gets a money boost: first off, a little amount of credits is added whenever it gets a replacement harvester (this is also true for the player). Secondly, whenever an AI player's structure is destroyed, it seems to get some money back. It can build units without refineries.
A largely unknown but very curious feature in Dune II is that a small amount of credits is frequently subtracted from the player's budget, the amount directly proportional to the current power consumption in the player's base. In other words, the players pay for the power they use.
Westwood artist/designer Joseph Hewitt:
Dune II has long held the honor of being the first real-time strategy game. There has been some dispute to this claim with people pointing out some of Westwood's earlier titles such as BattleTech: The Crescent Hawks' Revenge and the previous title BattleTech: The Crescent Hawk's Inception. Other games like The Ancient Art of War have come up as even pre-dating those. I could also mention most of SSI's catalog of strategy games, some of which Westwood ported to the Amiga and Atari ST in their early days. The point is, those are turn-based strategy games (TBS) where you take turns moving units with your opponent(s). Dune II was an evolutionary step forward with "real-time" action. There were no longer any turns, everything happened in real time. Comparing turn-based strategy to real-time strategy is like comparing chess to hockey. Nothing wrong with either, but the pace and strategic thinking used in the two is quite different. This jump in evolution was so different from previous strategy games that phrases" turn-base" and "real-time" came in to being to separate them.
It would be unfair to not give credit where credit is due however. One of the things our industry has done from the beginning is building on the success of previous games. Taking what has come before, polishing it, adding something new and creating something new out of it. Dune II was no exception and was inspired by some other great games. A lot of the development and production side of the game was inspired by Populous and Sid Meier's Civilization, two games that were played quite a bit in the office. But the most credit should go to a little known Sega Genesis game we were playing in the office called, Herzog Zwei. Herzog Zwei can be viewed as a real-time game, but it isn't generally lauded as the first RTS because it isn't really the same type of game. Herzog Zwei was its own unique thing and feels more arcadey than a strategy game. The player isn't individually controlling all the units in Herzog Zwei, so much as controlling one unit that is kind of a transport director. Dune II, on the other hand, took all the elements of a traditional turn-based strategy game, large armies of units, added resource collection and base building, and had you manage them in real-time. This was quite different than the turn-based strategy games that it was born out of.
Dune II utilizes "PAK"-files, which are essentially several files archived in one. It is extremely easy to figure out the format and write a packer/unpacker. Therefore, an unofficial Dune II level editor was written as a third-party freeware program by an unknown fan in 1996. it can be downloaded from the Dune II: the Building of an Empire website.
You can make a mentat blink or move its mouth by clicking on his eyes or lips, respectively. The same is true with the girl telling you about the houses at the beginning of the game.
Out of the three playable Houses in Dune II, House Ordos is never mentioned in Franks Herbert's books. The development team borrowed the name and the herald of the Ordos from The Dune Encyclopedia, a third-party compilation of Dune related material that was approved by Frank Herbert.
I was a producer and designer for this project. The original idea was to make a game that captured the fun and imagination of those plastic army men. There were a couple of games out of Germany that were heading in that direction, but nothing that had all of the different equipment and abilities that we wanted to put into a game.
Virgin had the license to do Dune. They secretly gave to the project both to Westwood and a French company (cannot remember the name.) The French finished the game first, which was a 3D crawl game.
Our thoughts were that the story was too complex and rich to replicate in a video game. We decided that it would be best to take all of the fun elements in the game and create our own story.
I had read the books once and was a little confused as to all of the elements, but my friend Wesley (by the way, Wes is in another game. Eye of the Beholder I & II. The character's name is Wently Kelso and he is an apathetic archeologist, which fits the real Wesley's personality perfectly.) Anyway, Wesley was a big fan of the books and so I invited him to lunch at the Golden Nugget buffet.
Over a piece of salty roast beef, he pulls out the Dune Encyclopedia. He told me that the book was very rare and would not let me take it home. So on the back of a Keno pad I started writing down the profiles of all of the houses. (I think I still have the Keno pad).
Originally, I was going to use House X as one of the houses, but it seemed better as a resource. Also, living in Vegas, the House Ordos seemed like the Mafia. This appealed to me for some reason.
Like many other non-canonical Houses introduced in the Dune Encyclopedia, House Ordos bears the name of a real geographical location, suggesting it originates from Old Terra. House Ordos is only briefly mentioned in the Encyclopedia, so its background in the games was entirely created by the development team. While the Atreides and Harkonnen heralds in Dune II were taken from the Encyclopedia, the Ordos herald with the snake and the book was taken from another House, Wallach. Dune Encyclopedia describes the Ordos herald as crossed bones with a green ivy on golden background.
The patched game (v. 1.07) is incompatible with old saves, but a very nice feature is included: If you try loading an old save, the game will recognise which mission you were on and will simply restart it, meaning not all of your progress will be lost.
Super Dune 2
An unofficial add-on called Super Dune 2 was released by some hackers around 1994. This add-on changed the three original Houses to the previously unplayable Fremen, Sardaukar and the unused Mercenaries faction (which was apparently planned by the developers to own the Saboteur Ordos superweapon, but that was dropped in the PC and Amiga versions). The add-on featured more challenging missions, however, the game mechanics remained largely unaffected. Thus, the "new" factions all have similar tech trees (with all units but the Ordos Deviator and Ordos Raider Traike available), and the only difference is in Palace superweapons: the Fremen have Fremen reinforcements (Atreides weapon), the Sardaukar have the cluster missile (Harkonnen weapon), and the Mercenaries have the Ordos Saboteur. Also, Fremen have control over some of the sandworms on the maps.
The add-on also had a few bugs stemming from the fact that the "new" factions were never meant to be playable. The most noticeable is that the Mercenary and Sardaukar players are unable to properly lay out concrete blocks, which they can only placed adjacent to other structures, but not to other concrete blocks or walls. This limited base construction and layout, and also forced the player to spend credits on repairs of structures placed on incomplete concrete foundations.
Other bugs were of a more cosmetic nature. Territories conquered by Fremen and Mercenaries would become discoloured on the conquest map; the Mentat facial animations of Fremen and Sardaukar were all messed up because the proper coordinates for eye and mouth frames were never set in the game executable. The Mercenary Mentat would often appear with the wrong palette, as it uses a separate palette for the House introduction screen in the original game. Also, all new factions would get the Atreides victory cinematic when the game was completed.
- Amiga Joker
- Issue 02/1994 – #3 Best Strategical in 1993 (Readers' Vote)
- Computer Gaming World
- October 1993 (Issue #111) – Strategy Game of the Year
- November 1996 (15th anniversary issue) - #70 in the “150 Best Games of All Time” list
- GameStar (Germany)
- Issue 12/1999 - #30 in the "100 Most Important PC Games of the Nineties" ranking
Related Sites +
- MobyGames ID: 241
- Wikipedia (en)
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Contributors to this Entry
Game added by Tomer Gabel.
Game added August 22nd, 1999. Last modified August 14th, 2023.