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Company of Heroes

aka: CoH, Company of Heroes (Legacy Edition), Company of Heroes (New Steam Version), Company of Heroes: Game of the Year, Company of Heroes: Kompania Braci

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Critic Reviews 93% add missing review

GameSpy ( )

I've always believed that the gap between the great and truly spectacular is much wider than that between the good and the great. Relic's previous RTS, Warhammer 40,000: Dawn of War, was by any measure a great game, so it stands to reason that a new RTS based on the gameplay of Dawn of War would probably be every bit as, well, great. Fortunately for strategy gamers who have been eagerly awaiting Relic's latest, Company of Heroes is beyond a souped-up version of Dawn of War. It's a brilliant combination of incredibly deep real-time strategy, beautiful presentation and innovative features that make it one of the best gaming experiences of 2006 to date.

Sep 14th, 2006 · Windows · read review

Gaming Nexus (A)

I'll admit, I was surprised at how great a game Company of Heroes is. Having not been to a few trade shows and only really reading about the game a few weeks prior to launch, I was delighted at how much fun I had with the game. Besides the incredible looking engine, the gameplay offers some great control over your squads and the action is fast and furious. Company of Heroes is a great pickup and if they can get the NAT issue fixed as well as the vehicle path finding issues, you got an almost instant classic in the RTS line here. I'm really psyched to see if they continue expanding the series in adding sea and air vehicles to control so let's hope this game does well and we see more Company of Heroes in the future.

Oct 23rd, 2006 · Windows · read review

1UP (10 out of 10)

Relic's been laboring toward a game like Company of Heroes since Homeworld back in 2000, and now that it's here, we can officially forgive frivolous trysts like Impossible Creatures and The Outfit. Everyone gets distracted, and besides, we've had Dawn of War expansions to tide us over. But come on, another World War II game? Surprisingly, yeah, and never timelier, as it turns out. In fact, Company of Heroes seizes the bloated WWII genre by its tail and wags until years of excess bunkum sloughs off -- what's left is lean, mean, and a triumph for company-level tactics. The more you dig in, the more it gives back, and the less you care that it's another bout of Allied vs. Axis action.

Sep 14th, 2006 · Windows · read review

Yahoo! Games ( )

It's hardly surprising that Company of Heroes is from the developers of the visceral and imaginative Warhammer 40,000: Dawn of War. They've taken tired old World War II tropes and breathed thrilling new life into them with what is arguably one of the finest RTSs to date.

Sep 12th, 2006 · Windows · read review

GotNext ( )

It’s not technically fair to say that Relic Studios have taken real-time strategy games to new, uncharted heights (CoH borrows a lot of gameplay from DoW), but when compared to the RTS games of other studios, Company of Heroes is an amazing achievement that moves the RTS bar another notch higher. It’s also on my short list of candidates for “Best Game of 2006.” The job of every person working on a real-time strategy game just got that much harder. Thank you, Relic Studios.

Oct 23rd, 2006 · Windows · read review

Game Shark (A+)

Company of Heroes is simply a marvelous game. The real-time strategy genre continues to evolve, and clearly Relic Entertainment is at the forefront of this evolution. Don't pass on this one; it's the definition of the phrase instant classic.

Oct 19th, 2006 · Windows · read review

Game industry News (GiN) ( )

In the end, Company of Heroes earns a medal of honor from me. The game is highly addictive and a ton of fun. I can’t really see any way to top it. Assuming you have the equipment to drive this one, you are in for a wild ride. Fasten your seatbelts. Company of Heroes earns a perfect 5 GiN Gem score.

2006 · Windows · read review

UGO (UnderGroundOnline) (A)

Company of Heroes for me captured a feeling of nostalgia for one of my favorite old school WWII RTS games, Close Combat. In many ways it feels like a spiritual successor, especially how realistically units react to specific situations. Of course, with multiplayer support rounding out the package, Company of Heroes quite frankly is one of the best PC games on shelves right now.

2006 · Windows · read review

Snackbar-Games.com (5 out of 5)

Relic appears to have achieved the impossible with Company of Heroes - they've created a RTS in the trite World War 2 setting that is simultaneously beautiful, visceral, exciting, and yet revolutionary to the genre. Newsflash to competing RTS designers: the bar has been set and it's WAY up there. It's been a long time since the 'S' in RTS meant something - it does now.

Oct 19th, 2006 · Windows · read review

Out Of Eight (8 out of 8)

Everything about the title is very polished and the result is a great mix of tactical and strategic gameplay. The straightforward resource collection, done by capturing territory, eliminates exploits that can be used in the game and results in more intense gameplay. The wonderful use of cover is quite fun: moving between fences, bunkers, sandbags, and buildings is more realistic and subsequently more satisfying than just throwing a bunch of units at the enemy, as is the case in most RTS games. Company of Heroes has some of the most realistic gameplay of any real time strategy game, and this is its finest point. Everything just seems to come together in Company of Heroes, resulting in a great real time strategy title. The great tactical and enemy AI and superb graphics and sound complete the package.

Mar 6th, 2007 · Windows · read review

GamesFirst! ( )

Seriously, check out Company of Heroes now. It is possibly the best Real Time Strategy game of all time (at least, so far) and it is, simply, the best strategy game of 2006. You don't want to miss it!

Nov 4th, 2006 · Windows · read review

G4 TV: X-Play ( )

And this is why we really like Company of Heroes. It takes the WWII setting and applies it to the kinds of game-related stuff we want to see and do. It’s a game about superior use of tactics and terrain, not overwhelming firepower. In short, it’s an excellent strategy game.

Nov 3rd, 2006 · Windows · read review

Eurogamer.de (10 out of 10)

Ich nehme den Mund jetzt mal ganz voll: “Company of Heroes“ ist das perfekteste Spiel, das ich seit meinen ersten BerĂŒhrungen mit der Games-Branche (1987!) in den HĂ€nden gehalten habe! Noch nie habe ich eine derart geniale Verbindung aus technischer Perfektion, hypermotivierendem Gameplay und ĂŒberwĂ€ltigender PrĂ€sentation gesehen. Hier gibtÂŽs fĂŒr mich kein “Ja, aber 
“ mehr, keine WĂŒnsche bleiben offen. Relic, “Sie haben gesiegt!“

Sep 27th, 2006 · Windows · read review

Armchair Empire, The (10 out of 10)

I’ll start with a few controversial statements. First, while I’m as tired as anyone of the flood of mediocre WWII games on the market, I personally don’t believe what many do, that this means there are too many WWII games. In fact, a game like Relic Entertainment and THQ’s Company of Heroes makes me suspect maybe there haven’t been enough -- or haven’t been enough of the right kind.

Oct 10th, 2006 · Windows · read review

Eurogamer.net (UK) (10 out of 10)

To make a WW2 game that matters, you need to make something special enough to cut through that armour of cynicism. Company of Heroes: something special.

Sep 25th, 2006 · Windows · read review

Game Chronicles (9.8 out of 10)

Building upon the impressive Warhammer engine and tweaking it for historic warfare, Company of Heroes is easily the best strategy game of 2006 and sets the bar extremely high for future RTS titles. If you are a gamer who enjoys history, WWII, strategy, or just quality gaming, then you’ll be in good company with Company of Heroes.

Oct 2nd, 2006 · Windows · read review

Gaming Target (9.8 out of 10)

With close to nothing but perfection, the only problem being long load times, Company of Heroes is worth every penny that you paid for it. Even if you have to go and upgrade every ounce of your computer in order to run it. Highly recommended.

Oct 10th, 2006 · Windows · read review

Game Vortex (98 out of 100)

Company of Heroes is an amazing title, with jaw-dropping graphics, physics and sound, with intense gameplay and deep, never-ending multiplayer action. This might be in my top 10 PC games of all time list; it most definitely climbed to the top of my strategy list. If you are any kind of fan of war games, strategy or just have a pulse and a PC, you would be moronic not to get this title.

2006 · Windows · read review

GamingIllustrated.com (96 out of 100)

Company of Heroes has quickly become the game of choice here at Gaming Illustrated. We’re fighting each other (Axis vs Allies) on the LAN constantly, playing it online, and some of us have jeopardized our marriages to play long into the night to "just finish the next mission" because it’s so addicting. This is one of those games that comes out once every four or five years that will be a true PC gamer’s favorite and comes as highly recommended a game for purchase as anything we could think of in 2006. A no doubt about it Editor’s Choice award winner for quality.

2006 · Windows · read review

Cheat Code Central (4.8 out of 5)

Company of Heroes is a must-have for any RTS fan. I would even recommend that fans of shooters and action adventure genres check it out. A great game is a great game and you won’t necessarily think of it in terms of a RTS.

2006 · Windows · read review

GamingExcellence (9.6 out of 10)

In sum, Company of Heroes is by far one of the best RTSs on the market to date. With a heavy emphasis on tactics, cover, and unit management, the game compels players to think strategically and not just send wave after wave of units to their death. While many games have tried in vain to strike a balance between deep strategy and enjoyment, it appears that the developers behind CoH have found the magic formula.

Nov 8th, 2006 · Windows · read review

Gamers' Temple, The (96 out of 100)

Multiplayer games are run through Relic’s own matchmaking system and you can select from two player duels to team battles between Axis and Allied forces. If you thought the Ai presented you with a challenge in the game, wait until you go up against other players. The game design makes for some exciting and unpredictable play against other gamers and the multiplayer game will have you coming back to Company of Heroes for a long time after you’ve finished the campaign.

2006 · Windows · read review

Games Finder (9.5 out of 10)

The realistic level of strategy in Company of Heroes scored it endless praise on release and still is one of the best strategy games around.

Apr 22nd, 2014 · Windows · read review

Worth Playing (9.5 out of 10)

The real-time strategy genre is undergoing a dramatic transformation. It's just as well too, as this long-overdue shake-up may just save a great genre from going the way of the evanescent side-scroller. Despite new games being released that display some imaginative concepts, they've largely become stale and uninspiring. In part, this is because the genre has resisted the move to fully 3-D units and environments, but also because the gameplay has changed little. What we're seeing now with games like Relic's highly successful Warhammer 40,000: Dawn of War series and its latest title, Company of Heroes, is a fresh approach that is delivering an immersive and fun game experience. These games are also redefining the genre by shifting the focus from "real-time strategy" to "real-time tactics."

Sep 26th, 2006 · Windows · read review

Gameslave UK (9.5 out of 10)

Company of Heroes is the latest real-time strategy offering from THQ and Relic, its campaigns following the bloody progress of the titular US Army Company from D-Day to the breaking of Fortress Europe. Its interface is traditional, with a rotating and zooming viewpoint, and really no bells or whistles at all regarding interface, command or unit creation. It is in fact, in many ways, a very traditional RTS. Where it goes within the genre, however, is likely to set the gold standard for quite a while to come.

Oct 8th, 2006 · Windows · read review

Lawrence (9.5 out of 10)

Overall, Company of Heroes is simply a great game, both technically and in terms of gameplay. Before you write off the WWII setting as over-used, give this a try. It’s easily one of the most immersive strategy games of this, or any other, year.

Dec 17th, 2006 · Windows · read review

IC-Games (95 out of 100)

So, do we need another WWII based strategy title? When it’s of the standard of Company of Heroes then yes, we most certainly do. The fact that there are only missions in a small area of France must surely speak of the ubiquitous expansion packs covering the other major battles (Arnhem, El-Alamein, Iwo Jima, etc.). At least, I would hope there will be, since this game engine must be used again. The learning curve in this title may put some people off, certainly later in the missions, but there is enough to make the game enjoyable to green strategists while the veterans will find these same late missions give them something to think about. This game does contain some strong language, but then the subject matter isn’t exactly meant for the faint of heart, but, you’ve been warned.

Oct 8th, 2006 · Windows · read review

PAL Gaming Network (PALGN) (9.5 out of 10)

Company of Heroes is simply a remarkable game that hasn’t been witnessed for years. The amount of detail and care that was put into this game shows, resulting in one of the most fascinating experiences for any platform. Despite suffering from a few minor drawbacks, Company of Heroes is incredible in each and every aspect. Featuring an addictive and fulfilling campaign mode, intense and enjoyable skirmish and multiplayer modes, and some beautiful detail that brings the entire game alive, Company of Heroes is the complete package that you don’t want to miss out on.

Oct 4th, 2006 · Windows · read review

GamePro (US) (4.75 out of 5)

Aside from the less than unique setting, Company of Heroes is a dream come true for fans of the genre, an almost instant classic which has somehow managed to strike the perfect balance between realism and inconceivable action.

Sep 12th, 2006 · Windows · read review

Fragland.net (94.8 out of 100)

As exciting as the action in 24, equally surprising as Trigger Happy and at least as emerging as Band of Brothers is the experience offered by Company of Heroes. We're not going to go into Saving Private Ryan again, or we are, but this game finally succeeds in putting the intense action of the big screen in a very playable and complex strategy game that will not only grab you by your throat like a horny German looking for a nice Fritz after 7 years of restraint, but also will be shaking you like an earthquake with lightning fast action, eye-stunning graphics, dramatic heights and an impressive sense of detail and authenticity.

Nov 16th, 2006 · Windows · read review

IGN (9.4 out of 10)

Company of Heroes is an excellent RTS. Relic is at the top of their game here and have set the bar high for any future World War II strategy titles and RTS games in general. Focusing on company level combat has allowed for lots of attention to detail, adaptable play, and fast action. Completely destructible environments are used to enhance gameplay and create some of the most satisfyingly war torn landscapes seen in video games. A fulfilling campaign, addictive gameplay, detailed visuals, and powerful use of sound make up a complete experience with very few problems. Real-time strategy fans would do well to pay attention to this game and, if they're not already, to the development house at Relic.

Sep 11th, 2006 · Windows · read review

Mana Pool (9.4 out of 10)

Of all the computer games my Dad has ever squinted at with distrust verging on hostility, this is the only one to keep him watching for almost an hour (before he realised how long he’d been watching, shook his head at me disappointedly and went out to improve the lot of our fellow men or some other nobly doomed endeavour). For that alone, this game deserves some form of gaming Oscar. Go and play it. There really aren’t any good reasons not to.

Jun 3rd, 2011 · Windows · read review

ComputerGames.ro (94 out of 100)

It’s sad for all those RTS fans with more modest rigs but I can safely say that Company of Heroes is a game worth upgrading your PC for. It’s one of those games which make you play it for 10 minutes, and another 10, and another, and another, and when you finally stop playing you see that a whole hour has gone by and now your friend from France wants a rematch. Well, go on, you can’t say “No” to the man, can you?

Sep 25th, 2006 · Windows · read review

YouGamers (94 out of 100)

The great, no-frills multiplayer game with great replayability (of maps and battle recordings both), an entertaining if cliched campaign that also serves as an extended tutorial, the near certainty of an expansion or two from Relic, and great innovations in the field of tactical simulation and physics effects in an RTS game get my two thumbs up, way up for Company of Heroes. Also, it gets an honorable mention for some of the best army talk in a computer game yet!

Mar 3rd, 2007 · Windows · read review

MyGames (93 out of 100)

Company of Heroes oferece tudo o que podĂ­amos esperar de um ETR assente na Segunda Guerra Mundial. Tem uma campanha empolgante, aspectos tĂ©cnicos que impressionam, uma jogabilidade imaculada e nĂŁo acaba no fim da Ășltima missĂŁo, deixando-nos expandir os nossos horizontes estratĂ©gicos no multijogador. Provavelmente, o melhor jogo de estratĂ©gia do ano.

Oct 6th, 2006 · Windows · read review

GameZone (9.3 out of 10)

I recommend picking this up immediately. There will be expansion packs to keep your interest, I assure you! Company of Heroes couldn’t be any safer of a purchase than investing all of your money into your child’s bank account for college. Wait, take out $50 to buy this game and then invest the rest. There you have it, buy this game and you’ll be connected to this game as much as I am.

Oct 3rd, 2006 · Windows · read review

PC Zone (1993-2010) (9.3 out of 10)

Like we said at the beginning of the review, this is an evolutionary step in the RTS genre, and one that, at least as far as this reviewer is concerned, is firmly in the right direction. Relic have focused on putting real-life tactics into real-time strategy, and not only that, they've made one of the finest looking games of the year. And it's got tanks that shoot out flames. There have been lots of World War II RTS games, but this is the one that finally gives the subject matter its due - it's nothing short of brilliant.

Sep 29th, 2006 · Windows · read review

DarkZero (9.3 out of 10)

Coming right out of the doors of the developer that brought us the fantastic Dawn of War big things were always expected of Company of Heroes ever since it was first announced way back in April of 2005. Well if you have not just skipped all of the above to arrive at this the final paragraph you should know by now that COH is one hell of a game. It may not revolutionise RTS gaming with brand spanking new ideas, but it takes the core mechanics fans of the genre have learned over the years, slightly tweaks them, and wraps them up with deep strategy-based gameplay, amazing art design, epic sound, and amazing graphics to create a 15+ hour RTS tour de force. Relic really has outdone themselves; they have truly created something very special with the labour of love that is Company of Heroes.

2006 · Windows · read review

ActionTrip (93 out of 100)

When I hear about a company making a World War II RTS, there are only two things that spring to mind: either they are brilliant, or they are goddamn blind and living under a rock. Thankfully for fans of good video games worldwide, the boys and gals at Relic Entertainment are neither blind, nor living under a rock. The simple fact is that Relic has proven one universal truth: no matter how saturated the market may appear at any given time, there is *always* room for improvement. All you need is skill and a clear vision, arguably the most elusive combination of qualities in the industry today.

Sep 19th, 2006 · Windows · read review

Jolt (UK) (9.3 out of 10)

Cinematic, intelligently designed and, most importantly of all, fantastically fun to play, Company of Heroes is the new flag-bearer of a genre. Superbly paced with a supreme balance of thoughtful strategy and frantic firefights, the game stands up to repeated play even if you never touch the multiplayer or skirmish modes. Command & Conquer 3 now suddenly has a very high standard to live up to – not just visually, but in pretty much every way an action-packed RTS can possibly excel.

Oct 2nd, 2006 · Windows · read review

Play.tm (93 out of 100)

The automatic responses of the ground troops are marvellous - hitting cover when drawing fire, adopting appropriate stances and arranging themselves around the terrain frequently in ways better than you could have done yourself. Behind the wheel, however, your troopers are immediately reduced to a level of idiocy not seen since the days of the Tiberium Harvester driver: entire planned blitzkriegs stalled because three truck drivers go for the same one-width opening at the same time and apparently then decided it a point of pride not to reverse when stuck. Additionally, the plot strung between missions is fairly inconsequential. Any other defects to be found are minute, and certainly disappear in comparison to the uniformly excellent quality of the game. Company of Heroes is superb; a perfect blend of intelligent strategy and powerful visceral action, delivering such a natural World War II experience you'll be left wondering if you're even allowed to enjoy it as much as you do.

Oct 10th, 2006 · Windows · read review

Atomic Gamer (93 out of 100)

Put all this together, and it certainly adds a lot to the standard WW2 RTS. You'll have to issue orders to whole squads at a time and they'll usually figure out the best way to attack whatever they're up against, while you'll still be wondering if it's better to bring in the mortar team or start with a camouflaged sniper first. There's just the right amount of micromanagement to start without feeling like you're "fixing" bad AI by controlling every single movement. Maybe when players get far better at this game they'll start to micromanage anyway, but the important part is that it doesn't feel like it's necessary after only a couple of hours of play.

Sep 30th, 2006 · Windows · read review

Game Informer Magazine (9.25 out of 10)

There’s nothing quite like seeing your last squad of airborne commandos pinned down behind a rapidly disintegrating wooden wagon under heavy fire, and wondering how long before your reinforcements arrive. If I’m to muster up a complaint, it’s that during the thick of a big battle, there weren’t always enough visual cues to tell me what type of unit I had selected and weaponry they had equipped. But if that’s my biggest concern – oh man, you’ve got to check this game out.

Oct 2006 · Windows · read review

Gamernode (9.2 out of 10)

Any lingering problems, such as poor framerates at some points, are basically non-existent with what Company of Heroes fully establishes. In the end,Company of Heroes is easily the best RTS title of 2006, and it will take a lot for someone to top it. Relic continues to redefine themselves as a top RTS developer, and with two solid franchises under their belt, they're up there with Blizzard as the masters of the genre. The gameplay is widely addictive and chaotic in Company of Heroes, and that's something you don't see very often in RTS titles these days. Trust me, I always smile when I see bodies flop around after a well-placed grenade, and you will too. Don't make a mistake by not picking this title up, especially if you like RTS games.

Sep 22nd, 2006 · Windows · read review

Gamer 2.0 (9.2 out of 10)

Company of Heroes doesn’t reinvent the real-time strategy formula, as some may have hoped. Then again, the reinvention of something that works so well is but a pipe dream for most designers, who are creating some incredible experiences within the tenets of established genre conventions. That’s not to say that Company of Heroes isn’t innovative, for it certainly puts together a living, breathing battleground in which units behave intelligently and, under dire situations, unpredictably. To put it in the simplest terms, this is an example of real-time strategy done right. It’s a blast to play, and a game whose merits any gamer or WWII buff can appreciate.

Jan 26th, 2007 · Windows · read review

Gamezoom (92 out of 100)

Gibt es eigentlich bei Company of Heroes negative Aspekte auch? Auf die Schnelle fallen mir eigentlich keine ein. Der Referenztitel von THQ zeichnet sich einfach durch eine realistische Grafik, atemberaubende KlĂ€nge des Schlachtfelds und eine geschickte KI des Gegners aus. Die einzigen Mankos im Spiel wĂ€ren die Kampagnen, die ihr nach ein paar Tagen durchgespielt hat, bzw. schade dass in Company of Heroes die deutschen Soldaten nicht spielbar sind. Das Ganze ist aber noch fĂŒr ein Add-On offen?! Also Jungs von Relic Entertainment, wenn ihr unseren Test liest, wĂ€re das gleich ein Anliegen. Meiner Meinung nach kann sich Company of Heroes schon jetzt mit dem Titel „Strategiespiel des Jahres krönen“.

Oct 23rd, 2006 · Windows · read review

Gameplay (Benelux) (90 out of 100)

Met Company of Heroes levert Relic zijn derde instant classic RTS-game af. Kopen en intens van genieten is ons advies.

Sep 29th, 2006 · Windows

Gamer.nl (9 out of 10)

Jullie denken waarschijnlijk bij het zien van de screenshots bij deze review aan de zoveelste Tweede Wereldoorlog game. Weer zo’n spel dat niets nieuws te bieden heeft, totaal geen diepgang met zich meebrengt en eigenlijk compleet overbodig is. Ja, ik heb jullie wel door. Welnu, jullie zitten fout! Ik presenteer jullie daarom met gepaste trots dĂ© RTS van 2006: Company of Heroes.

Sep 27th, 2006 · Windows · read review

2404.org PC Gaming (9 out of 10)

Given all of the above, what does one need to know to make an intelligent decision on Company of Heroes? Firstly, the graphics are outstanding and these visuals are supported by above average voice acting, appropriate background music, and sound work that differentiates between the sounds of different weapons. No, the ground does not shake with the ominous sound of approaching heavy armor nor is the terror of incoming 88s shelling replicated here, but it’s close enough for government work.

Jan 24th, 2007 · Windows · read review

JeuxVideoPC.com (18 out of 20)

Les jeux sur la Seconde Guerre Mondiale se suivent et se ressemblent. Depuis maintenant deux ou trois ans, un vĂ©ritable dĂ©ferlement de STR sur le thĂšme des annĂ©es 40 dĂ©filent un Ă  un sur nos PC, plus ou moins proches de la rĂ©alitĂ© historique et plus ou moins mauvais. Quand Relic, les excellents dĂ©veloppeurs de Dawn of War ou du mythique Homeworld 2, ont annoncĂ© que leur prochain jeu de StratĂ©gie en Temps RĂ©el porterait sur le dĂ©barquement amĂ©ricain, c’est avec suspicion que nombre de joueurs ont portĂ© attention au projet. Las, il ne fallait pas sous-estimer l’équipe amĂ©ricaine, qui nous produit ici rien moins que le meilleur STR de l’annĂ©e.

Sep 26th, 2006 · Windows · read review

FOK!games (90 out of 100)

Company of Heroes is werkelijk een geweldige game geworden. Elke zichzelf respecterende strategyfan moet de game gewoon een keer spelen. In een tijd dat RTS-games zo ontzettend veel op elkaar zijn gaan lijken weet dit spel er tussenuit te springen en hoog boven de rest te staan.

Oct 3rd, 2006 · Windows · read review

PC Action (Germany) (90 out of 100)

Ich hatte große Bedenken, ob mich das arg strapazierte Szenario Zweiter Weltkrieg noch begeistern kann, aber die Entwickler von Relic Entertainment haben mich mit Company of Heroes eines Besseren belehrt. Ich kann mich nicht erinnern, wann mich ein Strategiespiel zuletzt dermaßen gepackt hat. Die unvergleichliche Spannung und die durchaus intelligent und realitĂ€tsnah agierenden Gegner verdienen ein dickes Lob! Kein Wunder, dass ich gern noch weitere Kampagnen hĂ€tte. Aber wozu gibt es schließlich Add-ons?

Oct 7th, 2006 · Windows · read review

PC Powerplay (90 out of 100)

"Nicht schon wieder Zweiter Weltkrig ..." Das war mein erster Gedanke, als ich Company of Heroes das erste Mal gesehen habe. In diesem Fall aber gebe ich gerne zu, dass ich mit meinen BefĂŒrchtungen komplett daneben lag. Denn Relic liefert nicht nur ein hervorragendes Strategiespiel mit motivierender Kampgne, Top-Grafik und dem perfekten Touch Realismus ab (komplett zerstörbare Levels, Vehikel mit Trefferzonen). Vielmehr haben die Macher die Weltkriegs-AtmospĂ€hre perfekt und pathosfrei eingefangen. Gerade die gelungene Inszenierung ist fĂŒr mich der Hauptgrund, warum das Spiel den Sprung ĂŒber die 90er-HĂŒrde schafft. Denn immerhin gelingt Relic das beachtliche KunststĂŒck, ein reichlich ausgelutschtes Szenario mit neuem Leben zu fĂŒllen.

Sep 27th, 2006 · Windows

GameSpot (9 out of 10)

Company of Heroes is a visually stunning real-time strategy game that depicts all the violent chaos of World War II with uncommon intensity. Set during the invasion of Normandy toward the end of the war, Company of Heroes takes its cues from Saving Private Ryan, by portraying both the sheer brutality of the war as well as the humanity of its combatants. Many other recent WWII games have also drawn influence from Steven Spielberg's landmark film, but Company of Heroes is even more graphic. This and the game's highly authentic-looking presentation are its distinguishing features, and it boasts some frantic, well-designed strategic and tactical combat to match.

Sep 11th, 2006 · Windows · read review

Jeuxvideo.com (18 out of 20)

C'est bien simple, Company of Heroes est la nouvelle rĂ©fĂ©rence en matiĂšre de jeu de stratĂ©gie se dĂ©roulant pendant la Seconde Guerre mondiale. Bien rĂ©alisĂ©, Ă  la campagne solo accrocheuse, au gameplay parfaitement rĂ©glĂ© et au multijoueur passionnant, le titre de Relic Entertainment redĂ©finit de nouveaux standards de qualitĂ©. Seul regret, le contenu qui aurait pu ĂȘtre plus consistant. On aurait apprĂ©ciĂ© un mode multijoueur plus riche en options et la prĂ©sence d'une seconde campagne dans laquelle on aurait contrĂŽlĂ© les troupes de l'Axe.

Sep 27th, 2006 · Windows · read review

Maximum PC (9 out of 10)

Even if you’re tired of WWII games, Company of Heroes is worth playing. It’s undoubtedly one of the best strategy games ever released. There are few better ways to spend 50 dollars.

Mar 24th, 2007 · Windows · read review

NZGamer (9 out of 10)

In the end, what you get is a product that is worth buying for the experience itself. The technical and aesthetic aspects of the game are very well done, but until expansion packs are released to open a wider scope of single-player content, you will not be playing this often after a few days, once you exhaust the available scenarios and maps available. The game deserves a sequel, fingers are crossed that the wait won't be too long.

Oct 16th, 2006 · Windows · read review

Game Informer Magazine (9 out of 10)

On the down side, several overly scripted single-player missions keep the campaign from being much more than average. Also, the aforementioned need to keep an eye on the entire map is sometimes a chore due to the standard-fare RTS control. Outside of this (and the done-to-death subject matter), there’s very little not to love in Company of Heroes. Anyone who owns a gaming PC will be well served by this outstanding effort.

Oct 2006 · Windows · read review

AceGamez (9 out of 10)

For once, Company of Heroes feels less like a game attempting to sell itself on a popular theme that seems guaranteed to make a buck, and more like a great game that just happens to use a tried and tested point of history for its setting. Company of Heroes is a fast paced arcade action strategy whose tendencies towards realism often make it feel as cinematically intense as any first person shooter - it might be yet another WWII game but it's definitely one of the best.

2006 · Windows · read review

GameCell UK (9 out of 10)

With this said it is a strategy game, you are required to have the dexterity of a cat, the speed of a gazelle and the multitasking ability of your Mum in order to excel at it. While you may not have time to think about how much fun you are having mid game, rest assured, you are having fun. When you finish a mission or skirmish and you wipe the sweat from your brow you’ll look back and realise that you’ve never played anything like that before. You’ve never been so engrossed, so committed to your objectives and so concerned for your boys. If you buy this game you won’t regret it for a second, seriously, you won’t have time to.

2006 · Windows · read review

All Game Guide ( )

CoH sets a high standard for future RTS games in execution, tone, and sheer style.

2006 · Windows · read review

Gamesmania.de (90 out of 100)

Was Company of Heroes fĂŒr ein Feuerwerk allein technisch auf dem Bildschirm abbrennt ist absolute Genrespitze. Doch auch spielerisch ist Relics RTS-Game dank weiterentwickeltem Dawn of War-Mechanik herausragend und bietet eine Vielzahl an taktischen Finessen. Einziger Kritikpunkt ist dann auch die mit 15 Missionen zu kurze Solo-Kampagne, hier wĂ€ren ein paar weitere EinsĂ€tze - vielleicht auf Seiten der Deutschen – sicherlich machbar gewesen. So wird es aber sicherlich wie bei Dawn of War regelmĂ€ĂŸig Addons geben. Vor allem der Mehrspielermodus erinnert mich an mein All-Time-Favorit Echtzeitstrategiespiel „Z“ von den Bitmap Brothers, die Eroberung der Sektoren und deren Verteidigung lĂ€uft in Company of Heroes genauso actionreich und hektisch ab wie im Klassiker. Letztlich ist Relics Meisterwerk ein Pflichtkauf fĂŒr jeden PC-Spieler, sowohl im Solo- als auch im Mehrspielermodus.

Sep 28th, 2006 · Windows · read review

Eurogamer.fr (9 out of 10)

Attention, ce jeu est une drogue ! Ce RTS DeuxiĂšme Guerre mondiale qui met en scĂšne l’avancĂ©e des AmĂ©ricains en Normandie en 1944 offre de nombreuses possibilitĂ©s tactiques, un mode construction simple et des graphismes Ă©poustouflants. Vous ne pouvez tout simplement pas passer Ă  cĂŽtĂ© que vous soyez fan de ce genre de jeux ou pas. Mais vous ĂȘtes prĂ©venus, le temps « informatique » va encore frapper ! Et quand on a terminĂ© la campagne, on la recommence immĂ©diatement au niveau de difficultĂ© supĂ©rieur

Jun 8th, 2007 · Windows · read review

Factornews (9 out of 10)

L’attente de Supreme Commander devient pesante ? Prenez Company of Heroes. C’est une rĂ©ussite sur tous les plans. Sans renouveler totalement le genre, il relĂšgue la concurrence Ă  des kilomĂštres en arriĂšre grĂące Ă  ses mĂ©canismes de jeu pointus, sa rĂ©alisation dĂ©mentielle et une excellente campagne solo. J’ai rarement vu un jeu aussi maĂźtrisĂ©, fignolĂ© et abouti. Un grand bravo Ă  Relic !

Oct 24th, 2006 · Windows · read review

JeuxActu (18 out of 20)

En un mot comme en cent, il n’y a pas d’hĂ©sitation Ă  avoir : Company of Heroes est le jeu de stratĂ©gie de guerre du moment, le RTS qu'il faut absolument possĂ©der si l'on est amateur du genre, tout simplement. Jusqu’à prĂ©sent, le terme "Ă  grand spectacle" Ă©tait rĂ©servĂ© au cinĂ©ma. Avec Company of Heroes, le terme "jeu Ă  grand spectacle" n’est plus une hĂ©rĂ©sie.

Oct 5th, 2006 · Windows · read review

FZ ( )

Min inledande tvekan visade sig med andra ord vara helt obefogad. Company of Heroes Ă€r ett riktigt bra och kul spel med fantastisk grafik och ljudeffekter som för tankarna till skyttegravar, pansarvagnar och annat otrevligt. Uppdragen Ă€r vĂ€lkonstruerade och roliga med mĂ„nga olika objektiv att uppnĂ„, samtidigt som spelet Ă€r relativt lĂ€ttlĂ€rt för gemene gamer. Utan att ta i kan jag klart konstatera att detta Ă€r ett av Ă„rets bĂ€sta RTS-spel och nĂ„got som varje gamer med lite sjĂ€lvrespekt bör ha i sin spelsamling. Company of Heroes överlever skyttegravarna. Och inte nog med det – det fĂ„r en stor, prĂ„lig hedersmedalj med sig hem.

Oct 22nd, 2006 · Windows · read review

Netjak (9 out of 10)

As you might have noticed, despite being both an RTS and a WWII game, I enjoyed Company of Heroes quite a bit. The somewhat short single-player campaign does have a few missions that aren't quite as good as the others, but the others are undeniably great, and certainly stand out among all the RTS games I have played. A fun multiplayer mode and an overall level of polish combine to make this not only a game for RTS fans, but also for any gamers looking for something that actually feels new and—most importantly—is actually fun.

Nov 13th, 2006 · Windows · read review

PC Games (Germany) (90 out of 100)

Fantastisch! Relic Entertainment hat das geschafft, was andere Entwickler seit Jahren nicht hinbekommen: Ein anspruchsvolles Taktik-Spiel mit einer guten KI und stimmungsvoller Hintergrundgeschichte zu kombinieren. Kaum eine Minute vergeht, in der ich als erfahrener Taktiker nicht gefordert bin. Und die Gegner-KI gehört aktuell zum Besten, was das Genre zu bieten hat. Bereits von mir eroberte Gebiete werden nicht einfach aufgegeben, sondern nach Möglichkeit vom Computergegner zurĂŒckerobert. Zudem hat mich die Story absolut in ihren Bann gezogen. Vor allem, weil Company of Heroes - genau wie die Fernsehserie Band of Brothers - auf ĂŒberzogenen Patriotismus verzichtet. Gut so! Schade ist nur, dass im Spiel lediglich eine Kampagne auf Seiten der Alliierten geboten wird. Missionen fĂŒr die AchsenmĂ€chte fehlen völlig. Warum nicht ein paar Gefechte auf Seiten der Deutschen austragen?

Sep 25th, 2006 · Windows · read review

JagoGame.com (9 out of 10)

Setelah lama ditunggu-tunggu, akhirnya game Company Of Heroes telah dirilis dan sudah tersedia di toko-toko game terdekat di kota Anda. Pada saat Anda membaca preview game ini, menunjukan bahwa Company Of Heroes dari Relic merupakan sebuah game yang sangat menjanjikan.

Oct 6th, 2006 · Windows · read review

Gameplanet ( )

Company of Heroes is a fabulous game which offers hours of entertainment. The campaign is an exercise of patience and tactical skill: the skirmish game hones these skills, while online play challenges you against the best in the world. If you have an interest in RTS games then this one is a must-have, and we are willing to bet that this will be a front runner for RTS game of the year.

Nov 7th, 2006 · Windows · read review

videogamer.com (9 out of 10)

However, these gripes are easily forgiven when taken in the context of the game as a whole. Company of Heroes reinvigorates the sub-genre of the World War II real-time strategy game, and its confidence in its own excellence is aptly demonstrated in the very first few minutes of play. Most World War II games place the fabled Omaha Beach assault as the centrepiece of the title - here it's merely the opening gambit, tempting you with the delights to come. With game mechanics that have been pared and honed almost to perfection, plus arguably the most accessible of game settings, Company of Heroes' combination of heart-pounding action, visceral presentation and emergent tactics not so much raises the bar for RTS games but twists it into knots and blasts it into orbit. And coming from someone who'd rather pay a visit to the dentist than play another RTS, that's quite a compliment - so what are you waiting for? Join Able Company today!

Oct 31st, 2006 · Windows · read review

GamingTrend (537 out of 600)

All of the game's elements come together to give you an amazing view of the battlefield of World War II. While I'm certain that battlefield commanders from that era didn't have such instant information and control over the units under their command, the game does a wonderful job of limiting you to a WWII level of information. Combine that with the well thought out interface, and you have a winner!

2006 · Windows · read review

Game Over Online (88 out of 100)

A good game, but not a great game. It’s not the second coming; depending on your personal spin it’s probably not the best RTS ever; it’s not the game that is going to re-energize the RTS genre. I keep coming back in my mind to the phrase “evolutionary not revolutionary” no matter how overused and hackneyed it sounds.

Nov 8th, 2006 · Windows · read review

GameSpot (Belgium/Netherlands) (88 out of 100)

De laadtijden zijn wat aan de lange kant en het game telt maar twee strijdmachten, maar voor het overige is er helemaal niets aan te merken op deze indrukwekkende titel. Zowel gameplay als presentatie zijn nooit gezien in het genre.

Sep 29th, 2006 · Windows · read review

GameStar (Germany) (87 out of 100)

Ich fordere, dass im Wörterbuch hinter dem, Begriff "Spektakel" ein Bild von Company of Heroes abgedruckt wird. Denn Relics Weltkriegs-Hit hat sich dieses PrĂ€dikat verdient: Die Schlachten sind so intensiv, so flott, so fesselnd, dass sie stets aufs Neue motivieren. Das liegt nicht nur an der PrĂ€sentation, sondern auch an der guten KI. Die hat zwar auch Macken, nutzt aber oft schlau die Schwachstellen in meiner Verteidigung aus. So wogen die Gefechte stets hin und her, Verschnaufspausen sind rar. Klar, das fĂŒhrt schnell zu Hektik, doch der hohe Staunfaktor entschĂ€digt dafĂŒr locker.

Oct 2006 · Windows

4Players.de (85 out of 100)

Packend. Explosiv. Taktisch. Company of Heroes fackelt ein unheimlich intensives Stakkato an Explosionen, Feuersalven und RauchfontĂ€nen ab. Und trotz dieser dynamischen Action, die zugunsten des Spektakels hier und da auf realistischen Anspruch verzichtet, bleibt das Spielerlebnis ein angenehm forderndes und dichtes: Das ohnehin schon gute GerĂŒst der Truppen-AufrĂŒstung und der geschickten Positionseroberung aus Warhammer: Dawn of War wurde ĂŒbernommen und um sinnvolle Elemente erweitert.

Sep 29th, 2006 · Windows · read review

Computer Bild Spiele (1.8 out of 6)

Der Zweite Weltkrieg und besonders die Landung in der Normandie waren schon hĂ€ufig Thema von Computerspielen. Die Handlung im Spiel bietet also nur wenig Neues. Company of Heroes ist jedoch eine Offenbarung fĂŒr alle Strategiespielfans. Es fĂ€hrt erstklassige Grafik und fantastischen Sound auf und lĂ€sst sich komfortabel steuern. Dazu kommt, dass Krieg in diesem Spiel weder verherrlicht noch verharmlost wird. Und das ist „gut“ so.

Nov 1st, 2006 · Windows · read review

Game Revolution (B+)

While it sports some classic RTS flaws, the speedy gameplay and dynamic strategy really push things forward. With Company of Heroes, Relic shows us once again that war is hell, but it makes for gaming heaven.

Oct 3rd, 2006 · Windows · read review

Games TM (8 out of 10)

It's testament to Relic's experience, expertise and endeavours that it has managed to make Company of Heroes so distinctive from any other wartime RTS. It's hardly enough to form a sub-genre, but it's refreshing enough to craft its own niche within the RTS market.

Oct 2006 · Windows

Micro Hebdo N/A

Bref, malgré une campagne solo un peu courte, Company of Heroes se pose comme la nouvelle référence du genre.

Oct 19th, 2006 · Windows · read review

Player Reviews

Deep and engaging, but not flawless
by D Michael (231)

The Good
In case you haven't heard, Company of Heroes (here on out referred to as CoH), is a real-time strategy game of the WW2 flavor. Having played every major release RTS game from Warcraft to Rise of Nations and beyond, and also having experience with WW2 games like Call of Duty, Metal of Honor, and countless others, I figured I had seen it all. Wow was I mistaken!

Starting off with the tutorial because I refuse to even look at a manual, I was very well pleased with how straightforward the game controls are. Moving units around, having them take cover, perform special attacks, garrison buildings, and do everything else they are capable of is surprisingly easy and simple. Units confirm when they are selected, and confirm the orders you give them. Learning the game controls is as easy as RTS gaming gets, but using your units effectively and efficiently is another matter.

I noticed that the graphics even at middle of the road settings looks beautiful, and the game runs very nice for a modest system. Zooming in on your units reveals an unprecedented level of detail. Before I knew anything about the game and just looked at some random screenshots, I thought that this was a first person shooter (if that's any indication to the level of detail present).

Realism seems spot on. Physics are amazingly genuine, and the environment is almost entirely destructible. Blow up a big building with some artillery and watch as the structure falls apart like a real building would, all the while garrisoned troops go tumbling out of the windows. This level of realism puts you right into the battle. I even found myself feeling bad for a rifleman squad that got cut off and fell to German tanks because I couldn't back them up.

The sound is amazing and if you have a good speaker system, crank up the noise and make the neighborhood think that WW3 is upon us.

Your units have real personality and tell you what's going on when they're fighting. Infantry units can get pinned down and when they are, they'll usually say so and then be unable to fight. The option here is to have your men retreat back to base. I especially like some of the sayings your men voice, such as, "let them f** krauts eat a god grenade", or "eat s* you 'mf'" You get the idea. Quite profane at times but it only adds to the realism. I'm surprised that there was no language warning on the box, but not in any way disappointed at its presence. It is rated M+ if that's of any clue.

While there is not a gigantic variety of units to the game, there is a wide range of unit uses. Most units can be upgraded and may perform several functions. For example, engineers can be used to build structures, use flamethrowers on infantry, destroy buildings and bridges, salvage wrecked vehicles, deploy antitank guns, cut through barbed wire, the list goes on. For every type of unit there are several functions the unit may be capable of. Infantry can use grenades, sticky bombs, satchel charges, machine guns, upgraded weapons, the works. Furthermore, if a mortar or machine gun team is killed, the opponent can pick up and use the weapons left behind. VERY detailed.

When fighting, there are many factors that can determine whether or not an assault is successful. Outnumbering an enemy with superior weapons doesn't guarantee victory as is the case with almost every other RTS game out there. Let's say you attacked with 2 squads of infantry against 1 squad (you control squads, not individual soldiers) and lost. You must then examine contributing factors such as types of weapons used, veteran status (surviving many fights has units promoted making them more effective), cover (with there being 3 types, no cover, semi-cover, and cover), position, the works. It's not enough to just throw troops or tanks against an enemy with the odds in your favor and expect to win by brute strength, rather you must micromanage all of these things mentioned in order to provide for the most effective attack. In other words, you don't just order units, you control the very minute details of HOW they fight. Truly remarkable design.

Improving and acquiring new units is based upon resource acquisition. There are three types which are manpower, munitions, and fuel. Manpower is the most basic and abundance resource which is needed to make a new unit. You start with a good supply of manpower. Munitions are used to create some units but also to upgrade others or perform special actions. Want your infantry unit to grenade a building? It costs munitions. No munitions no special attacks, grenades, satchel charges and the like. Finally, fuel is used mostly for armored vehicles and tends to be the least available. This is balanced by the fact that armored vehicles can be very difficult to dispose of.

Vehicles are very detailed and interesting. Shooting a tank in the back is much more effective than in the front. Furthermore, certain parts of a tank can be damaged or destroyed. If the engine is damaged the tank moves slowly, if it's destroyed it's a sitting duck. Of course engineers can repair it over time, but this is provided that the tank survives the attack that damaged it to begin with. The vehicle's gun can be damaged, or if moving at high speed and running over a mine the tank can be out of control for a few seconds.

Early in the campaign I was directed to set up an ambush for an incoming German convoy. I set up some mines in the road, strategically positioned some machine gunners on the side of the road in bunkers, and then watched as the convoy came through, running into mines, spinning out of control, while the drivers and passengers bailed out only to be subject to unforgiving machine gun fire. Awesome!

The AI is excellent. The computer opponents do not mindlessly attack you, and instead makes what seem to be coordinated and intelligent moves against you. I deployed some engineers to repair a building that was being attacked by two tanks, and the computer responded by diverting one tank's fire to the engineers while the other continued to attack the building. The game responds intelligently to what you do, and is good at making common sense decisions along with attacking you in your weak spots. Countless other RTS games seem to just build massive armies and then try to overrun you. CoH expects you to play a smart game, and it's nice that in return it provides you with one.

Multiplayer is a load of fun, and the games can go on for a very long period of time. It takes awhile to be able to mount a strong enough attack to overrun your enemy, but usually the road to victory is traveled by those that mount multiple, simultaneous attacks at various areas. Players vie for control of various strategic and resource points to gather more munitions and fuel. Much of the game is spent fighting at various hot spots around the map, not laying siege to your opponents HQ. The game requires a high level of attentiveness over a long period of time during multiplayer. My first multiplayer game ever was against a guy that had played over 50 games and even though he destroyed me it took him a good two hours to do so. Time well spent though.

Multiplayer is done via an in game program that will allow you to connect and play without much effort at all. Ranked games exist and a record of your victories and losses are present for others to see. Good stuff.

The Bad
I wasn't looking to find the bad in this game, but I didn't need to. Although I have not read another review of this game, I did notice that many game sites gave it a perfect score. I find it hard to believe that there are those that found this game to be perfect.

If I had to rate on how exciting and good the gameplay is alone, of course I would give it the maximum rating possible, however in reviewing the whole package, there are a few things that strike a nerve with me.

For one there is no way to remap controls. Not a big deal until you find that the default (and mandatory) control setup is totally backwards. The game is best experienced with multiple camera angles, but to change the camera angle you must hold down Alt while you move the mouse around. To make matters worse, resetting the camera involves hitting backspace twice. While you're doing all of this it is near impossible to control your troops or progress the gameplay, so I've found that many have resigned trying to use the various camera angles because of the awkward, unalterable controls.

There are not enough options, of any kind. There is an awful lot of horizontal tearing, but no option in the game to sync the frames. Reviewing the readme file explains that you must use third party software to force a vsync, but the problem with doing that in such a manner is that it tends to be cpu intensive, thereby reducing the speed of gameplay. Either bog down or deal with the tearing, it's up to you.

There aren't enough game options. You can win by annihilation (destroying all of your enemy) or points acquired by holding strategic positions. That's it. Furthermore, the skirmish mode is lacking in that you cannot have woefully uneven teams. Not a big deal, but there are also only two teams. A four man free for all? Forget it. You are either Axis or Allies and there is only ever one side fighting the other. This was a disappointment for me.

The system requirements are very high, which means that the majority of gamers will not be able to experience the very high detail graphics at speed which is playable. Even still the requirements are high enough that other groups of gamers may not be able to play the game at all, while others will be so bogged down that they may choose not to play.

Press any key? After a scenario is loaded you get this message. You can't just hit the mouse, you must actually press a key on the keyboard or click directly on the message. Is this DOS or something?

Upgrades and special actions require too many resources. On smaller maps and especially in single player mode, even controlling half or better of the map has you starving for resources. I had to back off of a building and wait almost a full two minutes until I had enough munitions to throw in a grenade, all the while not making any new units. You do get upgrades to your command giving you further special abilities as we've seen in C&C Generals, but often times they require so many resources that you can find yourself earning rank only to gain special abilities that you can't afford to use.

In very long multiplayer games, this is not as big of an issue. But in skirmish games with small or medium maps it is a constant pain in the ass.

It's rarely possible to come back from a heavy defeat. Once you've had a decisive battle mid-game and lost a resource point or two, it's extremely difficult to recover. You are starved for resources while your opponent gets wealthy. The alternative you have is to generate more units rather than spending on unit upgrades or special moves, but the problem this generates is that your opponent will gain more and more veteran units while you're throwing fresh meat at him. There is too much of a snowball effect once you've taken a big lump. As a result, it is often clearly visible who the winner is going to be, even hours before the game can be ended. That's a real drag.

UPDATE! There has been some patching going on and the dynamics of the game have seriously changed. Most notably, online game matching is more buggy than ever. It often takes a very long time to have a ranked game begin, even with several people in queue, all waiting. Furthermore, the statistics system is not working properly. Some people aren't having any of their wins counted, others aren't having their losses counted. This results in the rank which is displayed being completely inaccurate. You might go up against a rank 1 player that is a professional CoH player, or you might go against a rank 6 player that can't play worth squat. Furthermore, most of the match making is based on rank, which means that if your losses aren't being counted, you will consistently be paired with high ranking players (which may, or may not have earned it).

I personally have 63 wins that haven't been counted, so my official record is 21-20 for 2v2 games, when it should be 84-20. Huge difference. This was brought up on the official forums, and the response from the public relations people was, "the ranking system is far from flawless, don't expect there to be a fix anytime soon."

For others, the ranking system means nothing. However, in the latest patch they made the allies so strong that the game is horribly unbalanced. It takes an exceptional axis player to beat a humble, casual allied player now. Whereas the axis had their strength in armor previously, with allies having powerful infantry squadrons, the allied tanks are now superior, leaving axis players at a disadvantage on all fronts. Couple this with the ranking issues and poor speed with game match making, and CoH's multiplayer online option has become an almost complete disaster. I must change the rating for the game in light of this.

The Bottom Line
Despite some minor flaws this is simultaneously the best RTS and WW2 game ever made in my opinion. It's truly amazing that the developers could take two of the most tired genres in the industry and make a game that will impress even the most jaded gamers. I look forward to more games like this!

Feb 23rd, 2007 · Windows

Company of Heroes is no RTS Relic
by Rambutaan (1875)

The Good
The graphics in Company of Heroes are cutting edge for the Real-Time Strategy genre and it's so good that Relic use it for their in-game cutscenes with even up-close-and-personal shots of the game's protagonists. Along with fitting era music by acclaimed game composer Jeremy Soule and the yells and cursing of the troops while in firefights, the game is a truly immersive WWII experience and is heavily reminiscent of Saving Private Ryan and Band of Brothers.

The gameplay in Company of Heroes is similar to most RTSes except for a few key differences. Firstly you do not harvest resources, instead you gain them by capturing and controlling resource sectors across the map. An open supply route back to your HQ is crucial in this since if any of your sectors get cut off then it will no longer contribute any resources. Secondly the game is more tactical and takes into account line of fire. Sometimes units will miss due to terrain. Sometimes a tank shell will just deflect off armour (and you are rewarded in this game for targeting the rear or sides of tanks where just like in real-life, the armour is generally weakest). Taking advantage of terrain and also learning how to use your troops and tanks effectively will be decisive in your ability to secure a victory.

You are also given the ability to follow down three skill trees which will offer you special abilities like artillery strikes and bombing runs, quite similar to the system employed in Command and Conquer Generals. You gain these abilities by earning experience points on the battlefield, either through killing enemies or building new structures.

Multiplayer is good fun too and gives you an opportunity to play with your friends as an allied company or against them. I was unable to test on Relic Online however, but that's discussed in "The Bad" section.

The Bad
Even though the graphics are great in Company of Heroes this means lower end systems may suffer in performance (so a mid to high-end system is recommended!). Framerates were passable on my machine except whenever a Tiger tank was on the screen, the framerate would plummet to single digits (have no idea why that is the case, but there you go).

As mentioned, multiplayer is a blast but unfortunately I was unable to play online and had to resort to playing over a LAN with friends. This is because it seems the pings Australians get on Relic Online's servers are so high that they don't allow players to connect if they exceed a certain threshold. This problem may be rectified in the future but at the time of this review this is a major hindrance to Australians as there'd only those with fast connections could possibly play (and I have a 1.5Mb connection).

The Bottom Line
Company of Heroes shows the world that even though there are speculations that the RTS genre is dying, it's not, it's just evolving into something new and the proof lies in this game. With an immersive 16-mission single player campaign (that rewards you for getting bonus objectives) and lots of fun to be had on multiplayer, this game offers good replayability and is a must have for WWII fans. It's a bit like Day of Defeat: The RTS.

Apr 9th, 2007 · Windows

Not so realistic as it claims, but brilliant fun nevertheless!
by SifouNaS (1326)

The Good
It's not every day that we come across a good real time strategy game nowadays. That being because the game concepts and scenarios are well explored and implemented into games that have been already released. And WWII is a setting which has been well explored in most of it's many theaters. The last good releases which I can think of are the Blitzkrieg series and the superb Panzers: Phase One. Looking at Company of Heroes Screenshots prior to buying the game, it wasn't promising anything but good graphics. I kinda like the odd strategy game from time to time, especially when large tanks and other humongous destruction machinery is involved, so I decided to give this title a try. Being stuck on it for most of my weekend I can say that I haven't played such a good WWII real time strategy game since the days of Panzers: Phase One.

Company of Heroes really takes over where the first Panzers left in terms of gameplay, since you are now able to build a base camp (and as many small operation fronts as you wish / are able), seek and conquer resources for building your army, buildings and vehicles. Much like most other strategy games the same concept applies here as well: build a base with what you have, explore the surrounding areas for resources and then build your assault force to clear the area. In comparison to the scenario of the game which is based on true historical facts this is highly unrealistic but nevertheless it offers an enjoying strategy gaming experience.

Talking of the scenario on which Company Of Heroes was based upon, it is about the D-Day invasion of Normandy in northern France. The game will have you fighting to conquer real cities (at least their names are real) based on authentic historical events. The player commands a number of different squads in order to complete missions, not only personnel squads but armored divisions as well. Basically you have 3 types of war dogs: Infantry squads, Airborne units and Armored units. Each of these have their own special abilities and upgrades, for example the airborne units can be equipped with bazookas, the tanks can have mine destroying chains etc. Also all units begin as a base rank unit and progress in ranks according to their battling experience, a task which is not that difficult since the enemy comes in plenty. Finally when a squad has lost some of it's members in action, you can reinforce the squad back to full strength instead of waiting for them to perish. Of course there's a limit of personnel and vehicles the player can deploy, so tactical thinking is needed.

The game field is divided into sectors, so victory comes when the player has conquered all the sectors of the field. Usually one resource point takes up a sector. In order to conquer the sector you have to raise your flag on the resource point's pole, which basically means that you will have to fight for it first. Even after securing a resource point, the Germans can come and invade it again for their benefit. There are three types of resources: Manpower which is constantly generated by your HQ and barracks, Fuel and Munitions. Fuel is the most scarce and the most needed if you're into tank building. So good things come hard in this game and if you want some armor you better get fighting smart. Mind you there are a lot of sectors to conquer on each mission field and the Germans are not known to be easy going chaps! Especially when they wear the iron cross emblem on their suit :)

One of the highlights of the game are the field combat tactics; In order not to send your squad to suicide, you have to use cover from enemy fire by hiding behind walls, rocks, trees, car wrecks etc. That way you stand a fair chance of surviving even when being slightly outgunned. Also the option to retreat is vital, as when retreating the squad sprints back to the HQ, where you can reinforce the lost members and send them back to battle. This is also good for armored units as they can race back to the HQ for repairs, although this is not necessary as engineer teams can be deployed and repair vehicles anywhere on the field, this will prove useful if you are just one step from exploding to metal parts. Also, heavy machine guns come in two flavors, either as a manned mobile squad or as stationary and more robust bunker.

The graphics are superb! If you found Panzers: Phase one to be a graphical masterpiece, then wait to see this one. The buildings, soldiers, vehicles and surroundings all modeled masterfully giving wonderful visuals. The special effects and explosions are simply unbelievable! You should watch the mayhem from artillery cannons strike which combined with the excellent sounds will have you stunned at first and then when the smoke clears leaving only rampaged debris, it only makes you think of the devastation of a true war. Shocking really, but I guess some lessons are best to be learned from games rather than reality. The view camera can be adjusted to any angle that you desire; you can even lower it and have your squad in about 4 meters in front of you. However that is largely impractical in combat, but it is a rather nice gimmick when you have cleared the enemy and only a few routine tasks are left for you to complete the mission. You can actually watch the action very closely. Finally the cut scenes are a real beauty! Not all of them very detailed, as they are being rendered in real time using the game's 3D engine, but they fit very well within the graphic pace of the game.

The Bad
Talking about the superb graphics and detailed modeling of this game reminds me of the old saying "you can't have everything without a cost". And that cost is going to be paid by your graphics card, as this game drains a hell of a lot resources from your system. I'm playing Company Of Heroes on a Core Duo 6600 at 2.4, with 2GB RAM and a Geforce 7950 GX2 and it still gives me average frame rates, which is especially annoying when you try to scroll your view field from one hotspot to another in order to have things under control. There are a lot of options for cycling through your squads, but in the heat of the battle it's really confusing to seek the right button to reach the right squad and you're going the old way 'click on the map to get there', or by scrolling which proves a hard task for your machine with all this 3D detailed population in the game's terrain.

Maybe it is my idea, but I really think that the developers are trying to take the mickey out of the (then) Germans. First of all, the word Germans is never heard in the game, nor the word Americans. Instead of Germans, they are being called "Axxis Forces" on the formal cut scenes (as they were mostly called in WWI) and in game they are being called 'Jerrys' or 'Krauts'. Is this some kind of a joke or another American propaganda? Most serious strategists know a basic rule in war and that is never underestimate your enemy. And hell, Germans were definitely not to be underestimated back then, as they gave the world a real hard time, whether you like it or not. So what is this Kraut and Jerry rubbish for?

Talking about the game's Germans, I'd rather be playing on their side, as they have the coolest looking panzers and base buildings. But the game offers no option to play the campaign on the German side of things. At least so far it doesn't, I haven't completed the game yet.

The Bottom Line
Overall this is a superb real time strategy game. Although it offers an authentic sequence of historical facts, the game mechanics core is like any other 'build your army and conquer' game you've played, with some more neatly thought about combat tactics, which can work at your benefit after all.

Graphically exceptional you should invest on this game only if you've got enough firepower on your machine, otherwise I suspect that it would be a rather annoying gaming experience.

Judging from the length of the first 4 missions which I have completed during the weekend, taking me about 3-4 hours on average to complete each mission, and considering the skirmish scenarios, it surely promises to be a long lasting venture on my HDD.

Feb 13th, 2007 · Windows

Trick or Treat?
by Open_Sights (473)

The Good

  • The graphics and all those effects
  • A full destructible scenery
  • Somewhat realistic action in limited extend
  • Strong language when the situation becomes dire

**The Bad**
  • The multiplayer
  • The AI of your units
  • Several details that affect realism

**The Bottom Line**
I like strategic games a lot, but I am not a fan of RTS. Company of Heroes achieved over-night notoriety because it was offered as a gift in purchase of a GeForce 8400, a good option by the time the game was launched, and like such games, it offers good graphics and really nice effects. Company of heroes itself is very pleasant to look at, even in the lower settings. In the campaign mode, you must lead a company size (hence the name) unit through 15 missions in the Normandy offensive of the WWII, from the D-day (06/06/44) to the closure of the Falaise Pocket (19/08/44). Although the game describes the armies as allies and axis, they are really Americans (except in the last mission) and Germans. While leading the Americans (only option in the campaign mode), you will have to accomplish a number of objectives, which are all well explained in the briefing before each mission and are close to what someone would expect from WWII action. According to which unit do you lead, you will have a different ability path to follow, there are three "doctrines" in the game, so, if you are in charge of paratroopers, expect the possibility to ask supplies and air support from the skies. If you are in charge of an infantry company, artillery support and rangers are the call, and if you lead an armored platoon, heavy tanks and special logistics will do the trick. The fact you take control of different companies should explain why the odd limit of your units (you are allowed up to 75 soldiers at time, but some troops, like the sniper and the howitzer, counts like more towards that limit than the actual number of soldiers deployed in that squad). Most of the time you will be with an amount of troops close to two platoons or so, therefore only by adding the numbers of soldiers in all companies you lead, it's really a company size unit at the start of an offensive. Talking about numbers, in the game you don't control soldiers, but squads. Any order will be carried by the entire squad, however the squad size is not the same of the adopted in the WWII, but the size of the fire teams of the time, something necessary, given the numbers limitation I already talked about. As the "squads" take losses, they become less effective, but the casualties can be replaced when close to the HQ or a half-track. Healing wounded soldiers is a little bit trickier, since it is a different process to each army. And talking about differences, there are plenty of them. The Germans are available in the skirmish mode, with different infantry (there is no German standard rifleman squad like the Americans), different vehicles (which are also very good in theirs roles) and different tanks (some like the Stug and Stuh are somewhat tricky), the Germans also evolve in a different way, as they have to "buy" experience instead acquiring through combat (the game explain it is a call for veterans from the east front) and phases, which are required for constructing more advanced constructions, units, and unlocking several of the abilities of Germans units. Like the Americans, the Germans have "doctrines" too: defense, blitzkrieg and terror doctrines for the balance in skirmish matches. The graphics, as I said, are marvelous, and the camera allows the player a full vision of the battlefield, with the 360Âș rotation, zoom-in and zoom-out, explosions are great, and affect the gameplay as they form crates that can be used for cover. Everything can be destroyed, as tanks crush walls and barbed wire, and anti-tank guns bring houses down to the floor you will be sure that this game was developed with a lot of attention to the details. The sound is great too. Each unit has a list of sentences to give confirmation of your orders or to tell you about combat, and even tough you will hear the most commons over and over (like the "trick or treat?" in the title, from the sniper), and some of them are inaccurate (like the wrong pronunciation of volksgranadiers, by the homonymous German unit), they are still very nice, and add a felling about what is happening and specially how dire the situation is. The AI is great sometimes and bad in others. The computer can prove itself a real challenge from time to time, and react accordingly to your moves, but the troops often require some micro-management, as they don't think twice before wasting their lives in the worst way possible (imagine a sniper charging an armored car or soldiers rushing toward the flames of an enemy flamethrower. The computer usually don't pick up captured weapons (something you can also do as soon you kill all enemies operating that weapon), but create new troops with a brand new weapon of the same kind, the only exception to this, is the panzerfaust, that I found the computer is always interested in capturing or recovering. One thing I feel the game could have is a grasp of logistics. Of course managing to supply fuel, spare parts and ammo for your man in the heat of the battle would make the game consistently harder and less appealing for the majority of the players out there that are used to the old fashion of "gather resources and buy units". However, on the other hand, the decision to follow the mechanic of conquering strategic points to earn resources was a bad one, making the game much more similar with most of the repetitive RTS in that point. A different path would give a new life to the single player campaign that only manages to escape from being weak due the good presentation of objectives and missions and the early outbreak of interesting skirmishes in the first three levels of the game. The only really bad part comes now: the multiplayer. At time it was good, even with some cheap strategies that exploited some of the game's mechanics. But now, multiplayer is a no-go. As following the release of opposing fronts, Relic decided for full compatibility between this and the original company of heroes, so even after heavy download of patches and such, the player of this game will still have to compete against different armies with overpowered units (comparing to the units available in this edition) which is a hard cut-off. Aside from this and some small problems and quirks, the game is still great and highly recommended.

Aug 23rd, 2010 · Windows

Plus 59 player ratings without reviews

Contributors to this Entry

Critic reviews added by nyccrg, Big John WV, Jeanne, firefang9212, Wizo, Bet, Samuel Smith, Jacob Gens, Sciere, Cavalary, CalaisianMindthief, Zeikman, Tim Janssen, Bjorn Holine, Emmanuel de Chezelles, Xoleras, eradix, Patrick Bregger, Alsy, Kabushi, Indra was here, Jack Torrance, Cantillon.