Baldur's Gate II: Shadows of Amn
Description official descriptions
Some time after the events described in Baldur's Gate, the protagonist and his friends Imoen, Minsc and Jaheira have been captured by an elven mage called Jon Irenicus. His intentions and connection to the heroes unknown, Irenicus conducts experiments on them, holding them in cages somewhere in his vast underground complex. During his absence, the heroes manage to escape, and soon find themselves in the city of Athkatla in the country of Amn, where they confront Irenicus. However, at that moment several wizards arrive and arrest both Irenicus and Imoen for unlicensed use of magic. The first task at hand is to raise the money needed to rescue Imoen, before facing Irenicus again and unraveling his true goals.
Baldur's Gate II: Shadows of Amn is a party-based role-playing game using the AD&D rules. The basic gameplay is similar to that of its predecessor: the player navigates a party of up to six active combatants over isometric environments, conversing with non-playable characters using branching dialogue, and fighting enemies in real-time, free-movement combat that can be paused to issue specific orders to the characters. World traveling now occurs by selecting locations on a map rather than exploring wilderness areas to reach the destination. However, the game world is larger than in the previous game, with more individual locations to visit and side quests to perform.
Being a direct sequel to Baldur's Gate, the game lets the player control stronger, higher-level characters from the onset. The main character can also be imported from the previous installment. Three new classes (sorcerer, monk, and barbarian) are available along with those that were present in the original game. Characters can also acquire specializations within most of the classes: a paladin, for instance, can become a dragon slayer or an inquisitor. Weapon proficiencies are more specific: for example, instead of just specializing in blades, the player can choose between proficiencies in long swords, two-handed swords, bastard swords, katanas and scimitars. There are many new types of weapons, armor, and magic spells in the sequel.
Sixteen characters may join the party during the course of the story. Each of them has his or her own motivations, sometimes conflicting with those of other characters. Scripted events and interaction with playable as well as non-playable characters have been noticeably increased in the sequel. The main character can also romance some of the companions by choosing appropriate behavior and dialogue lines. The game allows the player to make many moral decisions and pursue character-specific side quests unrelated to the main story. Many of the companions bring their own quests, and unique tasks are available for the main character depending on his or her class.
- Baldur's Gate 2: Тени Амна - Russian spelling
- 博德之门2：安姆的阴影 - Simplified Chinese spelling
- 柏德之門II安姆疑雲 - Traditional Chinese spelling
- Baldur's Gate series
- Best of Infogrames / Atari releases
- Boss Fight Books games
- Dungeons & Dragons (D&D / AD&D) licensees
- Dungeons & Dragons Campaign Setting: Forgotten Realms
- Fantasy Creatures: Dragons
- Fantasy Creatures: Dwarves
- Fantasy Creatures: Elves
- Fantasy Creatures: Goblins
- Fantasy Creatures: Halflings / Hobbits
- Fantasy Creatures: Orcs
- Game Engine: Infinity Engine
- Gameplay feature: Auto-mapping
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Dating / Romance
- Gameplay feature: Importable characters
- Gameplay feature: Journal
- Gameplay feature: Paper doll inventory
- Gameplay feature: Pickpocketing
- Games made into books
- Physical Bonus Content: World Map
- White Label releases
Credits (Windows version)
384 People (376 developers, 8 thanks) · View all
|Dedicated to the memory of|
|Director of Writing and Design|
|Scripting and Data Entry|
|Original Baldur's Gate Game Design|
|[ full credits ]|
Average score: 93% (based on 74 ratings)
Average score: 4.2 out of 5 (based on 284 ratings with 9 reviews)
Here's a game with a tough act to follow: Baldur's Gate 1 was a super-mega-hit, made D&D cool again and became one of the biggest names in the rpg revolution so... How can you make a good sequel to that? The answer is twofold.
For starters the designers took the effective but not that revolutionary "brute force" approach to making a sequel which means they just jammed down your throat 10 times as much features. The new gameworld (moved south of Baldur's Gate around the city of Amn) is 4534536 times bigger with much more varied locations including underwater cities, elven citadels, planar spheres and even the Underdark among the collection of usual temples, dungeons and cities that populate Faerûn. The adventure has also been moved up level-wise, with +3 weapons being now a common occurrence and with enemies such as Beholders, Demi-Lyches and even dragons to fight against instead of the same old lvl 2 kobolds, the spell book has been upgraded to around 300 spells, and the character classes now support character "kits" which work like subclasses with special skills and weaknesses that add a lot of neat twists to the game.
All that plus new features like double-weapon wielding, interface fixes and a more accurate gameplay balance, for instance: thievery is now much more of a requirement and it even awards exp. points when successful. Mages can now cast spell triggers and contigencies making them much more resourceful in combat, in BG1 mages where useless fodder that could be dispossed of easily, now mages are devastating powerhouses that require equally skilled party members capable of casting spell turnings and stuff like that! And that's without mentioning the magical creatures like the vampires, beholders or dragons! Result? It's not enough to have a group of head-crushing fighters anymore, and true variety is much more necessary when considering party development. And speaking of party members, that's the only figure that seems to have dropped: 16 against the 32 or so of the original. But the drop in quantity is acceptable considering that much more dedication has been placed on each character and his/her particular background and storyline. Don't worry tough, along with the new party members you can still find your favorite BG1 characters back: Imoen (much more mature and with a dark secret and all), Jaheira (now single!), Edwyn and my personal favorites: the dimwitted Minsc and bad grrrrrrl Viconia. The characters have dropped that annoying tendency to come in pairs but they still converse with each other and can get into heated arguments and fights if they don't see eye to eye.
In short it's BG bigger, badder, with better graphics (there are even some polygonal elements here and there plus higher resolution options!) and more hours (upwards of 200) of gameplay. Enough to make a cool sequel right? But as I said the answer from the designers was twofold, and the other big improvement they made was really simple: Scripting.
Taking a lot of cues from previous Black Isle games like Torment and Fallout, BG2 forgave to a degree the freeform element of the original and crafted a much tighter world where no enemy is randomly spawned (aside from the obligatory but scarce chance encounters), each NPC has custom dialogues, each quest is meticulously crafted and every possible party member comes with their own scripted events and gets tied to the storyline appropiately. And the most impressive thing is that all these rather ambitious goals are kept for the entire adventure! It still boggles my mind that at no point in the game the quests fall in quality and every little nuance seems controlled by small scripted events, be it a run-in with some spies, a need for money, or some of the miriads of character-related quests that develop each party member Final Fantasy-style and tells us more about their backgrounds; or the class-related quests that provide you with a unique base of operations, quests, sub-plots and steady income depending on your character class; or the romance-scripted events and sub-plots; or the consideration provided by the designers to include small fandom-related touches such as self-parody, D&D cameos by Elminster, Dritz, the kids from the D&D show and enough self-references to the original to satisfy the most jaded fanatic (ever wondered what happened to that character? Practically every character from the original can be found in some form or another here!) ; or the optional challenges like hunting the pieces of a super-powerful hammer, defeating the dragons, assembling a sinister armor made of flesh, destroying Kangaxx, etc,etc,etc,etc,etc....
And still I repeat: at no time does the quality nor the quantity of the game take a dive. One might also think that with such priorities the storyline would decay and end up an inconsistent mess with little to no direction and with as much development as a Street Fighter storyline, but the fact is that the storyline benefits from the tighter scripting and actually soars above the original, exploring further the consequences of your demonic heritage and weaving a larger and more complex plot that interweaves most major players in Faerûn as well as most of the characters you meet in the game instead of being a series of subplots holding up a basic storyline like in other games. Granted, it's not as story-driven as Torment or some console rpgs, but it's still way up there.
The ending is blatantly shitty, made for the exact purpose of leaving you with pretty much no answers and prompting you to buy the expansion... and some of the features that everyone wanted (such as knowing what the hell happened to each party member) got kicked over to said expansion...oh well, more BG can't be so bad....
Oh yeah and the final fight with Irenicus was a joke. Quite odd considering there are plenty of difficult challenges in the game and that the final showdown with Sarevok on the original was a veritable nightmare.
And what the hell happened to the spell effects? After Torment and it's screen-shaking, over the top spell effects I expected BG2 to be a super spectacle of magic spells!! Yet....
The Bottom Line
This is one bad ass rpg, one would expect such a massive game to be simply a freeform mess (Morrowind) or such a tightly written and scripted game to be a linear interactive movie (insert any console rpg here) but only Baldur's Gate 2 manages to reach both goals and remain solid.
Required gaming for any crpg wanna-be and gaming enthusiast, Baldur's Gate 2 is simply a masterpiece of videogaming.
Windows · by Zovni (10502) · 2003
BioWare's Infinity engine does an excellent job of taking a basic, straight-forward role playing system and turning it into a vivid experiance, with the role of the game master replaced by the computer. A variety of treasures (spells and items), an easy character creation, and a lot of possible quests and errands (which change after restarting the game, with appr. eight possible paths) make this game replayable and fun.
The game's music is repetitive and monotone. There is only one battle music, only one travel music, etc., and after several minutes of playing you'll open your favorite .mp3 and ignore the music entirely. Additionally, whenever you restart the game you have to do a tedious starting sequence, which is used as an "advanced tutorial" and bores experianced players.
The Bottom Line
Even if you don't like role playing games, try Baldur's Gate II- you can either play it as a slash and hack game or as a roleplaying game. It has a huge replayability factor (even with the annoying starting sequence) and the entire experiance is F-U-N.
Windows · by El-ad Amir (116) · 2000
Let me begin by saying that I am not a fan of Dungeons and Dragons, and I am especially not a fan of the AD&D rules. The AD&D combat system is stupid and it's not something that should be ported into computer games.
Let me also say that computer games based on AD&D rules are usually stupid. In order to stay loyal to the AD&D fanbase, they never improve upon the basic rules. AD&D is fine on paper, but in a computer game, it's lacking.
And third, let me just say that Baldur's Gate was a stupid game. I dislike the "fantasy" genre in general and I hated the game. I thought it was a waste of time and was just plain stupid. I could go so far as to say it is the worst RPG I've played in years. The only redeeming quality the entire game had was the nicely detailed backgrounds. Other than that, I hated the game and was baffled by its rediculous popularity.
I don't like AD&D, I hate the rules, I hate "fantasy", I hate the Infinity engine and I really hate Baldur's Gate. That being said, I'd like to say that not only does Baldur's Gate 2 blow away all my expectations and assumptions, it's indeed one of the best RPGs - games, even - I've ever played.
Everything Baldur's Gate did wrong, Baldur's Gate 2 does right a hundred times over. Everything Baldur's Gate did right, Baldur's Gate 2 improves upon it. Baldur's Gate 2 has set a new standard for RPGs, one that will be next to impossible to top, and a great effort to meet. So if you're reluctant to pick up Baldur's Gate 2 - as I was - because you hated Baldur's Gate 1, believe me when I say the contrast between the two games is so great you'll wonder if Baldur's Gate 1 was just to test out the Infinity engine.
That isn't to say the game is completely different. The gameplay hasn't changed and it looks the same. That is the sheer beauty and genius of Baldur's Gate 2, that the developers were able to craft such a great thing out of something...not so great without it losing any familiarity.
The story in Baldur's Gate 2 is mostly original and extremely well-executed. Baldur's Gate 1 was cliche'd, predictable, and nausiating the way it was projected to you. Instead of adding some crazy twist to Baldur Gate 1's story, BG2 uses it as a setting for your character and your party.
The game begins some time after the events of Baldur's Gate 1, where you and members from your party find yourselves in captivity. As you rejoin your party, they give you some insight as to where you have been between BG1 and BG2 and, if you've never played Baldur's Gate 1, they can also brief you on what went on there as well. It's done convincingly through dialogue, rather than a narrative, which I felt was a nice touch because it gives your character more depth and can allow you to emerse yourself in it better.
The "big bad villain" in Baldur's Gate 2 is a great character that's both written and voice-acted extremely well. Unlike your shallow "evil brother" from Baldur's Gate 1, Irenicus has more to him than you'll probably know if you just play through BG2 once. He has a history, a purpose, and there are believable explanations for his power and his motives. And what I thought was the best part of the game: he's not just some "evil that must be stopped!" like in BG1 and most fantasy RPGs. Instead of you playing the good guy and hero of the universe, your motive for confronting him is to get your sister back and to stop him from doing evil things to you and to you only.
And you don't have to play the good guy in BG2. In fact, you can play however you want. You want to boss and kick people around? Do it! Consequences will come from your actions, and that is your motive for perhaps playing the "good" character, rather than "because you must defeat evil." One thing I couldn't stand about Baldur's Gate 1 was that you were more or less forced into playing a goody two-shoes character. Sure, there were some room for diversity - like joining the bandits - but it was nothing more than a few quests here and there for the "dark side", and that just doesn't cut it. Baldur's Gate 2 allows you to play your character how you want to play, with so many different paths to choose, so many different options throughout the game, I might just go back and play through it again, just to see what happens when I go down the other road.
Familiar characters from Baldur's Gate 1 are back, whether they'll join you or not. This is a great thing for Baldur's Gate 1 fans. Unfortunately, for me, it was interesting at best, since I just wanted to get BG1 over with so I can get it off my hard drive and free up some space. But for those of you who really enjoyed BG1, you'll get to see what became of those that you knew and those that you met only in passing. Some will even rejoin you once again, if you like.
You start out in the game at a reasonable level for what you might have beaten BG1 in (or the level you did beat BG1 in, if you imported your character - I think...I didn't do this), so there's no "I was able to slay a dragon not too long ago, but now I can barely work my sword!" foulness. Also, this allows you to jump right into the story and emmerse yourself in it, rather than having to go hunting (or "leveling" as it's often called) for monsters so you can take down a certain enemy.
Like in Baldur's Gate 1, battles are much more than your standard click-and-kill system. Sending your party at an enemy isn't going to ensure a victory, even if you greatly outnumber him. You'll need to use tactics, use an assortment of attacks and spells to defeat him. This was, probably, the one good thing I saw in Baldur's Gate, and while BG2 hasn't improved much (or at all?) on it, I feel that it isn't necesarry. It's a perfect system for the game.
I love the way the weapons appeared in the game. They actually made sense, this time. Special enchanted weapons are rare, and when you find them, they come with a description that explains why the weapon is enchanted and how it came to be in your posession. No "Fireblade of Doom" that you just happen to come accross that has no reason being there except to boost your power in combat. Also, the weapon alone isn't going to define your power in battle. You have to be good with it as well. That also means that just because you're facing a big tough bad guy and he's kicking your ass, it doesn't mean he has some special enchanted weapon - indeed, he's carrying nothing more than a longsword.
The characters in this game are brilliant. I don't think any RPG to date has had such interesting and deep characters. They're not just mercenaries-for-hire, they have a reason for joining you, and often times their personal business will come into play during your travels. They had a life before they joined you - they didn't just pop into existence once you started talking to them - and the life they lead will have an effect on you, your party, and the game. An assassin might come to take their life, or a visit to their family might end in finding their home village under attack by trolls, or something of that nature. Also, they'll converse with one another, even spark up a romance as they spend time with one another. And even you can become romantic with a party member (or so I've heard. I've never done this.)
The backgrounds, like Baldur's Gate, are all drawn by hand, and they're beautiful. Very detailed, every single area, and there are many areas in the game. There must be a thousand different backgrounds all hand-drawn!
The sounds have been greatly improved over BG1. The forest sounds like a forest, the Underdark sounds like the underdark. Your footsteps echo in caverns, and boards creek under your weight.
You can die in BG2. I mean, totally. In BG2, the most you could really do is fall unconcious or lie in a bloody heap. Nothing that couldn't be fixed by gathering all your belongings and getting you ressurected. In BG2, this isn't always an option, as your corpse will be totally kersplattered all over the place.
The journal is one of the best I've seen implimented in a game. It actually is easy enough to navigate without getting lost, but at the same time it's detailed so you know what you're donig. You can also make your own journal entries.
If for nothing else, this is one of the best RPGs because of the story and how it is executed. I've never really been fascinated by an evil villain before. It was always "Yarrr I'm evil! Yarrr die, mortals!" before.
Baldur's Gate 2 blows away everything I thought it would be.
Such a great game, it is not without its flaws, mostly due to the AD&D rules.
First, it's a computer game, not Pen-and-Paper AD&D. They should have improved on the rules, changed them, or got rid of them altogether. AD&D is a turn-based game, and playing it in real time is awkward and doesn't always balance right.
You can't wear a ring of protection while you're wearing any other magical armor. It doesn't explain why, it just says you can't.
Classes are fine, but I'll be pissed if my mage is going to die because for some reason she couldn't wear a damn helmet. Some things I understand about class-specific armor. Wearing heavy armor reduces your freedom of movement - that I understand. You can't move very well, you can't cast spells. Fine. But if I'm not planning to cast spells, my mages should be able to wear some damned armor. They're strong enough to do it, so they should be able to.
Pathfinding in the game ranges from God-awful to I'm-going-to-stab-myself-in-the-eye bad. I like that they keep trying to find the way to where you sent them, but it gets pretty annoying if they decide to turn around and go allllllllllllllll the way around the entire map (getting killed in the process) because for a brief instant, the guy in front of him stopped walking. This is how battles in tight places are lost. If you have a hasted guy, and you tell him to do something, often times he'll disappear faster than you have a chance to pause the game and get him in the right direction, which by that time he found a nest of basilisks and is now a rock.
They could have spent more time with the water in some places. Since it's all pre-rendered and stuff, it wouldn't have reduced performance or anything to make the water look more realistic.
Spells never miss. Ever. It's damn annoying when you run away from a mage casting a spell, and then a minute later you see this slowly moving green blob chasing you down the corridor and it hits you and you die. It's one thing to guide your spells accross the gap to your target, but a spell shouldn't be able to track you like a homing missle if the caster can't see you or is distracted.
Armor is weird. It doesn't defend your body against attacks, it somehow either makes you super agile, or your opponent super clumsy. You'll never get his for 0 damage. Instead, the opponent will miss you entirely. It's not so bad in Baldur's Gate 2 like it was in BG1 where you could spend an hour just hacking away at an enemy because you can't hit him at all, but it's still there in many places.
"You must gather your party before venturing forth." Thank God the voice was at least soothing. You'll hear this a million times throughout the game, since you're not allowed to travel anywhere unless all your party is right next to each other at the exit - and even then, for every one that reaches the exit, you'll hear the guy say it again and again. That's five times when you want to exit (since the sixth doesn't count, as that would be your entire party, allowing you to venture forth). This is one thing that should have been fixed from BG1. There are parts in the game where I really don't want my entire party going. I may want to send my thief into someone's house to silently, stealthily steal something and then get out, but can't, so I have to take all six of my clumsy noise friends into the building and slaughter everyone because I couldn't get away with stealing the object.
The ending cinematic of the game is an obvious lure to buying the expansion pack. Boo!
Money is almost completely worthless in the game. At one part, you're required to obtain a large sum of cash (I'm not spoiling much here - it's one of the first quests of the game), and at first glance you wonder how you'll ever get that much gold. But soon, you'll not only have it, you'd have doubled, tripled, multiplied it by the tenth power.
There are a LOT of quests for you to do. I liked this, but it just got a little excessive at times. I'd be getting quest offers within quests within quests. I couldn't walk the streets at night for fear I might get mugged with a quest offer.
Some riddles were far too easy. They lead you to the obvious right answer every time.
It was a pretty good chance that at the end of every quest, you'd be facing some sort of spellcaster. It got a little old.
The Bottom Line
I was very reluctant to play this game. Whether you're a fan of the original, or AD&D, or not, or even if you hate it, you should love this game because undernieth the magic missiles and elves, there's a great story, executed better than any RPG I've seen before.
Windows · by kbmb (416) · 2002
1001 Video Games
Baldur's Gate II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
In the German version the gore option is set to off by default and removed from the options menu. This results in missing blood and splatter effects.
- Ever wonder what happened to the kids from the animated Dungeons and Dragons television show? In the back of the Adventurer's Mart, there are two portraits on the wall of these "Adventures far from home" with rather snide descriptions and the speculation that they ended up in the belly of Tiamat.
- In the Rangers cabin in Umar hills, you can find a book labeled "The Umar Witch Project", which clearly is a joke referring to the famous Blair Witch Project movie.
- In the Bridge district of Athkatla, on the third floor of an inn in the western part, you can find a picture of Elvis on the wall!
In 2001, Baldur's Gate II won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.
- Computer Gaming World
- April 2001 (Issue #201) – Role-Playing Game of the Year
- November 2003 (Issue #232) – Introduced into the Hall of Fame
- Game Informer
- August 2001 (Issue #100) - #89 in the "Top 100 Games of All Time" poll
- 2000 – RPG Game of the Year
- 2001 – #37 Top Game of All Time
- GameStar (Germany)
- Issue 02/2001 - Best RPG in 2000
- Issue 02/2001 - Best Gameworld in 2000
- PC Player (Germany)
- Issue 01/2001 - Best Game in 2000
- Issue 01/2001 - Best RPG in 2000
- Verband der Unterhaltungssoftware Deutschland
- 2001 - Gold Award
Related Sites +
Baldur's Gate Forum
The biggest German forum about <i>Baldur's Gate II: Shadows of Amn</i> and other Infinity Engine games.
A site by Kevin Dorner of Bioware containing hundreds of unofficial bug fixes for both Shadows of Amn and Throne of Bhaal that weren't corrected by any of the official patches.
Baldurs Gate Trilogy
A German Fansite - with tons of detailed informations, walkthrough, and many files, including the unofficial german text-patch
Gamasutra: The Anatomy of a Sequel
A post mortem article by <moby developer="Ray Muzyka">Ray Muzyka</moby> (May 2, 2001)
Hints for Baldur's Gate 2
These hints might help you solve the game.
Planet Baldur's Gate
Another Planet, this one covers Baldur's Gate and Tales of the Sword Coast, Baldur's Gate II and the Throne of Bhaal, Icewind Dale, and Planescape: Torment. Files, forums, articles, help, walkthroughs, news, and links populate it. A typical Planet site.
Pocket Plane Group
Pocket Plane Group publishes a number of detailed mods for Baldur's Gate 2 and other Infinity Engine games. BG2 Mods include Kelsey NPC, Quest Pack, the BG1Tutu converter, Banter Packs, and Ashes of Embers.
Spellhold Studios (or SHS) is a community committed to creating mods for different CRPGs, especially Baldur's Gate II and other games using the Infinity Engine, but also Neverwinter Nights and Knights of the Old Republic.
- MobyGames ID: 2465
- Wikipedia (en)
Are you familiar with this game? Help document and preserve this entry in video game history!
Contributors to this Entry
Game added by -Chris.
Macintosh added by Kabushi.
Additional contributors: Dr. Elementary, PCGamer77, Unicorn Lynx, Jeanne, phlux, Corn Popper, JRK, FloodSpectre, Xoleras, Silverblade, Jason Compton, Klaster_1, Paulus18950, Patrick Bregger, FatherJack.
Game added October 1st, 2000. Last modified November 24th, 2023.