Star Trek: Voyager - Elite Force

aka: STEF
Windows Specs
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Description official descriptions

On its course to the Alpha Quadrant, the U.S.S. Voyager is attacked by an unknown ship and is transported to a graveyard of ships with a giant space station in the middle. The player is Ensign Alex Munro (male or female, according to the player's choice), second in command of the newly formed Hazard Team, an elite force of Voyager security personnel. It's up to the player and their team to find out why the Voyager was brought here and to find a way to escape. To do so, they will have to complete several missions on different ships and space stations.

Star Trek: Voyager - Elite Force is a first-person shooter that uses the Quake III engine. The different types of missions range from pure combat to stealth missions. The enemies include many well-known Star Trek races like the Borg or the Klingons, but also other alien races and creatures invented specifically for this game. All the weapons have a futuristic design, ranging from the low-damage hand phaser to stasis weapons and grenade launchers. The weapons either gradually recharge ammunition automatically, or require ammunition that can be collected from other weapons or terminals.

Though the player directly controls only Munroe, up to three teammates usually accompany him (or her) during the missions and fight the enemies, controlled by the AI. Scripted events and cutscenes often involve actions committed by these teammates. When not on a mission, Munroe can explore the space ship, talking to characters directly or overhearing their conversations with each other. A few decisions can be made by the player during the course of the game, which may influence the subsequent events.

A multiplayer mode called "Holomatch" is also available.

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Star Trek: Elite Force series

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Credits (Windows version)

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Reviews

Critics

Average score: 84% (based on 46 ratings)

Players

Average score: 3.9 out of 5 (based on 84 ratings with 9 reviews)

A fantastic if short 3D Shooter

The Good
Elite Force (EF) is probably the best licensed Star Trek game since 25th Anniversary and Judgement Rites.

You play Ensign Alexander Munro (or Alexandria if you play as a female), second in command of the "Hazard Team" - a newly formed unit onboard Voyager. The game starts out onboard a Borg cube, with you on point while downing Borg left and right. After accidentally blowing up your team, the holodeck appears. It was a training scenario. Thus begins the game, which actually looks like an episode of Voyager. From "Opening Credits" that looks like the TV show to the end credits.

The games graphics look absolutely great. Raven had access to the set, and the blueprints of the sets themselves so they could accurately recreate Voyager. They went as far as taking picture of the carpet to get the color right for textures. Using the Quake III engine and it's ability to create curved surfaces, Raven faithfully created the bridge, shuttlebay, mess hall, and engine room. The alien ships are also rendered true-to life, curved and very fluid looking.

The sound is very impressive. Again using SFX from the show (probably first-generation SFX, the actual effects used in the show, not secondary recordings), it immerses you in the game. Original music by the developers sounds like the background music to an episode.

The controls are standard FPS shooting fare, with the exception of reloading. Since there are no clip weapons (they are all engery weapons), you never have to worry about reloading. Although you need to keep an eye on your energy ammo.

The gameplay is varied. A lot of different logical puzzles are thrown into the game, and some really require you to think about where to go. Cutscenes further along the story much like when are watching an episode of Voyager. And being able to test out new weapons on the holodeck BEFORE going into a game situation is really cool. Especially the personal photon torpedo weapon.)

The Bad
On normal mode, the game is really easy to defeat. I've come to expect a lot more challenge to a FPS (especially after playing games like Return to Wolfenstein and Half-Life) on their respective Normal modes of play. This game just didn't challenge me, it really frustrated me on some levels. One instance is when the harvesters attack and you are killing them off one by one in the corridors. The number is so overwhelming (think of the bugs in the movie "Starship Troopers") it gets frustating when you run out of ammo.

The AI of the crewman that are on your side isn't the best. I can't begin to count how many times a crewman has stepped into my line of fire. And the AI of the enemies is pathetic as well. It seems that any enemy automattically concentrate ALL their attacks on you, even when there are THREE OTHER crewman firing at them? Granted I'm shooting at them, but others are as well.

And I'd have like to see more interactivity with other people. Between "Missions" you are required to go and talk with others in order to get the next part of the story going.

And I like action in the game. Granted your supposed to "be" a Ensign, but there was too much "lag time" between missions.

The Bottom Line
Not quite a must-play FPS, but well worth checking out for the unbelievable job Raven did with re-creating Voyager and the Star Trek look. Argueably the best Star Trek game in years, despite it's flaws.

Windows · by Chris Martin (1153) · 2003

Any Star Trek fan has to buy this.

The Good
This game is very good. If you like shooter games, this is for you. You can get a bunch of Star Trek weapons that you've seen on the shows. (and some you haven't) It has the best storyline that I have ever seen in Star Trek games. You literally get attached to the characters. (at least i did) Another great thing is that each weapon has an alternate attack. Most of the time they are more powerful than the regular attack, and all of them take up a bunch more . The graphics are great for a 2000 game, and you don't have to have a top of the line computer to play it on. I haven't found a single bug in it and i've beaten it twice. This lets you know how it is to use the weapons instead of commanding people to use them. In the holomatch mode, there are tons of characters and levels to choose from. You can play on teams or take on the everybody else.

The Bad
There is only one bad thing about this game. It's too SHORT!!

The Bottom Line
If you don't mind beating it the first day then this is a great game to buy. (it only costs about 10 dollars)

Windows · by Jester236 (34) · 2003

Dork Forces (Just kidding, this game is good.)

The Good
Lt. Commander Tuvok has decided that Voyager needs an ELITE FORCE of operatives who can defend Voyager and operate as a quick strike landing party. This ELITE FORCE will be called... the Hazard Team. Oh well. Vulcan creativity aside, this game is really good. Elite Force combines traditional first person shooters with squad based shooters. You will often work with a team of heavily armed crewmen on dangerous missions.

Voyager was been whisked into an Intergalactic junkyard populated with aliens and scavengers and is trapped by a central object known as the Forge. A series of missions (largely seamless) explore the mystery of the Forge as you travel to alien ships, ships that mirror Federation technology and defend Voyager against hostile attacks. Between missions you can interact with the senior staff (all voiced by the series' actors- a great touch), visit the Holodeck, the mess hall and other Voyager environs.

In addition to your trusty phaser (one of the best fps stand-by weapons since the crowbar/wrench? in System Shock 2), you have a wide selection of beam weapons and explosive devices including a personal photon torpedo launcher! As the game's tagline suggests, Stun is not an option.

Most of the missions involve killing everything in your path, but others require some degree of stealth. Team mates are largely unexpendable and senior staff members never are, so some missions require defensive strategies as well as a good offense. There are few, if any, key finding missions and the puzzles are logical and largely confined to restoring power and bypassing blockages.

Lastly, while I'm not a multiplayer fan, it seems like Elite Force's Holomatches would be pretty cool.

The Bad
Elite Force feels immersive to a degree but the amount of movement is severely restricted on Voyager (it's a bad sign when finding your quarters is an Easter Egg) and levels are pretty straight forward. While you can interact with your teammates, unless they have a scripted dialogue, they just acknowledge you and walk off. Also some elements that feel like they should be branching (like saving a crew member) have no payoff.

As a squad based shooter, the team AI did little other than jump into my line of fire or shoot me in the back. At best they drew fire away from me so I could flank around the enemies.

Load times were pretty long.

Finally why Voyager? Voyager was a boring rehash of earlier Treks that featured a mediocre crew boldly going home. Wouldn't it have been cooler to see the Elite Force concept used in a Star Trek Black Ops game (Section 31, baby!)

The Bottom Line
A really good Star Trek first person shooter with some flaws. Others have commented that this game was short and it might be, but I don't think anything would be gained by making this specific game longer. If you seem to be getting through the levels quickly, I recommend restarting at a higher difficulty level.

Windows · by Terrence Bosky (5394) · 2002

[ View all 9 player reviews ]

Trivia

Actors

  • When the game was first released, Jeri Ryan was not available to do the voice-overs, so Joan Buddenhagen was cast instead. All other TV cast members contributed their own voice to their in-game counterparts. Jeri's voice was added in the official v1.2 patch.
  • Devon Raymond, the voice actress for Alexandria Munro, also appears in the Voyager TV series finale ("Endgame") as a cadet.

AI

In the Gamasutra Postmortem for Elite Force, the developers note the challenges behind tweaking the PC-controlled Elite Force members' AI. Initially, the Elite Force was too good, killing most of the enemies and leaving little for the player to do. Then they made the team less effective, but this resulted in the enemies killing them off unless the player protected them. The solution was to have the Elite Force be less effective, but have the enemies target the player more than the rest of the team.

Characters

While most of the Hazard Team characters were invented specifically for the game, Chell the paranoid Bolian is actually a minor character from the Voyager TV show who appears in the episodes "Repression" and "Learning Curve". He's also played by Derek McGrath, who voiced him in the game.

Some members of the Hazard Team are named after employees of Raven. For example, Rick Biessman is named after Eric C. Biessman, who did Holomatch level design for the game. Other examples include Odell, Foster and Munro.

Cut content

As told by project lead Brian Pelletier, originally if Foster was left to be assimilated by the Borg, he would appear in the end to help fight the Forge Boss (in fact, the Borg were supposed to help the Voyager anyway), however this final team-up was scrapped from the game at the last moment because of time constraints and AI problems, so Foster had to go.

Development

Because of Paramount's licensing requirements, the game was developed so none of the TV characters would be killed. Raven opted to create the Elite Force in compliance of the requirement. The theming of the multiplayer mode as a holodeck simulation is likely to have been done as a result.

Executables

The game actually has two executables: one for the single-player campaign, and a separate one for the multi-player mode Holomatch.

Friendly fire

If the player fires on a fellow officer, they will quickly find Munro being targeted by numerous other personnel. If they actually survive the attack for 30 seconds, they are shown to be in the brig, being lectured by a crew member. The crew members actually follow a list, so if the game is saved before killing a shipmate, all the crew members can be heard lecturing the player about your criminal actions.

References

  • During the "R & R" mission, after visiting the mess hall, Munro's quarters can be visited. Inside, there is a PADD with "Vulcan Love Slave 3: P'orn Farr" as the content... No, it can not be read.
  • The alternate Federation (actually, the Terran Empire) encountered mid-game is taken from the recurring mirror universe episodes from multiple Star Trek shows (originally "Mirror, Mirror" episode of The Original Series).
  • If Munro approaches The Doctor to talk while injured, he will cure them while recommending analgesic cream. This is a reference to a scene from Star Trek: First Contact where the Enterprise's EMH (same model as the Voyager's one, also played by Robert Picardo) stalls incoming Borg drones by talking of analgesic cream as a solution to skin irritations caused by cybernetic implants.

Sexuality

Whether the player chooses the male or female protagonist, they end up being flirted with by a female character. This is almost certainly an oversight by the programmers, and is ironic as the Star Trek franchise had usually shied away from having overtly homosexual characters at that time. The series' original creator Gene Roddenberry was reportedly in favor of the idea, and the various Star Trek series have often been ahead of their time in having a multiracial cast. Other members of the staff (especially executive producer Rick Berman) had ruled against diverse orientations.

In the sequel, Alex Munro is exclusively male and is again flirted with by female characters.

Awards

  • Computer Gaming World
    • April 2001 (Issue #201) – Best Opening Scene of the Year
  • GameSpy
    • 2000 – Action Game of the Year
    • 2000 – Special Award for Best Use of a Franchise
  • PC Player (Germany)
    • Issue 01/2001 - Best Action Game in 2000
    • Issue 01/2001 - Best Star Trek Game in 2000

Information also contributed by Alan Chan, Dr. Elementary, Istari, Kasey Chang, Martin Smith, Scott Monster, Terrence Bosky and Zovni

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Contributors to this Entry

Game added by Terok Nor.

PlayStation 2 added by Kartanym. Macintosh added by Kabushi.

Additional contributors: Apogee IV, paul cairey, Patrick Bregger, Plok.

Game added October 23, 2000. Last modified November 10, 2025.