šŸ³ New! Moby v2023.09.22 Release

Pax Imperia: Eminent Domain

aka: Pax Imperia 2, Pax Imperia: Die Sternenkolonie
Windows Specs [ all ]
Buy on Windows
Amazon
eBay

Description official descriptions

This game is mix between Master of Orion and Imperium Galactica II. You can be one of many races, each with advantages and disadvantages. The whole game is very customizable, from allowing you to customize galaxy size to designing your own ships.

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

76 People (57 developers, 19 thanks) · View all

Executive Producer
Designer
Additional Design
Art Director
Artists
Interface Art
Contributing Artists
Programming
Mac Programming
Computer A.I.
Windows Programming and Combat Engine
Additional Programming
[ full credits ]

Reviews

Critics

Average score: 69% (based on 17 ratings)

Players

Average score: 3.5 out of 5 (based on 18 ratings with 5 reviews)

A horrible travesty, both of the space-empire genre in general and of the remarkable, but flawed original Macintosh Pax Imperia

The Good
It was pretty and had a decent soundtrack

The Bad
The tactical gameplay was boring and repetitive. The tech trees consisted, sometimes with obfuscatory titles, of "Laser I, Laser II, Laser III", etc. - there are no technologies that bring new tactics into battles, nothing really interesting to research at all - it's just the usual real-time "strategy" tank rush over and over.

The Bottom Line
A shame. The original Mac game was incredibly ambitious, and its writers clearly too junior for the task they set themselves - there were some obvious coding problems visible on screen. By the time the license for the PC port came into THQ's hands, they ripped out all the obsessive detail and left an incredibly bland, detailless and boring game.

Windows · by weregamer (155) · 2003

A real-time MOO lacking originality and soul.

The Good
The chrome on Pax Imperia was good for its day. The video cutscenes are high quality, and the soundtrack is outstanding. The musical score is moody and enjoyable to listen to while playing (and I don't usually listen to music during games, so that is quite a compliment). Sound effects and voiceovers are also well done.

The interface is basically the outstanding feature of Pax Imperia. Everything has been streamlined so that the player can get to any screen with either a couple of mouse clicks or, even better, just one hotkey.

Most unusual for a 4X space conquest game is Pax Imperia's real-time play mode. That's right -- Pax Imperia lacks that classic "one more turn" feel because it has no turns whatsoever. This applies both to the tactical combat and the overall strategic game. The RTS approach does have its advantages: you can speed through the lulls during single-player games, and you can play a reasonably quick multiplayer game. Fortunately, the designers also included a pause feature, so you can essentially play Pax Imperia at a turn-based pace in solo mode. (As a matter of fact, the too short but well-written manual actually encourages you to pause frequently and reassess things.)

Pax is, in theory, infinitely replayable. Every game is played on a new randomly-generated map, and you can adjust the number of stars to control the length of the game. There are eight preset alien species to choose from, plus you can either modify the characteristics of an existing species or design your own from scratch. Difficulty level and game speed are adjustable as well.

The Bad
First, a minor annoyance that stands out, given how user-friendly Pax Imperia is overall: the game insists on playing both the opening intro video and the movie-like ending credits EVERY time you play the game. Yes, you can hit the space bar to exit from them, but why even make me do that? Once I've seen your intro and your credits the first time, I will let you know if I need to see them again, thank you very much!

That quibble is nothing, though, compared to my main complaint against Pax Imperia. Simply put, this game is surprisingly dull and lifeless. The interface is a pleasure to use, and the game itself runs smoothly enough. There are no big holes in the design or major bugs to worry about (at least not with the 1.06 version patch). But that certain something is missingā€¦call it fun, or addictiveness, or whatever; it just isn't there. Aside from being real-time, Pax Imperia adds absolutely nothing new to the classic spaceploitation formula. It has everything a game like this is supposed to -- systems with multiple planets, tactical combat, ship design, diplomacy, espionage, etc. -- but it does them all in the blandest way possible.

Graphically, the game is very dark, mostly black and gray, and that pretty much sums up the feel of the whole game. The only way to win is by eliminating all your opponents. (Or maybe not--one time I was told I had won the game even though there were two other empires remaining much stronger than mine. Nothing about that in the manual, so good luck figuring the victory conditions out!) Tactical combat is similarly ruthless. There is no such thing as capturing a planet with any of its population or infrastructure intact. There is no ground combat. Penetrate the orbital defenses and you are the victor, but except for the planet itself, there are no spoils.

And where is the personality? The aliens in Pax are pale shadows of the races from Star Trek and MOO. You only get to see the alien races at the options screen, which means you will never have those memorable face-to-face meetings with enemy leaders that you did in Civilization or MOO. It's hard to believe something like that can make a big difference, but it does. Once you are done being impressed by Pax Imperia's interface, you'll start getting nostalgic for those special touches and transcendent moments you remember from the classics; those moments never materialize in this game. The moral of the story: "streamlined" should NOT equal "shallow."

The Bottom Line
Pax Imperia is clean and easy to play. It's also boring. I only recommend it to very casual gamers or RTS junkies who want to experience the 4X genre on their terms.

Windows · by PCGamer77 (3159) · 2002

Still #1 in it's genre!

The Good
1) The ability to create your own ships is one of the best features in the game, I really spent most of my time making new ones.

2) The option to choose from 8 different races or to create your own is pretty neat.

3) There are really some fine options in the race-creation screen.

4) The intro-movie is very well made for a game from around 1997.

5) As of yet, I haven't seen any other game which comes anywhere close to this game's diversity in gameplay. It's truly still the #1 in it's genre.

The Bad
1) There aren't enough slots to save your ship-designs in.

2) I would really like to know how to make custom pictures for the different races.

3) There aren't enough options in the race-creation screen and the amount of points you get to distribute aren't nearly enough.

4) You can't fine-tune the galaxy enough. All you can choose from is how many stars you want and how many players should be there.

The Bottom Line
Pax Imperia II - Eminent Domain is a game where you try to dominate a piece of the galaxy. The galaxy's size can be set beforehand and you get to make your own race as well. When the game starts, you have 2 transport-ships (To colonize other worlds with) and 1 scout (To explore the different star-systems.). The race you choose/make in the beginning will determine how many habitable planets you have at your disposal and it can be quite tricky to find a suitable planet for your subjects to live on. (Some planets may be habitable, but are very poor or can only sustain a limited amount of people.) Throughout the game, you can research technology to improve the range of your starships, the power of your weapons, the population growth, etc. If you get new weapons or other things for your starships, you can actually design your own, using those parts. That way, everyone has his/her own unique fleet, which results in some pretty good multiplayer-battles. You can also spy on the different races and incite a revolution on one of their planets, sabotage their projects/buildings, steal technology and even assassinate one of their governours! Beware though, for as your empire grows, your friends might decide to turn against you and you cannot afford to be the weaker party when that happens. All in all, it's a fun game to play and will, even now, keep you busy for a couple of months.

Windows · by Makitk (32) · 2003

[ View all 5 player reviews ]

Trivia

Pax Imperia II was originally announced as a title to be published by Blizzard. Blizzard eventually dropped Pax Imperia II, though, when it decided it might be in conflict with their other space strategy project, the now-legendary StarCraft. THQ eventually contracted with Heliotrope and released the game in 1997 as Pax Imperia: Eminent Domain.

Related Games

Domain
Released 1984 on TRS-80
Pax Nova
Released 2019 on Windows
Pax Ruthenia
Released 2019 on Windows
Pax Romana
Released 2003 on Windows
Pax Imperia
Released 1992 on Macintosh
Pax Solaris
Released 2005 on Windows
Pax Corpus
Released 1997 on Windows, PlayStation
Ultimate Domain
Released 1993 on Amiga, DOS, 2011 on iPad
Binary Domain
Released 2012 on Xbox 360, PlayStation 3, Windows

Identifiers +

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history!

Contributors to this Entry

Game added by Shane Schrupp.

Macintosh added by Terok Nor.

Additional contributors: PCGamer77, Rebound Boy.

Game added October 23rd, 2000. Last modified August 27th, 2023.