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Timecop

Moby ID: 25545
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Description

Based off of the Jean Claude Van Damme film Timecop, this game acts as a sequel of sorts. We learned well from the film that the power time travel affords corrupts all men weaker than the Muscles from Brussels, and this has extended to the original inventor of time travel. He proclaims himself dictator of the universe, captures Van Damme as he arrives from fixing all the wrongs in the film, and challenges him to a "duel across time." Platforming action follows across multiple periods of history.

The primary feature of this game is its digitized characters, uncommon for console games of that era. Actors were taped in front of a bluescreen and stills were taken from the video to create all characters and their animations. The effect is impressive for the SNES, though it does result in robotic enemies who do not respond well to being punched or kicked. The "timing,", both in terms of controlling your character and fighting with enemy characters seems off through the entire game.

There are 15 levels in total, most of which are standard fighting platform levels. Three basic fighting moves are available to the character, not including jumping and crouching kicks, and not including the use of a gun with extremely limited ammo. Some vehicle levels are mixed in, and the game culminates in a jetpack duel over Los Angeles with the villainous time travel creator fellow.

The game also featured some rare use of digital voice, primarily in the "FBI... Get on it!" background theme in the first few levels.

Spellings

  • タイムコップ - Japanese spelling

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Screenshots

Credits (SNES version)

25 People (15 developers, 10 thanks) · View all

Staff in Japan
Thanks to
Executive Producer
Assistant Producer
Models
Storyboard
Main Programming
Additional Programming
Music
Sounds
Photograph
Main Graphic Artist
Graphic Artists
Thanks to
[ full credits ]

Reviews

Critics

Average score: 36% (based on 6 ratings)

Players

Average score: 1.9 out of 5 (based on 3 ratings with 0 reviews)

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Trivia

Cancelled Mega CD version

A version was planned for the Mega CD. Although a one-level demo was released, the full game was cancelled; a full build was released in 2007 by the main programmer, Jean-Charles Meyrignac. Like many Mega CD ports, it's very similar to the cartridge game but features FMVs and a CD soundtrack.

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Identifiers +

  • MobyGames ID: 25545
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Contributors to this Entry

Game added by BurningStickMan.

Additional contributors: Ms. Tea, Rik Hideto.

Game added December 28, 2006. Last modified February 22, 2023.