Escape from Monkey Island
Description official descriptions
Guybrush Threepwood has finally defeated the zombie pirate LeChuck, and married his sweetheart Elaine Marley. The happy couple is returning home from an exciting honeymoon. But as they arrive on Melee Island, they notice some very strange changes. A mysterious stranger who calls himself Charles L. Charles is organizing a campaign to become the next governor. The Australian businessman Ozzie Mandrill is turning the Caribbean into an attraction for tourists. And on top of that, Elaine's mansion is being demolished! Naturally, it's up to our hero to revert the things back to normal, even if that means traveling to exotic islands and solving puzzles on the way.
Escape From Monkey Island is a direct sequel to The Curse of Monkey island, and is the fourth game in the Monkey Island series. The gameplay relies mainly on inventory-based puzzles and branching dialogues, just like in the previous installments. The interface is similar to that of Grim Fandango: mouse is not used, and the interaction is done via context-sensitive commands that appear on the screen whenever you navigate Guybrush close to an object. The game utilizes pre-rendered backgrounds and 3D character models.
Spellings
- 猴岛大逃亡 - Simplified Chinese spelling
- 猴島小英雄4:逃離猴島 - Traditional Chinese spelling
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Credits (Windows version)
389 People (311 developers, 78 thanks) · View all
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Game Scripting | |
Audio Programming | |
Lead Artist | |
3D Backgrounds | |
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3D Animation | |
[ full credits ] |
Reviews
Critics
Average score: 79% (based on 69 ratings)
Players
Average score: 3.5 out of 5 (based on 195 ratings with 15 reviews)
A visual triumph, and a damn good laugh.
The Good
The laughs are always there, no matter where you go in the game, which is a welcome relief from all those serious RPG's from the past few years. 3D environments are a welcome addition to the saga, with a great amount of detail put into the characters as well as the backgrounds. The more free flowing gameplay (less use of the mouse) is an interesting move, but in the end, it's a good one. But it's the laughs that make the game, no doubts there.
The Bad
Some areas of gameplay are a little tricky, but rare, which is a good thing. The only other problem I had was when the game ended. I just didn't want to stop!
The Bottom Line
Well worth the CD it's burned onto. If you are yet to purchase a Monkey title, then start at the beginning, just to get a hold on the storyline. Otherwise, a must have title in your collection.
Windows · by Kartanym (12414) · 2001
Not up to the standards set by the first three.
The Good
Dominic Armato is perfect as Guybrush. The story was original, and some new characters (Ignatius Cheese and Ozzie Mandrill in particular) were welcome additions. The music was... well, Monkey Island music.
The Bad
Firstly, the graphics. When I first heard they were going to be 3-D, I was skeptical, but still kept my hopes up because LucasArts hadn't disappointed me yet. But not only is the new look awkward and blocky, it's very hard to move around and get the hang of. Now, the voices are always good, as are the characters, but it's unbelieveable that with the LucasArts' discovery of Murray (the demonic skull) in The Curse of Monkey Island, and the immense popularity of the character, he was only in one scene.
The Bottom Line
This is not a great adventure game. It's good, but if you haven't played an adventure game, or especially if you haven't played a Monkey Island game, don't play this just yet. Wait until you've played The Curse of Monkey Island, Full Throttle, and Day of the Tentacle (and maybe even a few more) before you try this, because this is not what a great adventure game should be. And a note to LucasArts if they happen to read this: please go back to the cartoon-style of The Curse of Monkey Island. I understand that 3-D is the way of the future, but just as movies like Shrek haven't gotten rid of the animation style movies like of Atlantis: The Lost Empire, there is always room for 2-D animation, if it's better than 3-D, which you've proven in Escape from Monkey Island.
Windows · by lechuck13 (296) · 2004
A wonderful game, and yet a terrible disappointment
The Good
There's no such thing as "Monkey Island" without the excellent music. This time, the original MIDI theme got escorted by a full orchestra- including trumpets and drums. It's a pleasure just to hear the game... The character's voices are wonderful, with each character having a unique accent which adds a new layer of personality.
And, of course, there are the jokes- there's nothing I can say about them... They're there, they're nice (not very original, but nice) and that's about it.
The Bad
It's a lethel dose of Monkey Islandlessness... There are many qoutes and ideas that got ressurected from the original Secret of Monkey Island, and I simply don't feel it's a new game. I meet the same characters who has the same jokes (Carla and Otis?! C'mon...) I've the same opponents and the same challanges.
Another problem is the new point of view. The game has an odd, isometric 3rd person perspective, and the controls are odd and uncomfortable, resembling Alone in the Dark. Personally, I prefer using the mouse to point and click like a normal person, rather than running around with bowls of pretzels.
The Bottom Line
Or like I said to my friends- Monkey Island 5 will be...
Holocaust on Monkey Island - The First Person Shooter
Windows · by El-ad Amir (116) · 2001
Discussion
Subject | By | Date |
---|---|---|
*Alarm bells ringing, sirens wailing...* | DJP Mom (11333) | Jun 21, 2007 |
Trivia
Controls
Escape from Monkey Island emulates the controls of Alone in the Dark right down to double-tapping the up arrow to run; according to its manual and readme, this was in Grim Fandango as well, but was removed at the last minute.
Extras
The PC version came with a "quick-path" walkthrough that explained how to beat the entire game. However, not much detail was put into it, and no secrets were revealed (both to try and persuade the player to buy the full strategy guide). The walkthrough that came with the PC version was written entirely in bright blue ink, screenshots and all. This was probably to deter "helpomaniacs", people who look up what to do next, and then regret they did.
Names
- The "bad guy" of the game is an Australian named Ozzie Mandrill. A mandrill is a kind of a monkey.
- There is a character named Marco Pollo in the game. Beside being a parody on the famous traveler Marco Polo, the name also has another meaning: "pollo" is Spanish for "chicken".
- On Melee Island (TM), if you ask I. Cheese about his family, he'll eventually tell you about his aunt who was so ugly people turned to stone when looking at her. He also tells her name: Gorgon Zola Cheese. "Gorgonzola" is a kind of cheese, while "Gorgon" is a name of a monster in Greek mythology: whoever looks at it turns into stone.
References
- The SCUMM Bar and LUA Bars appearing in the game are named after two programming languages. SCUMM is the language developed by LucasArts for creating Maniac Mansion (and then many other games), and LUA is a language developed in a Brazilian university.
- In the Place of Prostheses, with the machine if you enter the right code then you can get one which has the name as 'Manuel J. Calaverus'. This is obviously referring to Manny Calavera in Grim Fandango.
- Escape from Monkey Island features a mini-game (obligatory to finish the game) called "Monkey Combat". No need to say it is a parody on the Mortal Kombat series.
- When you are in Lucre Island jail, if you look at the iron maiden, Guybrush would say, "Iron Maiden! Excellent!" This is refering to the movie Bill and Ted's Excellent Adventure, where they get arrested in ancient England, and the king says to send them to the iron maiden. Thinking they mean the rock band, Bill and Ted reply "Iron Maiden. Excellent!" then play the air guitar.
- On Lucre Island (TM), the parfume stand is entitled "Scents and Sensibilities". This is a reference to Jane Austin's book Sense and Sensibility.
- On Lucre Island, inside the swamp, you can see a crashed X-Wing there.
Awards
- GameStar (Germany)
- Issue 04/2009 - One of the "10 Most Terrible Sequels" ( It changed the handling to annoying keyboard controls and many puzzles defy every logic and have to be solved through trial and error. The atmosphere suffers from sterile backgrounds and modern consumption criticism. Because of its humour and the lack of competition it is still the best adventure released in 2000.)
- PC Player (Germany)
- Issue 01/2001 - Best Adventure in 2000
Information also contributed by James Isaac, Jiguryo, J. Michael Bottorff, Ol Sverre Bauge, Unicorn Lynx and Xoleras
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Related Sites +
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Escape from Monkey Island
The official website -
Escape from Monkey Island - FAQs & Guides
A large collection of walkthroughs posted on GameFaqs.com -
Hints for EMI
These question and answer type hints give you just what you need without spoiling the rest of the game for you. Includes full solution. -
The International House of Mojo
A Site dedicated to the LucasArts Games (primarily the Adventures) -
The Talking Skull
Murray Goodwin's Fan Site, which some consider the ultimate Monkey Island site. -
Timber Looijen's Walkthru
Another Windows version walkthrough -
World of Monkey Island
About all Monkey Island games
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Contributors to this Entry
Game added by Ryan Prendiville.
Macintosh added by Corn Popper. PlayStation 2 added by Grant McLellan.
Additional contributors: Terok Nor, Swordmaster, Itay Brenner, Adam Baratz, Kirschsaft, Unicorn Lynx, Jeanne, chirinea, Sciere, Ghost Pirate, Solid Flamingo, Paulus18950, Patrick Bregger.
Game added November 10, 2000. Last modified August 2, 2024.