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Sonic the Hedgehog

aka: Sonic '06
Moby ID: 26398

[ All ] [ PlayStation 3 ] [ Xbox 360 ]

Critic Reviews add missing review

Average score: 42% (based on 36 ratings)

Player Reviews

Average score: 2.8 out of 5 (based on 50 ratings with 7 reviews)

Unfinished, but still fun

The Good
The design of the characters and the levels are amazing. The voice acting is pretty good for a game straight out of Japan. The game also contains Shadow, who is an awesome character. On my PS3, the graphics were pretty good.

The Bad
I have a lot of bad things to say about this game. The first thing is the loading times. This game took 10 seconds just to load an in-game dialogue that lasted two seconds. The second issue is the difficulty. This game is freaking hard. A younger kid would cry at the difficulty. If you want to start out the kiddies to the Sonic franchise, start with Shadow the Hedgehog. Third is the dubbing. The voice acting is way off on the character's mouth movements. I thought Ashlee Simpson was bad? Last but not least is the lives system. Sega, if you're reading this, make an autosave system to where you don't need to have a limited amount of continues. This way, the little eight year-olds won't cry.

The Bottom Line
To a professional, this game is an unfinished mess. The developers admit it, the critics point it out, and you'll find it out. If you love sonic, you can pick this game up cheap. If you're a casual gamer, stay far, far, away! There isn't much enjoyment here for anyone else.

PlayStation 3 · by William Baker (8) · 2008

A game with many flaws and potential.

The Good
Story: The story in this game has been criticized for being too dramatic for a sonic game. But the writing, presentation, and C.G.I. movies make keep it from being a bore. In fact, the story has enough twists and surprises to keep you attached. It involves time travel, an ancient prophecy of the end of the world, and motivation. Also, for the first time, Sonic has the role of continually saving the princess of the game, Elise, from Doctor Eggman over and over. I think Sonic Team spent most of their time on this side of the game. All of your favorite characters are here, and they all have equally important roles.

Graphics: The graphics aren't the best on this type of platform, but that doesn't mean they aren't good, especially for a Sonic game. The graphics are clean and definitely have a lot of variation. You'll be seeing a beach level, a desert level, an ice level, a burning city in flames, a volcano level, an abandoned mine, a tropical jungle, an ancient forsaken valley, and an aquatic base. Character Animations are very smooth, especially in cutscenes. Though, I'm disappointed to find out that there aren't any cool special effects, such as, motion blur, advanced explosions, and dynamic lighting. But at least the graphics in this game won't cause anyone seizures from ridiculously vibrant effects, like Sonic Riders can. The physics in the game are also a nice next generation touch. Thanks to the Havok Physics Engine.

Music: The music in this game is some of the best music I've heard in a video game in a long time. This game features vocal theme songs, rock, electronica, orchestra, and even jazz. It seems as though the music composers, Tomoyo Ohtani and Mariko Nanba, spent a lot of effort to make sure their music was diverse and cultural. They sure did a lot of research with different tunes around the world to make sure each tune fits perfectly with the atmosphere. The music is probably the best part about this game. The soundtrack itself comes in 3 discs ( not including the vocals ). Now that's a lot of music for you.

The Bad
The load times in the game are pretty much unbearable. Not only do they last for 20 seconds, but they also appear very frequently during levels. Another good example of the atrocious load times are the town missions. I think you'd know what I mean there, since you can't read a Sonic the Hedgehog 360 review without seeing someone complain about that issue. Not only are do the town missions have these long load times, but they themselves are repetitive, bland, and a complete waste of time. Especially for a Sonic game. Some missions include finding three children, walking a dog, jumping through hoops, or defeating enemies within a time limit. Can someone explain to me the point of doing this in a Sonic game. Sonic games are about going through action stages, not doing favors for people around a castle town. Why would Sonic Team put this in the game?!

Framerate: The framerate in the game, sadly doesn't run at a steady 60 frames per second. The game will consistently slow down in some of the worst places, especially when you're building up speed. It seems as though Sonic Team screwed up the framerate in this game due to using the Havok Physics Engine along with the Renderware Engine. Developers should stick to using one game engine per game.

The Bottom Line
I'd recommend this Sonic game to a sonic fan that is very forgiving. This game is for patient gamers, who don't have a problem with understanding and getting used to this games problems. Believe me, there are parts in this game that are impressive. Sonic Team has quite a handful of good ideas they put in this game. If only they didn't rush it, it could have been great. But overall, it's decent, despite it being only 70% finished. Sonic fans should at least rent it to see some memorable levels.

Xbox 360 · by sonicteamUSA (35) · 2007

A Low in a Series of Lows

The Good
Sonic the Hedgehog is one of the most divisive game series in existence. Some would argue that the early titles were the forefront of platform gaming at the time. Time, however, has not been kind to the little blue guy, and since 2001's Sonic Adventure 2, things have inarguably been getting worse. The fans will desperately look for any conceivable good in the titles that come out, while the press will dismiss any new title as "another crappy Sonic game" without even giving it a closer look.

Sonic 2006 is not a game entirely without merit. Some of the music is catchy. A few of the environments are rather nice-looking, particularly Tropical Jungle. The falling-through-the-floor bugs that plagued the last few titles are nearly gone. The primary characters (Sonic, Shadow, and Silver) are easy enough to control. A few aspects were introduced in this title that that were later refined in Sonic Unleashed.

But perhaps its real purpose lies in not what the game itself did, but what happened in its wake. Viewing it from years later, it almost seems to have been the "breaking point" for both the fans and the creators; a point where people had grown sick of terrible game after terrible game, and someone realized that maybe, just maybe, it was possible for this franchise that was once iconic and synonymous with the industry to claw its way back up into relevance.

The Bad
That said, it takes a truly awful game to create that kind of reaction. Now, I'm not dismissing the game; I played it through to completion, then kept playing to reach the full 1000 gamerscore out of a sense of duty. I've been a Sonic fan since my parents bought a Sega Genesis when I was seven years old. I got some entertainment out of it, and an incredible sense of satisfaction when that last achievements unlocked, but it is in nearly every way a terrible game. The developers have gone on record to state that it suffered due to an accelerated production schedule in order to get the game out for Christmas, but I'm not sure how much help a few extra months would have been.

The game is set up in a similar way to Sonic Adventure: only Sonic is unlocked from the start, while the other characters are unlocked when Sonic encounters them in the story. The story makes absolutely no sense, with lots of time travel, a princess that gets kidnapped literally a half dozen times, and some weird creature named Mephiles that I'm not sure if I'm supposed to already know or not. The FMV cutscenes are slick and rubbery, nice to look at, but few in number. Without spoiling too much, the ending almost feels like it echoes the developers' thoughts on the game itself. Overall, it serves to lead the characters from one area to the next, and not much else.

Which would be fine if the areas themselves were interesting to traverse; I'm firmly of the belief that strong gameplay can support a weak story. The problem lies in that there are only actually nine stages in the game, and you have to play all of them with Sonic. Then all of them again with Shadow, and again with Silver. Sure, the layouts are a bit different, skipping areas that would be impassible with certain characters, but it's quite clearly the same stage each time. Indoor areas go even further and reuse rooms within the same level; some levels like Aquatic Base are made from just the same six rooms stuck together in different ways, and there's not even any attempts made to mask this.

The objective in most areas is either "get to the end without dying" or "kill everything in this area". These simple objectives are the strongest part of the game, but things start to slip when they get more complicated. Shadow has the ability to climb into several vehicles, most of which are nearly impossible to control; the hovercraft, in particular, will flip over and fall into the water at the slightest bump -- including using its jump function. Silver can use telekinesis to throw objects, but will often hit the other objects he's holding when he tries to throw. Then there's the ball puzzle at the end of Silver's White Acropolis stage; suffice to say, this one room may hold the distinction of being the most aggravating, poorly-thought out "puzzle" in the franchise; thankfully, there's a bug that lets you bypass it completely.

The game suffers from a serious lack of design focus. There are several half-implemented side characters that you're forced to use for varying amounts of time. Tails can rain massive amounts of bombs on enemies, but for whatever reason his bombs are ring capsules filled with "fake rings". Knuckles is the most egregious offender, getting hopelessly stuck to walls, and having an uncontrollable fireball attack that most often leads to him sailing off into a pit, which will be familiar to anyone who plays Kirby in Super Smash Bros.. There are the aforementioned awkward driving sections. There are more than 50 pointless "town missions" that serve no purpose other than to say the game has side missions.

There are also obnoxiously long load times. Every load time last about 12-15 seconds, and that includes loading for a single screen of dialogue or a five second cutscene. Loading breaks in the middle of a level. The town missions are the absolute worst, though: talk to a person, say "yes, I'll help you", 12 second load, "thanks for helping me", 12 second load, play the mission, possibly fail, 12 second load, "sorry, try again", 12 second load, back to where you started. Installing the game to a hard drive cuts the load times by about half, which makes them almost tolerable, but having to sit through nearly a minute of loading because you made one tiny mistake in a short mission is inexcusable.

The Bottom Line
For all of its faults, I'm still glad this game was made. The lessons learned by the development team were likely a key factor in the production of the far superior Sonic Unleashed two years later. This is a game that has truly earned its dubious reputation, but if it means we're going to start getting better Sonic games now, then it must stand as a reminder of how far a once-loved franchise can fall.

Xbox 360 · by j.raido 【雷堂嬢太朗】 (95187) · 2010

Don't be fooled by the reviews

The Good
I liked the level designs. The story was very well thought-out. The music was pretty catchy. The music aims less towards the electric guitars, and more towards a softer tone. The story in the game actually has a time travel situation where the characters in the game all go through time to find out info and change the future. It gets confusing, but I have not seen a more well thought-out story for a Sonic game since Sonic Adventure 2. The levels are what you would expect from a Sonic game. They do have a more dynamic approach here.

The Bad
What I did not like that Microsoft rushed Sonic Team to finish the game in time for a holiday release. Because of this, the game suffers from long loading times, framerate drops, and imprecise control. The loading in the game is long - 15 seconds at an average. They also appear frequently, especially during town missions. The slowdown usually occurs when you are hitting a robot. The control is sensitive, so you will have to practice with that. Also, the game has too many playable characters that have pathetic play mechanics. The only characters that stand out in the game are Sonic, Shadow, Silver, and Blaze. The others are slower and just make going through the levels a chore.

The Bottom Line
Just because the game received extremely bad press from reviewers, does not mean you should give the game the cold shoulder. Actually, all of the people that reviewed the game, like at IGN and Gamespot, were all adults. You see, adults like the old Sonic games. You know, the Genesis Sonic games. These reviewers cannot stand the fact that Sonic has a big cast of supporting characters, and so they pummel the game for being not Sonic. If you are a new Sonic fan, you will appreciate the game. If you are an old fan, you will probably despise it. Every Sonic fan should at least rent it. You will appreciate some memorable levels.

PlayStation 3 · by sonicteamUSA (35) · 2007

WHY?!?!?!

The Good
I remembered the commercials, and it looked REALLY cool, or so I thought. I got it for Christmas in 2006, and there is not a lot of positive things I can say about this game.. BECAUSE SONIC TEAM WAS ON FRICKIN' DRUGS!!!!!! But one good thing about the game is that I do like the level designs, and the music too. So I'll give it a score of: 43/100.

The Bad
I have a lot of complaints, and I'll probably give the problems that absolutely pissed me off. 1: The loading screens: There's like a million of them, and they never go away! 2: I hate the camera, and the controls. 3: The difficulty, >: (. 4: Embarrassing cutscenes with bestiality references, and... The ENDING, screw that ending. 5: I hate Silver and Princess Elise. 6: The story is like it was thrown into a blender. 7: Graphics. 8: Performances that are as worse than Resident Evil (1996). 9: And THE GLITCHES... I HATE the glitches. This game absolutely pisses me off, even thinking about it. Screw this game, and screw you, Sonic!

The Bottom Line
No comment.

Xbox 360 · by CaptainN (12) · 2015

Look past your prejudice and just enjoy the game.

The Good
Negative publicity is enough to sink a game. The latest example of this happening is the hilariously tongue in cheek game Deadly Premonition. Sonic the Hedgehog, originally released in 2006 for the Xbox 360 is one of the most prominent examples of this generation of a good game being buried under unwarranted negative publicity.

What you get when you play Sonic the Hedgehog is a great game, riddled with niggling technical hitches. A lot of the time, you won't even notice these. When you consider the high proportion of the game that isn't affected by the occasional frame rate hitch then you come to realize that there really isn't all that much that is wrong with the game.

You begin the game with access to only Sonic's episode. The game is composed of 3 episodes taking place in explorable town stages and action stages set in deserts, beaches and ruined castles.

Each episode contains levels designed to showcase the various skills of each of the characters. Sonic's stages are essentially designed to to be as quick as possible, emphasising the sense of speed you expect from a Sonic the Hedgehog title. Sonic's stages are augmented by "speed stages" which are sort of addendum to his regular acts that are essentially on rails. They are a mixed bag of not particularly well designed and really good.

Shadow the Hedgehog no longer relies on guns to best his foes being armed with "chaos spears" that paralyze which are then followed up by a chaos attack. His stages are similar to Sonic but are actually designed better, to showcase his mix of vehicular combat and regular exploration. You normally aren't forced to use vehicles, however sometimes it is a necessity. They mostly control well, although the hovercraft is a bit floaty at times.

The last episode takes place through the eyes of the telekinetic Silver the Hedgehog who can grab objects using telekinesis and then throw them at enemies or paralyze enemies and then use them as projectiles. Silver's levels are fantastically designed.

Occasionally you have the chance to play as Knuckles, Tails, Rouge, Blaze and the new character Omega however while these levels are mandatory they only make up a small proportion of episodes.

In between the regular levels you must navigate the towns and fields of the game either participating in optional missions or simply going from act to act. Each mission is quite different and can vary from a foot race to a logic puzzle. They break up the game if that is what you want and that is nice to see.

Sonic and his buddies look really good and the environments they explore are all artistically realized. Flame Core and Crisis City look fantastic and the beautiful Wave Ocean looks particularly inviting.

Sonic the Hedgehog's soundtrack is fantastic featuring some outstanding background music and competent voice acting. Flame Core, Aquatic Base and White Acropolis stand out as featuring the best music in the game and the general audio quality is commendable.

The Bad
While Sonic the Hedgehog is generally a very fun game there are reasons people look down on it.

To begin with the frame rate does take very noticeable hits at times and it is quite unclear as to what is actually causing it. For instance you can be in a sparsely populated area of town and the frame rate will dip significantly however you could then walk out into the giant field outside town and the frame rate will be fine, despite the amount being rendered. This inconsistency is baffling.

While the town's breaking up the stages are a nice touch, harkening back to the brilliance of Sonic Adventure they do feel rather dead. They feel dead, despite the fact that they are full of people. This is because a lot of what is being said is totally useless. Being able to talk to people and get a bit of direction is fantastic, however when a lot of people have nothing meaningful to say then why have them saying anything at all?

Occasionally you might find in some levels that you'll shoot off into the abyss when you hit a speed boost. Also the camera sometimes jerks around and if you're in mid jump this could completely disorientate you, sending you sailing off the side of a cliff. These occurrences are rare however, far rarer than publications made them out to be.

Load times can become a nuisance. When you try to engage in a town mission, you must sit through 2 loads, despite the fact that these missions take place in your immediate area. They are quite strange.

The Bottom Line
Sonic the Hedgehog is far from perfect, nor is it going to win any awards for creative. The issue is, it's a very solid game with small yet obvious flaws that have been exploited by many publications to further their pro-nintendo agenda's.

Please don't avoid this game, it's a lot of fun and if you've been put off it simply because of word of mouth you need to re-evaluate how you judge games.

PlayStation 3 · by AkibaTechno (238) · 2010

AWESOME but has some very few faults

The Good
Story:some people bank on this story and say its stupid, i say amazing! the story may be confusing but it is a good one that will keep you guessing.

Characters:this game has a large cast of characters including a new one Silver, he is my favorite. Sonic, Shadow, and Silver are the main characters, but you can play as Amy, Blaze, Knuckles, Tails,Rouge, Omega, in certain missions and parts of levels and even some have their own short levels.

Graphics: the graphics are nothing new but in cutscenes the character definitely will move in a strange way. The levels are amazing in graphics though

Abilities: this game is like sonic adventure, but the abilities are bought in a store.

I don't see why everybody hated this game. It's just as awesome as any other sonic game.

The Bad
The loading screen: sure it doesn't take that long around maybe 15 secs or less but the loading screens pop up everywhere.

The Bottom Line
Very good but has some faults so please definitely get it hardcore sonic fans!!

Xbox 360 · by brandon palonis (2) · 2008

Contributors to this Entry

Critic reviews added by Jacob Gens, Patrick Bregger, Big John WV, Wizo, Yearman, RhYnoECfnW, Gustavo Henrique dos Santos, Alsy, lights out party, Tim Janssen, nyccrg, Jeanne, Deleted, Evil Ryu, SlyDante, Alaka, CalaisianMindthief, Kabushi.