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Dino Crisis

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Critic Reviews 86% add missing review

Video Games (4 out of 4)

Obwohl mit einer Reihe kleinereer Faux Pas behaftet (keine Lippenbewegungen in Cut-Scenes, Laufen durch tote Dinos hindurch, nicht ĂŒbereinanderliegende Karten verschiedener Stockwerke, um Verbindungen zu erkennen oder sehr mysteriöse Dino-Auftritte wie deren Erscheinen in ehemals leeren und verschlossenen RĂ€umen) ist Dino Crisis genau das richtige Survival-Horror-Futter fĂŒr heiße SommernĂ€chte. Es ist mit etwas Probieren auch ohne japanisch-Kenntnisse vollstĂ€ndig durchspielbar, wer jedoch wissen will, was er fĂŒr Items aufnimmt und auf Tips steht (warum sind die diesmal nicht archivierbar?), sollte zumindest auf die US-Version warten, die fĂŒr 9. September angekĂŒndigt ist.

Aug 1999 · PlayStation

Gaming Age (A)

Thankfully, the limited control doesn't detract from the games' undeniable fun. Dino Crisis is a thrill ride from start to finish that carves its own unique niche in the survival horror genre. The gameplay is fresh, the plot is theoretically possible, and the dinosaurs are terrifying. I think Rick sums it up best when he turns to Regina and says, "This is just like that movie."

Oct 1st, 1999 · PlayStation · read review

Computer and Video Games (CVG) ( )

You've seen it all before, but when it's done this well few will complain. The dinosaurs are incredible and make the Jurassic Park games look pathetic in comparison. It looks like Capcom could have another survival horror-hit series on their bloody hands.

Dec 1999 · PlayStation · read review

Game Critics (9.5 out of 10)

In Dino Crisis, we have a game that is more concerned with pulling you into it and letting your mind work itself into a frenzy. It uses basic gameplay and ingenuitive pacing to put players on edge and accomplishes the rare feat of letting gamers scare themselves. Case in point is my partner here at GameCritics.com, Chi. Although a wily Resident Evil veteran, Chi was constantly jumping out of his pants while playing and that was pretty concrete evidence to me that Capcom had gotten things right.

Oct 16th, 1999 · PlayStation · read review

Absolute Playstation (95 out of 100)

I must admit that I had pre-judged Dino Crisis before I ever set eyes on it and assumed that this would be nothing more than a sub-standard Resident Evil type game. Imagine my surprise when it turned out to actually improve on the Capcom horror classic in almost every department. Stunning graphics, gripping sound effects, terrifying gameplay, challenging puzzles and multiple costume changes on completing the game. On the downside there is only one playable character. However, the playing area is massive and the puzzles are demanding therefore if you don't cheat it should take some time to complete.

Sep 1999 · PlayStation · read review

PSX Extreme (9.2 out of 10)

In conclusion, the combination of great graphics, the already proven gameplay and the addition of other extras make the game a very good Survival Horror title. If you were a fan of the Resident Evil series, this is a must have. If you are like me and were never a big fan of this genre, give this game a try.

Oct 7th, 1999 · PlayStation · read review

IGN (9.2 out of 10)

In the end, the narrow view is that Dino Crisis is Resident Evil with dinosaurs, and the big picture view is that Dino Crisis broadens the vision that Resident Evil once conceived. I really like Dino Crisis -- and all of the changes it's made to what once was Resident Evil 1&2. In a way it's remarkable what's been done. In fact, I'm on the verge of loving it. But it doesn't scare me, and it doesn't creep me out, and it's not Resident Evil, so I should really stop comparing the two. The only problem with that idea is that Dino Crisis -- no matter how many changes or advances it's made, or how big it is -- is...well, Resident Evil...with dinosaurs.

Sep 30th, 1999 · PlayStation · read review

Super Play (Sweden) (91 out of 100)

Till skillnad frÄn Resident Evil-serien sÄ Àr Dino Crisis helt tredimensionellt. Visserligen finns det ett par förrenderade bakgrunder, men i regel sÄ Àr allt uppbyggt av realtidsrenderade polygoner. PÄ sÄ sÀtt fÄr Dino Crisis en annan typ av fernissa som ger sken av att vara otroligt frÀsch och interaktiv. AtmosfÀren Àr det heller inget fel pÄ. Det kÀnns inte som Resident Evil, trots att principen Àr densamma. Det kÀnns pÄ nÄgot sÀtt mer verkligt att se en Tyrannosaurus Rex braka genom en vÀgg Àn att bevittna hur en G-typeboss transformeras. SkrÀckelementen blir mer subtila eftersom det pÄ nÄgot sÀtt gÄr att relatera till dem. Hur sjukt det Àn lÄter.

Nov 1999 · PlayStation

CoreMagazine.com (A-)

While Capcom didn’t create the first title in the survival horror genre, it’s quite clear that they have a firm grasp of it on the home console. The Resident Evil formula has been so very successful for them, and now has spawned an offshoot title of sorts. Here’s the equation: swap out zombies and locale, factor in dinosaurs and a polygonal environment, stir in a few more elements and you have Dino Crisis. Not as scary to be sure, but there are definitely enough ‘shock’ points (think dogs crashing through windows) to make this worth RE and 3D adventure fans alike. Those who dislike the typical RE control scheme will likely find Dino Crisis unapproachable, however.

1999 · PlayStation · read review

Spel för Alla (9 out of 10)

Den som vill vara elak kan kalla Dino Crisis för Resident Evil med dinosaurier. Visst Ă€r de filmiska kameravinklarna och de hotfulla miljöerna snarlika. Men Dino Crisis tar ett stort hopp i utvecklingen pĂ„ mĂ„nga punkter. Grafiken Ă€r avsevĂ€rt mycket bĂ€ttre och miljöerna Ă€r fullstĂ€ndigt interaktiva. Dessutom gör en rejĂ€l 3D-motor att de tjockhudade motstĂ„ndarna rör sig ytterst realistiskt. TyvĂ€rr kĂ€nns Dino Crisis lite för kort. För att spela sig genom det krĂ€vs knappt sju effektiva speltimmar, om du inte kör fast vill sĂ€ga. Å andra sidan finns det tre olika sĂ€tt att klara spelet pĂ„.

Jan 2000 · PlayStation

Eurogamer.net (UK) (9 out of 10)

Dino Crisis is almost a perfect progression from the Resident Evil series of games. Die hard fans on the survival horror genre might not find the game as scary as it should be, a couple of big lizards coming at you just aren't as creepy as a room full of half rotted zombies, but the new enemies are quick and deadly enough to make you jump in a darkened room and rest assured there's more than plenty of blood. Essentially this is Resident Evil with big lizards but there's by far enough added extras to make it stand on its own two clawed and scaly feet, making Dino Crisis a must have for fans of the genre and newcomers alike.

May 30th, 2000 · PlayStation · read review

Mega Fun (86 out of 100)

Dino Crisis ist nicht gleich RE, so viel steht jetzt schon fest. Vielmehr entfĂŒhrt Capcom den Zocker in eine andere Dimension des virtuellen Horrors. Der geschickte Einbau der ĂŒberzeugenden Grafik und der guten Sounduntermalung unterstreicht einmal mehr, dass Shinji Mikami der King of Horror schlechthin ist. Mit Sicherheit nicht nur eine nette Alternative, sondern ein weiteres Highlight in der Geschichte des PlayStation-Horrors. Knackige RĂ€tsel und intelligent agierende Saurier. Aber warum keine Analog-Steuerung? Biohazard 3 machte es vor!

Nov 1999 · PlayStation

Jeuxvideo.com (17 out of 20)

Finalement, Dino Crisis est un renouvellement du genre trÚs agréable. Reprenant les qualités indéniables des Resident Evil au niveau du scénario et de l'ambiance "film", il se dote de nouveaux atouts qui convaincront les plus blasés.

Nov 8th, 1999 · PlayStation · read review

Digital Press - Classic Video Games (8.5 out of 10)

With it's multiple endings, fast pace, and seemingly endless action sequences, Dino Crisis is a game that everyone needs in their collection. With only the minor control issue and familiarity going against it, you really can't go wrong. Capcom has once again raised the bar for the genre they created. Those who haven't quite been grabbed by the survival-horror bug might not be grabbed by this title either. Otherwise, go for it.

Jan 4th, 2004 · PlayStation · read review

GameSpot (8.5 out of 10)

When you're Capcom, there's no such thing as too much of a good thing. This is evidenced by the impending deluge of Resident Evil/Biohazard spin-offs; Resident Evil: Code Veronica, Resident Evil 3: Nemesis, Oni-Musha (the RE-style samurai game), and now Dino Crisis. A brand new excursion into the world of survival-horror, Dino Crisis is a fresh experience that abandons that creepy Umbrella laboratory for a taste of Jurassic Park. Not only that, but Dino Crisis is unique in that it so closely borrows from the RE series. But in regards to the storyline, this game is not related to it Resident Evil at all.

Jul 16th, 1999 · PlayStation · read review

Quebec Gamers (8.5 out of 10)

Si vous aimez les Survival Horror, Dino Crisis est un classique dans le genre. Je le recommande spécialement à ceux qui aiment les Resident Evil et qui cherchent quelque chose de semblable. Malgré un peu trop de puzzles, le jeu a ses moments mémorables, je pense entre autres au combat contre le T-Rex à l'héliport. Si vous vouliez plus d'action et plus de dinos, Dino Crisis 2 est carrément un jeu d'action et il est aussi trÚs bon! Si vous feelez plus Survival Horror, le premier Dino Crisis est pour vous.

Nov 13th, 2011 · PlayStation · read review

Video Games (85 out of 100)

(PAL version)
GlĂŒckwunsch an Virgin fĂŒr die (mit Ausnahme der Balken) gelungene PALisierung des Horrorschockers. Mir persönlich kommt allerdings der Action-Part (wenig Waffen und Dino-Arten) etwas zu kurz und die Codekarten- und Item-Rennerei gegen Ende zu gehĂ€uft vor, um an Resident Evil vorbeizuziehen. Die Echtzeit-3D-Optik (allerdings ohne Möglichkeiten der Kamerabeeinflussung) mag zwar das Geschehen flĂŒssiger wirken lassen, zum Detailreichtum und damit der AtmosphĂ€re der vorgerenderten Zombie-RĂ€umlichkeiten, die gerade in Bio Hazard 3 Last Escape einen neuen Höhepunkt erreicht haben, fehlt jedoch noch eine Menge. Dennoch bietet Dino Crisis spannenden Horror-Spaß mit einer Top-Puzzle-QualitĂ€t, die es zu einem wĂŒrdigen Vertreter von Capcoms Survival-Horror-Serie macht.

Nov 1999 · PlayStation

Power Unlimited (8.3 out of 10)

Dino Crisis is misschien niet zo spannend als zijn met zombies bezaaide broertje maar voor fans van het genre zeker het proberen waard.

Dec 1999 · PlayStation

Original Gamer (8.1 out of 10)

In summation, Dino Crisis is a great start for a series that would receive sequels in the following years. It successfully blends survival and panic horror with Resident Evil elements to create something new. The potential gimmick of fighting dinosaurs never materializes. The player just comes to accept them as enemies, and then promptly flees. I would recommend this game to fans of Capcom as well as gamers looking for a pretty cerebral challenge.

Mar 29th, 2009 · PlayStation · read review

Svenska PlayStation Magasinet (8 out of 10)

Ett modigt steg in pÄ mer arkadorienterat territorium. Alla element som gjorde skrÀckgenren sÄ populÀr Àr inkluderade, men direktheten i spelets vapenbaserade action krÀver högre fart.

Oct 2000 · PlayStation

Official U.S. PlayStation Magazine (OPM) ( )

The story, music, and yes, even the voice-acting are all above-average. All in all, a very worthy new chapter in survival horror, with a little room left for improvement.

Oct 1999 · PlayStation

The Game Hoard (5 out of 7)

Dino Crisis’s stiff movement controls and overreliance on the memorization of number codes can’t be ignored, but it manages to succeed enough elsewhere that these problems can’t weigh it down completely. The dinosaurs in the game are credible, dangerous threats that make each encounter a tense decision about whether you can afford to stand and fight or if you can outmaneuver them safely to keep on the path to the next area. You are not helpless, but you need to act intelligently to succeed, and making progress is made all the sweeter for what you must overcome to acquire it. It’s refreshing to face dinosaurs so fearsome in a video game, especially one that isn’t afraid to the challenge the player by making them competent threats, and the puzzles that do work ensure there’s something to engage with even when you’re mostly on the run from your foes.

Oct 6th, 2018 · PlayStation · read review

Digital Press - Classic Video Games (7 out of 10)

Yes, there are lots of really solid things about this game, like the graphics, music, the great-looking, single-skinned dinos, and some nice cinematic angles. And the T-Rex scares, some of the level designs, and one or two of the branching sub-plots kept me playing for a while just to see what was around that next corner. But when I think of dinosaurs, I think about outdoor areas with room to fight or run for your life in (like the first three Tomb Raider games), not some raptors popping out of a desk or through a door. Again, if this is your sort of thing, go for it- I guarantee that you’ll have a grand old time with Dino Crisis. Call me an egghead if you please, but I like the bite in my horror to come from above the neck, not below (if you catch my drift)...

Dec 10th, 2003 · PlayStation · read review

Thunderbolt Games (7 out of 10)

Overall, Dino Crisis is fun the first time you play through it, but I don’t think that this is going to be a title that I ever go back to. While incorporating a lot of good ideas, some of them are poorly implemented and downright annoying. I was able to pick the game up used for about two dollars, and I think in the end that the purchase was well worth it. If you’re up for a scary, Dino Crisis should enter your collection immediately.

Aug 1st, 2004 · PlayStation · read review

Gamekult (7 out of 10)

Un Resident Evil avec des dinosaures, tout en 3D temps rĂ©el, ça a de quoi sĂ©duire. Dino Crisis est plus dĂ©diĂ© Ă  l'action que ses Ă©quivalents gore, et s'avĂšre trĂšs convaincant sur ce point. Cependant, le jeu est moins prenant que les Resident Evil, Ă  cause d'une atmosphĂšre moins envoĂ»tante et d'un manque de variĂ©tĂ© des ennemis rencontrĂ©s, mĂȘme si le scĂ©nario accrocheur qui offre quelques arborescences bienvenues et le fait de casser du dinosaure ont tout pour plaire.

Sep 18th, 2000 · PlayStation · read review

Game Revolution (C+)

Despite a slick new 3D engine, Dino Crisis manages to do just about everything worse than Resident Evil 2. It's not as scary, the rooms all look the same, the puzzles are far more tedious, there are far fewer hours of gameplay, and the action isn't as good. Take my advice and save your pennies for Resident Evil: Nemesis (PSX) or Codename: Veronica (DC). I'm positively drooooling over those games.

Oct 1999 · PlayStation · read review

Player Reviews

Jurassic Park meets Resident Evil
by ETJB (479)

The Good
Dino Crisis (Capcom 1999) features great graphics, B-voice talents, multiple endings and game play similar to Resident Evil 1, but within the context of an original storyline about vicious dinosaurs, and a missing doctor, on a mysterious tropical island.

The Bad
Dino Crisis suffers from using the Resident Evil engine, without failing to make the necessary improvements. Had they done so, this could have easily been another blockbuster franchise. Instead, the survival horror-themed storyline and B-acting is never as engaging or terrifying as Resident Evil. The puzzles in the game are less fun, and more tedious, then the ones in Resident Evil. The control lacks many of the helpful improvements seen in Resident Evil 2 and 3.

The Bottom Line
Dino Crisis (1999) is a good, survival horror video game that could have been great. On the surface it wisely combines the Resident Evil game engine with a Jurassic Park inspired story. Yet, as you play the game, you begin to notice that the controls are not as good as they could be. That the storyline lacks the terror and suspense of Resident Evil and features puzzles, which are simply not as cool as the ones featured in Resident Evil. Despite its faults, if you enjoyed Resident Evil, then you will probably enjoy this game, but other gamers might wonder why Capcom did not spend more time on this potentially great game.

Mar 7th, 2010 · PlayStation

Shinji Mikami's finest hour.
by AkibaTechno (252)

The Good
Shinji Mikami; the creator of Resident Evil is truly a master of horror on par with cinema legends such as Wes Craven and Sam Raimi. He simply knows what is scary and how to present that in an entertaining way. Despite being very, very scary Dino Crisis succeeds in evolving the Survival Horror genre while still remaining true to its roots.

The game begins with Regina and her team (minus Cooper who bites it in the opening FMV) landing on an Island with the intention of arresting a Dr. Kirk, who faked his own death to avoid the consequences of an investigation related to a project he was involved in going wrong. Soon the team realize there is something wrong on the Island and are locked in a life and death struggle with the mysterious and deadly cretaceous era inhabitants. The essential parts of the story are nothing fancy however the origin of the Dinosaurs makes the somewhat generic premise worthwhile. The acting helps to create a realistic atmosphere by being very competent which is obviously a huge improvement over past entries in the Survival Horror genre. The great voice acting ties in with the soundtrack which is a brooding collection of techno horror pieces which really get your blood pumping. The growling, guttural snarls and screeches of the various Dinosaurs in the game have been lovingly created and much like other Survival Horror games you really need to listen and learn what Dinosaur makes what noise as if they are off the screen you need to plan what you are going to do accordingly.

The core game play dynamics of Dino Crisis will be familiar to anyone who has played a Resident Evil game. Pressing the D-Pad will control Regina relative to where she is standing, holding R1 will ready her weapon and then pressing X will cause her to fire. If you hold square Regina will run and pressing R2 will cause her to do a 180 degree turn similar to the one in Resident Evil 3. It’s comfortably familiar however at the same time the general smoothness of Regina’s control is completely alien. She is really agile and turns on a dime, meaning you don’t have to worry about turning slowly to fire at something behind you. Combat is also very user friendly, you simply point and shoot. It doesn’t get much simpler. Regina readies her weapon very quickly and the animation for her firing and moving her arms are to be applauded for their fluidity.

I’ve already mentioned that at its core the general game play of Dino Crisis is Survival Horror 101. This is of course true at a cursory glance however when you really begin to play the game the minor refinements shine and it becomes apparent that this is truly an evolved form of Survival Horror. Regina doesn’t have a conventional form of health for instance. She takes damage every time she is mauled by a Dinosaur but you don’t really know how much, you need to watch her closely. Holding her side means she is hurting while limping badly means Regina is close to death. In addition to this if Regina takes a particularly bad injury she will begin to bleed, leaving a trail behind her. If you don’t use haemostatic medicine Regina will continue to bleed and take damage. You also have a lot of control over you inventory. Regina can only carry 10 items at a time while consumables can be stocked in one particular slot. For instance you can carry 2 resuscitation in one slot, while in another slot you can carry 30 Handgun rounds. When you run out of room in your inventory you can use plugs found around the facility in order to access emergency boxes which are color coded in relation to what they contain. Green emergency boxes contain healing, while yellow contain a mixture of low grade ammunition and healing items and red contain high grade ammunition. Elaborating on your inventory you can mix items to increase their potency. Around the facility are aids that can increase the lethality of anesthetic darts or healing potential of medical kits. You can also mix haemostatic medicine with your medical kits to make them heal and stop bleeding. There are so may combinations that you can end up with and it is a good idea to use the gauges to judge the volume and potency of your finished mixtures.

Outside of your inventory the choices you make in the game reflect the ending you receive. At several points in the game you will be given choices on who you agree with or who you want to accompany. This sort of variability increases replay value and makes you feel that you have a significant impact on the story.

As I’ve talked about before, Dino Crisis is an evolution of the Survival Horror genre and the inclusion of full 3D environments is the next logical step. The way the camera swings and pans lends to the frightening, claustrophobic atmosphere. The use of Dutch angles, pans up to the bigger Dinosaurs and shots of corpses marry cohesively with the other aesthetic and audio elements to create the most sophisticated Survival Horror atmosphere ever created.

When you’ve finished the game, you can go back and play through again with different choices and the impetus to collect all of the fire arm upgrades. If you do particularly well you unlock Operation: Wipeout which tasks you with killing a certain amount of Dinosaurs in a set time period and also escaping much like the Mercenaries Mode in Resident Evil 3.

The Bad
There’s a bit of tearing on the character models and they exhibit some pretty horrendous aliasing.

The only way you can save is by finding a room and going through a door.

That’s it.

The Bottom Line
Dino Crisis is probably the finest game Shinji Mikami ever created. It’s a tense, frightening and pulse racing adrenaline rush full of gore, menacing Dinosaurs and most importantly a rock solid engine, stunning graphics and compelling game play. This is a game every Playstation owner should have in their collection.

Apr 24th, 2010 · PlayStation

by Peter Vincent (2)

The Good
This game is amazing! With real time backrounds, so you can get camera movement, unlike resident evil (which it is often compared to). Fantastic story, with great voice acting. Tons 'o' secrets to discover (3 endings). Atmosphere setting music. Craploads of the red stuff. Deep breath EVERYTHING ABOUT IT IS AWESOME!!!

The Bad
Just a minor problem, the game is 100% polygonal and polygons have their obvious drawbacks (but capcom has done miracles with them).

The Bottom Line
It plays like resident evil: same control (thank god), some of the same weapons, similar puzzles, blah, blah, blah. Despite likenesses between it and resident evil dino crisis reigns supreme.

Jun 15th, 2002 · PlayStation

Cool. I was drooling when it landed on my bedroom desk.
by Jamie Hall (5)

The Good
I love the polygon graphics. It's a bit old-skool, but I like it nonetheless. The dinosaurs were as lifelike as possible, the ending scenes are incredible (Especially Ricks) and the T-Rex shows up everywhere you don't want it to - perfect. Lovely Jubbly. THE perfect game for crisis situation fanatics. Perfectionists, won't like it, but still, it's brilliant.

The Bad
I didn't like the fact that you couldn't change the camera angle in each room, which meant taking down the entire roost of dinosaurs was particularly hard. I didn't like the patheticity of the compies.. They might be better if they could do some damage, but then again, they ARE good stress balls. Live ones at that. I didn't really like the walk-with-weapon-raised ability, either. You can only walk with that in play, and when you fire, Regina stops dead. Not good at all.

The Bottom Line
Ugh. Very good, I recommend that you play it when you're in a good mood, though. When you die, and you're in a bad mood, you're likely to wreck the Playstation, therefore no oonger being able to take stress out on Compies. Over-all, a very pretty and well made little gem. My fave game.

Dec 14th, 2004 · PlayStation

Plus 33 player ratings without reviews

Contributors to this Entry

Critic reviews added by Patrick Bregger, brentplz, Tim Janssen, Alaka, Jeanne, Robond, Parf, jean-louis, lights out party, CalaisianMindthief, Wizo, Kabushi, Alsy, vedder, Lain Crowley, jumpropeman, nyccrg.