🐳 Moby v2023.03.16 update

Clive Barker's Jericho

[ All ] [ PlayStation 3 ] [ Windows ] [ Xbox 360 ]

Critic Reviews 70% add missing review

Shooterplanet (83 out of 100)

Als Splatter-Fan alter Schule müsste ich diesem Software gewordenen Alptraum eines Spiels eigentlich eine Wertung jenseits der 95%-Marke vergeben. Selten findet sich einem Spiel so viel kompromisslose Action, so viel abgrundtief hässliches Höllengezücht und so viel Blut und Gedärm. Doch auch der rote Pixelsaft kann nicht völlig über die Tatsache hinweg täuschen, dass Jericho ein durch und durch gradliniger – und im Grunde wenig innovativer – Ego-Shooter ist. Die Idee, zwischen den einzelnen Team-Mitgliedern wechseln zu können, sorgt zwar für einen ordentlichen Spielsaßschub. Doch die Notwendigkeit dazu besteht nur in den seltensten Fällen. Dabei wäre es recht einfach gewesen, ein paar forderne Rätsel mehr zu intergrieren und den Spielverlauf etwas abwechslungsreicher zu gestalten. Schade! Viel verschenktes Potential. Zumal die Spielzeit mit rund acht Stunden recht knapp ist und auf einen Multiplayer verzichtet wurde...

Nov 8th, 2007 · Windows · read review

GameSpot (Belgium/Netherlands) (81 out of 100)

Short Clive Barker's Jericho is een niet altijd even uitgebalanceerde eerstepersoonsshooter waarvan de geweldige en sfeervolle grootsheid af en toe onderuitgehaald wordt door een irritant leveldesign. Het telt ontelbarer indrukwekkend, haast geniale momenten en een handjevol frustrerende. Het is mogelijk om die negatieve puntjes over het hoofd te zien – de game is daar over het geheel sterk genoeg voor – maar dat betekent niet dat ze er niet zijn.

Nov 2nd, 2007 · Windows · read review

Gameguru Mania (80 out of 100)

In the end, Clive Barker's Jericho does exactly what it seems to set out to do. It provides gamers with a creepy, action-packed experience with a solid plot and unique designs. It can be creepy and scary, at times. At others, it's also repetitive and predictable title. I guess I would recommend it to all Clive Barker fans.

Dec 15th, 2007 · Windows · read review

Game Captain (80 out of 100)

Jericho ist für Actionspieler mit Horrorambitionen ein sehr interessanter Titel. Atmosphärisch und technisch ist das Spiel sehr stimmig gemacht, leidet aber etwas an mangelnder grafischer und spielerischer Abwechslung. Das wird jedoch wieder wettgemacht durch die gelungene Handlung, die fetzigen Ballereien und die unterschiedlichen Charaktere die man steuern kann. Alles in allem ein gelungener, wenn auch nicht überragender Horrorshooter.

Nov 5th, 2007 · Windows · read review

GameDaily (8 out of 10)

Clive Barker's Jericho brings plenty of gruesome horror moments wrapped in a compelling story. A handful of annoying gameplay issues holds it back, but it's worth playing just to see the imaginative and gruesome monsters.

Oct 24th, 2007 · Windows · read review

Yet Another Review Site (YARS) (8 out of 10)

To conclude, Clive Barker's Jericho is an amazing game but it lacks the space a player needs in levels and being a FPS game this has a massive effect on how the game is played It requires the player to be cautious of their surroundings, knowing where obstacles are and where they can run. Sometimes it can be misleading to see a path leading somewhere but not actually being able to walk that way and then getting slaughtered from behind by the enemies you were hoping to evade for a short while. The audio and visual quality is the best I've witnessed in a game for a while now and it adds to the horror genre, which makes up for some elements which let it down. Other than the few problems, I seriously enjoyed this game and I enjoyed leaving the path of blood and guts behind me as I progressed through the game.

Oct 30th, 2007 · Windows · read review

Gameplay (Benelux) (78 out of 100)

Clive Barker's Jericho maakt een gebrek aan diepgang ruimschoots goed met een overdosis aan explosieve actie.

Oct 25th, 2007 · Windows

Gamezoom (77 out of 100)

Clive Barker's Jericho ist rasant, actionreich, brutal, zu kurz und stellenweise viel zu eintönig. Spieler die auf Non-Stop-Action a la „Painkiller“ stehen und auf Gruseleffekte von „Doom 3“ abfahren, die werden mit dem neuen Codemasters Titel ihre Freude haben. Der Rest der Shooter-Community wird sich über die langen Ladezeiten, geringe Abwechslung und unkomfortable Bedienung ärgern, und daher lieber zu Crysis oder Call of Duty 4 greifen. Jericho ist kein schlechtes Game geworden, aber leider fährt es zu sehr auf der „Mainstream“-Strecke und besticht durch keine Besonderheiten.

Nov 19th, 2007 · Windows · read review

Gamernode (7.5 out of 10)

While there are some problems with the game, I think the good outweigh the bad in this scenario. Jericho offers standard FPS fare in a Strogg thrilling atmosphere with some cool soldiers and a nice camera view. Still, the game suffers from some poorly implemented tactics which work against the game, along with a completely useless gameplay mechanic. It would be good for a rent or a low-budget pick up, but it's hard to justify paying full price for this game when there are many better titles out there.

Oct 28th, 2007 · Windows · read review

Jeuxvideo.com (15 out of 20)

L'auteur de ce test abandonne pour un temps son objectivité légendaire (il vous renvoie d'ailleurs au test de Resistance : Fall Of Man) et déclare qu'il a clairement apprécié cette balade horrifique. Cependant, il serait maladroit de ne pas dire que Jericho souffre d'un bon nombre de problèmes, au nombre desquels figurent une I.A. bancale, des pouvoirs géniaux malheureusement mal exploités, et un level-design trop classique qui nous enserre très vite dans une routine sanglante et parfois soporifique. Reste une aventure défoulante à l'atmosphère délicieusement lourde et oppressante. Une fois l'aventure débutée, on aura du mal à abandonner les membres de Jericho à leur triste sort, et ça, c'est tout de même bon signe.

Oct 19th, 2007 · Windows · read review

Total PC Gaming (7.4 out of 10)

Ultimately, Jericho is action packed, gory and violent, which are key ingredients of the survival horror genre. But it’s also the kind of interactive, cinematic marvel that modern gaming systems should be delivering. The awe-inspiring torment of Clive Barker’s Jericho is a benchmark in modern entertainment, blending the opposites of game and cinema as only the master of horror knows how.

Oct 26th, 2007 · Windows · read review

GameStar (Germany) (72 out of 100)

Ehrlich gesagt hatte ich nicht allzu viel von Jericho erwartet. Hirnloses Geballer halt, abgesehen von dem Hirn vielleicht, was auf den Monitor spritzt. Doch Jericho hat mich überrascht: Die Charaktere sind cool, wirken trotz der abgefahrenen Waffen, Klamotten und Fähigkeiten sehr menschlich und dienen damit als wunderbares Gegengewicht zu der furchterregenden Umgebung und den entstellten Gegnern, mit denen sich die sieben herumschlagen müssen. Das erzeugt bei mir tatsächlich ein »Wir gegen die Hölle!«-Gefühl, das mich bis zum Schluss gefesselt hat. Umso ärgerlicher ist es da, dass Jericho diese eine große Stärke mit dem gänzlich unbefriedigenden, praktisch offenen Ende verpuffen lässt

Nov 16th, 2007 · Windows · read review

PC Action (Germany) (72 out of 100)

Jericho ist wahrlich kein Spiel für Kinder und „Steak komplett durch“-Esser. Mir hingegen gefällt das Szenario - es ist zwar nicht ganz so gruselig wie der Schnuffel Kuschel Song, mit seinem Mix aus Technik und Magie sticht es aber aus dem Shooter-Einheitsbrei heraus. Dennoch bin ich etwas enttäuscht, weil unsere erste Einschätzung im Beta-Test der Ausgabe 11/2007 deutlich optimistischer war. Dass die Spielzeit nur rund acht Stunden beträgt, ist angesichts des Preises okay.

Mar 2008 · Windows

ActionTrip (71 out of 100)

Though Jericho is no Undying, the game does have its moments. I guess I would recommend it to Clive Barker fans. Bear in mind that there are obvious drawbacks to it, too. If you can live with the abovementioned issues (mostly concerning the tedious elements in the level design and its appearance), you will find stuff that you can like in this one.

Oct 30th, 2007 · Windows · read review

YouGamers (69 out of 100)

There's little in Clive Barker's Jericho to support the namesake author's argument that games are an art form of the same caliber as cinema. Ironically, the story is better-suited to a summer Hollywood horror flick, and it falls flat as a premise for driving action in a video game. With a number of great releases on the horizon, there's no reason to let this aberration anywhere near your hard drive. For those keeping score, it's Roger Ebert: 1; Clive Barker: 0.

Nov 2nd, 2007 · Windows · read review

V2.fi (68 out of 100)

Pelaamisen näkökulmasta olisi toivonut, että kehitystiimi olisi käyttänyt vähemmän aikaa kiiltävien eritteiden ja enemmän aikaa viihdyttävän pelikokemuksen suunnitteluun. Tällaisenaan Jericho on rikkonainen tuote, joka herättää kauhun sijasta pelaajassa tuskaa ja kärsimystä.

Jan 28th, 2008 · Windows · read review

GameSpot (6.5 out of 10)

Jericho is both a triumph and a disaster, and not a lot of games manage to be both of these at once. Frustrating, exciting, inconsistent, linear--these words and many more describe the various elements of Clive Barker's Jericho. If you've got a high tolerance for gameplay annoyances and like the feeling of imposing dread and claustrophobia this corridor crawl provides, by all means, give it a shot. If you like tight shooting mechanics and smart level design, you'll want to steer clear.

Oct 29th, 2007 · Windows · read review

Game Informer Magazine (6.5 out of 10)

The script is about as good as an old WB show, but that's actually what I started to like about it. Maybe we can get a sequel because I think there are some cool shooter ideas hidden under bigger mistakes.

Dec 2007 · Windows

4Players.de (64 out of 100)

Unabhängig davon, dass Jericho in einer Zeit erscheint, in der die Spieler die Wahl zwischen Shootern wie Call of Duty 4, Crysis, Halo 3 und TimeShift haben, gibt es nicht viele gute Gründe, zu Codemasters' Schlachtfest zu greifen: Okay, Fans von Clive Barker-Designs finden hier mehr als genug Einblicke in die düsteren Abgründe der Phantasie des Horror-Altmeisters - Jericho ist ein spielbarer Splatterfilm. Spieler mit guten Ohren werden sich an der sehr guten Soundkulisse ergötzen. Und ja, einige Kämpfe sind sehr intensiv, gerade die Bossfights machen Spaß. Aber sonst? Der Splatter-Overkill entfaltet nur anfangs seine Wirkung, schon nach kurzer Zeit wirken die Blut-Fluten nur noch störend. Das strikt lineare Leveldesign geht so weit, dass nicht mal Springen erlaubt ist. Und von der gegnerischen KI, die ungefähr auf einem Niveau mit den Kollegen von Serious Sam ist, will ich gar nicht erst anfangen. Es gibt zu viele zu gute Alternativen zu Jericho.

Nov 7th, 2007 · Windows · read review

Computer Bild Spiele (2.94 out of 6)

Clive Barker‘s Horrorgeschichte vom Erstgeborenen ist unheimlich und fesselnd. Das Actionspiel schöpft das Potenzial der Vorlage aber nur ansatzweise aus und verliert sich in konfusen Schießereien. Taktisches Vorgehen ist kaum möglich, das Wechseln der Spielfigur zu umständlich und verwirrend. Einen Mehrspieler-Modus gibt es nicht, obwohl sich ein Kooperations-Modus für das siebenköpfige Jericho-Team geradezu anbietet. Auch das Szenario kann nicht voll überzeugen. Zu eintönig sind die Wege durch trostlose Wüstenruinen und über karge Schlachtfelder. Einzig die furchteinflößenden Monster lassen dem Spieler das Blut in den Adern gefrieren und sorgen für einen „befriedigenden“ Schauer.

Apr 2nd, 2008 · Windows · read review

GameSpy ( )

Still, for fans of Clive Barker, Jericho could provide some degree of entertainment, and as we stated at the beginning of this review, it's not totally devoid of rewards. At the same time, it's difficult to recommend a game with so many lackluster elements in a world full of Gears of Wars and BioShocks (both of which managed to be scarier than Jericho).

Nov 15th, 2007 · Windows · read review

Cheat Code Central (3 out of 5)

Jericho doesn't really bring anything new to the gaming world. It does blend the gory horrific mind of Clive Barker and a shooter game. Just in time for Halloween, this will be a game to remember and help fill your night with the required amounts of gore On the other hand, if you are looking for a horror game with a deep gameplay experience, this is probably not the next must buy game.

Oct 2007 · Windows · read review

Game Informer Magazine (6 out of 10)

If broken gameplay mechanics and community college acting didn't weigh down the game, it might actually be worthwhile. Each environment features a macabre twist on a historical period and they rival Painkiller in their haunting heavy metal video backdrop appearance. Unfortunately, the creepy locales and ultraviolent action don't translate into a frightening experience. And isn't that where Clive Barker is supposed to shine?

Dec 2007 · Windows

Absolute Games (AG.ru) (58 out of 99)

Мораль проста: не верьте симпатичным "демкам" и громким именам на обложках. Алмазная крошка, которую они пускают в глаза, часто оказывается мокрым песком.

Dec 22nd, 2007 · Windows · read review

IGN (5.6 out of 10)

Upon first entering the game world, you'll probably want to like this game. The visuals can be pretty good, particularly some of the enemy designs and larger indoor environments (the sprawling coliseum battle springs to mind). Voice work tends to be rather forced, and not in the campy sort of way. And while environmental sounds held up thanks to some well produced ambient tracks, the visuals and audio never coalesced to form any real sense of atmosphere. They don't distract you from the game's simplistic underlying structure. Instead of getting caught up in the struggle against a demonic force that threatens the continued existence of your race, you're left with tacked-on squad elements, poor friendly and enemy AI, repetitive encounters, and unabashedly linear levels. Jericho has a few memorable moments, but they're not worth the cash.

Oct 26th, 2007 · Windows · read review

Realm of Gaming (5 out of 10)

Clive Barker's Jericho is rife with fantastic ideas that are poorly executed. Worse than that, it's a great story with likeable characters attached to a mediocre first-person shooter. This goes to show that a game needs to do more than tell a good story. I think a great many of us enjoy gaming for its interactive elements. I don't know about any of you, but it wasn't a human story that got me through Super C or kept me playing Doom. Don't get me wrong; I won't dog effective storytelling in video games. It's just that interactive elements should be the primary concern of a project. Narrative can still play a pivotal role, but I tend to find a game's mechanics and interactive concepts are much more important.

Oct 1st, 2013 · Windows · read review

Player Reviews

Clive Barker's S&M Ghostbusters
by Frankenfed (35)

The Good
This game is possibly the most fun and gory fps I've ever played. Although I'm not a big admirer of the fps genre - too many stupid plot lines, samey gameplay mechanics, macho indifferent characters, cliched bosses and boring level design themes, this one manages to get everything right.

Clive Barker's contribution here is probably the most characteristic aspect of the game giving it a rotting different soul from every other run-of-the-mill shooting game. He manages to spread his diseased ideas over -of course-the story but also on the splattered graphics, the haunting music and the over the top psychic powers of the Jericho squad.

The story is based on some metaphysical ideas of Barker about an abomination(the firstborn) that God created before mankind and banished it to dwell forever in another dimension. This entity envious of God's new creation, humanity, tries to break through to earth via a place called Al-Khali, by contacting depraved men and tricking them into committing bloody rituals for opening the dimensional gate. All attempts have failed till now cause of a secret magical sect opposing the firstborn but now for yet another time Al-Khali has resurfaced and shown new magical activity on its ground. So here comes the Jericho team, modern successors of the ancient protective sect.

W-O-W what a concept! Even though compared to a book maybe sound simple, for an fps game shines like a supernova in a cosmos of black voids. The similarities to Ghostbusters movies are striking throughout the game, although the team is more of the leather-clad goth persuasion and the environment instead of urban is a middle-eastern excavation ancient site. Even the first boss reminds me a bit of the Sumerian Gozer the Gozerian from Ghostbusters 1. That said, the similarities go a bit further into that this is not exactly a horror game. It may sound a bit awkward but the whole squad based gameplay eases the loneliness or depression into a more relaxed albeit sinister adventurous ride and the horror atmosphere is replaced by a mysterious and grotesque descent into hell by a band of misfits who make fun sometimes on the way. And that's in my opinion the most Clive Barkeristic aspect of the game, that it puts you into this extra-dimensional world made of deformed flesh and makes you feel at home with it, makes you compromise with the unspeakable. Every character in this game is somewhat cursed and you eventually sympathise with the rejects of this world. But enough blathering..

So what about the graphics? This is the most crucial part of the game, otherwise this whole feeling of other-worldliness, skinned-flesh walls and eerie corpse-pile ruins would collapse into a cheesy unplayable mess. But the new graphic engines and care full design, minimalistic at places and full of blood in others, manage to deliver the gore masterfully. It's a wholly new bloody gaming experience. The Jericho team is well designed so they not seem like blackish overblown rag-dolls and the enemies full of pestilent details. I could go on ranting about places and effects but lets skip these to the next aspect:

The sound is on the mark, with the effects being brilliantly realistic, like Delgado's (a squad member) machine-gun which when it starts firing it feels really heavy and lethal! (ugh!). The music is good, with some children chants (kyrie eleison) , some military drum music and some Ennio Morricone-like soundtrack but on the horror side, when you advancing levels in the game.

The last bit of my review, is about the gameplay. Being my first squad-based fps I enjoyed immensely. There are so many choices in magical abilities and weapons between the team members, so many different tactics to accomplish a mission that I never got bored. Resurrecting team members, having a sniper, a sword wielder and a heavy tank(Delgado with the machine-gun) gives the notion of an RPG-based team ,and felt like playing with other people while controlling one character. The AI is pretty good most of the time,of both the enemies and the team. Another good aspect of the gameplay is that the better aim you have the most quickly the enemy goes down,sometimes with their heads a-poppin'. An aspect that another FPS of the time(Bioshock) ignored completely making the battles so boring that I had to quit it. FPS GAMEPLAY FUN IS IN AIMING ! Of course its also on the variety of weapons and tactics and as I said this game has lots. Also the game has some cut-scenes where you have to press quickly arrow buttons. Although some people found it irritating and a waste of time, I found that it added to the immersion in the game since it offered a small change in gameplay and these cutscenes are gruesomely fun!

The Bad
I'm getting bored writing so much on the good side of this game so let me say the few minor drawbacks.

1)The first 3 levels are so interesting and well designed that the last 2 being of the same quality as the first seem a bit less interesting. Not so much though since these two have nice aspects and nicely horrible touches and details.

2)The enemies of the game don't have enough variety and after some point they keep repeating. Since this is a small game this isn't so negative, but if it continued for 2-3 more levels then it would become boring.

3) The game is small. Some people like to play a game for many days. This will last 2-3 days but for me it was like a movie and it ended on the right place and right time ,so that it doesn't drag.

4)The last stage and ending- it's not so spectacular, it's good but it needed more cutscenes to explain more things and make a cinematic finale. The end credits fall too quickly leaving you desiring more and explaining nothing.

Overall a sequel is needed, with more enemies and explanations, to amend for these sins.

The Bottom Line
Bottom line-Play it! I really can't understand the dissing this game got in the press. Well I guess they had to put to it low scores so that everyone would buy that failure of a game Bioshock whose company had paid game reviewers affluently. For me it is probably the last fps I've played till a worthy sequel comes out. My holy trinity so far is 1)Undying, 2)Dark corners of the earth, 3)Jericho, with the last surpassing in fun and replayability both of the former, becoming the ultimate fps experience for me. Unlocking goodies will make me come back to this game. This is made easier cause every little stage in each of the 5 parts can be played individually to gain access to art and information. And it's FUN.

Feb 17th, 2009 · Windows

Blood and mayhem on a grand scale
by Thekwane Black (34)

The Good
I picked this game out very cheep the other day, not expecting much for the price I got it for. WOW was I wrong!, this game has all the horror and drama you will ever need. The ability to swap between characters, use different weapons makes the game unique and re playable. Some situation you have to use the tactical abilities of one of the specialized units to advance, sometimes you can decide whether to sniper your way through or use a chain gun to mince a path through the enemy.

The AI is cleverly balanced, you can't rely on them only to do the dirty work. You have weapons from chainguns, twin automatic pistols to a Katana sword depending on the character "you possess" in the Jericho team. The graphics are very good,

The Story line is very different and it is disturbing as you make your way through different epochs and fight your way (through blood and gore) via Roman monsters to Nazi demons.

The Bad
The game feels relatively short, and the conclusion is a bit confusing. Ammunition seems to get "downloaded" from your ship as you advanced... a bit silly but I suppose this solves the issues of trying to explain how ammo depots are set up in Hell.

It is a console conversion game, a bit arcade like in nature.One of the most irritating aspects is getting killed whilst trying to re-resurrect your companions, no sooner do you heal one, and then another goes down so you are like a medic in a huge gunfight and by the time you are finished the enemy are either dead or you give up and shoot the ghouls by yourself before attempt to resurrect everyone.

The Bottom Line
Not for the faint-hearted, very graphic in nature but once I started playing it and got into the swing of things, I could not stop and was constantly drawn back with the urge to push through the labyrinths of pure evil.

Jan 2nd, 2011 · Windows

Plus 31 player ratings without reviews

Contributors to this Entry

Critic reviews added by Scaryfun, Cantillon, tarmo888, Jeanne, Corn Popper, Tim Janssen, Wizo, Patrick Bregger, CalaisianMindthief, Picard, Spenot, Big John WV, Stratege, Alsy.