Hellgate: London
Critic Reviews 71% add missing review
Power Unlimited (91 out of 100)
Hellgate: London slaagt er in het beste van shooters, actiespellen, en MMORPG’s samen te brengen in een geweldige en verslavende ervaring, die mogelijk dankzij de originele opzet ongekende replay value biedt.
2007 · Windows · read reviewripten (9 out of 10)
With top-down, hack-and-slash Diablo clones making a comeback (we’re looking at you, Titan Quest), it’s nice to see the minds behind the original put a different spin on things. Hellgate offers what precious few games these days do–replayability. The state of the industry is such that developers don’t want you playing any one game for too long. They want to hook you on the next IP they are working on, or the sequel to the game you just played. For what it’s worth Flagship seems to be in this for the long haul. I know I am.
Nov 5th, 2007 · Windows · read reviewPC Gamer (89 out of 100)
It doesn't redefine the action RPG, but in a genre laden with derivative games, Hellgate is a refreshing concoction that's likely to have enduring appeal.
Dec 2007 · WindowsGame Informer Magazine (8.5 out of 10)
What Hellgate does, it does well – few games have core gameplay this strong. However, it doesn’t venture far outside of the scope of filling an XP bar or finding that next upgrade. The story isn’t much more than a thin excuse to kill demons, and the truly memorable encounters are few and far between. If you like faster-paced combat than you’ll find in the rest of the MMO genre, though, this could be a great fit.
2007 · Windows · read reviewPelit (84 out of 100)
Hellgaten maailma on kymmenien geneeristen fantasia-asetelmien jälkeen piristävä, ja siksi tympiikin valtavasti, miten heikosti peli hyödyntää hieonoa miljöötä. Tunnelma kymmenkertaistuisi, jos äänet eivät olisi niin vaisuja ja musiikki olematonta, suurimman osan ajasta sankari saa taistella hiljaisuudessa. Juoni etenee todella laiskasti ja epäselvästi, eikä missään vaiheessa nappaa kunnolla mukaansa. Metroasemilta saatavat sivutehtävät eivät myöskään aiheuta riemunkiljahduksia - jos haluaisin tappaa kymmenen mustaa luurankoa ja kerätä tusinan verran demoninkorvia, pelaisin nettiropea. Palkkioksi uroteostaan saa satunnaisen esineen ja mainetta, jolla ei tunnu ainakaan yksinpelissä olevan mitään merkitystä.
Nov 2007 · WindowsGameplay (Benelux) (82 out of 100)
Hellgate London kan jammer genoeg de hoge verwachtingen niet inlossen en levert ons op zijn best leuke Hack & Slash gameplay.
Oct 25th, 2007 · WindowsV2.fi (82 out of 100)
Mitä tehdä pelille, jonka tietää olevan keskeneräinen ja varman päälle suunniteltu, keskinkertainen teos? Pitäisi varmaan antaa keskinkertaiset pisteet, mutta kun Hellgaten pelaaminen on ihan aidosti ollut hauskaa. Siispä annan pisteet, joita peli ei välttämättä ansaitse. Kehoitan kuitenkin vakavasti kaikkia niitä, joita Diablon kaltaiset toimintaroolipelit eivät ole addiktoineet vähentämään pisteistä runsaalla kädellä ja harkitsemaan ostosta enemmän kuin kahdesti. Niin hyvä peli ei missään tapauksessa ole, että maksaisin siitä kuukausimaksua, jolla nettipeliin saa lisäsisältöä ja esimerkiksi enemmän tilaa kerätylle rojulle. Rahastamisen maku suussa on voimakas, kun peli ei tunnu edes valmiilta eikä ole varsinainen MMO.
Nov 30th, 2007 · Windows · read reviewGameBanshee (8.2 out of 10)
If a bunch of Blizzard employees move away from Blizzard and create their own developing house, do you still end up with a Blizzard game? Sadly, the answer is no. Hellgate: London is a nice game, but it's far from a great game, and it's easy to spot places where Blizzard would have done things better. But Hellgate: London is playable and it's immersing, and I had a reasonable amount of fun during my time with it. It also has great graphics, a fun setting, and perhaps the best variety of enemies that I've ever seen in a game, but even so it didn't have enough content to support a 60-hour campaign (I doubt any action role-playing game ever will). My enthusiasm was dragging by the end, and I'm guessing that only those with a high threshold for grinding will really enjoy it. For others, you're probably best off sticking with BioShock or Titan Quest.
Jan 21st, 2008 · Windows · read reviewJolt (UK) (8.1 out of 10)
As time progresses and patches flow, we can see Hellgate earning a real cult following, especially online. It’s no Diablo 2, yet, but give it time and you’ll be pleasantly surprised by just how much is on offer here.
Nov 12th, 2007 · Windows · read review4Players.de (81 out of 100)
Über das Internet spielt es allerdings auch ohne Elite-Service seine Stärken aus, läuft auf stabilen Servern und steht hier auf einer Stufe mit anderen Online-Spielen. Solisten jedoch könnten relativ schnell enttäuscht sein, da man hier einfach mit Ausnahme des Item-System in jeder Hinsicht etwas hinter der Konkurrenz zurück bleibt. Dennoch muss ich zugeben, dass ich enorme Schwierigkeiten habe, mich von Hellgate London loszueisen - und das, obwohl ich schon in der Mehrspieler-Beta, dann in einer Einzelspieler-Vorabversion und nun mit der finalen Fassung probiert, gekämpft und gelitten habe. Ich will immer noch mehr und nehme dabei die zufällig meist gleich aussehenden Abschnitte in Kauf. Und das ist eine Qualität, die Spiele nur selten entfachen. Trotz technischer Schwächen ist Hellgate London eine gelungene Genre-Ergänzung mit Sammelsuchtgarantie, die man aber vorzugsweise online spielen sollte...
Nov 6th, 2007 · Windows · read reviewPC Action (Germany) (81 out of 100)
Die Idee für die Hintergrundgeschichte ist ebenso fantastisch wie der Geistesblitz, Shooter-Spielmechanik mit einem Action-Rollenspiel zu kreuzen. Leider hält das fertige Spiel nicht ganz, was sich viele Diablo-Fans davon versprochen haben. Das soll nicht heißen, dass es keinen Spaß macht, Höllenkreaturen mittels effektvoller Spezielfähigkeiten und mächtiger Wummen ins Jenseits zu befördern. Ein wenig mehr Atmospähre, Liebe zum Detail und Abwechslung wäre halt schön gewesen - von einer würdigen Präsentation der Bosskämpfe oder wichtiger Story-Elemente ganz abgesehen. Vielleicht befriedigt ja der Mehrspieler-Modus meine Level-Lust.
Oct 24th, 2007 · Windowsgames xtreme (8 out of 10)
All in all it’s an average game that isn’t mind-blowing but unlike some reviews said, it’s not rubbish either. There’s a lot of fun to be had levelling up your character and trying out the various classes. If you’re a fan of MMO’s and you’re looking for less grind than most of the others, then Hellgate London could be for you.
Feb 28th, 2008 · Windows · read reviewGameStar (Germany) (80 out of 100)
Hellgate spielt sich wie das erste Diablo, bloß in 3D. Das hat Vorteile: Der Sammeltrieb greift schnell, die Scharmützel sind dank Action-Steuerung und Mittendrin-Perspektive intensiver als in herkömmlichen »Klicke die Monster von oben platt«-Abenteuern. Die direkte Verwandtschaft zu Diablo macht jedoch auch Kummer. Zwar holt Flagship aus den zufallsgenerierten Schauplätzen das Beste heraus, dennoch treiben mir die stets gleichen Umgebungen und Gegner die Gähntränen in die Augen – die handgebauten Landschaften von Titan Quest sind einfach schöner. Und wieso Flagship die gute Dauermotivation mit monotonen Quests bremst, ist mir schleierhaft. Blizzard-Veteranen darf so ein Anfängerfehler nicht passieren. Wer mit diesen Schwächen – und den Bugs – leben kann, wird mit Hellgate aber glücklich. Auch wenn es hätte besser sein können, nein, müssen.
Dec 2007 · Windows · read reviewPlay.tm (79 out of 100)
If Hellgate: London had appeared on shelves with no hype and no known links to past gaming glories then we'd probably be sat here at the end of the review chatting about how it was a bit of an undiscovered gem that fused FPS sensibilities with Diablo-esque loot collection and character customisation to provide a thoroughly enjoyable, if slightly unpolished, experience. Unfortunately we don't have that luxury and the game's high profile throws niggles like the repetitive level design, the often dull quests and the stability issues into harsh relief. If all you want is a Diablo clone wrapped up in FPS clothes with some MMO features then you'll undoubtedly be satisfied. However, those looking for, or expecting, some kind of new dawn for the action RPG genre will be left wondering what all the fuss was about.
Nov 15th, 2007 · Windows · read reviewPC Games (Germany) (79 out of 100)
Ich sitze an meinem Rechner, spiele erst seit ein paar Stunden. Ein Kollege steht hinter mir und kommentiert: „Oh, bist ja gleich schon im zweiten Akt.“ Ich blicke auf: „Ach ja? Woran merkt man das?“ Er erwidert: „Na du hast doch gerade den Boss da gelegt.“ Verstehen Sie? Dass ich soeben einen Bosskampf absolviert hatte, war mir überhaupt nicht klar! Kein spannender Dialog, keine durchdachte Quest hatte mich darauf eingestimmt. Nicht mal die Musik hatte sich angepasst – sie fällt ohnehin kaum auf. Hellgate: London schert sich nicht um Atmosphäre oder eine fesselnde Erzählung, ungeachet der interessanten Charaktere. Es konzentriert sich auf das Nötigste: tolle Klassen, knallige Kämpfe, süchtig machende Item-Hatz. Eine althergebrachte Formel, der Flagship wenig Neues hinzufügt. Enttäuscht hat mich auch die maue Direct-X-10-Unterstützung (siehe Tuning Seite 82) und einige Bugs. Letztere flossen leicht in die Bewertung ein – der Fluch einer unfertigen Testversion?
Nov 7th, 2007 · Windows · read reviewPC Games (Germany) (79 out of 100)
(Multiplayer) Nach der durchwachsenen Einzelspielererfahrung war ich todsicher: Hellgate würde im Mehrspielermodus sein ganzes, großartiges Potenzial entfalten. Nun, das tut es nicht. Hellgate macht mit Freunden „nur“ so viel Spaß wie im Einzelspielermodus – denn es ist das gleiche Spiel. Besonders die Jagd nach immer besseren Items motiviert wie in Diablo 2 zu seinen besten Zeiten. Auch die Klassen sind eine echte Bereicherung für das Genre – den Templern und Kabalisten bei der „Arbeit“ zuzusehen, ist eine Freude für Sehnerv und Zerstörungstrieb. Doch auf seinen Mehrspieler-Aspekt reduziert, schneidet Hellgate schlechter ab – zu nervig die Mängel bei Bedienung und Sozialfunktionen, zu ermüdend die Bugs und zu nötig die fehlenden Features, etwa ein Auktionshaus. Gut möglich, dass künftige Patches all das richten und die mangelnde Abwechslung durch zusätzliche Levels, Waffen und Gegner etwas aufweichen – doch bis dahin zahle ich bestimmt keine monatliche Gebühr.
Nov 19th, 2007 · Windows · read reviewAtomic Gamer (79 out of 100)
I enjoyed Hellgate immensely. You have a ton of items to find, lots of fun monsters to kill in the randomized levels and fun bosses to face off with. If you're looking to scratch that pack-rat itch and can put up with the bugs, I'd highly recommend Hellgate.
Nov 2nd, 2007 · Windows · read reviewVicioJuegos.com / uVeJuegos.com (78 out of 100)
El debut del nuevo equipo de Hill Roper, Flagship Studios, con Hellgate: London prometía bastante con todos sus datos en la mesa pero su lanzamiento ha sido demasiado temprano, y a peor. Aún ofreciendo una mecánica cuanto menos destacable por su facilidad de acción y una buena ambientación los numerosos errores en su optimización, y su gran parecido con la notable obra de Blizzard, hacen que sea sólo recomendable a los fans del género o a los que busquen un título de acción sin complicaciones en el que puedan aniquilar enemigos sin parar.
Nov 19th, 2007 · Windows · read reviewGamer.co.il (77 out of 100)
אם אותה כמות המחשבה שהושקעה ביצירת המקצועות והנשקים המגוונים הייתה מושקעת גם בגיוון מראה המשחק ושיפורו, ואם כל התקלות היו מתוקנות, זה יכל היה להיות היורש של סדרת דיאבלו האגדית. כפי שהוא כיום, המצב הוא שהמשחק מתנדנד בין איכות המשחקיות הגבוהה לכל שאר היסודות החיצוניים הגרועים שלו. בשורה התחתונה, עם כאלו נקודות חזקות לכאן ולכאן, הלגייט: לונדון מתאזן על בינוניות - וחבל.
Dec 14th, 2007 · Windows · read reviewCheat Code Central (3.8 out of 5)
Hellgate: London is definitely worth the price of admission for the single-player mode, but it would be an incredible bargain if the online mode was of similar quality.
2007 · Windows · read reviewGameSpot (Belgium/Netherlands) (75 out of 100)
Hellgate: London staat voor hersenloze en zich herhalende fun. Maak jezelf niets wijs: dit is geen rollenspel in de strikte zin van het woord of een sociaal spel. Het is pure hack-and-slash, in een horrorsetting met een onafgebroken stroom van buit die als een worst voor de neus van de spelers hangt. Als je hiermee kan leven, is Hellgate: London een erg prettige verslaving en ontspanning. En zodra de technische mankementen zijn opgelost, wordt het ongetwijfeld nog een stuk minder frustrerend.
Nov 13th, 2007 · Windows · read reviewActionTrip (75 out of 100)
Sure Hellgate: London has many features that are found in the Diablo series but they have not made a Diablo clone. The games could be called kissing cousins but for all its downsides, HG:L can be an addicting experience. FlagShip Studios has an uncertain road ahead of them. It remain to be seen whether they will prove to players that paying $9.95 a month is worth it by delivering some good content. If not, that one item may be the holy water that banishes Hellgate: London.
Nov 8th, 2007 · Windows · read reviewJeuxvideo.com (15 out of 20)
La lecture de cet article pourrait laisser penser qu'Hellgate : London n'est finalement qu'un pétard mouillé. Après un tel inventaire de défauts, difficile d'imaginer le voir obtenir mieux que 12 ou 13. Et pourtant... C'est étrange, je ne saurais expliquer pourquoi, mais le charme opère quand même, et j'ai un mal fou à décrocher d'une partie pour m'alimenter. Nul doute que le jeu est addictif, et il l'est car il est bon, malgré tout, alors on lui pardonne aisément les soucis mentionnés. Mais ceux qui voyaient en lui le digne successeur de Diablo 2 en seront quittes pour patienter encore quelques années.
Nov 1st, 2007 · Windows · read reviewPC Action (Germany) (75 out of 100)
(Multiplayer review)
Wer nicht monatlich für die Abo-Inhalte (die
ihr Geld im Moment nicht wert sind) blechen
will, bekommt online das Gleiche vorgesetzt
wie offline – erweitert um ein paar umständlich
zu handhabende Gruppenfunktionen. Na
toll! Was bleibt, ist der untrügliche Eindruck,
dass das Spiel aus Kostengründen vor Weihnachten
veröffentlicht werden musste, ohne
fertig zu sein. Verstehen Sie mich nicht
falsch: Hellgate: London macht allein und zu
mehreren Spaß, verschenkt jedoch so viel
Potenzial, dass es wehtut.
GameZone (7.1 out of 10)
Taking place in an apocalyptic, futuristic England, you stroll into this war-torn wastleland armed to the teeth with a very large chip on your shoulder. Don't think about winning this campaign, that's a foregone conclusion. Instead, you must kill, scavenge and unpgrade not only yourself but your abilities and weapons. If this sounds strangely familiar then you have been playing games for a while, for although it is a tried-and-true formula, Hellgate is an enjoyable experience provided you come armed with patience and a heavy-duty system.
Nov 19th, 2007 · Windows · read reviewYouGamers (71 out of 100)
To be honest, Hellgate: London is a disappointment. Unfinished, unpolished, monotonous and offering poor value for money with the subscription scheme. Yet it kind of grows on you over time. If you like the Diablo-style item hunt across randomly generated maps, by all means do check out the demo - just dial down your expectations.
Nov 8th, 2007 · Windows · read reviewAbsolute Games (AG.ru) (70 out of 99)
Наиболее ожидаемый последователь серии Diablo сохранил самое ценное свойство — сумасшедший ритм. Возможно, его хватит на какое-то время, пока привередливая армия поклонников будет терпеть врожденные болячки Hellgate: London, исправно качать обновления и ждать выполнения обещаний. Когда финансовая поддержка зависит в основном от доверия, даже бывшей Blizzard North стоит поторопиться.
Nov 29th, 2007 · Windows · read reviewEurogamer.net (UK) (7 out of 10)
Despite this, we've got vast reservations about key aspects of the game; the randomly generated levels feel increasingly hollow, pointless and gimmicky as you progress, the user interface is clunky in some important areas, and there are clearly some hefty bugs here that need patching. Our reservations are balanced out against the obvious talent and effort that has been ploughed into the game - and the simple fact that every time we put Hellgate down, either during its extended beta period or while reviewing it, we were itching to get back to it within hours. It's compulsive, it's good fun and it's certainly addictive; perhaps as the online service evolves, it'll even be worth coming back to for a further evaluation. For now, though, this is a game too deeply flawed to deserve the masterpiece status we'd all hoped for.
Nov 2nd, 2007 · Windows · read reviewGameDaily (7 out of 10)
It's easy to write Hellgate off as a mediocre game, but the truth is it's not altogether bad. In fact, it has some truly excellent innovations, like the item augmentation system that can imbue common items with special properties. Hellgate also has a machine that increases the level of an item, so players don't have to ditch useful armor or weapons because they outgrew them. Additionally, the game has a fantastically wicked sense of humor that comes out in the NPC dialogue. The problem is, the game tries to be a little bit of everything, but no one aspect gets fully developed.
Nov 2nd, 2007 · Windows · read reviewWorth Playing (7 out of 10)
f it had been released six years ago, then maybe the litany of unfinished rough patches could have been overlooked. However, the gaming public has grown nominally more sophisticated over the years (at least in regard to Diablo clones), and as a result, these errors are all the more apparent. If you're a fan of action-RPGs, then by all means add this game to your collection. Just don't expect it to be Diablo 3. That crown still belongs to Titan Quest.
Dec 9th, 2007 · Windows · read reviewGame Over Online (70 out of 100)
A lot of what worked in TQ, because it was somewhat new back then, doesn’t work so well now. The scenery is dull and repetitious, and the monsters are slow and stupid, coming at you a few at a time to be dispatched easily when a serious bull rush might actually cause you some trouble. Getting a party together for multiplayer is awkward and takes far more time than it should, and even then individual party members are often lost or cut off from the rest of their party without an easy means of correcting the problem. Between the been there/done that overall flavor of the game and the niggling UI and gameplay doldrums, I’d have to say I’m dissatisfied with my trip through the Hellgate.
Nov 28th, 2007 · Windows · read reviewGaming Nexus (7 out of 10)
It's definitely a game I hope succeeds in the long run but right now it just needs to address many many issues. If I wrote the review a few weeks ago after my first few initial experiences, the score would definitely be lower but the game has grown on me a little the longer I play. It's certainly not up to the expectations I had for it but if Flagship Studios continues to refine the game I think it can become a pretty good product.
Nov 23rd, 2007 · Windows · read reviewGameSpot (7 out of 10)
If you love hoarding stuff and don't mind repetition, Hellgate: London is a really neat but often uneven game that will probably keep you busy for at least a month or two, even if you don't subscribe. But, for many, the game's issues will be a real deal breaker. If you're on the fence, you might want to watch the game's patch notes to see how many technical glitches, as well as other annoyances, are cleared up.
Nov 8th, 2007 · Windows · read reviewGames TM (7 out of 10)
No, Flagship Studios has left the task of revamping the genre to other software companies and in doing so has made a product that, while highly addictive, isn't as refreshing or as polished as was anticipated. However, there is little doubt that this is exactly the sort of title that Diablo fans have been waiting for and although there's little chance that it will change your life, there's every possibility that it will consume it.
Nov 29th, 2007 · WindowsGamingExcellence (7 out of 10)
All in all, Hellgate: London isn’t the next revolution in Diablo-style gameplay. While it does some important parts well, notably the item management and upgradeability, other parts like the skill sets and character customization fall short. The technical issues have gotten better since the last patch, but they’re still present, and can hamper the experience, especially the framerate. It all adds up to a game that doesn’t live up to expectations. It’s not a bad game; it’s just severely flawed, and ends up just being decidedly average.
Feb 1st, 2008 · Windows · read reviewVgames (70 out of 100)
לאור הציפיות הגבוהות והמפתחים האיכותיים שעבדו עליו, האכזבה רק מתנפחת ואני מכתיר את הלגייט חד משמעית כאכזבת השנה האישית שלי. נקודות האור הקטנות לא מספיקות כדי לשפר את התמונה, אלא רק להדגיש את החורים העצומים בעיצוב המשחק, ובעצם עושות אותו אפילו יותר מתסכל. מי יתן ומפתחים עתידיים ילמדו מהטעויות של פלאגשיפ ויתנו לנו משחק ממש ממש דומה, רק בלי הפגמים.
Dec 6th, 2007 · Windows · read reviewUOL Jogos ( )
"Hellgate: London" serve de substituto de "Diablo" enquanto o terceiro episódio da série da Blizzard não chega - se é que um dia vai chegar. Porém, isso não quer dizer muita coisa. A quantidade de bugs e problemas técnicos mostram uma falta de capricho dos desenvolvedores, o que não é aceitável para um jogo que ficou em desenvolvimento por tanto tempo. Por outro lado, a mistura de tiro em primeira pessoa com RPG de ação cai como uma luva, ainda que a repetição seja constante. É um jogo de longa duração, que apesar dos problemas agrada tanto no modo para um jogador quanto online, graças a uma infinidade de itens, missões e ao amplo sistema de evolução de personagens.
Nov 16th, 2007 · Windows · read reviewGaming Shogun (7 out of 10)
Hellgate: London would be a highly-recommended and fun game if it were not for the tremendous number of bugs plaguing it currently. This sucker needed a few more months in the oven before serving.
Nov 14th, 2007 · Windows · read reviewVideo Games Daily (7 out of 10)
Hellgate: London nowhere near lives up to the hype placed on it over the age it has spent in development, but some way, somehow it manages to not be a total disaster. The ingredients for a thoroughly dull and uninspiring experience are all present and correct, but the collectathon aspects make it seem less... Well, crap. Multiplayer brings the game alive even more, though it is difficult to organise things initially - hopefully this will change in time. It isn't the saviour of all things ever, but it will keep the Diablo zealots happy for the time being.
Dec 10th, 2007 · Windows · read reviewComputer Bild Spiele (2.54 out of 6)
Die Kritik, die wir nach dem Vorserientest äußerten, bleibt unverändert: Dämliche Gegner, die vor Ihnen weglaufen, optisch ewig gleiche Spielumgebungen, dazu viele kleine Fehler und Nachlässigkeiten. Wenn etwa Fässer explodieren, erleiden Sie dadurch keinen Schaden. Personen, die woanders sein müssten, tauchen plötzlich neben Ihnen auf. Das halbwegs "befriedigende" Spiel wirkt teilweise seltsam seelenlos und unfertig, auch wenn die Geschichte spannend und die Optik ganz passabel ist.
Dec 5th, 2007 · WindowsIGN (6.8 out of 10)
So if you read last Friday's impressions of Hellgate: London, you know that we were hoping to spend a little more time with the game before finally rendering our ultimate verdict. Well, after a few more days with the title, we're firmly convinced that our initial impressions weren't far off the mark. The action RPG scores high in terms of atmosphere and the quantity and quality of monsters and loot, but falls far below the mark owing to repetitive combat, generic levels and a multiplayer system that adds little to the single player experience.
Nov 5th, 2007 · Windows · read reviewGamesmania.de (68 out of 100)
Höllisch schwer fiel es mir, eine gerechtfertigte Wertung für Hellgate: London zu finden. Das Spielprinzip ist alt, aber immer noch wirksam. Das Setting ist unverbraucht und hätte so viel Potenzial - wenn man es denn genutzt hätte. Trotz insgesamt handwerklich solider Umsetzung wirken viele Einzelheiten so, als wäre hier vorschnell veröffentlicht worden. Und damit sind nicht nur die Bugs gemeint. Warum Spieler für ein kostenpflichtiges Premium-Mehrspielererlebnis monatlich Geld abdrücken sollten, weiß vermutlich niemand, zumal es noch keine konkreten Angebote, sondern bis jetzt nur Versprechungen gibt. Im großen und ganzen betrachtet, ist Hellgate London somit insgesamt eine Enttäuschung, die keinesfalls die bereits vor Jahresfrist geweckten Erwartungen erfüllen kann.
Dec 10th, 2007 · Windows · read reviewIn the end, I still found that I enjoyed Hellgate immensely. You have a ton of items to find, lots of fun monsters to kill in the randomized levels and fun bosses to face off with. If you're looking to scratch that pack-rat itch and can put up with the bugs, I'd highly recommend Hellgate. However, if you're looking for an engaging story or a bug free experience, you're going to either want to look elsewhere or wait a few months to pick this one up. It should be better by then.
Nov 5th, 2007 · Windows · read reviewRPGFan (66 out of 100)
For all the twisted, macabre, death-worshiping crap that's found in this game, it only makes sense that the game itself should suffer a terrible fate. And it did. As I've already said, the rushed release killed any chance of mainstream success, and even after the fact, I found myself wanting to play Diablo over this game. It's clear that Bill Roper still has a strong sense of vision, but without a strong team of programmers and a lot of extra time, all we can look forward to is more bug-ridden releases and some empty promises.
Jun 26th, 2008 · Windows · read reviewPAL Gaming Network (PALGN) (6.5 out of 10)
Hellgate: London showed an awful lot of promise but has really failed to deliver. There’s plenty of content in the game, but it fails to remain interesting beyond the five hour mark. The developer then has the audacity to lock away parts of the multiplayer game with a subscription fee that nobody will think is worthwhile. Melee combat feels clunky, while the first person shooter component just lacks the oomph of other games on the market. The graphics look dated and the audio has been really neglected. Worst of all, the game is really buggy – players who buy the game will have to sit through at least an hour of downloading updates before they can even hop online. Flagship has brought all of the right elements of an RPG to the table, but they’ve failed to put them together in an exciting way. Some RPG fans will cherish Hellgate: London, but the rest of us will look at it with sad eyes and wonder what could have been.
Nov 10th, 2007 · Windows · read reviewIf you are looking for a new and interesting RPG - try The Witcher instead of this. If you mainly love to run around and kill things with no interruption of other plot elements, this game may well be for you.
Apr 6th, 2008 · Windows · read reviewGamereactor (Sweden) (6 out of 10)
Att skriva om alla aspekter om Hellgate: London är tyvärr omöjligt, som med vilket massivt onlinespel som helst. Helt klart står dock att Flagship Studios har gjort en andlig uppföljare till Diablo 2, och med tanke på att flera av upphovsmännen till just Diablo-spelen har ledande positioner på Flagship Studios, kommer det knappast som någon överraskning. Dock hade jag gärna sett att vi som inte är inbitna Diablo-fans skulle fått en mer tilltalande produkt. Även om temat är helt annorlunda, känner man igen mycket från Blizzards klassiska hack and slash-äventyr. Har man inte spelat en hel del Diablo 2, ja då riskerar man att känna sig lite efter i utvecklingen. Det gjorde i alla fall jag.
Oct 29th, 2007 · Windows · read reviewGamePro (US) ( )
Hellgate: London does offer some simple-minded entertainment, but it falls well short of its lofty goals, a fact that is made all the more galling when you consider the fact that the developer, Flagship Studios, was founded by two of Diablo's creators. You might get sucked into the online world of competing slayers and level grinding for a while, but the tedium will kill you far quicker than any member of Hell's vast army.
Nov 5th, 2007 · Windows · read reviewLegendra ( )
Pour terminer, je tiens à dire que le jeu n'étant plus disponible en multijoueur, il ne vous reste plus qu'à vous amuser en mode solo. Malheureusement le jeu deviens alors encore plus rébarbatif, pire encore, les patchs qui avaient corrigés tellement de choses en multi n'ont quasiment rien arrangé en solo. On se retrouve alors avec un jeu qui manque de finition et qui aura du mal à accrocher tout les joueurs passés par le mode multi. Mais peut-être que les nouveaux joueurs apprécieront plus. En regardant les vidéos teaser du jeu, on se dit que c'est dommage qu'il n'y en ai pas plus au cours de l'histoire car elles sont de bonne qualité et vraiment sympa à regarder. Voilà donc une review mitigée, pour un jeu dont le principal attrait, le mode multi, a été amputé et auquel il ne reste qu'un mode solo rébarbatif et répétitif.
Jul 20th, 2009 · Windows · read reviewAdrenaline Vault, The (AVault) ( )
It is now officially easy to say “Go to hell” to someone. Just be careful what you wish for, because I’ve witnessed things only a handful of exorcists, action movie stars, and Saddam Hussein have seen. It’s not flawless, I tell you, but if you can look past some of the common ground a grinder comes with there is a perfectly adequate successor to everyone’s classic favorite underneath all the blood.
Jan 18th, 2008 · Windows · read reviewBoomtown (6 out of 10)
Overall, Hellgate London seems like it began incarnation with a lot of fun and original ideas to bring the genre to a new audience and avoid the obligatory Diablo sequel. The only trouble is that it seems to borrow too much, and doesn’t really deliver in terms of an immersive story, hoping that the gameplay itself will be addictive enough to keep an audience captive and paying extra per month. Choose not to and you probably won’t feel hard done by the game, for the simple reason that it is remarkably addictive.
Nov 19th, 2007 · Windows · read reviewGameSpy ( )
"Action-RPG" is kind of a clunky moniker. Often used for Blizzard's classic Diablo series, it describes a game design that cuts out all the so-called "boring" parts of the classic computer RPG structure in order to provide a constant stream of exciting moments. Kill monster! Get treasure! Level up! Repeat with more powerful monsters! Hellgate: London, Flagship Studios' highly anticipated "spiritual sequel" to Diablo, was created with the explicit intent of bringing that formula into the modern era of gaming. In that, the developers have succeeded. There's certainly plenty to recommend in Hellgate: London. It's an endless demon-slaughtering party with fun combat and an addictive (if repetitive) loot system. But problems in design and implementation, and a general lack of polish -- especially in the buggy multiplayer experience -- mean you'll have to work a bit to enjoy the good stuff.
Nov 2nd, 2007 · Windows · read reviewGamingEvolution (5.5 out of 10)
For all of Hellgate: London’s faults and hubris, it is not with-out its merits. The “kill everything in sight to get more cool stuff” mechanic is as addict-ing as ever. The team at Flagship did what they do best: they made another Diablo. Unfortunately, the team at Flagship did what they do best: they made another Diablo. They didn’t try very hard to bring that design philosophy into the current generation, and when they did try, they fumbled. After some patches, some content updates, maybe an adjustment to or at least justification for the subscription plan, Hellgate could shape up to be what it was hyped to be. Until then, however, I might as well just play Diablo II.
Dec 1st, 2007 · Windows · read reviewGamereactor (Denmark) (5 out of 10)
Roper har begået en Romero light - det kan slås fast. Selvom jeg allerede er afhængig af gameplayet, bliver jeg skræmt af den manglende variation i omgivelserne og det enorme antal fejl, spillet er plaget af. Vil du høre, hvad jeg mener? Jeg mener, at du skal vente med at købe Hellgate: London.
Nov 2nd, 2007 · Windows · read reviewMaximum PC (5 out of 10)
It’s a wonderful moment when Hellgate rewards your progress by letting you sit back and stop playing the game. While this was surely intended as a way to develop the plot, we consider it an act of charity for such a miserable bloody romp through London.
Jan 23rd, 2008 · Windows · read reviewG4 TV: X-Play (2 out of 5)
As a single-player game, Hellgate delivers – especially if you’re a die-hard Diablo II fan. If you can deal with annoying inventory management and unimaginative level design, you’ll get a lot of fun out of this game. Online, however, is a broken mess as of launch. In time, you’ll probably be able to add at least a point to our score, but as of right now, you’re better off waiting to jump into this demon-infested version of London.
Nov 2007 · Windows · read review1UP (4 out of 10)
Underneath the frustrating instability, behind the graceless chat window, and beyond the procession of NPC dialog boxes, you tickled that deep primordial need to gather more stuff and get stronger. Loot and leveling are the essence of any RPG, and you're equipped to satisfy that jones. Now, if only you could straighten up the rest of your act, you might be more than a partner in whatever dysfunctional need you meet for those unfortunate players willing to put up with you. You might be an actual good game. But for now, get help. Patches, add-ons, reboots...whatever.
Nov 14th, 2007 · Windows · read reviewPlayer Reviews
The servers are dead, but the single-player lives on
by BurningStickMan (18019)
The Good
If you've heard anything about Hellgate: London, it’s likely been negative. Regarded as one of the biggest flops of 2007, the high-profile involvement of several Diablo II alums only resulted in high-profile fallout when the studio collapsed shortly after Hellgate‘s release.The demise of Flagship Studios ended up overshadowing the actual gameplay of Hellgate, and while you can no longer play this online, the single-player game is still quite available. This single-player aspect is what we’ll be taking a look at today.
Hellgate takes place in a near-future London, during a dismal time after humanity’s card has been well and truly pulled. “Hellgates” have opened around the world, issuing forth swarms of demons out to purge humanity in a process called The Burn. Those humans who survived the initial onslaught retreated underground, living in and traveling through the remains of city subways. You play as a new soldier in the ranks of London’s militant survivors staging a guerrilla war against the occupying demons. A revitalized Templar order offers fractured oversight to the resistance, and as you play through the game’s 30-ish hour campaign, you’ll meet its leaders and play a key role in humanity’s dim future.
Hellgate is very much a modern Diablo. You head out into randomized dungeons, hack and slash (or shoot) until your pack fills with randomized loot, then use a “town portal” style device to zap back to your last station and sell your collected wares. Repeat and repeat, with questgivers directing your hacking and slashing toward particular numbers or types of demons. It worked well in Diablo, and it works well here – with the thrill of “just one more” masking most issues of repetition or simplistic gameplay, at least for a while.
You choose from a fixed set of character classes that cover the expected bases – ranged specialists, melee specialists, magicians, engineers, minion controllers – and specialize by dumping experience points into a skill tree. Each node on the tree can also be specialized in more than once, increasing the power of that ability. Abilities run on a toolbar along the bottom of the screen and are deployed with the number keys.
I played as a standard soldier, and ended up with various grenades types with different debuffs, a marking ability to increase damage to a selected foe, a root ability that fixed you in place but raised your accuracy and damage, etc. You can certainly see how the various classes could support each other in a group, and overall, they feel balanced and enjoyable (in single player, at least). About the only annoyance is that the game was clearly designed to stick around, so you won’t get too far along that skill tree on only one playthrough.
Another nice feature is that ranged and melee combat both seem equally competent. Ranged defaults to a first-person view, and works like a typical FPS. All guns have infinite ammo here, but fire at different speeds and lose varying amounts of accuracy (shown with expanding crosshairs) with sustained fire. Melee restricts you to a third-person view, and you hack-and-slash much like in Jedi Knight. I didn’t get far enough on a melee character to discover any significant strategy or stances – instead, they seemed intended to spec out in a Tank role. Many of a sword-and-shield Templar’s skills are based around drawing aggro and soaking up damage, which essentially sidestep the whole issue of needing a fluid melee system.
Skills are, of course, supplemented with loot. Again, nothing surprising or broken here. Equipment is color coded based on rarity, and can be bought and sold in shops at the stations. Almost every piece of equipment has slots to accept drop-in modifications (also looted and color coded). These bestow skills boosts, rare powers (like a lightning blast when you’re hit), and damage upgrades. Both gear and mods can also be broken down into constituent parts, which can be reforged by crafting NPCs offering randomized recipes. You can also pay in-game money to enhance any particular piece of gear you may be fond of, granting it additional stats or extra mod slots. Of course, any unused gear, boots, or crafting bits can be stored in lockers in every station, and of course, paying subscribers got extra storage.
The setting is really the main draw of Hellgate, and it’s a welcome departure from the typical high-fantasy tropes that dominate the genre. London’s shattered streets are besieged by rain, ash, and snow, and an ever-present haze suggests hellfires burning in all directions. Underground tunnels are similarly dingy and atmospheric; lit with trash bin fires and strewn with rubble and disused subway cars. Many of these areas actually look quite lovely. The game was also an early adopter of DirectX 10 technology, so players with the cards can appreciate enhanced steam and smoke effects, moonlit reflections, physics-controlled gibs and explosions, to name a few.
Monsters look suitably demonic, and actually break out into a caste that roughly defines their abilities and weakness. Most are a little too shiny and plastic (typical for the time), but there are certainly no questions when a horde of zombies shamble toward you, or spectral creatures phase in to attack. There’s also a randomized “legendary monster” system that sometimes spawns in tougher, mini-boss level enemies into the world. These are usually just gold-named versions of existing creatures, but sometimes you’ll get something you haven’t seen before, or one of the game’s surprisingly large monster models. Kill them, and you’ll get a large loot drop.
The campaign’s story isn’t that bad, and frequently based around humor. A running gag involving a self-proclaimed demon researcher and an unwitting techsmith provides the most laughs, and there’s a few legitimately good lines and odd situations. However, when it’s time for the plot to get serious, it gets pretty generic (“We’ve lost contact with such and such station – hurry and check it out!”). The overall plot, based around a prophecy that might close the Hellgates, is also little more than an excuse to travel around London and solve some puzzles toward the end. Side missions similarly stick with the old formula of “Find this named boss and kill him” or “Bring me back 10 demon toenails for my research.”
The Bad
These quests are also where the gameplay side of Hellgate starts to falter. Like the original Diablo, the game is entirely based around extremely repetitive combat. As a ranged character, you simply move up to the next group of monsters, stop, and hold the fire key until they’re all dead. Same for melee, except that you stop a little closer to them. A recharging shield for all players, and frequent health powerups (or passive regeneration skills) also mean most players won’t see much of a challenge. The gameplay’s not necessarily bad, just frequently boring and simplistic, and you can certainly see the necessity of friends or a group to offer some kind of distraction. The usual draw of getting new loot also doesn’t entirely work, as scaling enemies mean you always end up taking the same amount of time to kill something.
It's also where I should note that the single-player campaign is the game. Talk of Hellgate being an MMO stirs up confusion that heavily contributed to its demise in the first place. You create a character and take that character through a linear series of story-based missions, with fixed, optional side-quests able to be grabbed in every station. There are no random missions. When you finish your personal campaign, you can only opt to restart it in a “New Game Plus” situation, and work to fill yet more of your skill tree. The difference is that there are other online players going through their campaigns too, and you can cross paths and optionally team up at the various station hubs. That’s the multiplayer component – more of a Demon’s Souls than a WoW, that you were still expected to pay a monthly fee for.
The game also works on the old system of inventory slots, with each item taking up a set number (and shape) of slots in your pack. I think I spent more time playing Inventory Tetris than slaying beasts. The pack fills up quickly too, so there’s a constant need to portal back and sell your wares, or dump off your crafting bits if you go the disassembly route. Some people may enjoy this, but I was just getting frustrated with finding my inventory full yet again in the middle of a mission. Then again, maybe I was just being greedy.
The Bottom Line
If you were to pick up a boxed copy of the original Hellgate today, this is what you’d be in for. It’s a very Diablo experience, with all the good and repetitive that brings. You also don’t even have to play the multiplayer to see where other players fit in, and where the daft concept of charging a monthy fee for the privilege doesn’t. It will be interesting to see how the free-to-play model works here, and with an additional story and maybe some enhanced difficulty (a hardcore or permadeath mode might offer enough tension to keep interested) might make the reborn F2P Hellgate something worth checking out.
Sep 27th, 2011 · Windows
Tedious and Disappointing.
by Scott Monster (1002)
The Good
This game takes some chances, but does not vary far from the Diablo formula that was established by Blizzard. It lets you play first person as well as third person view if you like to melee. The graphics are decent but not astounding. I bought it used for 3 bucks, so I never got to try the multiplayer. Odds are, you won't either since the servers will be shut down by Feb 2009.
A lot of effort was put in to ambient sound and the music was not intrusive. The character models were interesting and had quite a few body animations.
The bestiary was nice, but not huge. I have to admit, I found one creature, the Dunder Liche, to be an unusual construct.
Part of the fun was collecting and improving your gear. You have a lot of choices when it comes to allocating point skills too. There are occasional touches of humor that will surprise you like the "I HATE CRATES" bonus points awarded to you for smashing all the crates in a level.
The game also does a very good job of tracking your missions and quests. Its a system that works as well as in Diablo, if not slightly better.
The Random Treasure levels are very cool because they break up game play. The voice acting is sparse and mostly made of cockney accents making really odd comments. My favorite quote? "An Apple a Day keeps the doctor away, So eat anything that looks like an apple."
Its really cool when you stumble upon a rare item or weapon. Its easy to stockpile and augment your equipment to do more damage or provide more protection. There's always money around to get stuff with at the local store junctions.
And the beginning movie was really well done.
The Bad
Ok... Here's where I get serious.
The game has major balance issues. I created a melee character that just fights and fights and never really loses since I put all her points in healing points for killing. I just press forward and hold down the mouse button and the game plays itself. No strategy, no finesse, no thinking, no aiming. Just hold down the mouse button. Your swing radius far exceeds your sword, and you find taking down ariel creatures just as easy as their grounded counterparts.
You get to kill blobs. They don't move, they spit poison that misses and they throb like jelly. You stand there, holding the mouse button, swinging at glob of french vanilla pudding, until it dies and releases a level one set of britches. The 3rd set of level one britches you've found so far.
The other creatures? Zombies, Zombie Creators, fire breathing little dragons, albino minotar things with guns that were designed to miss.
The levels are all the same, using the same structures, buildings walls, paths and etc. Even hell is boring after the 3rd visit.
The missions vary from "Help those soldiers set up ground weapons" to "Find 12 goblin livers for a reward."
With the exception of the Museum level, there is no sense of challenge or danger. The Museum level is the best thing about this game and it indicates the true potential this game could've had.
And the In-game scenes are rendered with the engine and make absolutely no sense at all. It involves obscure dialogue, scenery changes that were supposed to be dramatic, but were just a different color palate switched.
There is no sense of accomplishment. No sense of adventure.
Just holding that damn mouse button down.
The Bottom Line
Boring and really disappointing.
Jan 6th, 2009 · Windows
Contributors to this Entry
Critic reviews added by vedder, Cavalary, Abi79, Daedolon, Tim Janssen, Picard, Patrick Bregger, Wizo, ymihere, Xoleras, Solid Flamingo, Cantillon, Jeanne, CalaisianMindthief, Stratege, Belboz, FloodSpectre, chirinea, Alsy, Utritum.