Alone in the Dark: The New Nightmare
- Alone in the Dark: The New Nightmare (2001 on Windows, Dreamcast, PlayStation 2...)
Description official descriptions
Edward Carnby, private eye of the paranormal, is back. His best friend, Charles Fiske, has been found dead near Shadow Island--a mysterious island near Maine. It is his duty to take up the investigation and find out the secrets of Shadow Island. The game takes place in the surrounding grounds of a gloomy mansion. The game tries to import most of the gameplay mechanics of its Windows/Consoles sibling: most time is spent exploring the game world (screens with switching camera perspectives), collecting items and using them to solve puzzles.
Besides the obvious technical changes due to the restricted power of the Game Boy Color system, there are two important differences: There is no choice of characters, and if the player is attacked (mostly on pre-defined points, in some areas randomly) the game switches to a different playing mode. The perspective is somewhere between isometric and top-down, and the player has to kill the approaching enemies - he can turn in eight directions and has to aim in the general direction. Consistently to the previous entries of this series the ammo is scarce.
Groups +
Screenshots
Promos
Videos
Add Trailer or Gameplay Video +1 point
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (Game Boy Color version)
50 People · View all
Concept and Design | |
Programming |
|
Graphics |
|
Map Design | |
I-Motion VP | |
Production Director | |
Production Manager Europe | |
Producer | |
Marketing | |
Product Managers | |
Business Affairs | |
Legal | |
Design Studio | |
Localisation |
|
Public Relations | |
[ full credits ] |
Reviews
Critics
Average score: 65% (based on 11 ratings)
Players
Average score: 3.1 out of 5 (based on 9 ratings with 1 reviews)
The Good
Considering this is a gameboy we're talking about here, the graphics are very impressive. The camera angles are still here but carnby is a 2d sprite this time. There's still a bit of adventuring to do and it's an interesting game to see even if you've played through another incarnation of AitD because unlike the DC, PC and PS versions which are all the exact same game with variations in graphic quality, the gbc version is more like a remix and plays very differently. In fact, it shouldn't really be called the same thing since it's significantly changed in so many ways that it's not the same at all.
The Bad
The graphics, while pushing the gbc to its limits appear very washed out and hard to see. The sound is awful as it is for every game for the system and there is NO horror anywhere in sight. Also, the game switches to a isometric battle mode when a monster approaches. This is probably due to the nature of the gbc graphical abilities but the resulting encounters are tedious and not very much fun. Most of the puzzles have been inexplicably chopped from this version and this results in more of a case of walk to the next battle than anything else so we are sadly spared any real detective work.
The Bottom Line
Even though it bears the same box art and name as it's counterparts, it is NOT the same game. It's by no means bad and for a gbc game it's actually alright, but only so long as you're aware... it's got NOTHING on the other versions.
Game Boy Color · by Sycada (177) · 2007
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Related Sites +
-
Developer Interview (Aug. 9, 2000)
IGN interviews Steve Iles about the game.
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Corn Popper.
Nintendo Switch added by Lampbane. Game Boy Color added by Sycada.
Additional contributors: Matthew Bailey, Jeanne.
Game added November 25, 2007. Last modified July 29, 2024.